Difference between revisions of "User:Melky/Sandbox"

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Defeating [[Vinneus Stalkhome]] will reward one [[Fabled Fertilizer]] and send you up to the next zone.
 
Defeating [[Vinneus Stalkhome]] will reward one [[Fabled Fertilizer]] and send you up to the next zone.
  
If you have collected enoug [[Fabled Fertilizer]]s you can plant a '''vine''' to one of the rooms into the '''Castle in the Clouds'''
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If you have collected enough [[Fabled Fertilizer]]s you can plant a '''vine''' to one of the rooms into the '''Castle in the Clouds'''
  
 
=== The Castle in the Clouds ===
 
=== The Castle in the Clouds ===
The Castle consists of "rooms" that are each 20 hunts long. The type of room (Standard, Super, Extreme, or Ultimate) determines which items the mice will drop, how many items the mice drop per catch and how much Noise is added to the '''Noise Meter'''.<br>
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There are 3 floors in the '''Castle in the Clouds''', the '''Dungeon Floor''', the '''Ballroom Floor''', and the '''Great Hall Floor'''.<br>
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Each floor consists of "rooms" that are each 20 hunts long. The type of room (Standard, Super, Extreme, or Ultimate) determines which items the mice will drop, how many items the mice drop per catch and how much '''Noise''' is added to the '''Noise Meter'''.<br>
 
Each piece of loot raises the Noise Meter by one so your Loot Multiplier is how much Noise you will make per catch. <br>
 
Each piece of loot raises the Noise Meter by one so your Loot Multiplier is how much Noise you will make per catch. <br>
 
Failing to catch a mouse adds half of the total Loot Multiplier of Noise to the Noise Meter. <br>
 
Failing to catch a mouse adds half of the total Loot Multiplier of Noise to the Noise Meter. <br>
 
If you reach the end of a room with a full Noise Meter then the Giant will awaken and chase you out. At the end of the chase, you will encounter the Giant until you defeat it.
 
If you reach the end of a room with a full Noise Meter then the Giant will awaken and chase you out. At the end of the chase, you will encounter the Giant until you defeat it.
 
The Giant Chase adds a 2x additional loot multiplier.<br>
 
The Giant Chase adds a 2x additional loot multiplier.<br>
Defeating the Giant will reward Fabled Fertilizer and send you back to the beanstalk.  
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Defeating the Giant will reward [[Fabled Fertilizer]] and send you back to the '''Beanstalk'''.  
  
 
==== Loot Multiplier in the Castle ====
 
==== Loot Multiplier in the Castle ====
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There are 3 floors in the Castle, The Dungeon Floor, The Ballroom Floor, and the Great Hall Floor.
 
  
 
==== The Dungeon Floor ====
 
==== The Dungeon Floor ====

Revision as of 00:23, 23 May 2023

Gameplay Mechanics

The Melky/Sandbox has 2 sub areas. The Beanstalk and the Castle in the Clouds.

The Beanstalk

The Beanstalk is separated into "zones" which are each 20 hunts long.

The type of zone (Standard, Super, Extreme, or Ultimate) determines how many Magic Beans will drop per catch. Condensed Creativity doubles loot drops of Magic Beans.

Loot Multiplier on the Beanstalk

Zone Loot Multiplier Burning
Condensed Creativity
Standard Zone 1x 2x
Super Zone 2x 4x
Extreme Zone 4x 8x
Ultimate Zone 8x 16x

At the end of each zone, you'll encounter the guardian of the stalk, Vinneus Stalkhome.

Defeating Vinneus Stalkhome will reward one Fabled Fertilizer and send you up to the next zone.

If you have collected enough Fabled Fertilizers you can plant a vine to one of the rooms into the Castle in the Clouds

The Castle in the Clouds

There are 3 floors in the Castle in the Clouds, the Dungeon Floor, the Ballroom Floor, and the Great Hall Floor.
Each floor consists of "rooms" that are each 20 hunts long. The type of room (Standard, Super, Extreme, or Ultimate) determines which items the mice will drop, how many items the mice drop per catch and how much Noise is added to the Noise Meter.
Each piece of loot raises the Noise Meter by one so your Loot Multiplier is how much Noise you will make per catch.
Failing to catch a mouse adds half of the total Loot Multiplier of Noise to the Noise Meter.
If you reach the end of a room with a full Noise Meter then the Giant will awaken and chase you out. At the end of the chase, you will encounter the Giant until you defeat it. The Giant Chase adds a 2x additional loot multiplier.
Defeating the Giant will reward Fabled Fertilizer and send you back to the Beanstalk.

Loot Multiplier in the Castle

Room Loot Multiplier Standard Cheese (+ 1x) Beanster Cheese (+ 2x) Lavish Beanster Cheese (+ 4x) Royal Beanster Cheese (+ 16x)
Standard Room 1x 1x 2x 4x 16x
Super Room 2x 2x 4x 8x 32x
Extreme Mystery Room 4x 4x 8x 16x 64x
Ultimate Mystery Room 8x 8x 16x 32x 128x

The Giant Chase or the use of Condensed Creativity doubles Noise and loot drops of Magic Beans, Lavish Lapis Beans, Royal Ruby Beans, Golden Harp Strings, and Golden Goose Eggs.

Burning Condensed Creativity OR Giant Chase
Room Loot Multiplier Standard Cheese (+ 1x) Beanster Cheese (+ 2x) Lavish Beanster Cheese (+ 4x) Royal Beanster Cheese (+ 16x)
Standard Room 2x 2x 4x 8x 32x
Super Room 4x 4x 8x 16x 64x
Extreme Mystery Room 8x 8x 16x 32x 128x
Ultimate Mystery Room 16x 16x 32x 64x 256x

The Giant Chase and the use of Condensed Creativity simultaneously, quadruples Noise and loot drops of Magic Beans, Lavish Lapis Beans, Royal Ruby Beans, Golden Harp Strings, and Golden Goose Eggs.

Burning Condensed Creativity AND Giant Chase
Room Loot Multiplier Standard Cheese (+ 1x) Beanster Cheese (+ 2x) Lavish Beanster Cheese (+ 4x) Royal Beanster Cheese (+ 16x)
Standard Room 4x 4x 8x 16x 64x
Super Room 8x 8x 16x 32x 128x
Extreme Mystery Room 16x 16x 32x 64x 256x
Ultimate Mystery Room 32x 32x 64x 128x 512x


The Dungeon Floor

To reach the Dungeon Floor, a short vine must be planted using 1 Fabled Fertilizer. A short vine can only planted whilst hunting in the Beanstalk area.

The max Noise level on this floor is 200. If you reach the end of a room on the Dungeon Floor with a full Noise Meter then the Dungeon Master Giant will awaken and chase you out, adding a 2x additional loot multiplier.

Hunting with Standard, Beanster, Lavish Beanster, or Royal Beanster Cheese changes the Mouse population and the loot multiplier.

Golden Harp Strings can increase or decrease the Noise level. 1 Golden Harp String can increase or decrease the Noise level by 1. Once the Giant is awake and chasing the Hunter out of the Dungeon Floor, the Golden Harp Strings can no longer be used.

The Ballroom Floor

To reach the Ballroom Floor, a medium vine must be planted using 12 Fabled Fertilizer A medium vine can only planted whilst hunting in the Beanstalk area.

The max Noise level on this floor is 400. If you reach the end of a room on the Ballroom Floor with a full Noise Meter then the Malevolent Maestro Giant will awaken and chase you out, adding a 2x additional loot multiplier.

Hunting with Standard, Beanster, Lavish Beanster, or Royal Beanster Cheese changes the Mouse population and the loot multiplier.

Golden Harp Strings can increase or decrease the Noise level. 1 Golden Harp String can increase or decrease the Noise level by 1. Once the Giant is awake and chasing the Hunter out of the Ballroom Floor, the Golden Harp Strings can no longer be used.

The Great Hall Floor

To reach the Great Hall Floor, a tall vine must be planted using 100 Fabled Fertilizer A tall vine can only planted whilst hunting in the Beanstalk area.

The max Noise level on this floor is 300. If you reach the end of a room on the Great Hall Floor with a full Noise Meter then the Mythical Giant King will awaken and chase you out, adding a 2x additional loot multiplier.

Hunting with Standard, Beanster, Lavish Beanster, or Royal Beanster Cheese changes the Mouse population and the loot multiplier.

Golden Harp Strings can increase or decrease the Noise level. 1 Golden Harp String can increase or decrease the Noise level by 1. Once the Giant is awake and chasing the Hunter out of the Great Hall Floor, the Golden Harp Strings can no longer be used.