Difference between revisions of "User:Grexx/Hunt Statistics"

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Hunt statistics used for calculating the Cheese Stale Rate and Catch Rate tables. SUPER|brie+ is generally valued at 500 (Pooflinger old default value)
 
Hunt statistics used for calculating the Cheese Stale Rate and Catch Rate tables. SUPER|brie+ is generally valued at 500 (Pooflinger old default value)
  
===Mousoleum: Sin / Exp / RB (04/12/08 - 12/12/08)===
+
===[[Mousoleum]]: Sin / Exp / RB (04/12/08 - 12/12/08)===
  
 
<TABLE><TR><TD WIDTH="350">
 
<TABLE><TR><TD WIDTH="350">
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* Shredded Furoma Map Piece was collected somewhere around 50th hunt.
 
* Shredded Furoma Map Piece was collected somewhere around 50th hunt.
  
===Laboratory: DB / Exp / Swiss & Brie (12/12/08 - 23/12/08)===
+
===[[Laboratory]]: DB / Exp / Swiss & Brie (12/12/08 - 23/12/08)===
 
<TABLE><TR><TD WIDTH="350">
 
<TABLE><TR><TD WIDTH="350">
 
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: left"
 
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: left"
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===Training Grounds: ZLM / Exp / Swiss & Brie (16/12/08 - 25/12/08)===
+
===[[Training Grounds]]: ZLM / Exp / Swiss & Brie (16/12/08 - 25/12/08)===
 
<TABLE><TR><TD WIDTH="350">
 
<TABLE><TR><TD WIDTH="350">
 
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: left"
 
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: left"
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===Dojo: ZLM / Polar / Brie (25/12/08 - 06/01/09)===
+
===[[Dojo]]: ZLM / Polar / Brie (25/12/08 - 06/01/09)===
 
<TABLE><TR><TD WIDTH="350">
 
<TABLE><TR><TD WIDTH="350">
 
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: left"
 
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: left"
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===Dojo: ZLM / Polar / Swiss (06/01/09 - 26/01/09)===
+
===[[Dojo]]: ZLM / Polar / Swiss (06/01/09 - 26/01/09)===
 
<TABLE><TR><TD WIDTH="350">
 
<TABLE><TR><TD WIDTH="350">
 
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: left"
 
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: left"
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===Town of Digby: DB / Polar / Swiss (27/01/09 - 04/02/09)===
+
===[[Town of Digby]]: DB / Polar / Swiss (27/01/09 - 04/02/09)===
 
<TABLE><TR><TD WIDTH="350">
 
<TABLE><TR><TD WIDTH="350">
 
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: left"
 
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: left"
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===Catacombs: OOS / Polar / RB (05/02/09 - 05/02/09)===
+
===[[Catacombs]]: OOS / Polar / RB (05/02/09 - 05/02/09)===
 
<TABLE><TR><TD WIDTH="350">
 
<TABLE><TR><TD WIDTH="350">
 
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: left"
 
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: left"
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===Bazaar: DB / Polar / Swiss (04/02/09 - 11/02/09)===
+
===[[Bazaar]]: DB / Polar / Swiss (04/02/09 - 11/02/09)===
 
<TABLE><TR><TD WIDTH="350">
 
<TABLE><TR><TD WIDTH="350">
 
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: left"
 
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: left"
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===Bazaar: DB / Polar / Brie (11/02/09 - 19/02/09)===
+
===[[Bazaar]]: DB / Polar / Brie (11/02/09 - 19/02/09)===
 
<TABLE><TR><TD WIDTH="350">
 
<TABLE><TR><TD WIDTH="350">
 
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: left"
 
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: left"
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Statistics for Hero rank. SUPER|brie+ is generally valued at 700 (Pooflinger current default)
 
Statistics for Hero rank. SUPER|brie+ is generally valued at 700 (Pooflinger current default)
  
===Bazaar: DDB / Polar / Brie (19/02/09 - 22/02/09)===
+
===[[Bazaar]]: DDB / Polar / Brie (19/02/09 - 22/02/09)===
 
<TABLE><TR><TD WIDTH="350">
 
<TABLE><TR><TD WIDTH="350">
 
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: left"
 
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: left"
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===Dojo: ZLM / Pol / Swiss (22/02/09 - 24/02/09)===
+
===[[Dojo]]: ZLM / Pol / Swiss (22/02/09 - 24/02/09)===
 
<TABLE><TR><TD WIDTH="350">
 
<TABLE><TR><TD WIDTH="350">
 
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: left"
 
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: left"
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===Dojo: ZLM / Exp / Swiss (24/02/09 - 27/02/09)===
+
===[[Dojo]]: ZLM / Exp / Swiss (24/02/09 - 27/02/09)===
 
<TABLE><TR><TD WIDTH="350">
 
<TABLE><TR><TD WIDTH="350">
 
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: left"
 
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: left"
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* 31 Misses, 7 Stale. Stale Rate = 22.58% (No Effect)
 
* 31 Misses, 7 Stale. Stale Rate = 22.58% (No Effect)
  
===Pinnacle Chamber: ZLM / Exp / Brie (26/02/09 - 27/02/09)===
+
===[[Pinnacle Chamber]]: ZLM / Exp / Brie (26/02/09 - 27/02/09)===
 
<TABLE><TR><TD WIDTH="350">
 
<TABLE><TR><TD WIDTH="350">
 
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: left"
 
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: left"
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* Ambush Trap Blueprints on the last catch.
 
* Ambush Trap Blueprints on the last catch.
  
===Dojo: Ambush / Exp / Swiss (27/02/09 - 07/03/09)===
+
===[[Dojo]]: Ambush / Exp / Swiss (27/02/09 - 07/03/09)===
 
<TABLE><TR><TD WIDTH="350">
 
<TABLE><TR><TD WIDTH="350">
 
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: left"
 
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: left"
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:Net profit per cheese = 269.71
 
:Net profit per cheese = 269.71
  
===Training Grounds: DDB / Exp / Swiss (04/03/09 - 08/03/09)===
+
===[[Training Grounds]]: DDB / Exp / Swiss (04/03/09 - 08/03/09)===
 
<TABLE><TR><TD WIDTH="350">
 
<TABLE><TR><TD WIDTH="350">
 
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: left"
 
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: left"
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:Net profit per cheese = 326.81
 
:Net profit per cheese = 326.81
  
===Meditation Room & Pinnacle Chamber: Ambush / Pol / Combat, Glutter, Susheese, Rumble (08/03/09 - 09/03/09)===
+
===[[Meditation Room]] & [[Pinnacle Chamber]]: Ambush / Pol / Combat, Glutter, Susheese, Rumble (08/03/09 - 09/03/09)===
 
<TABLE><TR><TD WIDTH="350">
 
<TABLE><TR><TD WIDTH="350">
 
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: left"
 
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: left"
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* 8 Misses, 0 Stale. Stale Rate = 0.00% (Ultimately Fresh)
 
* 8 Misses, 0 Stale. Stale Rate = 0.00% (Ultimately Fresh)
 
* A good time to head for the Master of the Dojo seems to be when you just caught one of the other Masters.
 
* A good time to head for the Master of the Dojo seems to be when you just caught one of the other Masters.
 +
 +
===[[Laboratory]]: PartyBot / BCB / Swiss (09/03/09 - 19/03/09)===
 +
<TABLE><TR><TD WIDTH="350">
 +
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: left"
 +
| '''Cheese Cost''' || 100 gold
 +
|-
 +
| '''Number of hunts''' || 581 hunts
 +
|-
 +
| '''Cheese used''' || 510 Swiss
 +
|-
 +
| '''Number of attractions''' || 450
 +
|-
 +
| '''Attraction rate''' || 77.45% ±3.48% C.I.
 +
|-
 +
| '''Number of catches''' || 434 catches
 +
|-
 +
| '''Catch rate per attraction''' ||  96.44% ±1.82% C.I.
 +
|-
 +
| '''Net points earned''' || 187154 points
 +
|-
 +
| '''per hunt''' || 322.12
 +
|-
 +
| '''per cheese''' || 366.97
 +
|-
 +
| '''Net profit''' || 231354 gold
 +
|-
 +
| '''per hunt''' || 398.2
 +
|-
 +
| '''per cheese''' || 453.64
 +
|}
 +
</TD>
 +
<TD>
 +
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: center"
 +
! width="120" | Mouse
 +
! width="45" | Catch
 +
! width="45" | %
 +
! width="45" | Attract
 +
! width="45" | %
 +
! width="65" | Catch rate (%)
 +
! width="65" | Catch per hunt
 +
! width="65" | Attract per hunt
 +
|-
 +
! align="left" | Mobster
 +
|0||0||1||0.22||0||0||0
 +
|-
 +
! align="left" | Mutated White
 +
|50||11.52||50||11.11||100||0.09||0.09
 +
|-
 +
! align="left" | Mutated Grey
 +
|32||7.37||32||7.11||100||0.06||0.06
 +
|-
 +
! align="left" | Dwarf
 +
|10||2.3||10||2.22||100||0.02||0.02
 +
|-
 +
! align="left" | Steel
 +
|117||26.96||117||26||100||0.2||0.2
 +
|-
 +
! align="left" | Granite
 +
|97||22.35||98||21.78||98.98||0.17||0.17
 +
|-
 +
! align="left" | Bionic
 +
|100||23.04||101||22.44||99.01||0.17||0.17
 +
|-
 +
! align="left" | Zombie
 +
|21||4.84||32||7.11||65.63||0.04||0.06
 +
|-
 +
! align="left" | Burglar
 +
|0||0||1||0.22||0||0||0
 +
|-
 +
! align="left" | Black Widow
 +
|1||0.23||2||0.44||50||0||0
 +
|-
 +
! align="left" | Birthday
 +
|6||1.38||6||1.33||100||0.01||0.01
 +
|-
 +
! align="left" | Total
 +
|434||100||450||100||96.44||0.75||0.77
 +
|}
 +
</TD></TR>
 +
</TABLE>
 +
* 131 Misses, 50 Stale. Stale Rate = 38.17% (Stale)
 +
* Notable Loot: 40 RB Potions, 16 SB+
 +
* 32 additional hunts were done with DDB/Exp in the Lab, result was 3 misses on the weak mice, more than the total of 2 from 581 hunts using the PB. PB is better than the DDB by a wide margin when considering the power difference of 4,305 vs 3,812.
 +
* Excluding Mobster, Black Widow Mice:
 +
:Net points earned = 186681
 +
::-> per hunt = 322.98
 +
::-> per cheese = 368.21
 +
:Net profit = 220439
 +
::-> per hunt = 381.38
 +
::-> per cheese = 434.79
 +
 +
===[[Catacombs]]: OOS / Polar / RB (19/03/09 - 28/03/09)===
 +
<TABLE><TR><TD WIDTH="350">
 +
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: left"
 +
| '''Cheese Cost''' || 500 gold
 +
|-
 +
| '''Number of hunts''' || 550 hunts
 +
|-
 +
| '''Cheese used''' || 458 Radioactive Blue
 +
|-
 +
| '''Number of attractions''' || 452
 +
|-
 +
| '''Attraction rate''' || 82.18% ±3.29% C.I.
 +
|-
 +
| '''Number of catches''' || 227 catches
 +
|-
 +
| '''Catch rate per attraction''' || 50.22% ±4.72% C.I.
 +
|-
 +
| '''Net points earned''' || 1051955 points
 +
|-
 +
| '''per hunt''' || 1912.65
 +
|-
 +
| '''per cheese''' || 2296.84
 +
|-
 +
| '''Net profit''' || 590402 gold
 +
|-
 +
| '''per hunt''' || 1073.46
 +
|-
 +
| '''per cheese''' || 1289.09
 +
|}
 +
</TD>
 +
<TD>
 +
{|border=1 cellpadding="2" style="border-collapse: collapse; text-align: center"
 +
! width="120" | Mouse
 +
! width="45" | Catch
 +
! width="45" | %
 +
! width="45" | Attract
 +
! width="45" | %
 +
! width="65" | Catch rate (%)
 +
! width="65" | Catch per hunt
 +
! width="65" | Attract per hunt
 +
|-
 +
! align="left" | Ghost
 +
|23||10.13||56||12.39||41.07||0.04||0.1
 +
|-
 +
! align="left" | Bat
 +
|5||2.2||5||1.11||100||0.01||0.01
 +
|-
 +
! align="left" | Mummy
 +
|21||9.25||58||12.83||36.21||0.04||0.11
 +
|-
 +
! align="left" | Ravenous Zombie
 +
|6||2.64||18||3.98||33.33||0.01||0.03
 +
|-
 +
! align="left" | Lycan
 +
|1||0.44||6||1.33||16.67||0||0.01
 +
|-
 +
! align="left" | Monster
 +
|1||0.44||7||1.55||14.29||0||0.01
 +
|-
 +
! align="left" | Zombie
 +
|15||6.61||23||5.09||65.22||0.03||0.04
 +
|-
 +
! align="left" | Keeper's Assistant
 +
|21||9.25||38||8.41||55.26||0.04||0.07
 +
|-
 +
! align="left" | Keeper
 +
|3||1.32||6||1.33||50||0.01||0.01
 +
|-
 +
! align="left" | Spider
 +
|36||15.86||68||15.04||52.94||0.07||0.12
 +
|-
 +
! align="left" | Scavenger
 +
|14||6.17||31||6.86||45.16||0.03||0.06
 +
|-
 +
! align="left" | Ooze
 +
|33||14.54||61||13.5||54.1||0.06||0.11
 +
|-
 +
! align="left" | Golem
 +
|6||2.64||14||3.1||42.86||0.01||0.03
 +
|-
 +
! align="left" | Skeleton
 +
|42||18.5||61||13.5||68.85||0.08||0.11
 +
|-
 +
! align="left" | Total
 +
|227||100||452||100||50.22||0.41||0.82
 +
|}
 +
</TD></TR>
 +
</TABLE>
 +
* 98 Misses, 6 Stale. Stale Rate = 6.12% (Über Fresh)
 +
* Notable Loot: 4 Corrupted RB Potions, 26 RB, 4 Scrap Metal, 1 Keeper's Candle, 3 Ancient Potions

Latest revision as of 17:33, 27 March 2009

Usage of Statistics

To anyone who wishes to make use of the statistics, please feel free to do so. You can also message me for the text files that contain the full hunt logs if you want to generate any other information. You will notice that I use varying setups most of the time, and the typical hunt duration is over 200 hunts. That is intentional so as to generate meaningful statistics. I have put them up here to allow any interested party to get a quick glimpse of the likely results they will get at a particular location.

Hunt statistics calculations courtesy of Log Summarizer.

Hunt Statistics: Grandmaster to Legendary

Most of the information here is for the Legendary rank, which was achieved somewhere in the middle of the Mousoluem hunt. Hunt statistics used for calculating the Cheese Stale Rate and Catch Rate tables. SUPER|brie+ is generally valued at 500 (Pooflinger old default value)

Mousoleum: Sin / Exp / RB (04/12/08 - 12/12/08)

Cheese Cost 500 gold
Number of hunts 542 hunts
Cheese used 532 Radioactive Blue
Number of attractions 515
Attraction rate 95.02% ±1.92% C.I.
Number of catches 241 catches
Catch rate per attraction 46.8% ±4.41% C.I.
Net points earned 602813 points
per hunt 1112.2
per cheese 1133.11
Net profit 275906 gold
per hunt 509.05
per cheese 518.62
Mouse Catch % Attract % Catch rate (%) Catch per hunt Attract per hunt
Mutated White 39 16.18 46 8.93 84.78 0.07 0.08
Mutated Grey 52 21.58 67 13.01 77.61 0.1 0.12
Ghost 46 19.09 93 18.06 49.46 0.08 0.17
Bat 30 12.45 64 12.43 46.88 0.06 0.12
Mummy 27 11.2 81 15.73 33.33 0.05 0.15
Ravenous Zombie 22 9.13 62 12.04 35.48 0.04 0.11
Vampire 2 0.83 10 1.94 20 0 0.02
Lycan 8 3.32 33 6.41 24.24 0.01 0.06
Monster 1 0.41 10 1.94 10 0 0.02
Zombie 14 5.81 49 9.51 28.57 0.03 0.09
Total 241 100 515 100 46.8 0.44 0.95
  • 27 Misses, 17 Stale. Stale Rate = 62.96% (Very Stale)
  • Shredded Furoma Map Piece was collected somewhere around 50th hunt.

Laboratory: DB / Exp / Swiss & Brie (12/12/08 - 23/12/08)

Cheese Cost 152 gold
Number of hunts 533 hunts
Cheese used 506 Swiss / Brie
Number of attractions 431
Attraction rate 80.86% ±3.43% C.I.
Number of catches 344 catches
Catch rate per attraction 79.81% ±3.91% C.I.
Net points earned 135369 points
per hunt 253.98
per cheese 267.53
Net profit 128223 gold
per hunt 240.57
per cheese 253.41
Mouse Catch % Attract % Catch rate (%) Catch per hunt Attract per hunt
Elf 2 0.58 3 0.7 66.67 0 0.01
Abominable Snow 13 3.78 19 4.41 68.42 0.02 0.04
Mutated White 37 10.76 41 9.51 90.24 0.07 0.08
Mutated Grey 25 7.27 31 7.19 80.65 0.05 0.06
Dwarf 8 2.33 9 2.09 88.89 0.02 0.02
Steel 95 27.62 120 27.84 79.17 0.18 0.23
Granite 87 25.29 108 25.06 80.56 0.16 0.2
Bionic 71 20.64 88 20.42 80.68 0.13 0.17
Zombie 4 1.16 9 2.09 44.44 0.01 0.02
Burglar 2 0.58 3 0.7 66.67 0 0.01
Total 344 100 431 100 79.81 0.65 0.81
  • 102 Misses, 59 Stale. Stale Rate = 57.84% (Very Stale)


Breakdown into Cheese types:

Cheese Cost 100 gold
Number of hunts 254 hunts
Cheese used 247 Swiss
Number of attractions 202
Attraction rate 79.53% ±5.16% C.I.
Number of catches 162 catches
Catch rate per attraction 80.2% ±5.74% C.I.
Net points earned 59611 points
per hunt 234.69
per cheese 241.34
Net profit 68935 gold
per hunt 271.4
per cheese 279.09
Cheese Cost 200 gold
Number of hunts 279 hunts
Cheese used 259 Brie
Number of attractions 229
Attraction rate 82.08% ±4.68% C.I.
Number of catches 182 catches
Catch rate per attraction 79.48% ±5.45% C.I.
Net points earned 75758 points
per hunt 271.53
per cheese 292.5
Net profit 59700 gold
per hunt 213.98
per cheese 230.5


Training Grounds: ZLM / Exp / Swiss & Brie (16/12/08 - 25/12/08)

Cheese Cost 133.5 gold
Number of hunts 230 hunts
Cheese used 209 Swiss / Brie
Number of attractions 188
Attraction rate 81.74% ±5.21% C.I.
Number of catches 122 catches
Catch rate per attraction 64.89% ±7.09% C.I.
Net points earned 262139 points
per hunt 1139.73
per cheese 1254.25
Net profit 54787.5 gold
per hunt 238.21
per cheese 262.14
Mouse Catch % Attract % Catch rate (%) Catch per hunt Attract per hunt
Elf 2 1.64 2 1.06 100 0.01 0.01
Abominable Snow 3 2.46 6 3.19 50 0.01 0.03
White 19 15.57 19 10.11 100 0.08 0.08
Dwarf 16 13.11 17 9.04 94.12 0.07 0.07
Gold 8 6.56 12 6.38 66.67 0.03 0.05
Diamond 10 8.2 13 6.91 76.92 0.04 0.06
Ninja 19 15.57 25 13.3 76 0.08 0.11
Pirate 2 1.64 3 1.6 66.67 0.01 0.01
Archer 25 20.49 50 26.6 50 0.11 0.22
Kung Fu 6 4.92 17 9.04 35.29 0.03 0.07
Samurai 10 8.2 19 10.11 52.63 0.04 0.08
Monk 0 0 3 1.6 0 0 0.01
Worker 2 1.64 2 1.06 100 0.01 0.01
Total 122 100 188 100 64.89 0.53 0.82
  • 42 Misses, 11 Stale. Stale Rate = 26.19% (No Effect)
  • Note that Worker and Monk were introduced near the end of the test period.


Breakdown into Cheese types:

Cheese Cost 100 gold
Number of hunts 158 hunts
Cheese used 139 Swiss
Number of attractions 124
Attraction rate 78.48% ±6.72% C.I.
Number of catches 83 catches
Catch rate per attraction 66.94% ±8.68% C.I.
Net points earned 180981 points
per hunt 1145.45
per cheese 1302.02
Net profit 40197 gold
per hunt 254.41
per cheese 289.19
Cheese Cost 200 gold
Number of hunts 72 hunts
Cheese used 70 Brie
Number of attractions 64
Attraction rate 88.89% ±7.95% C.I.
Number of catches 39 catches
Catch rate per attraction 60.94% ±12.73% C.I.
Net points earned 81158 points
per hunt 1127.19
per cheese 1159.4
Net profit 14592 gold
per hunt 202.67
per cheese 208.46


Dojo: ZLM / Polar / Brie (25/12/08 - 06/01/09)

Cheese Cost 200 gold
Number of hunts 637 hunts
Cheese used 573 Brie
Number of attractions 532
Attraction rate 83.52% ±2.96% C.I.
Number of catches 290 catches
Catch rate per attraction 54.51% ±4.33% C.I.
Net points earned 981500 points
per hunt 1540.82
per cheese 1712.91
Net profit 96946 gold
per hunt 152.19
per cheese 169.19
Mouse Catch % Attract % Catch rate (%) Catch per hunt Attract per hunt
Elf 2 0.69 3 0.56 66.67 0 0
Gold 31 10.69 37 6.95 83.78 0.05 0.06
Diamond 33 11.38 38 7.14 86.84 0.05 0.06
Ninja 60 20.69 74 13.91 81.08 0.09 0.12
Archer 42 14.48 68 12.78 61.76 0.07 0.11
Kung Fu 25 8.62 59 11.09 42.37 0.04 0.09
Samurai 18 6.21 68 12.78 26.47 0.03 0.11
Black Widow 1 0.34 1 0.19 100 0 0
Assassin 0 0 1 0.19 0 0 0
Monk 18 6.21 46 8.65 39.13 0.03 0.07
Hapless 11 3.79 12 2.26 91.67 0.02 0.02
S. Cheese Belt 17 5.86 42 7.89 40.48 0.03 0.07
S. Cheese Claw 14 4.83 34 6.39 41.18 0.02 0.05
S. Cheese Fang 18 6.21 49 9.21 36.73 0.03 0.08
Total 290 100 532 100 54.51 0.46 0.84
  • 105 Misses, 13 Stale. Stale Rate = 12.38% (Ultimately Fresh)


Dojo: ZLM / Polar / Swiss (06/01/09 - 26/01/09)

Cheese Cost 100 gold
Number of hunts 887 hunts
Cheese used 764 Swiss
Number of attractions 677
Attraction rate 76.32% ±2.85% C.I.
Number of catches 361 catches
Catch rate per attraction 53.32% ±3.83% C.I.
Net points earned 1273244 points
per hunt 1435.45
per cheese 1666.55
Net profit 210192 gold
per hunt 236.97
per cheese 275.12
Mouse Catch % Attract % Catch rate (%) Catch per hunt Attract per hunt
Gold 49 13.57 66 9.75 74.24 0.06 0.07
Diamond 24 6.65 31 4.58 77.42 0.03 0.03
Ninja 63 17.45 76 11.23 82.89 0.07 0.09
Archer 34 9.42 67 9.9 50.75 0.04 0.08
Kung Fu 36 9.97 93 13.74 38.71 0.04 0.1
Samurai 41 11.36 89 13.15 46.07 0.05 0.1
Black Widow 1 0.28 2 0.3 50 0 0
Assassin 1 0.28 6 0.89 16.67 0 0.01
Monk 14 3.88 42 6.2 33.33 0.02 0.05
Worker 1 0.28 1 0.15 100 0 0
Hapless 21 5.82 22 3.25 95.45 0.02 0.02
S. Cheese Belt 23 6.37 50 7.39 46 0.03 0.06
S. Cheese Claw 28 7.76 63 9.31 44.44 0.03 0.07
S. Cheese Fang 25 6.93 69 10.19 36.23 0.03 0.08
Total 361 100 677 100 53.32 0.41 0.76
  • 210 Misses, 21 Stale. Stale Rate = 10.00% (Ultimately Fresh)

Combined Statistics for Dojo (Including data not listed above)

Mouse Catch % Attract % Catch rate (%) Catch per hunt Attract per hunt
Elf 5 0.74 6 0.48 83.33 0 0
Gold 82 12.15 105 8.37 78.1 0.05 0.07
Diamond 59 8.74 72 5.74 81.94 0.04 0.05
Ninja 124 18.37 155 12.35 80 0.08 0.1
Archer 79 11.7 140 11.16 56.43 0.05 0.09
Kung Fu 63 9.33 157 12.51 40.13 0.04 0.1
Samurai 60 8.89 162 12.91 37.04 0.04 0.1
Black Widow 2 0.3 3 0.24 66.67 0 0
Assassin 1 0.15 7 0.56 14.29 0 0
Monk 34 5.04 92 7.33 36.96 0.02 0.06
Worker 2 0.3 2 0.16 100 0 0
Hapless 33 4.89 35 2.79 94.29 0.02 0.02
S. Cheese Belt 42 6.22 96 7.65 43.75 0.03 0.06
S. Cheese Claw 45 6.67 103 8.21 43.69 0.03 0.07
S. Cheese Fang 44 6.52 120 9.56 36.67 0.03 0.08
Total 675 100 1255 100 53.78 0.43 0.8


Town of Digby: DB / Polar / Swiss (27/01/09 - 04/02/09)

Cheese Cost 100 gold
Number of hunts 468 hunts
Cheese used 368 Swiss
Number of attractions 349
Attraction rate 74.57% ±4.05% C.I.
Number of catches 297 catches
Catch rate per attraction 85.1% ±3.88% C.I.
Net points earned 97577 points
per hunt 208.5
per cheese 265.15
Net profit 147778 gold
per hunt 315.76
per cheese 401.57
Mouse Catch % Attract % Catch rate (%) Catch per hunt Attract per hunt
Bat 1 0.34 2 0.57 50 0 0
Dwarf 107 36.03 112 32.09 95.54 0.23 0.24
Mole 2 0.67 4 1.15 50 0 0.01
Steel 42 14.14 53 15.19 79.25 0.09 0.11
Granite 63 21.21 71 20.34 88.73 0.13 0.15
Bionic 62 20.88 79 22.64 78.48 0.13 0.17
Gold 10 3.37 14 4.01 71.43 0.02 0.03
Diamond 6 2.02 8 2.29 75 0.01 0.02
Zombie 3 1.01 4 1.15 75 0.01 0.01
Black Widow 1 0.34 2 0.57 50 0 0
Total 297 100 349 100 85.1 0.63 0.75
  • 119 Misses, 19 Stale. Stale Rate = 15.97% (Extremely Fresh)
  • Removing the Black Widow catch, Gold profit per hunt: 274.66, per cheese: 349.49


Catacombs: OOS / Polar / RB (05/02/09 - 05/02/09)

Cheese Cost 800 gold
Number of hunts 51 hunts
Cheese used 44 Radioactive Blue
Number of attractions 44
Attraction rate 86.27% ±10.42% C.I.
Number of catches 17 catches
Catch rate per attraction 38.64% ±15.52% C.I.
Net points earned 67800 points
per hunt 1329.41
per cheese 1540.91
Net profit 40356 gold
per hunt 791.29
per cheese 917.18
Mouse Catch % Attract % Catch rate (%) Catch per hunt Attract per hunt
Keeper 1 5.88 2 4.55 50 0.02 0.04
Spider 0 0 6 13.64 0 0 0.12
Scavenger 4 23.53 6 13.64 66.67 0.08 0.12
Ghost 1 5.88 5 11.36 20 0.02 0.1
Mummy 2 11.76 4 9.09 50 0.04 0.08
Ravenous Zombie 2 11.76 2 4.55 100 0.04 0.04
Lycan 0 0 5 11.36 0 0 0.1
Monster 0 0 1 2.27 0 0 0.02
Ooze 4 23.53 9 20.45 44.44 0.08 0.18
Zombie 3 17.65 4 9.09 75 0.06 0.08
Total 17 100 44 100 38.64 0.33 0.86
  • 7 Misses, 0 Stale. Stale Rate = 0.00% (Uber Fresh)
  • Stats are effectively useless as Forgotten mice difficulty were lowered shortly after.


Bazaar: DB / Polar / Swiss (04/02/09 - 11/02/09)

Cheese Cost 100 gold
Number of hunts 361 hunts
Cheese used 316 Swiss
Number of attractions 287
Attraction rate 79.5% ±4.3% C.I.
Number of catches 233 catches
Catch rate per attraction 81.18% ±4.7% C.I.
Net points earned 75024 points
per hunt 207.82
per cheese 237.42
Net profit 102034 gold
per hunt 282.64
per cheese 322.89
Mouse Catch % Attract % Catch rate (%) Catch per hunt Attract per hunt
Mutated White 17 7.3 18 6.27 94.44 0.05 0.05
Mutated Grey 29 12.45 31 10.8 93.55 0.08 0.09
Dwarf 13 5.58 15 5.23 86.67 0.04 0.04
Steel 61 26.18 70 24.39 87.14 0.17 0.19
Granite 62 26.61 72 25.09 86.11 0.17 0.2
Bionic 44 18.88 65 22.65 67.69 0.12 0.18
Zombie 4 1.72 10 3.48 40 0.01 0.03
Burglar 3 1.29 6 2.09 50 0.01 0.02
Total 233 100 287 100 81.18 0.65 0.8
  • 74 Misses, 15 Stale. Stale Rate = 20.27% (Extremely Fresh)


Bazaar: DB / Polar / Brie (11/02/09 - 19/02/09)

Cheese Cost 200 gold
Number of hunts 559 hunts
Cheese used 509 Swiss
Number of attractions 478
Attraction rate 85.51% ±3.01% C.I.
Number of catches 389 catches
Catch rate per attraction 81.38% ±3.59% C.I.
Net points earned 143158 points
per hunt 256.1
per cheese 281.25
Net profit 165452 gold
per hunt 295.98
per cheese 325.05
Mouse Catch % Attract % Catch rate (%) Catch per hunt Attract per hunt
Mutated White 38 9.77 42 8.79 90.48 0.07 0.08
Mutated Grey 34 8.74 38 7.95 89.47 0.06 0.07
Dwarf 14 3.6 14 2.93 100 0.03 0.03
Steel 111 28.53 131 27.41 84.73 0.2 0.23
Granite 86 22.11 108 22.59 79.63 0.15 0.19
Bionic 77 19.79 94 19.67 81.91 0.14 0.17
Zombie 10 2.57 12 2.51 83.33 0.02 0.02
Burglar 9 2.31 23 4.81 39.13 0.02 0.04
Black Widow 0 0 3 0.63 0 0 0.01
Cupid 10 2.57 13 2.72 76.92 0.02 0.02
Total 389 100 478 100 81.38 0.7 0.86
  • 81 Misses, 14 Stale. Stale Rate = 17.28% (Extremely Fresh)
  • Removing Cupid catches: Points / Gold per hunt 246.22 / 273.28. Points / Gold per cheese 271.04 / 300.83

Combined Statistics for DB/Pol in Bazaar

Mouse Catch % Attract % Catch rate (%) Catch per hunt Attract per hunt
Mutated White 55 8.84 60 7.84 91.67 0.06 0.07
Mutated Grey 63 10.13 69 9.02 91.3 0.07 0.08
Dwarf 27 4.34 29 3.79 93.1 0.03 0.03
Steel 172 27.65 201 26.27 85.57 0.19 0.22
Granite 148 23.79 180 23.53 82.22 0.16 0.2
Bionic 121 19.45 159 20.78 76.1 0.13 0.17
Zombie 14 2.25 22 2.88 63.64 0.02 0.02
Burglar 12 1.93 29 3.79 41.38 0.01 0.03
Black Widow 0 0 3 0.39 0 0 0
Cupid 10 1.61 13 1.7 76.92 0.01 0.01
Total 622 100 765 100 81.31 0.68 0.83


Hunt Statistics: Hero

Statistics for Hero rank. SUPER|brie+ is generally valued at 700 (Pooflinger current default)

Bazaar: DDB / Polar / Brie (19/02/09 - 22/02/09)

Cheese Cost 200 gold
Number of hunts 310 hunts
Cheese used 288 Brie
Number of attractions 279
Attraction rate 90% ±3.5% C.I.
Number of catches 243 catches
Catch rate per attraction 87.1% ±4.11% C.I.
Net points earned 101713 points
per hunt 328.11
per cheese 353.17
Net profit 113684 gold
per hunt 366.72
per cheese 394.74
Mouse Catch % Attract % Catch rate (%) Catch per hunt Attract per hunt
Mutated White 35 14.4 36 12.9 97.22 0.11 0.12
Mutated Grey 16 6.58 16 5.73 100 0.05 0.05
Dwarf 9 3.7 9 3.23 100 0.03 0.03
Steel 47 19.34 53 19 88.68 0.15 0.17
Granite 56 23.05 67 24.01 83.58 0.18 0.22
Bionic 58 23.87 68 24.37 85.29 0.19 0.22
Zombie 12 4.94 13 4.66 92.31 0.04 0.04
Burglar 3 1.23 10 3.58 30 0.01 0.03
Cupid 7 2.88 7 2.51 100 0.02 0.02
Total 243 100 279 100 87.1 0.78 0.9
  • 31 Misses, 1 Stale. Stale Rate = 3.23% (Insanely Fresh)
  • Removing Cupid catches: Points / Gold per hunt 315.53 / 328.91. Points / Gold per cheese 340.23 / 354.66
  • No back pages in 1698 hunts.


Dojo: ZLM / Pol / Swiss (22/02/09 - 24/02/09)

Cheese Cost 100 gold
Number of hunts 182 hunts
Cheese used 159 Swiss
Number of attractions 137
Attraction rate 75.27% ±6.54% C.I.
Number of catches 82 catches
Catch rate per attraction 59.85% ±8.57% C.I.
Net points earned 277035 points
per hunt 1522.17
per cheese 1742.36
Net profit 49567 gold
per hunt 272.35
per cheese 311.74
Mouse Catch % Attract % Catch rate (%) Catch per hunt Attract per hunt
Gold 9 10.98 10 7.3 90 0.05 0.05
Diamond 7 8.54 7 5.11 100 0.04 0.04
Ninja 18 21.95 20 14.6 90 0.1 0.11
Archer 9 10.98 15 10.95 60 0.05 0.08
Kung Fu 4 4.88 7 5.11 57.14 0.02 0.04
Samurai 13 15.85 26 18.98 50 0.07 0.14
Black Widow 0 0 2 1.46 0 0 0.01
Assassin 1 1.22 4 2.92 25 0.01 0.02
Monk 4 4.88 5 3.65 80 0.02 0.03
Hapless 3 3.66 4 2.92 75 0.02 0.02
S. Cheese Belt 3 3.66 11 8.03 27.27 0.02 0.06
S. Cheese Claw 5 6.1 13 9.49 38.46 0.03 0.07
S. Cheese Fang 3 3.66 9 6.57 33.33 0.02 0.05
Cupid 3 3.66 4 2.92 75 0.02 0.02
Total 82 100 137 100 59.85 0.45 0.75
  • 45 Misses, 6 Stale. Stale Rate = 13.33% (Ultimately Fresh)
  • Removing Cupid catches: Points / Gold per hunt 1541.68 / 237.95. Points / Gold per cheese 1770.45 / 273.26


Dojo: ZLM / Exp / Swiss (24/02/09 - 27/02/09)

Cheese Cost 100 gold
Number of hunts 169 hunts
Cheese used 169 Swiss
Number of attractions 138
Attraction rate 81.66% ±6.13% C.I.
Number of catches 84 catches
Catch rate per attraction 60.87% ±8.51% C.I.
Net points earned 292678 points
per hunt 1731.82
per cheese 1731.82 (Yes it's the same)
Net profit 58431 gold
per hunt 345.75
per cheese 345.75 (Yes it's the same)
Mouse Catch % Attract % Catch rate (%) Catch per hunt Attract per hunt
Gold 14 16.67 16 11.59 87.5 0.08 0.09
Diamond 7 8.33 8 5.8 87.5 0.04 0.05
Ninja 14 16.67 14 10.14 100 0.08 0.08
Archer 6 7.14 16 11.59 37.5 0.04 0.09
Kung Fu 7 8.33 14 10.14 50 0.04 0.08
Samurai 5 5.95 11 7.97 45.45 0.03 0.07
Black Widow 1 1.19 2 1.45 50 0.01 0.01
Assassin 0 0 3 2.17 0 0 0.02
Monk 7 8.33 11 7.97 63.64 0.04 0.07
Worker 1 1.19 1 0.72 100 0.01 0.01
Hapless 2 2.38 2 1.45 100 0.01 0.01
S. Cheese Belt 6 7.14 13 9.42 46.15 0.04 0.08
S. Cheese Claw 10 11.9 20 14.49 50 0.06 0.12
S. Cheese Fang 4 4.76 7 5.07 57.14 0.02 0.04
Total 84 100 138 100 60.87 0.5 0.82
  • 31 Misses, 7 Stale. Stale Rate = 22.58% (No Effect)

Pinnacle Chamber: ZLM / Exp / Brie (26/02/09 - 27/02/09)

Cheese Cost 200 gold
Number of hunts 28 hunts
Cheese used 14 Brie
Number of attractions 10
Attraction rate 35.71% ±19.53% C.I.
Number of catches 9 catches
Catch rate per attraction 90% data not sufficient to calculate C.I.
Net points earned 427 points
per hunt 15.25
per cheese 30.5
Net profit -2138 gold
per hunt -76.36
per cheese -152.71
Mouse Catch % Attract % Catch rate (%) Catch per hunt Attract per hunt
Hapless 9 100 10 100 90 0.32 0.36
Total 9 100 10 100 90 0.32 0.36
  • 18 Misses, 4 Stale. Stale Rate = 22.22% (No Effect)
  • Ambush Trap Blueprints on the last catch.

Dojo: Ambush / Exp / Swiss (27/02/09 - 07/03/09)

Cheese Cost 100 gold
Number of hunts 501 hunts
Cheese used 445 Swiss
Number of attractions 373
Attraction rate 74.45% ±3.92% C.I.
Number of catches 228 catches
Catch rate per attraction 61.13% ±5.08% C.I.
Net points earned 826508 points
per hunt 1649.72
per cheese 1857.32
Net profit 128420 gold
per hunt 256.33
per cheese 288.58
Mouse Catch % Attract % Catch rate (%) Catch per hunt Attract per hunt
Gold 22 9.65 27 7.24 81.48 0.04 0.05
Diamond 22 9.65 24 6.43 91.67 0.04 0.05
Ninja 37 16.23 43 11.53 86.05 0.07 0.09
Archer 18 7.89 35 9.38 51.43 0.04 0.07
Kung Fu 35 15.35 54 14.48 64.81 0.07 0.11
Samurai 20 8.77 49 13.14 40.82 0.04 0.1
Black Widow 1 0.44 1 0.27 100 0 0
Assassin 0 0 6 1.61 0 0 0.01
Monk 20 8.77 35 9.38 57.14 0.04 0.07
Hapless 10 4.39 11 2.95 90.91 0.02 0.02
S. Cheese Belt 14 6.14 27 7.24 51.85 0.03 0.05
S. Cheese Claw 11 4.82 26 6.97 42.31 0.02 0.05
S. Cheese Fang 14 6.14 29 7.77 48.28 0.03 0.06
Birthday 4 1.75 6 1.61 66.67 0.01 0.01
Total 228 100 373 100 61.13 0.46 0.74
  • 128 Misses, 38 Stale. Stale Rate = 29.69% (No Effect)
  • Excluding Black Widows:
Net points earned per hunt = 1649.72
Net points earned per cheese = 1857.32
Net profit per hunt = 239.56
Net profit per cheese = 269.71

Training Grounds: DDB / Exp / Swiss (04/03/09 - 08/03/09)

Cheese Cost 100 gold
Number of hunts 200 hunts
Cheese used 170 Swiss
Number of attractions 147
Attraction rate 73.5% ±6.37% C.I.
Number of catches 100 catches
Catch rate per attraction 68.03% ±7.88% C.I.
Net points earned 212431 points
per hunt 1062.16
per cheese 1249.59
Net profit 71092 gold
per hunt 355.46
per cheese 418.19
Mouse Catch % Attract % Catch rate (%) Catch per hunt Attract per hunt
Leprechaun 0 0 1 0.68 0 0 0.01
White 15 15 15 10.2 100 0.08 0.08
Dwarf 19 19 19 12.93 100 0.1 0.1
Gold 6 6 7 4.76 85.71 0.03 0.04
Diamond 6 6 6 4.08 100 0.03 0.03
Ninja 8 8 12 8.16 66.67 0.04 0.06
Pirate 4 4 4 2.72 100 0.02 0.02
Archer 22 22 35 23.81 62.86 0.11 0.18
Kung Fu 10 10 16 10.88 62.5 0.05 0.08
Samurai 4 4 15 10.2 26.67 0.02 0.08
Black Widow 1 1 2 1.36 50 0.01 0.01
Assassin 0 0 1 0.68 0 0 0.01
Monk 3 3 12 8.16 25 0.02 0.06
Birthday 2 2 2 1.36 100 0.01 0.01
Total 100 100 147 100 68.03 0.5 0.74
  • 53 Misses, 18 Stale. Stale Rate = 33.96% (Stale)
  • Note that DDB vs Assassin is Less Effective. This was a pure data gathering trip with fruitful results.
  • Excluding Black Widows & Leprechaun ($100):
Net points earned per hunt = 1075.92
Net points earned per cheese = 1269.2
Net profit per hunt = 277.05
Net profit per cheese = 326.81

Meditation Room & Pinnacle Chamber: Ambush / Pol / Combat, Glutter, Susheese, Rumble (08/03/09 - 09/03/09)

Cheese Cost 0 gold
Number of hunts 94 hunts
Cheese used 86 Combat, Glutter, Susheese, Rumble
Number of attractions 86
Attraction rate 91.49% ±6.17% C.I.
Number of catches 29 catches
Catch rate per attraction 33.72% ±10.57% C.I.
Net points earned 186905 points
per hunt 1988.35
per cheese 2173.31
Net profit 110922 gold
per hunt 1180.02
per cheese 1289.79
Mouse Catch % Attract % Catch rate (%) Catch per hunt Attract per hunt
Hapless 1 3.45 1 1.16 100 0.01 0.01
M. Cheese Belt 8 27.59 26 30.23 30.77 0.09 0.28
M. Cheese Fang 10 34.48 20 23.26 50 0.11 0.21
M. Cheese Claw 7 24.14 27 31.4 25.93 0.07 0.29
M. Dojo 3 10.34 12 13.95 25 0.03 0.13
Total 29 100 86 100 33.72 0.31 0.91
  • 8 Misses, 0 Stale. Stale Rate = 0.00% (Ultimately Fresh)
  • A good time to head for the Master of the Dojo seems to be when you just caught one of the other Masters.

Laboratory: PartyBot / BCB / Swiss (09/03/09 - 19/03/09)

Cheese Cost 100 gold
Number of hunts 581 hunts
Cheese used 510 Swiss
Number of attractions 450
Attraction rate 77.45% ±3.48% C.I.
Number of catches 434 catches
Catch rate per attraction 96.44% ±1.82% C.I.
Net points earned 187154 points
per hunt 322.12
per cheese 366.97
Net profit 231354 gold
per hunt 398.2
per cheese 453.64
Mouse Catch % Attract % Catch rate (%) Catch per hunt Attract per hunt
Mobster 0 0 1 0.22 0 0 0
Mutated White 50 11.52 50 11.11 100 0.09 0.09
Mutated Grey 32 7.37 32 7.11 100 0.06 0.06
Dwarf 10 2.3 10 2.22 100 0.02 0.02
Steel 117 26.96 117 26 100 0.2 0.2
Granite 97 22.35 98 21.78 98.98 0.17 0.17
Bionic 100 23.04 101 22.44 99.01 0.17 0.17
Zombie 21 4.84 32 7.11 65.63 0.04 0.06
Burglar 0 0 1 0.22 0 0 0
Black Widow 1 0.23 2 0.44 50 0 0
Birthday 6 1.38 6 1.33 100 0.01 0.01
Total 434 100 450 100 96.44 0.75 0.77
  • 131 Misses, 50 Stale. Stale Rate = 38.17% (Stale)
  • Notable Loot: 40 RB Potions, 16 SB+
  • 32 additional hunts were done with DDB/Exp in the Lab, result was 3 misses on the weak mice, more than the total of 2 from 581 hunts using the PB. PB is better than the DDB by a wide margin when considering the power difference of 4,305 vs 3,812.
  • Excluding Mobster, Black Widow Mice:
Net points earned = 186681
-> per hunt = 322.98
-> per cheese = 368.21
Net profit = 220439
-> per hunt = 381.38
-> per cheese = 434.79

Catacombs: OOS / Polar / RB (19/03/09 - 28/03/09)

Cheese Cost 500 gold
Number of hunts 550 hunts
Cheese used 458 Radioactive Blue
Number of attractions 452
Attraction rate 82.18% ±3.29% C.I.
Number of catches 227 catches
Catch rate per attraction 50.22% ±4.72% C.I.
Net points earned 1051955 points
per hunt 1912.65
per cheese 2296.84
Net profit 590402 gold
per hunt 1073.46
per cheese 1289.09
Mouse Catch % Attract % Catch rate (%) Catch per hunt Attract per hunt
Ghost 23 10.13 56 12.39 41.07 0.04 0.1
Bat 5 2.2 5 1.11 100 0.01 0.01
Mummy 21 9.25 58 12.83 36.21 0.04 0.11
Ravenous Zombie 6 2.64 18 3.98 33.33 0.01 0.03
Lycan 1 0.44 6 1.33 16.67 0 0.01
Monster 1 0.44 7 1.55 14.29 0 0.01
Zombie 15 6.61 23 5.09 65.22 0.03 0.04
Keeper's Assistant 21 9.25 38 8.41 55.26 0.04 0.07
Keeper 3 1.32 6 1.33 50 0.01 0.01
Spider 36 15.86 68 15.04 52.94 0.07 0.12
Scavenger 14 6.17 31 6.86 45.16 0.03 0.06
Ooze 33 14.54 61 13.5 54.1 0.06 0.11
Golem 6 2.64 14 3.1 42.86 0.01 0.03
Skeleton 42 18.5 61 13.5 68.85 0.08 0.11
Total 227 100 452 100 50.22 0.41 0.82
  • 98 Misses, 6 Stale. Stale Rate = 6.12% (Über Fresh)
  • Notable Loot: 4 Corrupted RB Potions, 26 RB, 4 Scrap Metal, 1 Keeper's Candle, 3 Ancient Potions