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27 January 2026
| 19:49 | Draconic Depths (6 changes | history) . . (+3,338) . . [B.Tay (2×); UMG (4×)] | ||
| m | 19:49 (cur | prev) . . (+6) . . UMG (talk | contribs) (→Gameplay Mechanics: this will probably add edit button on 'Cavern') | ||
| m | 19:47 (cur | prev) . . (+228) . . UMG (talk | contribs) (→Surface: improved the descriptopn further) | ||
| m | 18:46 (cur | prev) . . (-12) . . B.Tay (talk | contribs) (→Gameplay Mechanics: CSS fix 2) | ||
| m | 18:44 (cur | prev) . . (+209) . . B.Tay (talk | contribs) (→Gameplay Mechanics: Fixed some CSS issues with surface table) | ||
| m | 16:59 (cur | prev) . . (0) . . UMG (talk | contribs) (→Surface: changed the term cycling with rolling to sync with HUD) | ||
| 13:00 (cur | prev) . . (+2,907) . . UMG (talk | contribs) (→Gameplay Mechanics: Updated Surface. Caverns need to be added) |
26 January 2026
| 18:14 | Draconic Depths (diff | hist) . . (+886) . . UMG (talk | contribs) (→Gameplay Mechanics: adding details.) |
25 January 2026
| m 13:55 | Draconic Depths (diff | hist) . . (+132) . . UMG (talk | contribs) (→Mice: fixed the links for fire, ice, poison, and elemental dragons) |
| m 03:01 | General Store (diff | hist) . . (+91) . . Spegar (talk | contribs) (→Folklore Forest: added cliff) |