Difference between revisions of "Physical"
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The '''Physical''' [[power type]] of [[Traps#Weapons|weapons]] can catch the majority of [[mice]]. It is currently the most common Power Type. | The '''Physical''' [[power type]] of [[Traps#Weapons|weapons]] can catch the majority of [[mice]]. It is currently the most common Power Type. | ||
− | == Types of Physical | + | == Types of Physical weapons == |
*[[Tacky Glue Trap]] | *[[Tacky Glue Trap]] | ||
*[[High Tension Spring]] | *[[High Tension Spring]] |
Revision as of 02:11, 9 February 2009
"The most straight-forward type of damage a trap weapon can inflict. It is effective against a variety of mice."
The Physical power type of weapons can catch the majority of mice. It is currently the most common Power Type.
Types of Physical weapons
- Tacky Glue Trap
- High Tension Spring
- 500 Pound Spiked Crusher
- Mouse Mary O'Nette
- Mouse Trebuchet
- Mouse Rocketine
- Swiss Army Mouse Trap
- NVMRC Forcefield Trap
- Mouse DeathBot
- Digby DrillBot
- DeathBot (Chrome Edition)
Effectiveness
Physical traps can effectively catch all Physical mice, as listed below. However, they are ineffective against all other mice types, and therefore hunters will take a penalty to trap power if doing so.
- Abominable Snow Mouse
- Bat Mouse
- Bionic Mouse
- Black Widow Mouse
- Brown Mouse
- Burglar Mouse
- Diamond Mouse
- Gold Mouse
- Granite Mouse
- Grey Mouse
- Mole Mouse
- Monster Mouse
- Mutated Grey Mouse
- Mutated White Mouse
- Steel Mouse
- White Mouse
- Zombie Mouse
- All Prize/Event Mice