Trap Descriptions
Component Stats
- The overall strength of the component. Traps with higher power are more likely to catch mice.
- Mice have specific weaknesses to certain Power Types. Using the appropriate weapon in the appropriate area is a critical part of any hunter’s strategy.
- The power bonus of both weapon and base are added together and then applied to the total power of the trap, increasing its power.
- The accuracy bonus boosts the attraction power of the bait being used increasing the odds of a mouse approaching a hunter’s trap.
- Some components are designed to offer small chances of catching a mouse regardless of the mouse’s strength. It is not uncommon for lucky traps to grant hunters the ability to catch mice that seem far too powerful for their trap.
- Anytime a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a positive cheese effect help reduce the likelihood of cheese turning stale.
Power Type Info
- The most straightforward type of damage a trap weapon can inflict. It is effective against a variety of mice.
- Shadow is a magical type of damage that is effective against ghostly breeds of mice.
- Built upon research of battle strategy, these traps are especially strong against mice trained in the art of war.
Bases
Weapons
Normal Weapons
Weapon
|
Power
|
Power type
|
Power bonus
|
Accuracy bonus
|
Luck
|
Cheese Effect
|
Cost
|
Sells For
|
Points Needed
|
Tacky Glue Trap
|
70 |
Physical |
0% |
40% |
2 |
Negative |
550 |
- |
0
|
High Tension Spring
|
70 |
Physical |
5% |
20% |
2 |
No Effect |
600 |
- |
0
|
500 Pound Spiked Crusher
|
250 |
Physical |
10% |
0% |
1 |
No Effect |
3,450 |
- |
2,100
|
Mouse Mary O'Nette
|
255 |
Physical |
0% |
6% |
5 |
Positive |
6,250 |
- |
2,100
|
Mouse Trebuchet
|
600 |
Physical |
2% |
4% |
1 |
Very Positive |
15,850 |
- |
11,000
|
Mouse Rocketine
|
650 |
Physical |
6% |
0% |
0 |
Very Negative |
18,700 |
- |
11,000
|
Swiss Army Mouse Trap
|
1,200 |
Physical |
2% |
2% |
10 |
No Effect |
70,300 |
- |
45,500
|
NVMRC Forcefield Trap*
|
2,350 |
Physical |
12% |
10% |
12 |
No Effect |
256,400 |
- |
91,000
|
Mouse DeathBot*
|
2,400 |
Physical |
15% |
10% |
2 |
Negative |
256,400 |
- |
91,000
|
Sinister Portal
|
1,025 |
Shadow |
5% |
0% |
0 |
Negative |
140,600 |
- |
182,000
|
Ambrosial Portal
|
1,025 |
Shadow |
0% |
5% |
0 |
Positive |
140,600 |
- |
182,000
|
Digby Drillbot
|
3,200 |
Physical |
18% |
0% |
5 |
No Effect |
404,340 |
- |
409,500
|
Bottomless Grave
|
1,400 |
Shadow |
0% |
0% |
5 |
No Effect |
673,630 |
- |
728,000
|
Zugzwang's Last Move
|
2,200 |
Tactical |
15% |
0% |
7 |
Positive |
415,000 |
- |
705,000
|
Ambush Trap
|
3,000 |
Tactical |
5% |
0% |
12 |
Positive |
N/A |
- |
64,085+
|
* The prices of these traps are discounted in the Town of Digby Trapsmith.
Limited Edition Weapons
Weapon
|
Power
|
Power type
|
Power bonus
|
Accuracy bonus
|
Luck
|
Cheese Effect
|
Cost
|
Points Needed
|
DeathBot Chrome Edition
|
2,800 |
Physical |
20% |
15% |
30 |
Very Negative |
512,800 |
136,500
|
Links