Difference between revisions of "Gauntlet Potions"
(→Images: add t8 image) |
Camomiletea (talk | contribs) (consolidated data.) |
||
Line 1: | Line 1: | ||
{{rtoc}} | {{rtoc}} | ||
− | '''Gauntlet Potions''' are dropped by mice in the [[King's Gauntlet]]. Imbuing ordinary cheese with these potions results in [[Cheese#Valour|Gauntlet Cheeses]]. At each level of the Gauntlet, mice drop potions that create cheese capable of catching mice at the next level of the Gauntlet. Thus, collecting potions is key to progressing through the Gauntlet. | + | '''Gauntlet Potions''' are dropped by mice in the [[King's Gauntlet]]. Imbuing [[Cheese#Cheese (Standard)|ordinary cheese]] with these potions results in [[Cheese#Valour|Gauntlet Cheeses]]. At each level of the Gauntlet, mice drop potions that create cheese capable of catching mice at the next level of the Gauntlet. For example, tier 2 mice drop Gauntlet Potion Tier 3 used to create Gauntlet Cheese Tier 3 that attracts tier 3 mice. Thus, collecting potions is key to progressing through the Gauntlet. |
− | == | + | == Conversion Chart == |
− | + | For each tier, the type of cheese used in the conversion determines the amount of cheese generated and the gold required (if any) per piece. | |
− | + | {| cellpadding="6" cellspacing="3" border="0" style="margin:0; padding:10px; border:2px solid #ddd; text-align:center;" | |
− | + | |- valign="bottom" | |
− | {| cellpadding="6" cellspacing="3" border="0" style="margin: | + | ! |
+ | ! colspan="2" | Using Marble | ||
+ | ! colspan="2" | Using Swiss | ||
+ | ! colspan="2" | Using Brie | ||
+ | ! colspan="2" | Using Gouda | ||
+ | ! colspan="2" | Using SUPER|brie+ | ||
|- valign="bottom" | |- valign="bottom" | ||
− | ! bgcolor="#eeee66" | Cheese | + | ! bgcolor="#eeee66" | Potion/Cheese<br />Tier |
+ | ! bgcolor="#ffffcc" | Gold (ea) | ||
+ | ! bgcolor="#ffffcc" | #<br>Converted | ||
+ | ! bgcolor="#dddd99" | Gold (ea) | ||
+ | ! bgcolor="#dddd99" | #<br>Converted | ||
+ | ! bgcolor="#ffffcc" | Gold (ea) | ||
+ | ! bgcolor="#ffffcc" | #<br>Converted | ||
+ | ! bgcolor="#dddd99" | Gold (ea) | ||
+ | ! bgcolor="#dddd99" | #<br>Converted | ||
! bgcolor="#ffffcc" | Gold (ea) | ! bgcolor="#ffffcc" | Gold (ea) | ||
! bgcolor="#ffffcc" | #<br>Converted | ! bgcolor="#ffffcc" | #<br>Converted | ||
|- | |- | ||
− | | bgcolor="#eeee66" | | + | | bgcolor="#eeee66" | Tier 2 |
+ | | bgcolor="#ffffcc" | 10 | ||
+ | | bgcolor="#ffffcc" | 2 | ||
+ | | bgcolor="#dddd99" | 25 | ||
+ | | bgcolor="#dddd99" | 4 | ||
+ | | bgcolor="#ffffcc" | — | ||
+ | | bgcolor="#ffffcc" | — | ||
+ | | bgcolor="#dddd99" | — | ||
+ | | bgcolor="#dddd99" | — | ||
| bgcolor="#ffffcc" | 0 | | bgcolor="#ffffcc" | 0 | ||
| bgcolor="#ffffcc" | 6 | | bgcolor="#ffffcc" | 6 | ||
|- | |- | ||
− | | bgcolor="#eeee66" | | + | | bgcolor="#eeee66" | Tier 3 |
− | | bgcolor="#ffffcc" | 25 | + | | bgcolor="#ffffcc" | 25 |
| bgcolor="#ffffcc" | 4 | | bgcolor="#ffffcc" | 4 | ||
− | + | | bgcolor="#dddd99" | 50 | |
− | | bgcolor="# | + | | bgcolor="#dddd99" | 5 |
− | | bgcolor="# | + | | bgcolor="#ffffcc" | — |
− | | bgcolor="#ffffcc" | | + | | bgcolor="#ffffcc" | — |
− | + | | bgcolor="#dddd99" | — | |
− | + | | bgcolor="#dddd99" | — | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | bgcolor="# | ||
| bgcolor="#ffffcc" | 0 | | bgcolor="#ffffcc" | 0 | ||
| bgcolor="#ffffcc" | 7 | | bgcolor="#ffffcc" | 7 | ||
|- | |- | ||
− | | bgcolor="#eeee66" | | + | | bgcolor="#eeee66" | Tier 4 |
− | | bgcolor="#ffffcc" | | + | | bgcolor="#ffffcc" | — |
− | | bgcolor="#ffffcc" | | + | | bgcolor="#ffffcc" | — |
− | | | + | | bgcolor="#dddd99" | 150 |
− | | bgcolor="# | + | | bgcolor="#dddd99" | 3 |
− | | bgcolor="#ffffcc" | | + | | bgcolor="#ffffcc" | 150 |
| bgcolor="#ffffcc" | 4 | | bgcolor="#ffffcc" | 4 | ||
− | + | | bgcolor="#dddd99" | — | |
− | + | | bgcolor="#dddd99" | — | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | bgcolor="# | ||
| bgcolor="#ffffcc" | 100 | | bgcolor="#ffffcc" | 100 | ||
| bgcolor="#ffffcc" | 6 | | bgcolor="#ffffcc" | 6 | ||
|- | |- | ||
− | | bgcolor="#eeee66" | | + | | bgcolor="#eeee66" | Tier 5 |
− | | bgcolor="#ffffcc" | | + | | bgcolor="#ffffcc" | — |
+ | | bgcolor="#ffffcc" | — | ||
+ | | bgcolor="#dddd99" | 800 | ||
+ | | bgcolor="#dddd99" | 2 | ||
+ | | bgcolor="#ffffcc" | 800 | ||
| bgcolor="#ffffcc" | 4 | | bgcolor="#ffffcc" | 4 | ||
− | + | | bgcolor="#dddd99" | — | |
− | | bgcolor="# | + | | bgcolor="#dddd99" | — |
− | | bgcolor="# | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| bgcolor="#ffffcc" | 250 | | bgcolor="#ffffcc" | 250 | ||
| bgcolor="#ffffcc" | 5 | | bgcolor="#ffffcc" | 5 | ||
|- | |- | ||
− | | bgcolor="#eeee66" | | + | | bgcolor="#eeee66" | Tier 6 |
− | | bgcolor="#ffffcc" | | + | | bgcolor="#ffffcc" | — |
+ | | bgcolor="#ffffcc" | — | ||
+ | | bgcolor="#dddd99" | — | ||
+ | | bgcolor="#dddd99" | — | ||
+ | | bgcolor="#ffffcc" | 1,000 | ||
+ | | bgcolor="#ffffcc" | 3 | ||
+ | | bgcolor="#dddd99" | — | ||
+ | | bgcolor="#dddd99" | — | ||
+ | | bgcolor="#ffffcc" | 500 | ||
| bgcolor="#ffffcc" | 4 | | bgcolor="#ffffcc" | 4 | ||
|- | |- | ||
− | | bgcolor="#eeee66" | | + | | bgcolor="#eeee66" | Tier 7 |
− | | bgcolor="#ffffcc" | | + | | bgcolor="#ffffcc" | — |
+ | | bgcolor="#ffffcc" | — | ||
+ | | bgcolor="#dddd99" | — | ||
+ | | bgcolor="#dddd99" | — | ||
+ | | bgcolor="#ffffcc" | 1,500 | ||
| bgcolor="#ffffcc" | 2 | | bgcolor="#ffffcc" | 2 | ||
− | + | | bgcolor="#dddd99" | — | |
− | + | | bgcolor="#dddd99" | — | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | bgcolor="# | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| bgcolor="#ffffcc" | 900 | | bgcolor="#ffffcc" | 900 | ||
| bgcolor="#ffffcc" | 3 | | bgcolor="#ffffcc" | 3 | ||
|- | |- | ||
− | | bgcolor="#eeee66" | | + | | bgcolor="#eeee66" | Tier 8 |
− | | bgcolor="#ffffcc" | | + | | bgcolor="#ffffcc" | — |
− | | bgcolor="#ffffcc" | | + | | bgcolor="#ffffcc" | — |
− | | | + | | bgcolor="#dddd99" | — |
− | + | | bgcolor="#dddd99" | — | |
− | + | | bgcolor="#ffffcc" | — | |
− | + | | bgcolor="#ffffcc" | — | |
− | + | | bgcolor="#dddd99" | 15,000 | |
− | + | | bgcolor="#dddd99" | 1 | |
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | | bgcolor="# | ||
| bgcolor="#ffffcc" | 2,000 | | bgcolor="#ffffcc" | 2,000 | ||
− | |||
− | |||
− | |||
− | |||
| bgcolor="#ffffcc" | 1 | | bgcolor="#ffffcc" | 1 | ||
|} | |} | ||
+ | |||
== History and Trivia == | == History and Trivia == |
Revision as of 01:49, 8 July 2010
Gauntlet Potions are dropped by mice in the King's Gauntlet. Imbuing ordinary cheese with these potions results in Gauntlet Cheeses. At each level of the Gauntlet, mice drop potions that create cheese capable of catching mice at the next level of the Gauntlet. For example, tier 2 mice drop Gauntlet Potion Tier 3 used to create Gauntlet Cheese Tier 3 that attracts tier 3 mice. Thus, collecting potions is key to progressing through the Gauntlet.
Conversion Chart
For each tier, the type of cheese used in the conversion determines the amount of cheese generated and the gold required (if any) per piece.
Using Marble | Using Swiss | Using Brie | Using Gouda | Using SUPER|brie+ | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Potion/Cheese Tier |
Gold (ea) | # Converted |
Gold (ea) | # Converted |
Gold (ea) | # Converted |
Gold (ea) | # Converted |
Gold (ea) | # Converted |
Tier 2 | 10 | 2 | 25 | 4 | — | — | — | — | 0 | 6 |
Tier 3 | 25 | 4 | 50 | 5 | — | — | — | — | 0 | 7 |
Tier 4 | — | — | 150 | 3 | 150 | 4 | — | — | 100 | 6 |
Tier 5 | — | — | 800 | 2 | 800 | 4 | — | — | 250 | 5 |
Tier 6 | — | — | — | — | 1,000 | 3 | — | — | 500 | 4 |
Tier 7 | — | — | — | — | 1,500 | 2 | — | — | 900 | 3 |
Tier 8 | — | — | — | — | — | — | 15,000 | 1 | 2,000 | 1 |
History and Trivia
The Gauntlet Potion Tier 2 started out as the Gauntlet Potion (+2), but was quickly renamed due to confusion among the hunters regarding the number of potions received.