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Show new changes starting from 21:24, 27 January 2026
   
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27 January 2026

     19:49  Draconic Depths‎‎ (6 changes | history) . . (+3,338). . [B.Tay‎ (2×); UMG‎ (4×)]
 m    19:49 (cur | prev) . . (+6). . UMG (talk | contribs) (Gameplay Mechanics: this will probably add edit button on 'Cavern')
 m    19:47 (cur | prev) . . (+228). . UMG (talk | contribs) (Surface: improved the descriptopn further)
 m    18:46 (cur | prev) . . (-12). . B.Tay (talk | contribs) (Gameplay Mechanics: CSS fix 2)
 m    18:44 (cur | prev) . . (+209). . B.Tay (talk | contribs) (Gameplay Mechanics: Fixed some CSS issues with surface table)
 m    16:59 (cur | prev) . . (0). . UMG (talk | contribs) (Surface: changed the term cycling with rolling to sync with HUD)
      13:00 (cur | prev) . . (+2,907). . UMG (talk | contribs) (Gameplay Mechanics: Updated Surface. Caverns need to be added)

26 January 2026

     18:14  Draconic Depths‎ (diff | hist) . . (+886). . UMG (talk | contribs) (Gameplay Mechanics: adding details.)

25 January 2026

 m   13:55  Draconic Depths‎ (diff | hist) . . (+132). . UMG (talk | contribs) (Mice: fixed the links for fire, ice, poison, and elemental dragons)
 m   03:01  General Store‎ (diff | hist) . . (+91). . Spegar (talk | contribs) (Folklore Forest: added cliff)

24 January 2026

 m   10:45  Hunter's Title‎ (diff | hist) . . (+70). . UMG (talk | contribs) (Titles: added new locations for Viceroy and updated the number of locations for Viceroy and above)