Talk:Traps

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Revision as of 14:49, 8 March 2009 by Grexx (talk | contribs) (-- ARCHIVE -- Span Tag, Interesting discussion on boards, Forgotten / Arcane, Information, Trap vs Weapon, New Link Added, Power Type, Weapon Template)

Trap Order

I think the traps should be in order of power type, so it is easier to compare traps which you might make a purchase decision between. Noone is deciding whether to buy the ZLM or a portal. Therefore, would be better if they had all the shadow traps together for example. Can anyone do this? Fishwick

It's already possible to do that. The table itself is sortable. Just click on that little box below each of the headers such as power type, and it's all done for you :) -- Grexx 14:42, 8 March 2009 (UTC)

High resolution images

When, or if, we're permitted to upload files, it'd be good to have each image properly prepared. For the sake of formality, we should save base images with the Tacky Glue Trap, weapon images with the Wooden Base, and all images without baited cheese. Keeping them as original PNG files would be nice, too. Here's a checklist; links are ones I've already saved. Revengeance 20:19, 18 December 2008 (UTC)

Bases

Weapons

Weapons Table

Since we have these neat and handy sortable tables for Bases and Weapons ... wouldn't it be better to have all weapons incorporated into one single table so you can compare them all... I understand that a lot of peeps out there don't have the Chrome or Frosty but some do and I'm sure they'd like to use the sorting options of the Wiki :D _____m. 21:36, 8 February 2009 (UTC)

I've incorporated this change into some other significant changes on the page. Namely, in an attempt to keep everyone happy (if not overjoyed) I added back basic pricing information, leaving out refund amount (which I don't think plays a big role in purchasing decisions) and specific trapsmith info (again, I don't think this is a significant factor in deciding whether or not to buy a particular weapon). I don't see any reasonable way in which the table can be everything for everyone, but I hope this is a good compromise. -- B.Rossow talkcontr 15:12, 9 February 2009 (UTC)
A quick note on the alternate-row highlighting I just added to the tables ... when you sort the tables, it obviously messes up the row highlighting. If anyone thinks this display issue outweighs the benefits of looking nice and being easy to read on first page load, feel free to revert. No easy solution to this one AFAIK. -- B.Rossow talkcontr 15:29, 9 February 2009 (UTC)
Thank you! *overjoyed* xD _____m. 21:11, 9 February 2009 (UTC)

Freshness Chart

Please feel free to edit the code below directly if it can be further improved.
Quick list of freshness span tags below:

  • <span style="display:none;">-5</span>Ultimately Stale
  • <span style="display:none;">-6</span>Insanely Stale
  • <span style="display:none;">-7</span>Extremely Stale
  • <span style="display:none;">-8</span>Very Stale
  • <span style="display:none;">-9</span>Stale
  • <span style="display:none;">0</span>No Effect
  • <span style="display:none;">1</span>Fresh
  • <span style="display:none;">2</span>Very Fresh
  • <span style="display:none;">3</span>Extremely Fresh
  • <span style="display:none;">4</span>Insanely Fresh
  • <span style="display:none;">5</span>Ultimately Fresh
  • <span style="display:none;">6</span>Über Fresh

Staleness levels are ranked with most stale as -1, since wiki reads the '-' as just another character rather than minus. Current starting value of -5 is to allow for future addition if any more staleness levels are added in-game.
-- Grexx 18:10, 13 February 2009 (UTC)

Just an additional note, if you're sorting just numbers, a '-' sign should sort properly. As the numbers for the freshness chart is mixed with text, it is read as text, thus necessitating the reversal of negative numbering. -- Grexx 16:51, 26 February 2009 (UTC)

Weapon Tables

Now that we have all those sortable tables on each page of the Bases I think it would also be very nice and handy to do the same for the Weapons. Example here.
What do you think? _____m. 20:38, 14 February 2009 (UTC)

Doesn't even need discussion. Go for it! Just make a note on the associated talk pages including the "conversion" chart as above.  :-) -- B.Rossow talkcontr 22:00, 14 February 2009 (UTC)

Trap Effectiveness

Going to need some feedback on this. Firstly please see User:Grexx/Sandbox#Trap_Effectiveness_Chart. All trap effectiveness information has been confirmed (not completely reflected in the table yet, but is on the forum thread). Basically I need suggestions on where best to put the information and how to organize it. Some candidates:

  1. Traps Page
  2. Mice Page
  3. Power Type Page
  4. Trap Effectiveness Page, new page specially to discuss the specifics of effectiveness messages.
  5. Physical, Shadow, Tactical, Arcane/Forgotten Pages. Basically split up.

Suggestions and ideas please. And some help too if you have the time :D Some of the things that need to be done:

  1. Clearer writeup on the various power pages: Physical Shadow Tactical Arcane
  2. Clearer writeup on the various trap pages and a simple mention back to effectiveness (where ever it is going to be located)
  3. Clearer writeup on the mice page regarding power types.

Open to more ideas as usual. Please give feedback thanks. -- Grexx 14:52, 22 February 2009 (UTC)

Have made a compact, shortened version of the effectiveness chart here. -- Grexx 18:35, 22 February 2009 (UTC)

I vote putting it either on Power Type or Trap Effectiveness. I like the smaller table, although I wonder how it would look if you used words, rather than symbols, just for the sake of accessibility. Camomiletea 23:03, 22 February 2009 (UTC)
I've switched it over to words now, was quickly doing up a sample table last night before I went offline :)
I'm leaning towards a long table in Trap Effectiveness page, plus links from the various weapon pages and mice page. I believe the smaller table can go into the Cheat Sheet. I'll probably start working on it in a few hours time if no one else has any further suggestions. -- Grexx 11:24, 23 February 2009 (UTC)
I've added the Effectiveness Page rather than Trap Effectiveness since there's a number of pages that talk about effectiveness and it'll be easier to link that way. Have also added a condensed version onto the Cheat Sheet. Planning to tidy up the Power Type, Physical, Shadow, Tactical, Arcane/Forgotten Pages to reflect the new page if no one else does it in the meantime -- Grexx 18:15, 23 February 2009 (UTC)

Trap Attributes

The information here is lifted almost directly from the in-game text. However I've noticed that it has been slightly touched up over time. In this case some of the changes are quite important, namely:

  • a change from "accuracy bonus to attraction bonus" under Attraction Bonus
  • changing "positive" cheese effect to "fresh" cheese effect
  • the addition of "very" effective to Shadow description

These are changes which the developers have missed out or did not make clear enough. Normally we would revert all changes back to the in-game description, but seeing that it is a section talking about a very important aspect of MH game play, I think it should be left as is, since the changes serve to clarify the terms.

I also plan to compile a list of incorrect game descriptions that the developers can refer to easily. -- Grexx 15:14, 24 February 2009 (UTC)