Difference between revisions of "MHWiki:Current events"

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(New News!)
(News: Labyrinth and Zokor)
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</noinclude>
 
</noinclude>
  
===The Adventure Book===
+
===Enter the Labyrinth===
''{{date|29|July|2015}}''
+
''{{date|09|September|2015}}''
  
<blockquote>"The Adventure Book is a new way to see what big challenges you've accomplished and which still await you!"<br/>
+
<blockquote>''Hunt your way through the Labyrinth and discover the ancient city of Zokor!''
 +
<br/>
 +
====Labyrinth Entrance Discovered====
 +
The Cartographer within the Fungal Cavern has finally unlocked the mystery of the Labyrinth Key. An expedition deep into the Fungal Cavern has revealed a carefully hidden locked doorway in the rock face. After a little experimentation, the Cartographer was able to configure the key to fit the lock, and with a loud click, the door slowly rose open!
 +
<br/>
 +
 
 +
The entire Labyrinth appears to be an elaborate trap to guard the entrance to an entire ancient city! Engravings on the door refer to this hidden city only as "Zokor".
 +
<br/>
 +
 
 +
The Labyrinth and the city that lies beyond it are buried deep into the jagged hills along the southern border of the Sandtail Desert. Cartographers have adjusted their maps, naming this new region Hollow Heights. The Fungal Cavern, Labyrinth, and city of Zokor all lie within this new region.
 +
<br/>
 +
 
 +
Hunters who obtained a Labyrinth Key from the Fungal Cavern can now lead their own expedition out of the caves and into the maze!
 +
<br/>
 +
 
 +
====Navigating the Labyrinth====
 +
Early ventures into the Labyrinth have revealed some basic information on its structure and possible ways of navigating it. The Labyrinth consists of a seemingly endless number of hallways and intersections. The hallways are absolutely teeming with powerful mice that guard it, trying to prevent anyone from passing. In order to navigate the hall, a hunter will need to sound their horn, moving one step at a time through the perilous halls.
 +
<br/>
 +
 
 +
When you encounter an intersection, you'll need to choose a doorway to enter the next hallway. Choose wisely! The hallways of the Labyrinth have a variety of lengths and themes. The theme of a hallway dictates the types of mice you'll encounter within the hallway, which then determine the types of clues you'll find by capturing mice.
 +
<br/>
 +
 
 +
The clues you find within the Labyrinth will eventually lead you to one of many exit chambers and into the grand city of Zokor itself. Beware, hunter! Failing to capture a mouse will give your Labyrinth Compass a confusing clue, leading you astray in the maze. This is reflected by "Dead End Clues" -- the more of these you have, the more likely you are to find fewer doors at each intersection.
 +
<br/>
 +
 
 +
Once your Labyrinth Compass has absorbed a total of 100 (or more) clues of any kind, the next intersection at the end of your current hallway will be an exit chamber. The exit chamber will have one or more available exits into Zokor, depending on what and how many clues you collected in the Labyrinth.
 +
<br/>
 +
 
 +
====Avoiding the Shadow Stalker====
 +
Perhaps the most sinister mouse you'll come across in your explorations is the Shadow Stalker Mouse. This powerful adversary is extremely resistant to all known traps and frequently cripples the courage of hunters who fail to capture them. The great difficulty of capturing these mice is often the greatest cause of dead ends showing up.
 
<br/>
 
<br/>
====A Hunter's Adventure Book====
 
  
Ever find yourself wondering what you've accomplished in your hunting endeavours and what major challenges there are still left to do? Or, perhaps you've heard tales of hunters traveling to locations you've never heard of and wondered how to go about unlocking that location? The Adventure Book aims to catalogue your major hunting accomplishments to answer the basic questions of "What have I done?" and "What's left to do?"<br/>
+
These mice lurk only in the dark shadows of the Labyrinth and Zokor.<br/>
 +
Use Glowing Gruyere Cheese to illuminate your trap and keep these mice away!
 
<br/>
 
<br/>
The Adventure Book can be opened by clicking the banner at the top of your hunter's journal. In the book you'll see of a list of adventures spanning the entire Kingdom organized by the Hunter's Title required to start each one. If you're unable to start an adventure, you'll see a message explaining what you need to do in order to unlock the adventure. You can even click the name of map pieces to learn about what adventure you'll need to complete to find the map piece. If you've completed an adventure, you'll see a button to claim a reward from the King!<br/>
+
 
 +
====The Districts of Zokor====
 +
After carefully analyzing inscriptions on the walls of the Labyrinth, the King's archaeologists suspect that the hallway themes correlate with five unique districts within Zokor. These five districts appear to represent aspects Fealty, Technology, Scholarship, Treasure, and Farming. It seems only logical that following the hallways themed after their respective districts will lead a hunter to that district within Zokor itself.
 +
<br/>
 +
 
 +
The more of a single type of clue you find while in the Labyrinth, the deeper you'll push into the boundaries of Zokor. Hunters that manage to obtain large quantities of clues will find themselves within deeper areas of the city districts, where the eldest, most powerful (and lucrative) mice reside.
 
<br/>
 
<br/>
====Viewing Adventure Progress====
+
 
Click any adventure to expand it and show the ultimate objective as well as the major steps you'll need to accomplish along the way to complete the adventure! The steps act as a great way for hunters new to an area to get a quick overview of how hunting there works, as well as a great way for more experienced hunters to view a quick refresher on an area's details.<br/>
+
'''The type of hallway you choose determines the type of clue you'll potentially find.'''<br/>
 +
'''The clues you find determine what exits you'll find at the end of the Labyrinth.'''<br/>
 +
'''Gather as many of the same type of clue as you can to find the most valuable exit!'''<br/>
 
<br/>
 
<br/>
Each major step will be checked off as you complete it to track which steps of the adventure you've become experienced in. Within the adventure details you'll also see what sort of power types are suggested, as well as a description hinting at possible rewards and strategy.<br/>
+
 
 +
====Navigation Equipment====
 +
Amongst the hordes of mice within the Labyrinth are also several shopkeepers who are relieved that they finally have hunters to now purchase their wares! These shop keepers are selling a variety of goods and equipment, many specially designed to help you navigate the Labyrinth.
 
<br/>
 
<br/>
Towards the top-right corner of each uncompleted adventure is a small star icon. Click the star icon to select it as your current adventure. Whichever adventure you have chosen to "star" will always be displayed above your journal no matter where you travel. Using the star is a great way to remember what you were working towards after taking a break to participate in an event, helping a friend with a Treasure Map, or anything else that you may put an adventure on hold for.<br/>
+
 
 +
The shopkeepers are unable to navigate the Labyrinth themselves and, as such, they are only willing to sell many of their wares for the unique items found only within Zokor. You'll need to gather loot from Zokor before you'll be able to purchase most of their equipment.
 
<br/>
 
<br/>
====Adventure Rewards====
 
  
Completing adventures comes with generous rewards of Gold, Points, and King's Credits! Upon completing everything an adventure entails, the banner in your journal will show you that you have an unclaimed reward. Click the banner to open the adventure book and claim the reward!<br/>
+
*'''Labyrinth Lantern'''
 +
:The dark hallways of the Labyrinth hide clues from your compass. However, with this lantern illuminated, your compass' efficiency will be boosted! While your lantern is glowing, your compass will absorb +1 clue every time you discover one from a mouse.
 +
<br/>
 +
*'''Lantern Oil'''
 +
:This oil fuels the Labyrinth Lantern. While your lantern is lit, one fuel will be consumed every time you hunt.
 +
<br/>
 +
*'''Labyrinth Base'''
 +
:A chiseled replica of what is thought to be the original maze layout that helped hunters navigate the maze a long time ago. Using this base inside of the Labyrinth has a chance of preventing a Dead End Clue from confusing your Labyrinth Compass during an unsuccessful hunt.
 
<br/>
 
<br/>
====Gold====
+
*'''Shuffler's Cube'''
The amount of gold an adventure rewards is primarily determined by the Hunter's Title required to start the adventure, as well as the length and difficulty of the adventure. Gold rewards range from 2,000 gold, all the up to 150,000 gold!<br/>
+
:These cubes were invented by a hunter named Shelly Shuffler as an emergency doorway reconfiguration device. When used at an intersection, these cubes quickly bond with the door mechanisms, transforming the doors and repairing any crumbled passageways. Using a Shuffler's Cube causes the Labyrinth to shuffle the currently available hallways in an intersection.
 
<br/>
 
<br/>
====Points====
+
*'''Compass Magnet'''
Adventures that reward the most points are primarily adventures where you'll find a new map piece or other important piece of hunting equipment towards the end of the adventure. The points earned also contribute towards your Hunter's Title progress. If you're looking to spot the adventures most critical to progression, look for the ones worth the most points!<br/>
+
:This special magnet will recalibrate a confused compass! Its powerful pull removes 3 of every type of clue within your compass, freeing up space for more and better clues.
 
<br/>
 
<br/>
====King's Credits====
+
*'''Endless Labyrinth Trap Blueprints'''
A few adventures also reward King's Credits. These types of adventures are typically worth fewer points and are those selected by the King as adventures that go "above and beyond" Hunter's Title expectations. Adventures that reward King's Credits are not likely as important to your overall progression, however, they'll likely be key to finding powerful new hunting equipment or tracking down a particularly powerful mouse for bragging rights!
+
:These blueprints are filled with unorthodox methods of combining items found in the city of Zokor. The design is one to create a powerful Forgotten trap to help give hunters an edge against mice in the Labyrinth.
 
<br/>
 
<br/>
 +
 +
====Track Down the Retired Minotaur====
 +
This area's adventure is an epic journey to track down a fabled minotaur that long ago went into hiding. It seems the minotaur became weary of its constant administrative duties and guarding the maze, so it sought out a hiding spot where no hunter would ever find them. As if navigating the maze was not challenging enough, the King is tasking hunters with the adventure of finding the minotaur's hiding place and capturing the powerful adversary!
 
<br/>
 
<br/>
====Limited Time Adventure Gift Basket and Grand Kit====
+
 
To celebrate the launch of the Adventure Book, the King has put together two lucky SUPER|brie+ kits! Both the gift basket and grand kit are a great deal on SUPER|brie+ and also include Extreme Luck Charms! As a special bonus, the Grand Adventure Kit even includes a single Ultimate Luck Charm! Wish you or a friend good luck on their adventures with these two special kits, available for one week only.
+
With epic challenges come epic rewards: The King is awarding 1,000,000 Gold and 1,000,000 Points for each minotaur capture! Additionally, the minotaur is rumoured to carry rare loot capable of constructing extremely powerful traps.
 
<br/>
 
<br/>
*Adventure Gift Basket
+
 
:*250 SB+
+
The powerful loot guarded by the minotaur can be listed on the Marketplace, empowering hunters to sell extra loot they have found and buy the loot that they are missing. However, crafting with these special minotaur items still requires other non-marketable loot obtained from the Labyrinth, meaning only accomplished Labyrinth hunters will be able to construct the traps.
:*20 Extreme Luck Charms
 
*Grand Adventure Kit
 
:*2,000 SB+
 
:*200 Extreme Luck Charms
 
:*1 Ultimate Luck Charm
 
 
<br/>
 
<br/>
'''''These two great SUPER|brie+ deals are available for one week only!'''''
+
 
 +
*'''Enigmatic Core'''
 +
:The Enigmatic Core is used to upgrade the Endless Labyrinth Trap into the more powerful Infinite Labyrinth Trap. With over 11,000 Power, this oversized trap is the most powerful trap in the Kingdom!
 +
:11,011 Power, 15% Power Bonus, 5% Attraction Bonus, 11 Luck
 
<br/>
 
<br/>
====Goals Not Found in the Adventure Book====
+
*'''Essence of Destruction'''
The Adventure Book's focus is to show accomplishments for most hunting areas throughout the Kingdom. Completing these will lead hunters down the path of first being recruited by the King, all the way to achieving Duke/Duchess rank and defeating powerful Rift mice! Along the way, adventures will highlight important map pieces and critical hunting equipment. As more areas are discovered, the book will be updated to reflect them and help you keep track of your progress!<br/>
+
:The Essence of Destruction is an insanely-concentrated amount of dark matter. Its powerful gravitational pull is a key ingredient used in construction of the Event Horizon Trap, a powerful Arcane trap unlike anything ever seen before.
 +
:6,000 Power, 12% Power Bonus, 10% Attraction Bonus, 25 Luck
 
<br/>
 
<br/>
However, there's a lot more to being a MouseHunter than just these adventures! There are many challenging goals that hunters set for themselves each day, such as collecting King's Crowns, achieving prestige through Tournament victories, collecting rare traps and bases, tracking down extremely rare or powerful breeds such as the Shelder and Dojo Sensei, or even the ultimate goal: Capturing every known breed of mouse there is!<br/>
+
*'''Temporal Shadow Plate'''
 +
:A pair of these rare temporal plates are used to construct the housing for the Temporal Turbine Trap. The turbine's massive amount of luck dwarfs any other known Shadow trap.
 +
:5,000 Power, 20% Power Bonus, 25 Luck
 
<br/>
 
<br/>
These challenges and goals are not included in the Adventure Book as they are geared more towards personal achievements, but this does not make them any less important! Keep on creating epic adventures of your own, the King loves them!<br/>
+
*'''Really, Really Shiny Precious Gold'''
 +
:It shouldn't be a surprise that a mouse as powerful as the Retired Minotaur Mouse carries materials to create something just as uniquely powerful. The Minotaur Base requires several stacks of Really, Really Shiny Precious Gold and has a whopping 1,000 Power and more than ample amount of Luck. This elite equipment is sure to take any trap setup to new heights of power!
 +
:1,000 Power, 20% Power Bonus, 10% Attraction Bonus, 15 Luck
 +
 
 +
====Labyrinth Supplies and Kits====
 +
Working with the Labyrinth shopkeepers, the King has assembled a variety of supplies, baskets, and kits to aid hunters in the exploration of the Labyrinth.
 
<br/>
 
<br/>
'''''These adventures are only the basics. Where a hunter chooses to go from there is up to them!<br/>'''''
+
 
'''''The King wishes you all good luck, smelly cheese, and happy hunting!'''''
+
*'''300 Glowing Gruyere'''
</blockquote>
+
:Keeps Shadow Stalker mice at bay
 +
 
 +
*'''Glowing Gruyere Gift Basket'''
 +
:50 Glowing Gruyere Cheese for a friend
 +
 
 +
*'''15 Lantern Oil'''
 +
:Increases clues found
 +
 
 +
*'''100 Lantern Oil'''
 +
:Stock up on fuel
 +
 
 +
*'''Shuffler's Kit'''
 +
:50 Glowing Gruyere Cheese
 +
:50 Lantern Oil
 +
:3 Shuffler's Cubes
 +
 
 +
*'''Labyrinth Exploration Kit'''
 +
:1,000 SUPER|brie+
 +
:750 Glowing Gruyere Cheese
 +
:250 Lantern Oil
 +
:25 Shuffler's Cubes
 +
 
 +
*'''3 Nightshade'''
 +
:Vital for Glowing Gruyere!
 +
 
 +
*'''Nightshade Kit'''
 +
:15 Nightshade and 75 SUPER|brie+
 +
 
 +
*'''Nightshade Basket'''
 +
:30 Nightshade and 225 SUPER|brie+
 +
 
 +
====Navigate the Labyrinth!====
 +
*'''Purchase the Labyrinth Key from the Fungal Cavern'''
 +
*'''Navigate Labyrinth hallways to collect 100 clues'''
 +
*'''Discover the Labyrinth's 14 exits'''
 +
*'''Track down the Retired Minotaur Mouse'''
 +
*'''Discover the source of new, powerful traps!'''

Revision as of 19:04, 22 September 2015

Let's put dev updates and everything else here (up to one month, archive anything older). We'll include the newest update into the main page, and we can exclude the others using the <noinclude> tag.

For older updates, visit the Archive.

Notes for Editors

  • Please always put the newest news post first (if there are two from the same day, use the timestamp).
  • Keep dates in DD Month YYYY format; this is an internationally recognized date format.
  • The MHP Template is god-like.
  • Use Template:Date so that if we ever change the date format, it'll auto-update.

Template

=== News Title ===
''{{date|DAY|MONTH|YEAR}}''
<blockquote>
<p>Paragraph 1</p>
<p>Paragraph 2</p>
<p>Paragraph 3</p>
-- {{MHP|ID_OF_POSTER|Name of the Poster}}
</blockquote>

News

Enter the Labyrinth

09 September 2015

Hunt your way through the Labyrinth and discover the ancient city of Zokor!


Labyrinth Entrance Discovered

The Cartographer within the Fungal Cavern has finally unlocked the mystery of the Labyrinth Key. An expedition deep into the Fungal Cavern has revealed a carefully hidden locked doorway in the rock face. After a little experimentation, the Cartographer was able to configure the key to fit the lock, and with a loud click, the door slowly rose open!

The entire Labyrinth appears to be an elaborate trap to guard the entrance to an entire ancient city! Engravings on the door refer to this hidden city only as "Zokor".

The Labyrinth and the city that lies beyond it are buried deep into the jagged hills along the southern border of the Sandtail Desert. Cartographers have adjusted their maps, naming this new region Hollow Heights. The Fungal Cavern, Labyrinth, and city of Zokor all lie within this new region.

Hunters who obtained a Labyrinth Key from the Fungal Cavern can now lead their own expedition out of the caves and into the maze!

Navigating the Labyrinth

Early ventures into the Labyrinth have revealed some basic information on its structure and possible ways of navigating it. The Labyrinth consists of a seemingly endless number of hallways and intersections. The hallways are absolutely teeming with powerful mice that guard it, trying to prevent anyone from passing. In order to navigate the hall, a hunter will need to sound their horn, moving one step at a time through the perilous halls.

When you encounter an intersection, you'll need to choose a doorway to enter the next hallway. Choose wisely! The hallways of the Labyrinth have a variety of lengths and themes. The theme of a hallway dictates the types of mice you'll encounter within the hallway, which then determine the types of clues you'll find by capturing mice.

The clues you find within the Labyrinth will eventually lead you to one of many exit chambers and into the grand city of Zokor itself. Beware, hunter! Failing to capture a mouse will give your Labyrinth Compass a confusing clue, leading you astray in the maze. This is reflected by "Dead End Clues" -- the more of these you have, the more likely you are to find fewer doors at each intersection.

Once your Labyrinth Compass has absorbed a total of 100 (or more) clues of any kind, the next intersection at the end of your current hallway will be an exit chamber. The exit chamber will have one or more available exits into Zokor, depending on what and how many clues you collected in the Labyrinth.

Avoiding the Shadow Stalker

Perhaps the most sinister mouse you'll come across in your explorations is the Shadow Stalker Mouse. This powerful adversary is extremely resistant to all known traps and frequently cripples the courage of hunters who fail to capture them. The great difficulty of capturing these mice is often the greatest cause of dead ends showing up.

These mice lurk only in the dark shadows of the Labyrinth and Zokor.
Use Glowing Gruyere Cheese to illuminate your trap and keep these mice away!

The Districts of Zokor

After carefully analyzing inscriptions on the walls of the Labyrinth, the King's archaeologists suspect that the hallway themes correlate with five unique districts within Zokor. These five districts appear to represent aspects Fealty, Technology, Scholarship, Treasure, and Farming. It seems only logical that following the hallways themed after their respective districts will lead a hunter to that district within Zokor itself.

The more of a single type of clue you find while in the Labyrinth, the deeper you'll push into the boundaries of Zokor. Hunters that manage to obtain large quantities of clues will find themselves within deeper areas of the city districts, where the eldest, most powerful (and lucrative) mice reside.

The type of hallway you choose determines the type of clue you'll potentially find.
The clues you find determine what exits you'll find at the end of the Labyrinth.
Gather as many of the same type of clue as you can to find the most valuable exit!

Navigation Equipment

Amongst the hordes of mice within the Labyrinth are also several shopkeepers who are relieved that they finally have hunters to now purchase their wares! These shop keepers are selling a variety of goods and equipment, many specially designed to help you navigate the Labyrinth.

The shopkeepers are unable to navigate the Labyrinth themselves and, as such, they are only willing to sell many of their wares for the unique items found only within Zokor. You'll need to gather loot from Zokor before you'll be able to purchase most of their equipment.

  • Labyrinth Lantern
The dark hallways of the Labyrinth hide clues from your compass. However, with this lantern illuminated, your compass' efficiency will be boosted! While your lantern is glowing, your compass will absorb +1 clue every time you discover one from a mouse.


  • Lantern Oil
This oil fuels the Labyrinth Lantern. While your lantern is lit, one fuel will be consumed every time you hunt.


  • Labyrinth Base
A chiseled replica of what is thought to be the original maze layout that helped hunters navigate the maze a long time ago. Using this base inside of the Labyrinth has a chance of preventing a Dead End Clue from confusing your Labyrinth Compass during an unsuccessful hunt.


  • Shuffler's Cube
These cubes were invented by a hunter named Shelly Shuffler as an emergency doorway reconfiguration device. When used at an intersection, these cubes quickly bond with the door mechanisms, transforming the doors and repairing any crumbled passageways. Using a Shuffler's Cube causes the Labyrinth to shuffle the currently available hallways in an intersection.


  • Compass Magnet
This special magnet will recalibrate a confused compass! Its powerful pull removes 3 of every type of clue within your compass, freeing up space for more and better clues.


  • Endless Labyrinth Trap Blueprints
These blueprints are filled with unorthodox methods of combining items found in the city of Zokor. The design is one to create a powerful Forgotten trap to help give hunters an edge against mice in the Labyrinth.


Track Down the Retired Minotaur

This area's adventure is an epic journey to track down a fabled minotaur that long ago went into hiding. It seems the minotaur became weary of its constant administrative duties and guarding the maze, so it sought out a hiding spot where no hunter would ever find them. As if navigating the maze was not challenging enough, the King is tasking hunters with the adventure of finding the minotaur's hiding place and capturing the powerful adversary!

With epic challenges come epic rewards: The King is awarding 1,000,000 Gold and 1,000,000 Points for each minotaur capture! Additionally, the minotaur is rumoured to carry rare loot capable of constructing extremely powerful traps.

The powerful loot guarded by the minotaur can be listed on the Marketplace, empowering hunters to sell extra loot they have found and buy the loot that they are missing. However, crafting with these special minotaur items still requires other non-marketable loot obtained from the Labyrinth, meaning only accomplished Labyrinth hunters will be able to construct the traps.

  • Enigmatic Core
The Enigmatic Core is used to upgrade the Endless Labyrinth Trap into the more powerful Infinite Labyrinth Trap. With over 11,000 Power, this oversized trap is the most powerful trap in the Kingdom!
11,011 Power, 15% Power Bonus, 5% Attraction Bonus, 11 Luck


  • Essence of Destruction
The Essence of Destruction is an insanely-concentrated amount of dark matter. Its powerful gravitational pull is a key ingredient used in construction of the Event Horizon Trap, a powerful Arcane trap unlike anything ever seen before.
6,000 Power, 12% Power Bonus, 10% Attraction Bonus, 25 Luck


  • Temporal Shadow Plate
A pair of these rare temporal plates are used to construct the housing for the Temporal Turbine Trap. The turbine's massive amount of luck dwarfs any other known Shadow trap.
5,000 Power, 20% Power Bonus, 25 Luck


  • Really, Really Shiny Precious Gold
It shouldn't be a surprise that a mouse as powerful as the Retired Minotaur Mouse carries materials to create something just as uniquely powerful. The Minotaur Base requires several stacks of Really, Really Shiny Precious Gold and has a whopping 1,000 Power and more than ample amount of Luck. This elite equipment is sure to take any trap setup to new heights of power!
1,000 Power, 20% Power Bonus, 10% Attraction Bonus, 15 Luck

Labyrinth Supplies and Kits

Working with the Labyrinth shopkeepers, the King has assembled a variety of supplies, baskets, and kits to aid hunters in the exploration of the Labyrinth.

  • 300 Glowing Gruyere
Keeps Shadow Stalker mice at bay
  • Glowing Gruyere Gift Basket
50 Glowing Gruyere Cheese for a friend
  • 15 Lantern Oil
Increases clues found
  • 100 Lantern Oil
Stock up on fuel
  • Shuffler's Kit
50 Glowing Gruyere Cheese
50 Lantern Oil
3 Shuffler's Cubes
  • Labyrinth Exploration Kit
1,000 SUPER|brie+
750 Glowing Gruyere Cheese
250 Lantern Oil
25 Shuffler's Cubes
  • 3 Nightshade
Vital for Glowing Gruyere!
  • Nightshade Kit
15 Nightshade and 75 SUPER|brie+
  • Nightshade Basket
30 Nightshade and 225 SUPER|brie+

Navigate the Labyrinth!

  • Purchase the Labyrinth Key from the Fungal Cavern
  • Navigate Labyrinth hallways to collect 100 clues
  • Discover the Labyrinth's 14 exits
  • Track down the Retired Minotaur Mouse
  • Discover the source of new, powerful traps!