Difference between revisions of "Traps"

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(Normal Weapons)
(Normal Weapons)
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  ! align=left | [[Zugzwang's Last Move]]
 
  ! align=left | [[Zugzwang's Last Move]]
 
  | 2,200 || Tactical || 15% || 0% || 7 || Positive || 415,000 || - || 705,000
 
  | 2,200 || Tactical || 15% || 0% || 7 || Positive || 415,000 || - || 705,000
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|-
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! align=left | [[Ambush Trap]]
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| Unknown || Tactical? || Unknown || Unknown || Unknown || Unknown || N/A || - || Unknown
 
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<nowiki>*</nowiki> The prices of these traps are discounted in the [[Town of Digby Trapsmith]].
 
<nowiki>*</nowiki> The prices of these traps are discounted in the [[Town of Digby Trapsmith]].

Revision as of 20:13, 2 December 2008

Trap Descriptions

Component Stats

The overall strength of the component. Traps with higher power are more likely to catch mice.
Mice have specific weaknesses to certain Power Types. Using the appropriate weapon in the appropriate area is a critical part of any hunter’s strategy.
The power bonus of both weapon and base are added together and then applied to the total power of the trap, increasing its power.
The accuracy bonus boosts the attraction power of the bait being used increasing the odds of a mouse approaching a hunter’s trap.
Some components are designed to offer small chances of catching a mouse regardless of the mouse’s strength. It is not uncommon for lucky traps to grant hunters the ability to catch mice that seem far too powerful for their trap.
Anytime a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a positive cheese effect help reduce the likelihood of cheese turning stale.

Power Type Info

The most straightforward type of damage a trap weapon can inflict. It is effective against a variety of mice.
Shadow is a magical type of damage that is effective against ghostly breeds of mice.
Built upon research of battle strategy, these traps are especially strong against mice trained in the art of war.

Bases

Base Power Power bonus Accuracy bonus Luck Cheese Effect Cost Points Needed
Wooden Base 35 0% 0% 0 Very Positive 300 0
Wooden Base with Target 75 0% 20% 0 No Effect 1,225 650
Stone Base 150 10% 0% 0 Positive 6,175 5,000
Explosive Base 300 5% 5% 0 Negative 29,775 22,500

Weapons

Normal Weapons

Weapon Power Power type Power bonus Accuracy bonus Luck Cheese Effect Cost Sells For Points Needed
Tacky Glue Trap 70 Physical 0% 40% 2 Negative 550 - 0
High Tension Spring 70 Physical 5% 20% 2 No Effect 600 - 0
500 Pound Spiked Crusher 250 Physical 10% 0% 1 No Effect 3,450 - 2,100
Mouse Mary O'Nette 255 Physical 0% 6% 5 Positive 6,250 - 2,100
Mouse Trebuchet 600 Physical 2% 4% 1 Very Positive 15,850 - 11,000
Mouse Rocketine 650 Physical 6% 0% 0 Very Negative 18,700 - 11,000
Swiss Army Mouse Trap 1,200 Physical 2% 2% 10 No Effect 70,300 - 45,500
NVMRC Forcefield Trap* 2,350 Physical 12% 10% 12 No Effect 256,400 - 91,000
Mouse DeathBot* 2,400 Physical 15% 10% 2 Negative 256,400 - 91,000
Sinister Portal 1,025 Shadow 5% 0% 0 Negative 140,600 - 182,000
Ambrosial Portal 1,025 Shadow 0% 5% 0 Positive 140,600 - 182,000
Digby Drillbot 3,200 Physical 18% 0% 5 No Effect 404,340 - 409,500
Bottomless Grave 1,400 Shadow 0% 0% 5 No Effect 673,630 - 728,000
Zugzwang's Last Move 2,200 Tactical 15% 0% 7 Positive 415,000 - 705,000
Ambush Trap Unknown Tactical? Unknown Unknown Unknown Unknown N/A - Unknown

* The prices of these traps are discounted in the Town of Digby Trapsmith.

Limited Edition Weapons

Weapon Power Power type Power bonus Accuracy bonus Luck Cheese Effect Cost Points Needed
DeathBot Chrome Edition 2,800 Physical 20% 15% 30 Very Negative 512,800 136,500

Links