Difference between revisions of "User talk:TW George"

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{{rtoc}}
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{{ Mouse
{| align="left" cellpadding="5" width="350" style="border:2px solid #8B0000; border-top:25px solid #8B0000; border-spacing:0; margin-left:20px; margin-bottom:20px; padding:5px;"
+
  | id =  
  |-
+
  | maxpoints =  
! colspan="2" style="font-size:150%;" | {{PAGENAME}}
+
  | mingold =  
  |-
+
  | mgroup = The Shadow Clan
! colspan="2" width="350" |
+
  | subgroup =  
  |-
+
  | habitat =  
! colspan="2" width="350" style="border-style: solid; font-size:125%; border-width: 2px 2px 2px 2px;" bgcolor=#E9967A | Region: [[Rodentia]]
+
  | loot =  
  |-
+
  | traptype =  
  | nowrap align="left" style="border-style: solid; border-width:  0 0 0px 2px" | '''Minimum Rank:'''
+
  | bait =  
  | nowrap align="right" style="border-style: solid; border-width: 0 2px 0px 0" | [[Baron|Baron/Baroness]]
+
  | charm = None
  |-
+
  | other = None
  | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Travel Requirement:'''
+
  | mhinfo =  
  | nowrap align="right" style="border-style: solid; border-width: 0 2px 0 0" | [[Sandtail Call to Arms]]
+
  | image =  
  |-
+
  | desc =  
  | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Recommended [[Power Type]]:'''
+
  }}
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''Varies by Wave<br/>and mouse'''
 
  |-
 
  | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" |  '''Number of Mice:'''
 
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''19'''
 
  |-
 
  | nowrap align="left" style="border-style: solid; border-width:  2px 0 2px 2px" | '''Shops:'''
 
  | nowrap align="right" style="border-style: solid; border-width:  2px 2px 2px 0" | [[Fiery Warpath Charm Shoppe|Charm Shoppe]]<br/>[[Fiery Warpath Cheese Shoppe|Cheese Shoppe]]<br/>[[Fiery Warpath General Store|General Store]]
 
  |-
 
  | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Lose Gold:'''
 
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''Yes'''
 
  |-
 
  | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Lose Points:'''
 
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''Yes'''
 
  |-
 
  | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Lose Cheese:'''
 
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''Yes'''
 
  |-
 
  | nowrap align="left" style="border-style: solid; border-width:  2px 0 2px 2px" | '''Release Date:'''
 
  | nowrap align="right" style="border-style: solid; border-width:  2px 2px 2px 0" | '''22 March 2011'''
 
  |-
 
  | colspan="2" align="center" style="font-size:110%; padding:10px;" |The Marching Flame has attacked and pillaged much of the Sandtail Desert and now their warpath is headed towards Gnawnia! Their battalions attack in waves and seem to endlessly march over the horizon. All that stands between them and conquering Gnawnia are the brave hunters who camp here.
 
|}
 
{{-}}
 
==Overview==
 
The '''Fiery Warpath''' is a location in the [[Sandtail Desert]] region requiring a minimum rank of [[Baron|Baron/Baroness]] and a [[Sandtail Call to Arms]] to enter, which can be obtained as a reward for completing the [[Capture the Mystic and Technic Kings]] [[Adventure]] in the [[Seasonal Garden]] and [[Zugzwang's Tower]].
 
 
 
Mice in this location may steal points, gold, or multiple pieces of cheese if not captured.
 
 
 
'''Traveling out of the [[Fiery Warpath]] will not affect a Hunter's current progress or streak.'''
 
 
 
'''Hunters must earn 1 [[Warpath Victory]] by defeating the [[Warmonger Mouse]] in order to travel to the [[Muridae Market]] location.'''
 
 
 
===Waves===
 
There are four waves of mice that Hunters must defeat in order to reach the [[Warmonger Mouse]] and defeat [[The Marching Flame]]. Hunters must defeat each wave before they can face the next wave.
 
 
 
'''Waves 1 through 3'''<br/>
 
'''Streaks'''<br/>
 
Streaks only occur in [[Wave One]], [[Wave Two]], and [[Wave Three]].<br/>
 
A streak is obtained by capturing the same type of mouse one after another. <br/>
 
:Capturing '''3''' of the same mouse in a row will cause '''2''' additional mice of the same type to retreat.
 
:Capturing '''6''' of the same mouse in a row will cause '''4''' additional mice of the same type to retreat.
 
:Capturing '''9''' of the same mouse in a row will cause '''6''' additional mice of the same type to retreat.
 
 
 
A message appears in the Hunter's Journal when a streak causes mice to retreat:<br/>
 
''I caught '''[X]''' '''[Mouse Name]''' Mice in a row! This demoralizing blow has caused '''[X]''' more of them to retreat!
 
 
 
Failures to catch or attract any mouse will break a streak.<br/>
 
Capturing any other mouse type will break a streak.<br/>
 
Various [[Fiery Warpath Charms]] can be used to target specific mice to help build streaks.
 
 
 
Failing to capture a [[Caravan Guard Mouse]] will cause one mouse of each type to be added to a wave. However, if a Hunter has one or more friends also hunting in the [[Fiery Warpath]], reinforcements may be prevented. Catching this mouse ends a streak, but does not add mice to the wave.<br/>
 
Capturing a [[Crimson Commander Mouse]] will cause a number of mice equal to the current streak to retreat from each group. A streak of 0 will result in 1 mousde from each group retreating. Catching this mouse ends a streak.<br/>
 
When Hunters achieve a streak of 7 or more, it becomes possible to attract the [[Gargantuamouse]].  The likelihood of attracting this mouse increases as the streak grows.  Catching this mouse ends a streak.
 
 
 
Once all mice in a wave have been defeated, Hunters will move on to the next wave of mice.
 
 
 
'''Wave 4'''<br/>
 
Hunters must capture 12 [[Theurgy Warden]] mice before they will be able to capture the [[Warmonger Mouse]].<br/>  
 
Hunters may encounter the [[Warmonger Mouse]] before capturing all 12 [[Theurgy Warden]]s, but will be unable to capture it unless they arm an [[Ultimate Charm]].<br/>
 
Capturing a [[Warmonger Mouse]] will earn Hunters a [[Warpath Victory]] and will reset the [[Fiery Warpath]] to [[Wave One]].<br/>
 
[[Warpath Victory|Warpath Victories]] are required for entering [[Muridae Market]] and for purchasing certain items in [[Muridae Market#Shops|Muridae Market Shops]] and [[Fiery Warpath#Shops|Fiery Warpath Shops]].
 
 
 
==Heads-Up Display==
 
The [[Fiery Warpath]] HUD shows the following information.
 
 
 
'''Waves 1 -3'''
 
*Left
 
:*The current '''Wave'''
 
:*The number of [[Warpath Victory|Warpath Victories]] earned by the Hunter
 
:*The number of the Hunter's friends hunting in the location.
 
:*The current streak and the mouse type it represents
 
*Center
 
:*The various groups of mice in the current wave and the number remaining to be caught.
 
:*The mice are shown in the following order from left to right
 
:::Warrior (Wave 1 - 3)
 
:::Scout (Wave 1 - 3
 
:::Archer (Wave 1 - 3)
 
:::Cavalry (Waves 2 - 3)
 
:::Mage (Waves 2 - 3)
 
:::Artillery (Wave 3)
 
*Right
 
:*The presence of the [[Crimson Commander]] and [[Caravan Guard]] mice.
 
 
 
'''Wave 4'''
 
*Left
 
:*The current '''Wave'''
 
:*The number of [[Warpath Victory|Warpath Victories]] earned by the Hunter
 
:*The number of the Hunter's friends hunting in the location.
 
 
 
*Center and Right
 
:* The number of [[Theurgy Warden]]s remaining in the wave.
 
:*The [[Warmonger]]'s status.
 
 
 
==Mice Locator==
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
|- bgcolor="#eeeeee"
 
  ! width="150px" align="left" | '''Mouse'''<br/>
 
! '''Points'''<br/>
 
! '''Gold'''<br/>
 
! Group<br/>
 
! bgcolor="#dddddd"| [[Wave One|Wave<br/>One]]<br/>
 
  ! bgcolor="#dddddd"| [[Wave Two|Wave<br/>Two]]<br/>
 
! bgcolor="#dddddd"| [[Wave Three|Wave<br/>Three]]<br/>
 
  ! bgcolor="#dddddd"| [[Wave Four|Wave<br/>Four]]<br/>
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Caravan Guard]]
 
| 900
 
| 900
 
| Support
 
| bgcolor="#eeeeee" | '''X'''
 
| '''X'''
 
| bgcolor="#eeeeee" | '''X'''
 
|
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Crimson Commander]]
 
| 10,000
 
| 1,000
 
| Support
 
| bgcolor="#eeeeee" | '''X'''
 
| '''X'''
 
| bgcolor="#eeeeee" | '''X'''
 
|
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Crimson Ranger]]
 
| 22,000
 
| 3,000
 
| Archer
 
| bgcolor="#eeeeee" |
 
|
 
| bgcolor="#eeeeee" | '''X'''
 
|
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Crimson Titan]]
 
| 20,000
 
| 3,300
 
| Warrior
 
| bgcolor="#eeeeee" |
 
|
 
| bgcolor="#eeeeee" | '''X'''
 
|
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Crimson Watch]]
 
| 24,200
 
| 3,600
 
| Scout
 
| bgcolor="#eeeeee" |
 
|
 
| bgcolor="#eeeeee" | '''X'''
 
|
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Desert Archer]]
 
| 12,800
 
| 2,100
 
| Archer
 
| bgcolor="#eeeeee" | '''X'''
 
|
 
| bgcolor="#eeeeee" |
 
|
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Desert Soldier]]
 
| 11,500
 
| 2,400
 
| Warrior
 
| bgcolor="#eeeeee" | '''X'''
 
|
 
| bgcolor="#eeeeee" |
 
|
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Flame Archer]]
 
| 19,900
 
| 2,700
 
| Archer
 
| bgcolor="#eeeeee" |
 
| '''X'''
 
| bgcolor="#eeeeee" |
 
|
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Flame Ordnance]]
 
| 33,000
 
| 1,600
 
| Artillery
 
| bgcolor="#eeeeee" |
 
|
 
| bgcolor="#eeeeee" | '''X'''
 
|
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Flame Warrior]]
 
| 18,000
 
| 3,000
 
| Warrior
 
| bgcolor="#eeeeee" |
 
| '''X'''
 
| bgcolor="#eeeeee" |
 
|
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Gargantuamouse]]
 
| 25,000
 
| 4,000
 
|
 
| bgcolor="#eeeeee" | '''X'''
 
  | '''X'''
 
| bgcolor="#eeeeee" | '''X'''
 
  |  
 
|- valign="center" class="sortbottom"
 
  | align="left" | [[Inferno Mage]]
 
  | 26,500
 
| 1,000
 
| Mage
 
| bgcolor="#eeeeee" |
 
| '''X'''
 
| bgcolor="#eeeeee" |
 
|
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Magmarage]]
 
| 30,000
 
| 1,000
 
| Mage
 
| bgcolor="#eeeeee" |
 
|
 
| bgcolor="#eeeeee" | '''X'''
 
|
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Sandwing Cavalry]]
 
| 26,400
 
| 6,000
 
| Cavalry
 
| bgcolor="#eeeeee" |
 
|
 
| bgcolor="#eeeeee" | '''X'''
 
|
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Sand Cavalry]]
 
| 24,000
 
| 5,200
 
| Cavalry
 
| bgcolor="#eeeeee" |
 
| '''X'''
 
| bgcolor="#eeeeee" |
 
|
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Sentinel]]
 
| 21,300
 
| 3,300
 
| Scout
 
| bgcolor="#eeeeee" |
 
| '''X'''
 
| bgcolor="#eeeeee" |
 
|
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Theurgy Warden]]
 
| 81,000
 
| 3,000
 
|
 
| bgcolor="#eeeeee" |
 
|
 
| bgcolor="#eeeeee" |
 
| '''X'''
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Vanguard]]
 
| 14,000
 
| 2,600
 
| Scout
 
| bgcolor="#eeeeee" | '''X'''
 
|
 
| bgcolor="#eeeeee" |
 
|
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Warmonger]]
 
| 198,000
 
| 27,000
 
|
 
| bgcolor="#eeeeee" |
 
|
 
| bgcolor="#eeeeee" |
 
| '''X'''
 
|}
 
===Mice with Special Requirements===
 
*[[Relic Hunter Mouse]] – This mouse visits the [[Fiery Warpath]] on an irregular basis and is attracted to [[Standard Cheese]] and {{SB}}. Hunters must have an [[Ancient Relic]] in their inventory to attract this mouse. The [[Ancient Relic]] will be taken by the [[Relic Hunter Mouse]] in exchange for a [[Relic Hunter Scroll Case]]. '''Catching a [[Relic Hunter Mouse]] in the [[Fiery Warpath]] will not break a streak.'''
 
*[[M400]] – This mouse will sometimes be available in the [[Fiery Warpath]] when Hunters are actively working an [[M400 Hunting Research Assignment]]. It is attracted only to [[Fusion Fondue]] which will not attract any other mice. It drops a wide variety of loot.
 
 
 
==Wave One==
 
Hunters must defeat 35 [[Desert Soldier]] mice, 35 [[Vanguard]] mice, and 35 [[Desert Archer]] mice to defeat '''Wave One'''.
 
 
 
The [[Crimson Commander]] and [[Caravan Guard]] will retreat once there are 10 or fewer mice remaining in the wave.
 
 
 
The [[Gargantuamouse]] can be attracted only while Hunters have a streak of 7 or more mice.
 
 
 
Upon completing Wave One, the following message will be displayed on the Journal:
 
:''As the last '''[Mouse Name]''' was captured by my trap, the First Wave was defeated. I was awarded one Commander's Charm.''
 
:''Onward to victory!''
 
 
 
===Wave One Mice===
 
Mice in '''Wave One''' are primarily weak to [[Physical]] weapons.<br/>
 
The [[Gargantuamouse]] is very unlikely to be captured using anything other than a [[Draconic]] weapon.<br/>
 
[[Fiery Warpath Charms]] can be used to improve the attraction of specific mice.<br/>
 
[[Standard Cheese]] and {{SB}} will attract all mice in '''Wave One'''. <br/>
 
{{SB}} increases attraction of the [[Crimson Commander]] mouse and reduces the attraction of the [[Caravan Guard]] mouse.
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
|- bgcolor="#eeeeee"
 
! rowspan="2"  width="150px" align="left" | '''Mouse'''<br/>
 
! rowspan="2" | '''Points'''<br/>
 
! rowspan="2" | '''Gold'''<br/>
 
! bgcolor="#dddddd"| '''Very<br/>Effective'''<br/>
 
! bgcolor="#dddddd"| '''Effective'''<br/>
 
! bgcolor="#dddddd"| '''Less<br/>Effective'''<br/>
 
! rowspan="2"  | Class<br/>
 
! rowspan="2"  | Initial<br/>Wave<br/>Size<br/>
 
! rowspan="2"  width="250px" class="unsortable" | Loot
 
|-
 
! colspan="3" bgcolor="#cccccc"| [[Power Type|Power Type Weakness]]
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Caravan Guard]]
 
| 900
 
| 900
 
| bgcolor="#eeeeee" | -
 
| -
 
| bgcolor="#eeeeee" | [[Physical]]<br/>[[Hydro]]<br/>[[Tactical]]
 
| Support
 
| -
 
| align="left" |
 
|- valign="center" class="sortbottom"
 
  | align="left" | [[Crimson Commander]]
 
  | 10,000
 
| 1,000
 
| bgcolor="#eeeeee" | [[Hydro]]<br/>[[Draconic]]<br/>[[Physical]]<br/>[[Arcane]]<br/>[[Tactical]]
 
| -
 
  | bgcolor="#eeeeee" | -
 
  | Support
 
| -
 
| align="left" |
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Desert Archer]]
 
| 12,800
 
| 2,100
 
| bgcolor="#eeeeee" | -
 
| [[Physical]]
 
| bgcolor="#eeeeee" | [[Hydro]]<br/>[[Tactical]]
 
| Archer
 
| '''35'''
 
| align="left" |
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Desert Soldier]]
 
| 11,500
 
| 2,400
 
| bgcolor="#eeeeee" | -
 
| [[Physical]]
 
| bgcolor="#eeeeee" | [[Hydro]]<br/>[[Tactical]]
 
| Warrior
 
| '''35'''
 
| align="left" |
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Gargantuamouse]]
 
| 25,000
 
| 4,000
 
| bgcolor="#eeeeee" | [[Draconic]]
 
| -
 
| bgcolor="#eeeeee" | [[Arcane]]<br/>[[Hydro]]<br/>[[Tactical]]<br/>[[Physical]]
 
| -
 
| -
 
| align="left" | [[Ancient Relic]]<br/>[[Flameshard]]
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Vanguard]]
 
| 14,000
 
| 2,600
 
| bgcolor="#eeeeee" | -
 
| [[Physical]]
 
| bgcolor="#eeeeee" | [[Hydro]]<br/>[[Tactical]]
 
| Scout
 
| '''35'''
 
| align="left" |
 
|}
 
 
 
==Wave Two==
 
Hunters must defeat 40 [[Flame Warrior]] mice, 40 [[Sentinel]] mice, 40 [[Flame Archer]] mice, 45 [[Sand Cavalry]] mice, and 20 [[Inferno Mage]] mice to defeat '''Wave Two'''.
 
 
 
The [[Crimson Commander]] and [[Caravan Guard]] will retreat once there are 18 or fewer mice remaining in the wave.
 
 
 
The [[Gargantuamouse]] can be attracted only while Hunters have a streak of 7 or more mice.
 
 
 
Upon completing Wave Two, the following message will be displayed on the Journal:
 
:''As the last '''[Mouse Name]''' was captured by my trap, the Second Wave was defeated. I was awarded one Commander's Charm.''
 
:''Onward to victory!''
 
 
 
===Wave Two Mice===
 
Mice in '''Wave Two''' have several weaknesses:
 
:'''Archer''', '''Scout''', and '''Warrior''' mice are primarily weak to [[Physical]] weapons.
 
:'''Cavalry''' mice are primarily weak to [[Tactical]] weapons.
 
:'''Mage''' mice are primarily weak to [[Hydro]] weapons.
 
The [[Gargantuamouse]] is very unlikely to be captured using anything other than a [[Draconic]] weapon.<br/>
 
[[Fiery Warpath Charms]] can be used to improve the attraction of specific mice.<br/>
 
[[Standard Cheese]] and {{SB}} will attract all mice in '''Wave Two'''. <br/>
 
{{SB}} increases attraction of the [[Crimson Commander]] mouse and reduces the attraction of the [[Caravan Guard]] mouse.
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
|- bgcolor="#eeeeee"
 
! rowspan="2"  width="150px" align="left" | '''Mouse'''<br/>
 
! rowspan="2" | '''Points'''<br/>
 
! rowspan="2" | '''Gold'''<br/>
 
! bgcolor="#dddddd"| '''Very<br/>Effective'''<br/>
 
! bgcolor="#dddddd"| '''Effective'''<br/>
 
! bgcolor="#dddddd"| '''Less<br/>Effective'''<br/>
 
! rowspan="2"  | Class<br/>
 
! rowspan="2"  | Initial<br/>Wave<br/>Size<br/>
 
! rowspan="2"  width="250px" class="unsortable" | Loot
 
|-
 
! colspan="3" bgcolor="#cccccc"| [[Power Type|Power Type Weakness]]
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Caravan Guard]]
 
| 900
 
| 900
 
| bgcolor="#eeeeee" | -
 
| -
 
| bgcolor="#eeeeee" | [[Physical]]<br/>[[Hydro]]<br/>[[Tactical]]
 
| Support
 
| -
 
| align="left" |
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Crimson Commander]]
 
| 10,000
 
| 1,000
 
| bgcolor="#eeeeee" | [[Hydro]]<br/>[[Draconic]]<br/>[[Physical]]<br/>[[Arcane]]<br/>[[Tactical]]
 
| -
 
| bgcolor="#eeeeee" | -
 
| Support
 
| -
 
| align="left" |
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Flame Archer]]
 
| 19,900
 
| 2,700
 
| bgcolor="#eeeeee" | -
 
| [[Physical]]
 
| bgcolor="#eeeeee" | [[Hydro]]<br/>[[Tactical]]
 
| Archer
 
| '''40'''
 
| align="left" |
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Flame Warrior]]
 
| 18,000
 
| 3,000
 
| bgcolor="#eeeeee" | -
 
| [[Physical]]
 
| bgcolor="#eeeeee" | [[Hydro]]<br/>[[Tactical]]
 
| Warrior
 
| '''40'''
 
| align="left" |
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Gargantuamouse]]
 
| 25,000
 
| 4,000
 
| bgcolor="#eeeeee" | [[Draconic]]
 
| -
 
| bgcolor="#eeeeee" | [[Arcane]]<br/>[[Hydro]]<br/>[[Tactical]]<br/>[[Physical]]
 
| -
 
| -
 
| align="left" | [[Ancient Relic]]<br/>[[Flameshard]]
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Inferno Mage]]
 
| 26,500
 
| 1,000
 
| bgcolor="#eeeeee" | -
 
| [[Hydro]]
 
| bgcolor="#eeeeee" | [[Physical]]<br/>[[Tactical]]
 
| Mage
 
| '''20'''
 
| align="left" | [[Heatproof Mage Cloth]]
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Sand Cavalry]]
 
| 24,000
 
| 5,200
 
| bgcolor="#eeeeee" | -
 
| [[Tactical]]
 
| bgcolor="#eeeeee" | [[Physical]]<br/>[[Hydro]]
 
| Cavalry
 
| '''45'''
 
| align="left" | [[Desert Horseshoe]]
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Sentinel]]
 
| 21,300
 
| 3,300
 
| bgcolor="#eeeeee" | -
 
| [[Physical]]
 
| bgcolor="#eeeeee" | [[Hydro]]<br/>[[Tactical]]
 
| Scout
 
| '''40'''
 
| align="left" |
 
|}
 
  
==Wave Three==
+
==Cheese and Charm Preference==
Hunters must defeat 50 [[Crimson Titan]] mice, 50 [[Crimson Watch]] mice, 50 [[Crimson Ranger]] mice, 60 [[Sandwing Cavalry]] mice, 30 [[Magmarage]] mice, and 20 [[Flame Ordnance]] mice to defeat '''Wave Three'''.
+
===Cheese===
 +
The '''{{PAGENAME}}''' is attracted mainly to [[Standard Cheese]].
  
The [[Crimson Commander]] and [[Caravan Guard]] will retreat once there are 26 or fewer mice remaining in the wave.
+
In the [[Calm Clearing]] location, the '''{{PAGENAME}}''' will also be attracted when hunting with [[Cherry Cheese]].<br/>
 +
In the [[Calm Clearing]] location, the '''{{PAGENAME}}''' will not be attracted when hunting with [[Gnarled Cheese]].
  
The [[Gargantuamouse]] can be attracted only while Hunters have a streak of 7 or more mice.
+
===Charm===
 +
No [[Charm]]s are required to attract the '''{{PAGENAME}}'''.
  
Upon completing Wave Three, the following message will be displayed on the Journal:
+
==[[Power Type]] Weaknesses==
:''As the last '''[Mouse Name]''' was captured by my trap, the Third Wave was defeated. I was awarded one Commander's Charm.''
+
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; font-size:100%; text-align:center; border-collapse:collapse;" class="unsortable"
:''Onward to victory!''
+
|- bgcolor="#dddddd"
 
+
  ! width="110px" align="center" | <br/>'''Very<br/>'''Effective''
===Wave Three Mice===
+
  ! width="110px" align="center" | <br/>'''Effective'''<br/>
Mice in '''Wave Three''' have several weaknesses:
+
  ! width="110px" align="center" | <br/>'''Less'''<br/>''' Effective'''<br/>
:'''Archer''', '''Scout''', and '''Warrior''' mice are primarily weak to [[Physical]] weapons.
 
:'''Cavalry''' mice are primarily weak to [[Tactical]] weapons.
 
:'''Mage''' mice are primarily weak to [[Hydro]] weapons.
 
:'''Artillery''' mice are primarily weak to [[Arcane]] weapons.
 
The [[Gargantuamouse]] is very unlikely to be captured using anything other than a [[Draconic]] weapon.<br/>
 
[[Fiery Warpath Charms]] can be used to improve the attraction of specific mice.<br/>
 
[[Standard Cheese]] and {{SB}} will attract all mice in '''Wave Three'''. <br/>
 
{{SB}} increases attraction of the [[Crimson Commander]] mouse and reduces the attraction of the [[Caravan Guard]] mouse.
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
|- bgcolor="#eeeeee"
 
  ! rowspan="2"  width="150px" align="left" | '''Mouse'''<br/>
 
! rowspan="2" | '''Points'''<br/>
 
! rowspan="2" | '''Gold'''<br/>
 
  ! bgcolor="#dddddd"| '''Very<br/>Effective'''<br/>
 
  ! bgcolor="#dddddd"| '''Effective'''<br/>
 
! bgcolor="#dddddd"| '''Less<br/>Effective'''<br/>
 
! rowspan="2"  | Class<br/>
 
! rowspan="2"  | Initial<br/>Wave<br/>Size<br/>
 
! rowspan="2"  width="250px" class="unsortable" | Loot
 
 
|-  
 
|-  
! colspan="3" bgcolor="#cccccc"| [[Power Type|Power Type Weakness]]
+
  | <!--Very Effective-->[[Tactical]]
|- valign="center" class="sortbottom"
+
  | <!--Effective-->[[Physical]]<br/>[[Shadow]]<br/>[[Arcane]]<br/>[[Hydro]]<br/>[[Law]]
| align="left" | [[Caravan Guard]]
+
  | <!--Less Effective-->None
| 900
 
| 900
 
| bgcolor="#eeeeee" | -
 
| -
 
  | bgcolor="#eeeeee" | [[Physical]]<br/>[[Hydro]]<br/>[[Tactical]]
 
| Support
 
| -
 
| align="left" |
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Crimson Commander]]
 
| 10,000
 
| 1,000
 
| bgcolor="#eeeeee" | [[Hydro]]<br/>[[Draconic]]<br/>[[Physical]]<br/>[[Arcane]]<br/>[[Tactical]]
 
| -
 
| bgcolor="#eeeeee" | -
 
| Support
 
| -
 
| align="left" |
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Crimson Ranger]]
 
| 22,000
 
| 3,000
 
| bgcolor="#eeeeee" | -
 
| [[Physical]]
 
| bgcolor="#eeeeee" | [[Hydro]]<br/>[[Tactical]]
 
  | Archer
 
| '''50'''
 
| align="left" |
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Crimson Titan]]
 
| 20,000
 
| 3,300
 
| bgcolor="#eeeeee" | -
 
| [[Physical]]
 
| bgcolor="#eeeeee" | [[Hydro]]<br/>[[Tactical]]
 
| Warrior
 
| '''50'''
 
| align="left" |
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Crimson Watch]]
 
| 24,200
 
| 3,600
 
| bgcolor="#eeeeee" | -
 
| [[Physical]]
 
| bgcolor="#eeeeee" | [[Hydro]]<br/>[[Tactical]]
 
| Scout
 
| '''50'''
 
| align="left" |
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Flame Ordnance]]
 
| 33,000
 
| 1,600
 
| bgcolor="#eeeeee" | -
 
| [[Arcane]]
 
| bgcolor="#eeeeee" | [[Hydro]]<br/>[[Physical]]<br/>[[Tactical]]
 
| Artillery
 
| '''20'''
 
| align="left" |
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Gargantuamouse]]
 
| 25,000
 
| 4,000
 
| bgcolor="#eeeeee" | [[Draconic]]
 
| -
 
| bgcolor="#eeeeee" | [[Arcane]]<br/>[[Hydro]]<br/>[[Tactical]]<br/>[[Physical]]
 
| -
 
| -
 
| align="left" | [[Ancient Relic]]<br/>[[Flameshard]]
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Magmarage]]
 
| 30,000
 
| 1,000
 
| bgcolor="#eeeeee" | -
 
| [[Hydro]]
 
| bgcolor="#eeeeee" | [[Physical]]<br/>[[Tactical]]
 
| Mage
 
| '''30'''
 
| align="left" | [[Heatproof Mage Cloth]]
 
|- valign="center" class="sortbottom"
 
  | align="left" | [[Sandwing Cavalry]]
 
| 26,400
 
| 6,000
 
| bgcolor="#eeeeee" | -
 
| [[Tactical]]
 
| bgcolor="#eeeeee" | [[Physical]]<br/>[[Hydro]]
 
| Cavalry
 
| '''60'''
 
| align="left" | [[Desert Horseshoe]]
 
|}
 
 
 
==Wave Four==
 
Hunters '''must''' catch '''12''' [[Theurgy Warden]]s in '''Wave Four''' before they will be able to capture the [[Warmonger Mouse]].<br/>
 
The [[Warmonger]] may be encountered prior to catching all '''12''' [[Theurgy Warden]]s, but Hunters will not be able to capture it without using an [[Ultimate Charm]].
 
 
 
Upon capturing a [[Warmonger]], hunters start over with [[Wave One]] and the following message appears in the journal:
 
:''As I captured a Warmonger Mouse, a new battalion of mice was seen on the horizon.''
 
:''The hunt must continue!''
 
 
 
===Wave Four Mice===
 
Mice in '''Wave Four''' are primarily weak to [[Physical]] weapons.<br/>
 
[[Monger Charm]]s improve loot drops from the [[Warmonger Mouse]]<br/>
 
[[Standard Cheese]] and {{SB}} will attract all mice in '''Wave Three'''
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
|- bgcolor="#eeeeee"
 
! rowspan="2"  width="150px" align="left" | '''Mouse'''<br/>
 
! rowspan="2" | '''Points'''<br/>
 
! rowspan="2" | '''Gold'''<br/>
 
! bgcolor="#dddddd"| '''Very<br/>Effective'''<br/>
 
! bgcolor="#dddddd"| '''Effective'''<br/>
 
! bgcolor="#dddddd"| '''Less<br/>Effective'''<br/>
 
! rowspan="2"  | Wave<br/>Size<br/>
 
! rowspan="2"  width="250px" class="unsortable" | Standard<br/>Loot
 
! rowspan="2"  width="250px" class="unsortable" | Additional Loot<br/>With<br/>[[Monger Charm]]<br/>Arrmed
 
 
|-  
 
|-  
! colspan="3" bgcolor="#cccccc"| [[Power Type|Power Type Weakness]]
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Theurgy Warden]]
 
| 81,000
 
| 3,000
 
| bgcolor="#eeeeee" | -
 
| [[Physical]]
 
| bgcolor="#eeeeee" | [[Hydro]]<br/>[[Tactical]]
 
| '''12'''
 
| align="left" | [[Flameshard]]<br/>[[Simple Orb]]
 
| align="left" |
 
|- valign="center" class="sortbottom"
 
| align="left" | [[Warmonger]]
 
| 198,000
 
| 27,000
 
| bgcolor="#eeeeee" | [[Physical]]
 
| [[Arcane]]<br/>[[Hydro]]<br/>[[Tactical]]
 
| bgcolor="#eeeeee" | -
 
| '''1'''
 
| align="left" | [[Ancient Relic]]<br/>[[Flameshard]]<br />[[Simple Orb]]<br />[[Ultimate Luck Charm]]<br />[[Ultimate Power Charm]]<br/>[[Warpath Commander's Charm]]<br/><br/>'''Trap Parts:'''<br/>[[Oasis Bead]]<br/>[[Sandblasted Metal]]<br/>[[Sphynx Crystal]]
 
| align="left" | [[Lucky Power Charm]]<br />[[Super Luck Charm]]<br />[[Super Power Charm]]<br/><br/>'''Increased chance of:'''<br/>[[Oasis Bead]]<br/>[[Sandblasted Metal]]<br/>[[Sphynx Crystal]]
 
 
|}
 
|}
 +
{{-}}
  
== Hunting Strategy ==
+
==Locations==
Hunters must defeat waves of [[The Marching Flame]] in order to confront and defeat the [[Warmonger Mouse]].<br/>
+
Hunters can encounter the '''{{PAGENAME}}''' in the  
Mice in the [[Fiery Warpath]] are attracted to [[Standard Cheese]] and {{SB}}, though the higher attraction rate of {{SB}} is preferable when trying to build streaks.<br/>
 
A variety of [[Fiery Warpath Charms]] are available to Hunters to help defeat the mice of the [[The Marching Flame]].
 
  
===Waves===
+
==Loot==
Each wave must be defeated before Hunters can continue on to the next wave.
+
The '''{{PAGENAME}}''' drops
 
 
*'''Wave 1'''
 
:There are '''105''' total mice in this wave.
 
:Hunters will encounter three classes of mice in Wave 1.  All 3 classes are primarily weak to [[Physical]] weapons.
 
::35 [[Desert Soldier]] '''(Warrior)''' mice
 
::35 [[Vanguard]] '''(Scout)''' mice
 
::35 [[Desert Archer]] '''(Archer)''' mice
 
:Support mice can be encountered until 10 or fewer mice remain in the wave.
 
:The [[Gargantuamouse]] can be encountered when streaks reach 7 or more mice.
 
 
 
*'''Wave 2'''
 
:There are '''185''' total mice in this wave.
 
:Hunters will encounter five classes of mice in Wave 2. 
 
:These 3 classes are primarily weak to [[Physical]] weapons:
 
::40 [[Flame Warrior]] '''(Warrior)''' mice
 
::40 [[Sentinel]] '''(Scout)''' mice
 
::40 [[Flame Archer]] '''(Archer)''' mice
 
:These mice are primarily weak to [[Tactical]] weapons:
 
::45 [[Sand Cavalry]] '''(Cavalry)''' mice
 
:These mice are primarily weak to [[Hydro]] weapons:
 
::20 [[Inferno Mage]] '''(Mage)''' mice
 
:Support mice can be encountered until 18 or fewer mice remain in the wave.
 
:The [[Gargantuamouse]] can be encountered when streaks reach 7 or more mice.
 
 
 
*'''Wave 3'''
 
:There are '''260''' total mice in this wave.
 
:Hunters will encounter five classes of mice in Wave 2. 
 
:These 3 classes are primarily weak to [[Physical]] weapons:
 
::50 [[Crimson Titan]] '''(Warrior)''' mice
 
::50 [[Crimson Watch]] '''(Scout)''' mice
 
::50 [[Crimson Ranger]] '''(Archer)''' mice
 
:These mice are primarily weak to [[Tactical]] weapons:
 
::60 [[Sandwing Cavalry]] '''(Cavalry)''' mice
 
:These mice are primarily weak to [[Hydro]] weapons:
 
::30 [[Magmarage]] '''(Mage)''' mice
 
:These mice are primarily weak to [[Arcane]] weapons:
 
::20 [[Flame Ordnance]] '''(Artillery)''' mice
 
:Support mice can be encountered until 26 or fewer mice remain in the wave.
 
:The [[Gargantuamouse]] can be encountered when streaks reach 7 or more mice.
 
 
 
*'''Wave 4'''
 
:In Wave 4 Hunters must defeat 12 [[Theurgy Warden]] mice before they will be able to capture the [[Warmonger Mouse]]. Mice in wave 4 are primarily weak to [[Physical]] weapons.
 
:Hunters may encounter the [[Warmonger Mouse]] before capturing all 12 [[Theurgy Warden]]s, but will not be able to catch it. Once the 12th [[Theurgy Warden]] is captured, they are removed from the population and the [[Warmonger]] becomes vulnerable to Hunters.
 
:Hunters may use an [[Ultimate Charm]] to capture a [[Warmonger]] before all 12 [[Theurgy Warden]] mice are captured.
 
 
 
===Streaks===
 
Building streaks is the quickest way to defeat the mice found in the [[Fiery Warpath]].<br/>
 
A streak is obtained by capturing the same class of mouse one after another. <br/>
 
:Capturing '''3''' of the same mouse in a row will cause '''2''' additional mice of the same type to retreat.
 
:Capturing '''6''' of the same mouse in a row will cause '''4''' additional mice of the same type to retreat.
 
:Capturing '''9''' of the same mouse in a row will cause '''6''' additional mice of the same type to retreat.
 
Failures to catch or attract any mouse will break a streak.<br/>
 
Capturing any other mouse type will break a streak.<br/>
 
Various [[Fiery Warpath Charms]] can be used to target specific mice to help build streaks.<br/>
 
:There is a 'basic' charm for each class of mouse (except for Artillery) which increases the attraction rate of that unit, and a 'super' version that also provide a power bonus against each unit.
 
Mice that are forced to the retreat do not count as "caught" for a Hunter's statistics.  They simply leave the area, reducing the number of mice Hunters need to catch to defeat the wave.<br/>
 
Leaving the [[Fiery Warpath]] will not affect a streak.
 
 
 
===Support Mice===
 
Support mice cannot form streaks, but can add and subtract mice from the current '''Wave'''. These mice are only found in waves 1 - 3. <br/>
 
Support mice retreat when the size of the '''Wave''' is reduced to a certain point. They can no longer be attracted after this point is reached.
 
::'''Wave 1:''' 10 or fewer mice remaining.
 
::'''Wave 2:''' 18 or fewer mice remaining.
 
::'''Wave 3:''' 26 or fewer mice remaining.
 
 
 
There are two Support mice.
 
*[[Caravan Guard Mouse]]
 
:Capturing this mouse will break a streak, but will not add mice to the '''Wave'''.<br/>
 
:Failure to capture this mouse will '''add''' 1 mouse of each class to the wave.
 
::If Hunters have at least one friend hunting in the [[Fiery Warpath]], there is a chance that these reinforcements will be prevented.
 
:Arming {{SB}} reduces the attraction rate of this mouse.
 
 
 
:[[Hunter's Journal]] messages:
 
::''Strength in numbers! After I failed to catch a Caravan Guard Mouse, members of my hunting party were able to prevent the mouse reinforcements from arriving!''
 
:::::'''or'''
 
::''Failing to capture a Caravan Guard Mouse allowed reinforcements to arrive!''
 
::''More mice have been added to the wave!''
 
 
 
*[[Crimson Commander Mouse]]
 
:Capturing this mouse will cause a number of mice equal to the current streak to retreat from each group. A streak of 0 will result in 1 mouse from each group retreating. Catching this mouse ends a streak.<br/>
 
:A failure to capture this mouse will break a streak and will not add or subtract any mice from the '''Wave'''.
 
:Arming {{SB}} increases the attraction rate of this mouse.
 
 
 
:[[Hunter's Journal]] message:
 
::''By capturing a Crimson Commander Mouse I demoralized the remaining mice in this wave!''
 
::''My current streak was '''[X]'''.''
 
::'''''[X]''' of each mouse have retreated!''
 
 
 
===[[Gargantuamouse]]===
 
When Hunters achieve a streak of 7 or more, it becomes possible to attract the [[Gargantuamouse]].  The likelihood of attracting this mouse increases as the streak grows.  Catching this mouse ends a streak.
 
 
 
This mouse's primary weakness is to [[Draconic]] weapons. [[Arcane]], [[Hydro]], [[Physical]], and [[Tactical]] weapons are less effective and are much less likely to capture this mouse.
 
 
 
Using a [[Gargantua Guarantee Charm]] will reduce the population to just the [[Gargantuamouse]], but will not guarantee that Hunters catch the mouse.  It is still possible to fail to attract a mouse with this charm, so Hunters should arm {{SB}} for the best possible attraction rate. This charm is always consumed, so Hunters should be prepared to disarm their supply immediately after taking a hunt.
 
 
 
When a hunter fails to capture a '''Gargantuamouse''', the following message will appear on the [[Hunter's Journal]]:
 
:''Fearing that I was gaining the upper hand, the Warmonger released a Gargantuamouse, putting an end to my streak.''
 
 
 
===Location-Specific Effects===
 
====Traps====
 
* The [[Warpath Thrasher]] is a '''Limited Edition''' trap that provides a bonus of 4500 power and 24 luck in waves 1-3 of the [[Fiery Warpath]].  The extra power and luck effect is quickly reduced to zero as the number of available mice is reduced to 50% of the starting total of all mice in the wave.
 
* The [[Warden Slayer Trap]] is a '''Limited Edition''' trap that provides +2,500 power and +2,500% power bonus during [[Wave Four]].
 
 
 
====Charms====
 
*'''Archer Charms'''
 
:These charms increase the chance of encountering the [[Desert Archer Mouse]] in '''Wave 1''', the [[Flame Archer Mouse]] in '''Wave 2''', and the [[Crimson Ranger Mouse]] in '''Wave 3'''.
 
:*[[Warpath Archer Charm]]
 
:*[[Super Warpath Archer Charm]] - Also provides a 50% power bonus when a mouse of the '''Archer''' type is encountered.
 
 
 
*'''Cavalry Charms'''
 
:These charms increase the chance of encountering the [[Sand Cavalry Mouse]] in '''Wave 2''' and the [[Sandwing Cavalry Mouse]] in '''Wave 3'''. Arming these charms in '''Wave 1''' will reduce the chance of encountering a [[Caravan Guard Mouse]] and won't be consumed.
 
:*[[Warpath Cavalry Charm]]
 
:*[[Super Warpath Cavalry Charm]] - Also provides a power bonus when a mouse of the '''Cavalry''' type is encountered.
 
 
 
*'''Commander Charms'''
 
:These charms increase the chance of encountering the [[Crimson Commander Mouse]] in '''Waves 1-3'''.
 
:*[[Warpath Commander's Charm]]
 
:*[[Super Warpath Commander's Charm]] - Also provides a power bonus against the [[Crimson Commander Mouse]]. Disarms after each hunt.
 
 
 
*'''Gargantuamouse Charms'''
 
:*[[Gargantua Guarantee Charm]] - Arming this charm with a streak of 7 or more will reduce the mouse population to just the [[Gargantuamouse]]. It is still possible to fail to attract or fail to catch the [[Gargantuamouse]] while this charm is armed.
 
 
 
*'''Mage Charms'''
 
:These charms increase the chance of encountering the [[Inferno Mage Mouse]] in '''Wave 2''' and the [[Magmarage Mouse]] in '''Wave 3'''. Arming these charms in '''Wave 1''' will reduce the chance of encountering a [[Caravan Guard Mouse]] and won't be consumed.
 
:*[[Warpath Mage Charm]]
 
:*[[Super Warpath Mage Charm]] - Also provides a power bonus when a mouse of the '''Mage''' type is encountered.
 
 
 
*'''Scout Charms'''
 
:These charms increase the chance of encountering the [[Vanguard Mouse]] in '''Wave 1''', the [[Sentinel Mouse]] in '''Wave 2''', and the [[Crimson Watch Mouse]] in '''Wave 3'''.
 
:*[[Warpath Scout Charm]]
 
:*[[Super Warpath Scout Charm]] - Also provides a 50% power bonus when a mouse of the '''Scout''' type is encountered.
 
 
 
*'''Warmonger Charms'''
 
:These charms increase the variety of charms and quantity of orbs that are dropped by the [[Warmonger Mouse]]. They also increase the chance that the [[Warmonger Mouse]] will drop an [[Oasis Bead]], [[Sandblasted Metal]], or [[Sphynx Crystal]] as loot.
 
:*[[Monger Charm]]
 
 
 
*'''Warrior Charms'''
 
:These charms increase the chance of encountering the [[Desert Soldier Mouse]] in '''Wave 1''', the [[Flame Warrior Mouse]] in '''Wave 2''', and the [[Crimson Titan Mouse]] in '''Wave 3'''.
 
:*[[Warpath Warrior Charm]]
 
:*[[Super Warpath Warrior Charm]] - Also provides a 50% power bonus when a mouse of the '''Warrior''' type is encountered.
 
 
 
*'''Miscellaneous Charms'''
 
:*[[Flamebane Charm]] - These charms provide a 150% power bonus against [[The Marching Flame]] mice.
 
 
 
===[[Adventure Book]]===
 
Hunters must complete [[Capture the Mystic and Technic Kings]] in the [[Seasonal Garden]] and [[Zugzwang's Tower]] to obtain the [[Sandtail Call to Arms]] in order to enter the [[Fiery Warpath]].<br/>
 
Hunters can [[Push Back The Marching Flame]] by catching the [[Warmonger Mouse]] and obtaining a [[Warpath Victory]].
 
 
 
===[[Library Assignments]]===
 
*[[M400 Hunting Research Assignment]] - This assignment may require collecting 1 [[Piece of M400 Intel]] from mice in the [[Fiery Warpath]] and/or capturing the [[M400]].
 
 
 
===[[Tournaments]]===
 
[[Fiery Warpath]] mice are worth points during some [[Tournaments]].
 
 
 
===[[Treasure Map]]s===
 
Many mice in the [[Fiery Warpath]] are often found on [Muridae Protector Treasure Map]]s and [[Relic Hunter Treasure Maps]].
 
 
 
=== Hunting tips by [[Larry]] ===
 
 
 
The Marching Flame are preparing to invade Gnawnia. Their Fiery Warpath to the castle has reached a standoff in the Sandtail Desert where you must hold them back at all costs! These mice are highly organized, you must defeat each wave before progressing to the next.
 
 
 
Capturing the same type of mouse multiple times in a row will demoralize the troops, causing that type to regroup off the battlefield. The higher your streak, the more will retreat. Capturing a Crimson Commander while having a high streak will cause even more to retreat as they carry the commands throughout the battalion.
 
 
 
The King has stocked a Charm Shoppe that will help you achieve these high streaks and outmaneuver your enemy. The Marching Flame is equally prepared, though. Failing to capture Caravan Guard Mice will allow reinforcements to arrive. According to the King's scouts, SUPER|brie+ is known to attract more Crimson Commanders and less Caravan Guards.
 
 
 
Within the fourth and final wave is their leader, a Warmonger Mouse. Be warned that although the Warmonger Mouse can be encountered at any time during this wave, they will be immune to capture until you have defeated all of the Theurgy Warden Mice that guard them. When you succeed in catching a Warmonger Mouse, the rewards will be great. However, after capturing your first, the Warmongers will be keen to your threat and will guard their loot more closely.
 
 
 
Best of luck hunter! No victory is too small and no defeat is too great. One mouse or one hunter could turn the tide of the war. Gnawnia needs to you succeed!
 
 
 
== Shops ==
 
These are the shops that can be found in the [[Fiery Warpath]]:
 
 
 
===Charm Shoppe ===
 
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 
|- style="background:whitesmoke"
 
! align="left" width="200" | Item<br/>
 
! width="75" | Cost <br/>Per Piece<br/>
 
! width="75" | Refund<br/>Per Piece<br/>
 
|-valign="top"
 
| align="left" | [[Warpath Warrior Charm]]
 
| 350<br/>1 [[Ionized Salt]]
 
| 240
 
|-valign="top"
 
| align="left" | [[Super Warpath Warrior Charm]]
 
| 100<br/>1 [[Magic Essence]]
 
| 120
 
|-valign="top"
 
| align="left" | [[Warpath Scout Charm]]
 
| 350<br/>1 [[Ionized Salt]]
 
| 240
 
|-valign="top"
 
| align="left" | [[Super Warpath Scout Charm]]
 
| 100<br/>1 [[Magic Essence]]
 
| 120
 
|-valign="top"
 
| align="left" | [[Warpath Archer Charm]]
 
| 350<br/>1 [[Ionized Salt]]
 
| 240
 
|-valign="top"
 
| align="left" | [[Super Warpath Archer Charm]]
 
| 100<br/>1 [[Magic Essence]]
 
| 120
 
|}
 
 
 
===Cheese Shoppe ===
 
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 
|- style="background:whitesmoke"
 
! align="left" width="200" | Item<br/>
 
! width="75" | Cost <br/>Per Piece<br/>
 
! width="75" | Refund<br/>Per Piece<br/>
 
|- valign="top"
 
| align="left" | [[Swiss]]
 
| 100
 
| 100
 
|- valign="top"
 
| align="left" | [[Brie]]
 
| 200
 
| 200
 
|- valign="top"
 
| align="left" | [[Gouda]]
 
| 600
 
| 600
 
|}
 
 
 
===[[Fiery Warpath]] General Store===
 
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 
|- style="background:whitesmoke"
 
! align="left" width="200" | Item<br/>
 
! width="100" | Cost <br/>Per Piece<br/>
 
! width="75" | Refund<br/>Per Piece<br/>
 
! width="75" | Requires<br/>
 
|- valign="top"
 
| align="left" | [[Salt]]
 
| 6
 
| 2
 
| -
 
|- valign="top"
 
| align="left" | [[Curds and Whey]]
 
| 12
 
| 3
 
| -
 
|- valign="top"
 
| align="left" | [[Ionized Salt]]
 
| 450
 
| 150
 
| -
 
|- valign="top"
 
| align="left" | [[Gold Leaf]]
 
| 26,000
 
| 13,000
 
| -
 
|- valign="top"
 
| align="left" | [[Oasis Water Node Trap Blueprints]]
 
| 800,000
 
| 760,000
 
| 1 [[Warpath Victory]]
 
|- valign="top"
 
| align="left" | [[Sphynx Wrath Blueprints]]
 
| 900,000
 
| 870,000
 
| 1 [[Warpath Victory]]
 
|- valign="top"
 
| align="left" | [[Sandstorm MonstroBot Blueprints]]
 
| 999,000
 
| 940,000
 
| 3 [[Warpath Victory]]
 
|}
 
  
==Links==
+
==Event Participation==
* [http://i42.tinypic.com/i1ywrs.jpg Banner image]
+
Attraction info and special event loot drops for the '''{{PAGENAME}}''' can be found at the individual event location pages.
* [http://i.imgur.com/Dsq64.jpg Fiery Warpath Quick Reference Guide]
 
* [http://www.mousehuntgame.com/forum/showthread.php?41033 The Guide to Conquering Fiery Warpath: Traps, Points and Beyond]
 
* [http://goo.gl/hLq5w Warpath Run Predictor]
 
  
{{Location}}
+
== History and Trivia ==

Latest revision as of 02:31, 22 February 2018


TW George
Mouse Group: The Shadow Clan
Mouse Statistics
Points: Gold:
Location & Attraction Info
Required Power Types: Other Requirements: None
Cheese: Charm: None
Locations: Loot:
Links
Larry's Loot Lexicon: Image:
Mouse ID#:



Cheese and Charm Preference

Cheese

The TW George is attracted mainly to Standard Cheese.

In the Calm Clearing location, the TW George will also be attracted when hunting with Cherry Cheese.
In the Calm Clearing location, the TW George will not be attracted when hunting with Gnarled Cheese.

Charm

No Charms are required to attract the TW George.

Power Type Weaknesses


Very
Effective

Effective

Less
Effective
Tactical Physical
Shadow
Arcane
Hydro
Law
None

Locations

Hunters can encounter the TW George in the

Loot

The TW George drops

Event Participation

Attraction info and special event loot drops for the TW George can be found at the individual event location pages.

History and Trivia