Blueprints/Archive

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(Redirected from Spellbook Base Blueprints)

These blueprints were removed from the game. This page provides the information of the items from when they were still in the game.

Gnawnia

Dehydration Base Blueprints

These blueprints are required to craft the crude, yet effective dehydration base from four splintered wood and over 200 salt. Although the salty base does not have the most power, it is well suited for keeping bait fresh.

  • These blueprints could be purchased at the General Store in the Harbour for 22,330 gold. They could be smashed for the same amount of gold.

Burroughs

Refined Pollutinum Base Blueprints

These plans provide clear instruction on how to properly assemble Polluted Base Parts with 450 Refined Pollutinum in order to create the more powerful Refined Pollutinum Base.

Bristle Woods

Obelisk of Incineration Blueprints

These blueprints detail how to construct a fiery trap that deals arcane damage. Obelisk parts and 2 scraps of metal form a staff that draws power from a single piece of coal. Splintered wood set alight starts the flow of energy from the coal.

Mysterious Blueprints

These blueprints outline how to harness the power of the Onyx stone into an arcane obelisk of incredible power. This unstable rod uses magic essence to bring to life a dozen scraps of metal, forming roots that attach itself to any base. Take caution when choosing to construct this trap. Some fear that the power of the Onyx stone is too great to be meddled with! The scientists of Digby are on a personal mission to burn these blueprints in an effort to protect humanity.

Tribal Isles

Ancient Box Trap Blueprints

These slightly damaged blueprints diagram the steps in constructing the Ancient Box trap, yielding Forgotten power. The heavy stone box glows with power, making the perfect distraction for a power-hungry mouse.

  • These blueprints could be obtained by using the following formula:
Formula: Ancient Box Trap Blueprints
Description Qty Cost (Each)
Ancient Frayed Blueprint Piece 1 Loot
Ancient Mangled Blueprint Piece 1 Loot
Ancient Ripped Blueprint Piece 1 Loot
Ancient Torn Blueprint Piece 1 158,175
Total 158,175
This slightly damaged scrap of paper appears to be the corner of a blueprint. Etched onto the paper appears to be plans of an ancient trap. Only occasionally found washing up on the eastern shore of Cape Clawed, these scraps of blueprint are rare and valuable. Perhaps finding the rest of the blueprint will unlock its mysteries...
  • These blueprints were sold at General Store in Cape Clawed at the cost of 158,175 gold, and are used in crafting Ancient Box Trap Blueprints. They could be smashed for the same amount of gold.

Ancient Spear Launcher Blueprints

These blueprints detail how to properly load an ancient spear into a launcher to create a slightly mystical hydro trap.

This trap requires the rank of Legendary or higher.

RhinoBot Blueprints

These blueprints detail an elaborate method of combining a rhino horn and 24 stale SUPER|brie+ with DrillBot parts to make the mighty RhinoBot.

This trap requires the rank of Legendary or higher.

  • These blueprints could be purchased at the General Store in Cape Clawed for 940,000 gold. They could be smashed for the same amount of gold.

Thorned Mouse Trap Plans

These plans show how to carefully combine thorned vines and the husk of a Venus Mouse Trap to create a deadlier trap hungry for mice.

This trap requires the rank of Legendary or higher.

Rodentia

Blackstone Pass Trap Blueprints

With these blueprints, and a few extra materials, Hunters can create the ultimate trap temptation for Mystic mice. Although you suspect there may be a Mystic Crystal used in the recipe somewhere, other Hunters will think your trap is really coal.

This trap requires the rank of Lord/Lady or higher.

  • These blueprints could be purchased at the General Store in the Seasonal Garden for 1,100,000 gold. They could be returned for 990,000 gold. They could be smashed for the same amount of gold.

Obvious Ambush Trap Blueprints

These blueprints show you, in detail, how to construct a trap that Technic mice can't help but walk into! Naturally, droids are involved in this ambush, but to pull it off properly this time, they're going to need a little lift.

This trap requires the rank of Lord/Lady or higher.

  • These blueprints could be purchase at the General Store in the Seasonal Garden for 1,100,000 gold. They allowed the crafting of the Obvious Ambush Trap. They could be returned for 990,000 gold. They could be smashed for the same amount of gold.

Spellbook Base Blueprints

These blueprints describe how to turn the Chess Master's spell book into a functional base for your trap, but right now, it's got a long way to go. The Master Binding will need some more pages to fill it out before a trap will hold steady, and that aging leather might need some precious metals to protect it from the elements.

This base requires the rank of Lord/Lady or higher.

  • These blueprints could be purchased at the General Store in the Seasonal Garden for 936,000 gold. They allowed crafting of the Spellbook Base. They could be returned for 845,000 gold. They could be smashed for the same amount of gold.

Zugzwang's First Move Blueprints

These blueprints show you how to mould the smashed remnants of Zugzwang's Last Move into a single, powerful knight, brought to life by a magic feather.

This trap requires the rank of Lord/Lady or higher.

Hearthstone Base Blueprints

Warmth and comfort emanate from these blueprints, so much that it makes you wonder just how warm and comforting the base you build with it must be! Certainly enough to dissuade the crazed, distress-loving Zealot mice from visiting your trap.

It requires 14 Wire Spools, 8 chunks of Frosty Metal, 8 pots of Heating Oil, and a huge amount of an intense form of energy to power it.

  • These blueprints could be purchased at the Trapsmith in the Slushy Shoreline or the Iceberg for 147,500 gold. They could be smashed for the same amount of gold.

Magnet Base Blueprints

These blueprints appear to describe the construction steps for a base made from powerful electromagnets, which would be excellent for attracting metal tool-carrying Tunnel Rats.

It requires 5 Wire Spools, 5 chunks of Frosty Metal, 2 pots of Heating Oil, and a fair amount of an intense form of energy to power it.

Remote Detonator Base Blueprints

Whoah, this looks dangerous! The device described in these blueprints looks like it could detonate nearly any explosive remotely, which would certainly help with Bomb Squad Mice.

It requires 8 Wire Spools, 2 chunks of Frosty Metal, 1 pot of Heating Oil, and a fair amount of an intense form of energy to power it.

Spiked Base Blueprints

Icy Brutes pack a surprising punch, but the base depicted on these blueprints looks like it can neutralize their knockback.

It requires 5 Wire Spools, 5 chunks of Frosty Metal, 10 pots of Heating Oil, at least 50 pieces of Splintered Wood, and a large amount of an intense form of energy to power it.

Sandtail Desert

Oasis Water Node Trap Blueprints

This trap design may appear as a beautiful desert oasis, but below the sand is a masterfully crafted tunnel full of water brought to life by a thousand Living Shards. A splash of coconut milk has been superheated using Flameshards to produce a unique cheese-bearing palm tree that provides a healthy attraction bonus.

  • These blueprints could be purchased at the General Store in Fiery Warpath for 800,000 gold. It also required 1 Warpath Victory, which was not used up when buying the blueprint. These blueprints allowed the crafting of the Oasis Water Node Trap. They could be returned for 760,000 gold. They could be smashed for the same amount of gold.

Sphynx Wrath Blueprints

These blueprints outline how to encase a rare Sphynx Crystal in gold leaf to unleash a fearsome feline mouse adversary. Upon a mouse approaching the mighty sphynx, the power of Flameshards summon her to sentience, unleashing an unrivaled tactical mouse adversary.

  • These blueprints could be purchased at the General Store in Fiery Warpath for 900,000 gold. It also required 1 Warpath Victory, which was not used up when buying the blueprint. These blueprints allowed the crafting of the Sphynx Wrath. They could be returned for 870,000 gold. They could be smashed for the same amount of gold.

Sandstorm MonstroBot Blueprints

In the midst of the Sandtail Desert battle, the most experienced of the local trapsmiths have drafted plans for a massive physical trap of unmatched power. The Sandstorm MonstroBot harnesses the power of Flameshards to fuse heavy pieces of rare Sandblasted Metal to RhinoBot Parts.

  • These blueprints could be purchased at the General Store in Fiery Warpath for 999,000 gold. It also required 3 Warpath Victory, which were not used up when buying the blueprint. These blueprints allowed the crafting of the Sandstorm MonstroBot. They could be returned for 940,000 gold. They could be smashed for the same amount of gold.

Clockwork Portal Trap Blueprints

These blueprints detail how to create the Clockwork Portal Trap.

They call for:
1x Clockwork Portal Trap Blueprints
1x Clock Parts
8x Umbral Capacitors

  • These blueprints could be obtained by using the following formula:
Formula: Clockwork Portal Blueprints
Description Qty Cost (Each)
Fel Essence 1 Loot / Crafting
Icuri Essence 1 Crafting
Total 2,000 – 1,700,500

The blueprints could be smashed with the Hunter's Hammer to obtain 1 Fel Essence and 1 Icuri Essence.

Grand Arcanum Trap Blueprints

These blueprints detail how to create the Grand Arcanum Trap.

They call for:
1x Grand Arcanum Trap Blueprints
1x A.C.R.O.N.Y.M. Parts
1x Arcane Crystal
40x Tiny Platinum Bars

This trap requires the rank of Baron/Baroness or higher.

  • These blueprints could be obtained by using the following formula:
Formula: Grand Arcanum Blueprints
Description Qty Cost (Each)
Gur Essence 1 Loot / Crafting
Icuri Essence 1 Crafting
Total 2,000 – 1,822,000

The blueprints could be smashed with the Hunter's Hammer to obtain 1 Gur Essence and 1 Icuri Essence.

Phantasmic Oasis Trap Blueprints

These blueprints detail how to create the Phantasmic Oasis Trap.

They call for:
1x Phantasmic Oasis Trap Blueprints
1x Oasis Water Node Trap Parts
3x Phantasmic Essence

  • These blueprints could be obtained by using the following formula:
Formula: Phantasmic Oasis Blueprints
Description Qty Cost (Each)
Est Essence 1 Loot / Crafting
Fel Essence 1 Loot / Crafting
Icuri Essence 1 Crafting
Total 2,000 – 1,720,500

The blueprints could be smashed with the Hunter's Hammer to obtain 1 Est Essence, 1 Fel Essence, and 1 Icuri Essence.

Soiled Base Blueprints

These blueprints detail how to create the Soiled Base.

They call for:
1x Soiled Base Blueprints
3x Fresh Living Garden Soil
1 x Dewthief Petal
1 x Duskshade Petal
1 x Graveblossom Petal
1 x Lunaria Petal

  • These blueprints could be obtained by using the following formula:
Formula: Soiled Base Blueprints
Description Qty Cost (Each)
Fel Essence 1 Loot / Crafting
Gur Essence 1 Loot / Crafting
Hix Essence 1 Crafting
Total 500 – 789,000

Rift Base Blueprints

Inscribed on these blueprints with an ink only visible by the light of the fading moon is a detailed description of how to harness Rift energy into a solid base with hidden powers.

Combine these blueprints with three different but powerful forms of Rift energy to craft this base.

This base requires the rank of Baron/Baroness or higher.

Hollow Heights

Endless Labyrinth Blueprints

These blueprints are filled with meticulous, elaborate, complex and unorthodox methods of combining 150 Tech Power Cores, 150 Scholar Scrolls, 150 Plates of Fealty. A singular Infused Plate acts as the stabilizer for the power coursing through this trap. Additional instructions need to be deciphered from a rare Sacred Script. This can all only be assembled by using the might of a Powercore Hammer!

This trap requires the rank of Duke/Duchess or higher.

Event Horizon Trap Blueprints

Formulas, equations, diagrams and graphs are littered all over these blueprints. As complex as this seems, a simple list of parts are provided near the end. A Sacred Script with the writings of 225 scholars provide just enough mystical smarts to get this trap going. Two Arcane Crystals are required to provide a containment field set with 30 pieces of Scrap Metal.

This last section looks to be covered in warnings of all languages: An Essence of Destruction is to be used with the utmost care and is to be placed last within the centre before initially triggering the Event Horizon.

This trap requires the rank of Duke/Duchess or higher.

Minotaur Base Blueprints

Blueprints made for those daring enough to hunt the minotaur in his own maze! Six stacks of Really, Really Shiny Precious Gold from the minotaur's private stash will be required to create this mighty, maze-defying base. Accenting those pieces with 225 sheets of Gold Leaf and 18 Epic Orbs gives it that artisanal look. Combining all of these items alongside 700 of each district's main export will yield you the mighty Minotaur Base.

This base requires the rank of Duke/Duchess or higher.

Temporal Turbine Trap Blueprints

The ancient script scrawled upon these blueprints depicts a Shadow trap of soul-shattering proportions. It calls for two Temporal Shadow Plates and a staggering 16 Umbral Capacitors to power it. A whopping 225 Plates of Fealty for structural integrity and an Infused Plate must be used to hold this much power together.

This trap requires the rank of Duke/Duchess or higher.