Difference between revisions of "User talk:B.Tay"

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m (Items Found in a (Rare) Valour Rift Treasure Chest (Test): testing)
m (testing out collapsible text)
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<span style="font-size:200%">TO ANY EDITOR LOOKING AT THIS PAGE, PLEASE TACKLE THE ONES MARKED <span style="color:red">TO DO</span> (IF ANY)</span>
 
<span style="font-size:200%">TO ANY EDITOR LOOKING AT THIS PAGE, PLEASE TACKLE THE ONES MARKED <span style="color:red">TO DO</span> (IF ANY)</span>
  
=== Mice Found on a Valour Rift Treasure Map (Test) ===
+
=== Treasure Map Project ===
 +
<pre>
 +
-> Valour Rift Treasure Map: Common chest data still needs to be collected + Possibility of semi-guaranteed mice data from Neb? (For BT: remember to update Template:Maps and Template:Maps/docs and MOS - Maps if you changed anything)
 +
-> Order of Priority from Eevee
 +
1) Lightning/Chrome/Slayer/QCGT (Auras and supplies)
 +
2) RH/Scavenger/Rainbow (LE Weapons-Bases/RH theme/High gold return.
 +
3) Area Based (Usually only done while doing location on initial play through)
 +
</pre>
 +
 
 +
===LE category checks===
 +
<pre>
 +
-> collectibles (do a final check before removing this, BT)
 +
-> special items (weapons/bases/charms/skins are done)
 +
</pre>
 +
 
 +
===Outdated Pages on Wiki===
 +
<pre>
 +
-> Marketplace
 +
-> Give to Friends
 +
-> Gifting
 +
-> Hunting Team
 +
-> Scoreboards
 +
-> Donation
 +
-> Hunter's Profile
 +
-> Loyalty Chest
 +
-> Hunter's Journal
 +
</pre>
 +
 
 +
===Treasurer/Snooty mouse KC amounts===
 +
<pre>
 +
Check to see if it's still strictly 5 and 10. Probably sometime in August 2021?
 +
</pre>
 +
 
 +
===BWR Loot project===
 +
<pre>
 +
Well this will be a long time away but the BWR location page does not have loot drops specific to chambers.
 +
When collecting data for this: do note the following stuff -> Chamber / Mouse / Cheese / Loot
 +
</pre>
 +
 
 +
===Mouse ID/Image project===
 +
<pre>
 +
-> Zokor - note to add Cheese Preference as well
 +
</pre>
 +
 
 +
===Updating ALL MOS pages===
 +
<pre>
 +
MAPS is done ... when all the treasure map pages is done the next one to be looked at shall be discussed?
 +
</pre>
 +
 
 +
===TESTING ZONE===
 +
HTML table
 +
 
 +
<table style="text-align: center; border-collapse: collapse" class="mw-collapsible sortable mw-collapsed">
 +
<caption style="text-align: left">                                                          <!--Caption--> </caption>
 +
  <th style="border: 1px solid; padding: 5px; background-color: #eeeeee; text-align: left">  <!--Header-->  Item</td>
 +
  <th style="border: 1px solid; padding: 5px; background-color: #eeeeee" class="unsortable"> <!--Header-->  Valour Rift Treasure Chest<br/>Amount</td>
 +
  <th style="border: 1px solid; padding: 5px; background-color: #eeeeee" class="unsortable"> <!--Header-->  Rare Valour Rift Treasure Chest<br/>Amount</td>
 +
</th>
 +
<tr>
 +
  <td style="border: 1px solid; padding: 5px; text-align: left">                            <!--Item-->    [[Gold]]</td>
 +
  <td style="border: 1px solid; padding: 5px">                                              <!--Common-->  32,000</td>
 +
  <td style="border: 1px solid; padding: 5px">                                              <!--Rare-->    64,000</td>
 +
</tr>
 +
<tr>
 +
  <td style="border: 1px solid; padding: 5px; text-align: left">                            <!--Item-->    [[Points]]</td>
 +
  <td style="border: 1px solid; padding: 5px">                                              <!--Common-->  25,000</td>
 +
  <td style="border: 1px solid; padding: 5px">                                              <!--Rare-->    50,000</td>
 +
</tr>
 +
<tr>
 +
  <td style="border: 1px solid; padding: 5px; text-align: left">                            <!--Item-->    [[Ancient Charm]]s</td>
 +
  <td style="border: 1px solid; padding: 5px">                                              <!--Common-->  10</td>
 +
  <td style="border: 1px solid; padding: 5px">                                              <!--Rare-->    20</td>
 +
</tr>
 +
<tr>
 +
  <td style="border: 1px solid; padding: 5px; text-align: left">                            <!--Item-->    [[Gauntlet Elixir]]</td>
 +
  <td style="border: 1px solid; padding: 5px">                                              <!--Common-->  10</td>
 +
  <td style="border: 1px solid; padding: 5px">                                              <!--Rare-->    50</td>
 +
</tr>
 +
<tr>
 +
  <td style="border: 1px solid; padding: 5px; text-align: left">                            <!--Item-->    [[Unstable Celestial Timechest]]</td>
 +
  <td style="border: 1px solid; padding: 5px">                                              <!--Common-->  1</td>
 +
  <td style="border: 1px solid; padding: 5px">                                              <!--Rare-->    2</td>
 +
</tr>
 +
</table>
 +
 
 +
Mice Found on a Valour Rift Treasure Map (Test)
 +
 
 
Each '''Valour Rift Treasure Map''' contains '''20''' mice found in the [[Valour Rift]] location:
 
Each '''Valour Rift Treasure Map''' contains '''20''' mice found in the [[Valour Rift]] location:
 
*'''8''' mice are '''Guaranteed''' to appear
 
*'''8''' mice are '''Guaranteed''' to appear
Line 152: Line 238:
 
  | <!--MouseSubgroup--><!--rowspan8--> [[:Category:Rift Stalkers (Valour Rift)|Valour Rift]]
 
  | <!--MouseSubgroup--><!--rowspan8--> [[:Category:Rift Stalkers (Valour Rift)|Valour Rift]]
 
|}
 
|}
 
=== Items Found in a (Rare) Valour Rift Treasure Chest (Test) ===
 
'''Valour Rift Treasure Chests''' are awarded to Hunters who have completed a '''Valour Rift Treasure Map'''.<br/>
 
Applying a [[Rare Map Dust]] to a '''Valour Rift Treasure Map''' turns it into a '''<u>Rare</u> Valour Rift Treasure Map'''.<br/>
 
'''<u>Rare</u> Valour Rift Treasure Chests''' are awarded to Hunters who have completed a '''<u>Rare</u> Valour Rift Treasure Map'''.
 
 
Hunters will receive '''all''' of the items that are listed in the table as '''G''' ('''Guaranteed''').<br/>
 
Hunters may receive '''some, but not all,''' of the items that are listed in the table as '''NG''' ('''Not Guaranteed''').<br/>
 
Hunters will '''not''' receive any of the items that are listed in the table as '''N/A''' ('''Not Applicable''').
 
 
{| cellpadding="5" style="text-align:center; border-collapse:collapse" class="mw-collapsible sortable mw-collapsed"
 
|+ style="text-align:left"                                  |
 
|- bgcolor="#eeeeee"
 
! style="text-align:left; border: 1px solid "              |  Item
 
! class="unsortable" style="border: 1px solid"              | Valour Rift Treasure Chest<br/>Amount <sup>G/NG</sup>
 
! class="unsortable" style="border: 1px solid"              | Rare Valour Rift Treasure Chest<br/>Amount <sup>G/NG</sup>
 
|-
 
| style="text-align:left; border: 1px solid " <!--Item-->  |  [[Gold]]
 
| style="border: 1px solid"                  <!--Common--> | 32,000 <sup>G</sup>
 
| style="border: 1px solid"                  <!--Rare-->  | 64,000 <sup>G</sup>
 
|-
 
| style="text-align:left; border: 1px solid " <!--Item-->  |  [[Points]]
 
| style="border: 1px solid"                  <!--Common--> | 25,000 <sup>G</sup>
 
| style="border: 1px solid"                  <!--Rare-->  | 50,000 <sup>G</sup>
 
|-
 
| style="text-align:left; border: 1px solid " <!--Item-->  |  [[Ancient Charm]]s
 
| style="border: 1px solid"                  <!--Common--> | 10 <sup>G</sup>
 
| style="border: 1px solid"                  <!--Rare-->  | 20 <sup>G</sup>
 
|-
 
| style="text-align:left; border: 1px solid " <!--Item-->  |  [[Gauntlet Elixir]]
 
| style="border: 1px solid"                  <!--Common--> | 10 <sup>G</sup>
 
| style="border: 1px solid"                  <!--Rare-->  | 50 <sup>G</sup>
 
|-
 
| style="text-align:left; border: 1px solid " <!--Item-->  |  [[Unstable Celestial Timechest]]
 
| style="border: 1px solid"                  <!--Common--> | 1 <sup>G</sup>
 
| style="border: 1px solid"                  <!--Rare-->  | 2 <sup>G</sup>
 
|-
 
| style="text-align:left; border: 1px solid " <!--Item-->  |  [[Rift Charm]]
 
| style="border: 1px solid"                  <!--Common--> | 5 <sup>NG</sup>
 
| style="border: 1px solid"                  <!--Rare-->  | N/A
 
|-
 
| style="text-align:left; border: 1px solid " <!--Item-->  |  [[Rift Extreme Luck Charm]]
 
| style="border: 1px solid"                  <!--Common--> | 5 <sup>NG</sup>
 
| style="border: 1px solid"                  <!--Rare-->  | 5 or 10 <sup>NG</sup>
 
|-
 
| style="text-align:left; border: 1px solid " <!--Item-->  |  [[Rift Extreme Power Charm]]
 
| style="border: 1px solid"                  <!--Common--> | 5 <sup>NG</sup>
 
| style="border: 1px solid"                  <!--Rare-->  | 5 or 10 <sup>NG</sup>
 
|-
 
| style="text-align:left; border: 1px solid " <!--Item-->  |  [[Rift Luck Charm]]
 
| style="border: 1px solid"                  <!--Common--> | 5 <sup>NG</sup>
 
| style="border: 1px solid"                  <!--Rare-->  | N/A
 
|-
 
| style="text-align:left; border: 1px solid " <!--Item-->  |  [[Rift Power Charm]]
 
| style="border: 1px solid"                  <!--Common--> | 5 <sup>NG</sup>
 
| style="border: 1px solid"                  <!--Rare-->  | N/A
 
|-
 
| style="text-align:left; border: 1px solid " <!--Item-->  |  [[Rift Super Luck Charm]]
 
| style="border: 1px solid"                  <!--Common--> | 5 or 10 <sup>NG</sup>
 
| style="border: 1px solid"                  <!--Rare-->  | 5 or 10 <sup>NG</sup>
 
|-
 
| style="text-align:left; border: 1px solid " <!--Item-->  |  [[Rift Super Power Charm]]
 
| style="border: 1px solid"                  <!--Common--> | 5 <sup>NG</sup>
 
| style="border: 1px solid"                  <!--Rare-->  | 5 or 10 <sup>NG</sup>
 
|-
 
| style="text-align:left; border: 1px solid " <!--Item-->  |  [[Rift Ultimate Luck Charm]]
 
| style="border: 1px solid"                  <!--Common--> | 3 <sup>NG</sup>
 
| style="border: 1px solid"                  <!--Rare-->  | 5, 10, or 15 <sup>NG</sup>
 
|-
 
| style="text-align:left; border: 1px solid " <!--Item-->  |  [[Rift Ultimate Lucky Power Charm]]
 
| style="border: 1px solid"                  <!--Common--> | 2 <sup>NG</sup>
 
| style="border: 1px solid"                  <!--Rare-->  | 5, 10, or 15 <sup>NG</sup>
 
|-
 
| style="text-align:left; border: 1px solid " <!--Item-->  |  [[Rift Ultimate Power Charm]]
 
| style="border: 1px solid"                  <!--Common--> | 3 <sup>NG</sup>
 
| style="border: 1px solid"                  <!--Rare-->  | 5, 10, or 15 <sup>NG</sup>
 
|-
 
| style="text-align:left; border: 1px solid " <!--Item-->  | [[Timesplit Charm]]
 
| style="border: 1px solid"                  <!--Common--> | N/A
 
| style="border: 1px solid"                  <!--Rare-->  | 5, 10, or 15 <sup>NG</sup>
 
|}
 
 
 
----
 
 
=== Treasure Map Project ===
 
<pre>
 
-> Valour Rift Treasure Map: Common chest data still needs to be collected + Possibility of semi-guaranteed mice data from Neb? (For BT: remember to update Template:Maps and Template:Maps/docs and MOS - Maps if you changed anything)
 
-> Order of Priority from Eevee
 
1) Lightning/Chrome/Slayer/QCGT (Auras and supplies)
 
2) RH/Scavenger/Rainbow (LE Weapons-Bases/RH theme/High gold return.
 
3) Area Based (Usually only done while doing location on initial play through)
 
</pre>
 
 
===LE category checks===
 
<pre>
 
-> collectibles (do a final check before removing this, BT)
 
-> special items (weapons/bases/charms/skins are done)
 
</pre>
 
 
===Add full size Trap Skin images===
 
<pre>
 
This involves adding an extra column onto that whole table in the Trap Skin page.
 
</pre>
 
 
===Outdated Pages on Wiki===
 
<pre>
 
-> Marketplace
 
-> Give to Friends
 
-> Gifting
 
-> Hunting Team
 
-> Scoreboards
 
-> Donation
 
-> Hunter's Profile
 
-> Loyalty Chest
 
-> Hunter's Journal
 
</pre>
 
 
===Treasurer/Snooty mouse KC amounts===
 
<pre>
 
Check to see if it's still strictly 5 and 10. Probably sometime in August 2021?
 
</pre>
 
 
===BWR Loot project===
 
<pre>
 
Well this will be a long time away but the BWR location page does not have loot drops specific to chambers.
 
When collecting data for this: do note the following stuff -> Chamber / Mouse / Cheese / Loot
 
</pre>
 
 
===Mouse ID/Image project===
 
<pre>
 
-> Zokor - note to add Cheese Preference as well
 
</pre>
 
 
===Updating ALL MOS pages===
 
<pre>
 
MAPS is done ... when all the treasure map pages is done the next one to be looked at shall be discussed?
 
</pre>
 
  
 
__notoc__
 
__notoc__

Revision as of 17:03, 1 July 2021

TO ANY EDITOR LOOKING AT THIS PAGE, PLEASE TACKLE THE ONES MARKED TO DO (IF ANY)

Treasure Map Project

-> Valour Rift Treasure Map: Common chest data still needs to be collected + Possibility of semi-guaranteed mice data from Neb? (For BT: remember to update Template:Maps and Template:Maps/docs and MOS - Maps if you changed anything)
-> Order of Priority from Eevee
1) Lightning/Chrome/Slayer/QCGT (Auras and supplies)
2) RH/Scavenger/Rainbow (LE Weapons-Bases/RH theme/High gold return.
3) Area Based (Usually only done while doing location on initial play through)

LE category checks

-> collectibles (do a final check before removing this, BT)
-> special items (weapons/bases/charms/skins are done)

Outdated Pages on Wiki

-> Marketplace
-> Give to Friends
-> Gifting
-> Hunting Team
-> Scoreboards
-> Donation
-> Hunter's Profile
-> Loyalty Chest
-> Hunter's Journal

Treasurer/Snooty mouse KC amounts

Check to see if it's still strictly 5 and 10. Probably sometime in August 2021?

BWR Loot project

Well this will be a long time away but the BWR location page does not have loot drops specific to chambers.
When collecting data for this: do note the following stuff -> Chamber / Mouse / Cheese / Loot

Mouse ID/Image project

-> Zokor - note to add Cheese Preference as well

Updating ALL MOS pages

MAPS is done ... when all the treasure map pages is done the next one to be looked at shall be discussed?

TESTING ZONE

HTML table

Item Valour Rift Treasure Chest
Amount
Rare Valour Rift Treasure Chest
Amount
Gold 32,000 64,000
Points 25,000 50,000
Ancient Charms 10 20
Gauntlet Elixir 10 50
Unstable Celestial Timechest 1 2

Mice Found on a Valour Rift Treasure Map (Test)

Each Valour Rift Treasure Map contains 20 mice found in the Valour Rift location:

  • 8 mice are Guaranteed to appear
  • 12 mice are Selected to appear from various Mice Selection Groups.

The (X) Y out of Z column in the table below can be interpreted as follows:

  • (X) shows the various Mice Selection Groups.
  • Y mice are Selected out of Z to appear in the Valour Rift Treasure Map.
Mouse Location(s)
(Sublocation)
Mouse Group Mouse Subgroup (X) Y out of Z
Elixir Maker Valour Rift
(Outside Tower)
Rift Stalkers Valour Rift Guaranteed
Possessed Armaments Valour Rift
(All Floors except Eclipse)
Rift Stalkers Valour Rift
Prestigious Adventurer Valour Rift
(All Floors except Eclipse)
Rift Stalkers Valour Rift
Shade of the Eclipse Valour Rift
(Eclipse)
Rift Stalkers Valour Rift
Soldier of the Shade Valour Rift
(All Floors except Eclipse)
Rift Stalkers Valour Rift
Terrified Adventurer Valour Rift
(All Floors except Eclipse)
Rift Stalkers Valour Rift
The Total Eclipse Valour Rift
(Eclipse)
Rift Stalkers Valour Rift
Timid Explorer Valour Rift
(Outside Tower)
Rift Stalkers Valour Rift
Berzerker Valour Rift
(All Floors except Eclipse)
Rift Stalkers Valour Rift (A) 2 out of 3
Lumi-lancer Valour Rift
(All Floors except Eclipse)
Rift Stalkers Valour Rift
Unwavering Adventurer Valour Rift
(All Floors except Eclipse)
Rift Stalkers Valour Rift
Cursed Crusader Valour Rift
(Noble)
Rift Stalkers Valour Rift (B) 5 out of 7
Cutpurse Valour Rift
(Thievery)
Rift Stalkers Valour Rift
Martial Valour Rift
(Melee)
Rift Stalkers Valour Rift
Mouse of Elements Valour Rift
(Magic)
Rift Stalkers Valour Rift
One-Mouse Band Valour Rift
(Bard)
Rift Stalkers Valour Rift
Puppetto Valour Rift
(Puppetry)
Rift Stalkers Valour Rift
Withered Remains Valour Rift
(Dusty)
Rift Stalkers Valour Rift
Arch Champion Necromancer Valour Rift
(Dusty)
Rift Stalkers Valour Rift (C) 5 out of 8
Bulwark of Ascent Valour Rift
(All Floors except Eclipse)
Rift Stalkers Valour Rift
Champion Danseuse Valour Rift
(Bard)
Rift Stalkers Valour Rift
Champion Thief Valour Rift
(Thievery)
Rift Stalkers Valour Rift
Fallen Champion Footman Valour Rift
(Noble)
Rift Stalkers Valour Rift
Magic Champion Valour Rift
(Magic)
Rift Stalkers Valour Rift
Praetorian Champion Valour Rift
(Melee)
Rift Stalkers Valour Rift
Puppet Champion Valour Rift
(Puppetry)
Rift Stalkers Valour Rift