Difference between revisions of "MHWiki:Current events"

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</noinclude>
 
</noinclude>
  
===New Hunting Area: Fungal Cavern===
+
===The Adventure Book===
''{{date|12|May|2015}}''
+
''{{date|29|July|2015}}''
  
<blockquote>"A new hunting area has been discovered in the Sandtail Desert!"<br/>
+
<blockquote>"The Adventure Book is a new way to see what big challenges you've accomplished and which still await you!"<br/>
 +
<br/>
 +
====A Hunter's Adventure Book====
  
====The Fungal Cavern====
+
Ever find yourself wondering what you've accomplished in your hunting endeavours and what major challenges there are still left to do? Or, perhaps you've heard tales of hunters traveling to locations you've never heard of and wondered how to go about unlocking that location? The Adventure Book aims to catalogue your major hunting accomplishments to answer the basic questions of "What have I done?" and "What's left to do?"<br/>
<br/>
 
Purchase the Fungal Cavern Map Piece from the Cartographer in Muridae Market to learn the path to the newly discovered hunting location where challenges for Duke/Duchess hunters and above await! The damp and dark cavern is the perfect growing environment for two unique plants: Cavern Fungus and Nightshade. However, there's much more to be found in the cavern than mushrooms and herbs. Deeper within the cavern, various precious minerals and stones can be found! Early research indicates you'll need all of this to hunt down the threatening mice that await you within the cavern.
 
<br/>
 
Larry's conducted an exploratory trek into the cavern. Read on for what information he's uncovered.
 
<br/><br/>
 
====Damp and Forgotten Mice====
 
Upon first entering the cavern, a massive underwater aquifer can be seen supplying an abundance of water for the various breeds that reside in the cavern mouth. Their watery environment makes them particularly susceptible to Hydro traps, however, as you venture deeper into the cavern it becomes apparent that much more ancient and threatening mice await. The deeper you venture into the cavern the less effective your Hydro traps will become and Forgotten traps will become more effective.
 
<br/>
 
As you move deeper into the cavern, a noticeable food-chain pattern will appear. Mice in the deeper sections prey on those in the earlier tiers. Using bait themed to their normal prey will lure mice towards your trap.
 
 
<br/>
 
<br/>
 +
The Adventure Book can be opened by clicking the banner at the top of your hunter's journal. In the book you'll see of a list of adventures spanning the entire Kingdom organized by the Hunter's Title required to start each one. If you're unable to start an adventure, you'll see a message explaining what you need to do in order to unlock the adventure. You can even click the name of map pieces to learn about what adventure you'll need to complete to find the map piece. If you've completed an adventure, you'll see a button to claim a reward from the King!<br/>
 
<br/>
 
<br/>
Hunt through the tiers of the cavern by crafting special bait!
+
====Viewing Adventure Progress====
 +
Click any adventure to expand it and show the ultimate objective as well as the major steps you'll need to accomplish along the way to complete the adventure! The steps act as a great way for hunters new to an area to get a quick overview of how hunting there works, as well as a great way for more experienced hunters to view a quick refresher on an area's details.<br/>
 
<br/>
 
<br/>
 
+
Each major step will be checked off as you complete it to track which steps of the adventure you've become experienced in. Within the adventure details you'll also see what sort of power types are suggested, as well as a description hinting at possible rewards and strategy.<br/>
====The Cavern Mouth====
 
The opening of the Cavern is where the damp aquifer meets the arid desert air making the walls sweat with humidity. The mice that inhabit this muggy environment are known as the Fungal Fodder and can be lured using any variety of standard bait and are weak to both Hydro and Forgotten traps. The environment is also where Cavern Fungus and Nightshade grow, although, it's quickly scooped up by mice. Gather as much as you can as loot from mice to prepare to venture further into the cavern.
 
 
<br/>
 
<br/>
SUPER|brie+ will attract the valuable Nightshade Masquerade Mouse that drops both Fungus and Nightshade each time she is captured!
+
Towards the top-right corner of each uncompleted adventure is a small star icon. Click the star icon to select it as your current adventure. Whichever adventure you have chosen to "star" will always be displayed above your journal no matter where you travel. Using the star is a great way to remember what you were working towards after taking a break to participate in an event, helping a friend with a Treasure Map, or anything else that you may put an adventure on hold for.<br/>
<br/><br/>
 
 
 
====Hollow Halls====
 
Moving further into the cavern, the lack of light prevents the growth of much plant life, however, what little light does reach the halls is reflected by the mineral-rich walls found there. Rich in valuable minerals, mice within this section of the cavern chip away at walls and carry minerals off. Using Fungus and Nightshade you can craft a foul bait called Glowing Gruyere. The scent of Fungus and Nightshade along with the cheese's unique glow will lure the Gruyere Grazer mice towards your trap. The drier, cooler air has made these mice resistant to Hydro traps and you'll find Forgotten likely a better choice.
 
<br/><br/>
 
 
 
====Glittering Grotto====
 
Past the narrow passages of the Hollow Halls, the cavern begins to open up once again into a cathedral of sparkling Gemstones! These precious stones are fearsomely guarded by the mice here who are known as the Mineral Munchers. In order to lure a mouse towards your trap, you'll want to trick them into thinking their mineral-prey is near by crafting Mineral Cheese from, you guessed it, Minerals! Manage your Minerals carefully, however; they'll come in handy as you continue your cavern trek.
 
 
<br/>
 
<br/>
The mice in the Grotto are ancient mice that never venture far from their dwelling. These age-old mice have no vulnerabilities to Hydro traps. Only Forgotten setups will capture them.
+
====Adventure Rewards====
<br/><br/>
 
  
====Flowstone Falls====
+
Completing adventures comes with generous rewards of Gold, Points, and King's Credits! Upon completing everything an adventure entails, the banner in your journal will show you that you have an unclaimed reward. Click the banner to open the adventure book and claim the reward!<br/>
Little bits of light creep through tiny cracks in the ceiling and scatter upon hitting the magnitude of precious Diamonds scattered throughout this area of the cavern! Devoid of water, Flowstone Falls gets its name from the occasional avalanches of stone and Diamond that roll down the steep terrain. Attracting the Gemstone Gorger mice in this section of the cavern again relies on crafting bait that resembles their prey from the previous parts of the cavern in the form of Gemstone Cheese. Like the mice of the Glittering Grotto, the mice inhabiting the cool and arid Flowstone Falls are immune to Hydro traps and only Forgotten traps will capture them.
 
<br/>
 
<br/>
 
====Subterra Silence====
 
Finally, after a long trek, at the very end deepest depths of the cavern is an eerie altar made of glowing stone. In contrast to the echoing noise of the sections before it, this section of the cavern is frighteningly silent. It is as though the other mice know something we don't and fear entering the final depths of the cavern. Not even Larry knows what fearful beasts can be found here!
 
<br/><br/>
 
====Hunting Supplies and Rewards====
 
Not only are the valuable Minerals and precious stones you find within the Fungal Cavern suitable crafting items, they're also sure to command bartering power at the local shops!
 
<br/>
 
*Nightshade Farming Charm
 
:*Although Cavern Fungus grows abundantly, Nightshade can be a little trickier to find. Fortunately, the Charm Shoppe owner stocked a special charm capable of instantly cloning a Nightshade plant upon finding one as loot. These charms boost Nightshade drops, provide a power and attraction bonus, and are consumed upon encountering a mouse.
 
<br/>
 
*Gemstone Boost Charm
 
:*These magical charms boost Gemstone loot drops by breaking loose an extra Gemstone when finding one as loot. Their magic is only released when their effect is felt, meaning they're only consumed when you find a Gemstone as loot after capturing a mouse. Visit the Charm Shoppe at the Fungal Cavern to purchase.
 
<br/>
 
*Diamond Boost Charm
 
:*Applying the same principle as the Gemstone charms, Diamond Boost Charms increase Diamond drops by cutting an additional Diamond when finding one as loot. Again, their magic is only released when the effect activates, meaning they're only consumed when you find a Diamond as loot from a mouse. These rare charms are not stocked by the Charm Shoppe, however, Moustachio suspects they can be crafted with a magical gemstone.
 
<br/>
 
*Crystal Crucible Forgotten Trap
 
:*This powerful Forgotten Trap has 8 Luck, 7,800 Power, and a 10% Power Bonus! Its perfectly-arranged set of specifically-sized and energized crystals harnesses ancient and forgotten hunting techniques to subdue mice.
 
<br/>
 
*Fungal Gemstone Crucible Skin
 
:*Turn your Crystal Crucible into an even more impressive display of precious stone and fungal flare with this valuable trap skin! Visit the Trapsmith at the Fungal Cavern to purchase.
 
<br/>
 
*Gemstone Shark Skin
 
:*What's more stylish than a sleek and streamlined School of Sharks? A School of Sharks blinged out with Minerals, Gemstones, and Diamonds! Hunt down Hydro mice in ultimate style with this valuable trap skin! Visit the Trapsmith at the Fungal Cavern to purchase.
 
 
<br/>
 
<br/>
*Fungal Cavern Journal Theme
+
====Gold====
:*Want to prove yourself as the ultimate master of the Fungal Cavern? This lavish journal theme is encrusted in a massive quantity of Fungal Cavern loot and supplies. Visit the General Store at the Fungal Cavern to purchase.
+
The amount of gold an adventure rewards is primarily determined by the Hunter's Title required to start the adventure, as well as the length and difficulty of the adventure. Gold rewards range from 2,000 gold, all the up to 150,000 gold!<br/>
 
<br/>
 
<br/>
*Labyrinth Key
+
====Points====
:*This strange device is made entirely of stone. It seems to depict a large maze inside of a miniaturized mountain. Is this really a key, or just some kind of puzzle toy? Only time will tell...
+
Adventures that reward the most points are primarily adventures where you'll find a new map piece or other important piece of hunting equipment towards the end of the adventure. The points earned also contribute towards your Hunter's Title progress. If you're looking to spot the adventures most critical to progression, look for the ones worth the most points!<br/>
:*The King has sent forth expeditions to find the door this key could possibly unlock, however, his top men and women have yet to find anything. It seems this key has no purpose, at least for the time being.
 
 
<br/>
 
<br/>
 +
====King's Credits====
 +
A few adventures also reward King's Credits. These types of adventures are typically worth fewer points and are those selected by the King as adventures that go "above and beyond" Hunter's Title expectations. Adventures that reward King's Credits are not likely as important to your overall progression, however, they'll likely be key to finding powerful new hunting equipment or tracking down a particularly powerful mouse for bragging rights!
 
<br/>
 
<br/>
====Fungal Cavern Supply Kits====
 
Based on the exploration knowledge brought back from Larry, The King has scrambled to put together a variety of supplies, kits, and baskets to equip hunters within the Fungal Cavern!
 
 
<br/>
 
<br/>
*3 Nightshade
+
====Limited Time Adventure Gift Basket and Grand Kit====
:*Vital ingredient in Glowing Gruyere Cheese!
+
To celebrate the launch of the Adventure Book, the King has put together two lucky SUPER|brie+ kits! Both the gift basket and grand kit are a great deal on SUPER|brie+ and also include Extreme Luck Charms! As a special bonus, the Grand Adventure Kit even includes a single Ultimate Luck Charm! Wish you or a friend good luck on their adventures with these two special kits, available for one week only.
 
<br/>
 
<br/>
*Nightshade Kit
+
*Adventure Gift Basket
:*15 Nightshade and 75 SUPER|brie+
+
:*250 SB+
 +
:*20 Extreme Luck Charms
 +
*Grand Adventure Kit
 +
:*2,000 SB+
 +
:*200 Extreme Luck Charms
 +
:*1 Ultimate Luck Charm
 
<br/>
 
<br/>
*Nightshade Basket
+
'''''These two great SUPER|brie+ deals are available for one week only!'''''
:*30 Nightshade and 225 SUPER|brie+
 
 
<br/>
 
<br/>
*Glowing Gruyere Kit
+
====Goals Not Found in the Adventure Book====
:*750 SUPER|brie+
+
The Adventure Book's focus is to show accomplishments for most hunting areas throughout the Kingdom. Completing these will lead hunters down the path of first being recruited by the King, all the way to achieving Duke/Duchess rank and defeating powerful Rift mice! Along the way, adventures will highlight important map pieces and critical hunting equipment. As more areas are discovered, the book will be updated to reflect them and help you keep track of your progress!<br/>
:*75 Glowing Gruyere Cheese
 
:*5 Gemstone Boost Charms
 
 
<br/>
 
<br/>
*Underground Exploration Kit
+
However, there's a lot more to being a MouseHunter than just these adventures! There are many challenging goals that hunters set for themselves each day, such as collecting King's Crowns, achieving prestige through Tournament victories, collecting rare traps and bases, tracking down extremely rare or powerful breeds such as the Shelder and Dojo Sensei, or even the ultimate goal: Capturing every known breed of mouse there is!<br/>
:*2,250 SUPER|brie+
 
:*200 Glowing Gruyere Cheese
 
:*5 Gemstone Boost Charms
 
:*5 Diamond Boost Charms
 
 
<br/>
 
<br/>
====Explore the Fungal Cavern!====
+
These challenges and goals are not included in the Adventure Book as they are geared more towards personal achievements, but this does not make them any less important! Keep on creating epic adventures of your own, the King loves them!<br/>
:*Collect Fungus and Nightshade
 
:*Craft Glowing Gruyere and collect Minerals
 
:*Craft Mineral Cheese and collect Gemstones
 
:*Craft Gemstone Cheese and collect Diamonds
 
:*Uncover the mystery of Subterra Silence!
 
:*Unlock a new powerful Forgotten Trap, cool skins, and more!
 
 
<br/>
 
<br/>
====Visit Muridae to Pickup the Map Piece====
+
'''''These adventures are only the basics. Where a hunter chooses to go from there is up to them!<br/>'''''
 +
'''''The King wishes you all good luck, smelly cheese, and happy hunting!'''''
 
</blockquote>
 
</blockquote>

Revision as of 17:41, 29 July 2015

Let's put dev updates and everything else here (up to one month, archive anything older). We'll include the newest update into the main page, and we can exclude the others using the <noinclude> tag.

For older updates, visit the Archive.

Notes for Editors

  • Please always put the newest news post first (if there are two from the same day, use the timestamp).
  • Keep dates in DD Month YYYY format; this is an internationally recognized date format.
  • The MHP Template is god-like.
  • Use Template:Date so that if we ever change the date format, it'll auto-update.

Template

=== News Title ===
''{{date|DAY|MONTH|YEAR}}''
<blockquote>
<p>Paragraph 1</p>
<p>Paragraph 2</p>
<p>Paragraph 3</p>
-- {{MHP|ID_OF_POSTER|Name of the Poster}}
</blockquote>

News

The Adventure Book

29 July 2015

"The Adventure Book is a new way to see what big challenges you've accomplished and which still await you!"


A Hunter's Adventure Book

Ever find yourself wondering what you've accomplished in your hunting endeavours and what major challenges there are still left to do? Or, perhaps you've heard tales of hunters traveling to locations you've never heard of and wondered how to go about unlocking that location? The Adventure Book aims to catalogue your major hunting accomplishments to answer the basic questions of "What have I done?" and "What's left to do?"

The Adventure Book can be opened by clicking the banner at the top of your hunter's journal. In the book you'll see of a list of adventures spanning the entire Kingdom organized by the Hunter's Title required to start each one. If you're unable to start an adventure, you'll see a message explaining what you need to do in order to unlock the adventure. You can even click the name of map pieces to learn about what adventure you'll need to complete to find the map piece. If you've completed an adventure, you'll see a button to claim a reward from the King!

Viewing Adventure Progress

Click any adventure to expand it and show the ultimate objective as well as the major steps you'll need to accomplish along the way to complete the adventure! The steps act as a great way for hunters new to an area to get a quick overview of how hunting there works, as well as a great way for more experienced hunters to view a quick refresher on an area's details.

Each major step will be checked off as you complete it to track which steps of the adventure you've become experienced in. Within the adventure details you'll also see what sort of power types are suggested, as well as a description hinting at possible rewards and strategy.

Towards the top-right corner of each uncompleted adventure is a small star icon. Click the star icon to select it as your current adventure. Whichever adventure you have chosen to "star" will always be displayed above your journal no matter where you travel. Using the star is a great way to remember what you were working towards after taking a break to participate in an event, helping a friend with a Treasure Map, or anything else that you may put an adventure on hold for.

Adventure Rewards

Completing adventures comes with generous rewards of Gold, Points, and King's Credits! Upon completing everything an adventure entails, the banner in your journal will show you that you have an unclaimed reward. Click the banner to open the adventure book and claim the reward!

Gold

The amount of gold an adventure rewards is primarily determined by the Hunter's Title required to start the adventure, as well as the length and difficulty of the adventure. Gold rewards range from 2,000 gold, all the up to 150,000 gold!

Points

Adventures that reward the most points are primarily adventures where you'll find a new map piece or other important piece of hunting equipment towards the end of the adventure. The points earned also contribute towards your Hunter's Title progress. If you're looking to spot the adventures most critical to progression, look for the ones worth the most points!

King's Credits

A few adventures also reward King's Credits. These types of adventures are typically worth fewer points and are those selected by the King as adventures that go "above and beyond" Hunter's Title expectations. Adventures that reward King's Credits are not likely as important to your overall progression, however, they'll likely be key to finding powerful new hunting equipment or tracking down a particularly powerful mouse for bragging rights!

Limited Time Adventure Gift Basket and Grand Kit

To celebrate the launch of the Adventure Book, the King has put together two lucky SUPER|brie+ kits! Both the gift basket and grand kit are a great deal on SUPER|brie+ and also include Extreme Luck Charms! As a special bonus, the Grand Adventure Kit even includes a single Ultimate Luck Charm! Wish you or a friend good luck on their adventures with these two special kits, available for one week only.

  • Adventure Gift Basket
  • 250 SB+
  • 20 Extreme Luck Charms
  • Grand Adventure Kit
  • 2,000 SB+
  • 200 Extreme Luck Charms
  • 1 Ultimate Luck Charm


These two great SUPER|brie+ deals are available for one week only!

Goals Not Found in the Adventure Book

The Adventure Book's focus is to show accomplishments for most hunting areas throughout the Kingdom. Completing these will lead hunters down the path of first being recruited by the King, all the way to achieving Duke/Duchess rank and defeating powerful Rift mice! Along the way, adventures will highlight important map pieces and critical hunting equipment. As more areas are discovered, the book will be updated to reflect them and help you keep track of your progress!

However, there's a lot more to being a MouseHunter than just these adventures! There are many challenging goals that hunters set for themselves each day, such as collecting King's Crowns, achieving prestige through Tournament victories, collecting rare traps and bases, tracking down extremely rare or powerful breeds such as the Shelder and Dojo Sensei, or even the ultimate goal: Capturing every known breed of mouse there is!

These challenges and goals are not included in the Adventure Book as they are geared more towards personal achievements, but this does not make them any less important! Keep on creating epic adventures of your own, the King loves them!

These adventures are only the basics. Where a hunter chooses to go from there is up to them!
The King wishes you all good luck, smelly cheese, and happy hunting!