Difference between revisions of "Living Grove Base"

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m (Special Effects: add special effects)
m (Special Effects: Added journal entry created from successful catch)
 
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{{ Base
 
{{ Base
  | cost      = 0
+
  | cost      = 3,500,000 Gold
  | titlereq = [[Baron]]
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  | titlereq   = [[Baron|Baron/Baroness]]
 
  | power      = 450
 
  | power      = 450
 
  | powerbonus = 10
 
  | powerbonus = 10
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  | luck      = 8
 
  | luck      = 8
 
  | chzeffect  = Very Fresh
 
  | chzeffect  = Very Fresh
  | LimEd = No
+
  | LimEd     = No
  | Craft = Yes
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  | Craft     = Yes
  | Smash = No
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  | Smash     = No
 
  | mhinfo    = living_grove_base
 
  | mhinfo    = living_grove_base
  | imglink    = {{MHdomain}}/images/items/bases/trap_small/f21ddf96ad9b851899e880824e6aa9cd.png
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  | imglink    = {{MHdomain}}/images/items/bases/trap_large/8cf736722a1d8fe2810c329975f51928.png
 
  | desc      = A Soiled Base with a special topical fungal agent seeded with Nightshade. This base absorbs moisture from its environment and once it has absorbed enough, it will produce a Cavern Fungus or a Nightshade.
 
  | desc      = A Soiled Base with a special topical fungal agent seeded with Nightshade. This base absorbs moisture from its environment and once it has absorbed enough, it will produce a Cavern Fungus or a Nightshade.
  
When armed in the Fungal Cavern, its localized ecosystem stimulates the growth of the flora casing it to produce Cavern Fungus or Nightshade on every hunt!
+
When armed, it has a chance to produce Cavern Fungus or Nightshade when catching mice anywhere in the Kingdom.
 +
 
 +
When armed in the Fungal Cavern, its localized ecosystem stimulates the growth of the flora causing it to produce Cavern Fungus or Nightshade on every successful catch!
  
 
The Living Grove Base also benefits from arming Growth and Wild Growth Charms. Equipping a Growth or Wild Growth charm increases the base's Luck, Power, Power Bonus and Attraction rate!
 
The Living Grove Base also benefits from arming Growth and Wild Growth Charms. Equipping a Growth or Wild Growth charm increases the base's Luck, Power, Power Bonus and Attraction rate!
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|-
 
|-
 
! colspan=2 | Recipe can be unlocked by:
 
! colspan=2 | Recipe can be unlocked by:
| colspan=2 | ?
+
| colspan=2 | Obtain [[Living Grove Mould]]
 
|-
 
|-
 
! align="left" | Item  
 
! align="left" | Item  
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| align="left" |<!--Item-->[[Living Grove Mould]]
 
| align="left" |<!--Item-->[[Living Grove Mould]]
 
| <!--Qty-->1
 
| <!--Qty-->1
| <!--Cost--> N/A
+
| <!--Cost--> 3,500,000
 
| align="left" |<!--Source-->{{Source/Living Grove Mould}}
 
| align="left" |<!--Source-->{{Source/Living Grove Mould}}
 
|-
 
|-
! colspan="2" | Total || 0 || bgcolor="#dddddd"|
+
! colspan="2" | Total || 3,500,000 || bgcolor="#dddddd"|
 
|}
 
|}
  
 
== Special Effects==
 
== Special Effects==
The {{PAGENAME}} has a chance to produce a [[Cavern Fungus]] or a [[Nightshade]] upon catching a mouse in the [[Kingdom]].<br/>In [[Fungal Cavern]], the {{PAGENAME}} always produces a [[Cavern Fungus]] or a [[Nightshade]] upon catching a mouse.
+
*Has a chance to generate a [[Cavern Fungus]] or a [[Nightshade]] upon catching a mouse
 +
*Always generates a [[Cavern Fungus]] or a [[Nightshade]] upon catching a mouse in [[Fungal Cavern]]
 +
:When the effect activates, it generates a journal entry:
 +
::''My '''{{PAGENAME}}''' grew a <item x>!''
 +
*Has bonus power, luck, and attraction when armed with [[Growth Charm]] or [[Wild Growth Charm]]
  
In addition, the {{PAGENAME}} is more powerful when coupled with [[Growth]] or [[Wild Growth]] charms, regardless of location.
+
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="wikitable sortable"
 
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; font-size:90%; text-align:center; border-collapse:collapse;" class="wikitable sortable"
 
 
|- bgcolor="#dddddd"
 
|- bgcolor="#dddddd"
 
  ! [[Charm]]
 
  ! [[Charm]]
 
  ! [[Power]]
 
  ! [[Power]]
  ! [[Power Bonus|Power<br/>Bonus]]
+
  ! [[Power Bonus|Power<br>Bonus]]
 
  ! [[Luck]]
 
  ! [[Luck]]
 
  ! [[Attraction Bonus|Attraction<br/>Bonus]]
 
  ! [[Attraction Bonus|Attraction<br/>Bonus]]
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== Related Items ==  
 
== Related Items ==  
===Bases===
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=== [[Bases]] ===
*A complete list of [[Bases|All Bases]] can be found [[Bases|here]].
+
*[[Soiled Base]] - source of [[Soiled Base Parts]]
  
===Charms===
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=== [[Charms]] ===
*[[Growth Charm]] - Increases [[Power]], [[Power Bonus]], [[Luck]], and [[Attraction Bonus]] stats of the '''Soiled Base'''.
+
*[[Growth Charm]] - has 100 Power, 3% Power Bonus, 4 Luck, and 5% Attraction Bonus when armed with '''{{PAGENAME}}'''
*[[Wild Growth Charm]] - Increases [[Power]], [[Power Bonus]], [[Luck]], and [[Attraction Bonus]] stats of the '''Soiled Base'''.
+
*[[Wild Growth Charm]] - has 300 Power, 8% Power Bonus, 9 Luck, and 20% Attraction Bonus when armed with '''{{PAGENAME}}'''
  
==History and Trivia==
+
== History and Trivia ==
 +
*'''25 June 2019:''' The '''{{PAGENAME}}''' was released as part of [[Ronza's Traveling Shoppe 2019]] event.
  
*'''25 June 2019:''' The '''{{PAGENAME}}''' was released as part of [[Ronza's Traveling Shoppe 2019]] event.
+
== Images ==
 +
*[{{MHdomain}}/images/items/bases/trap_large/336d735039991b7defc3b767ba3269cb.png When armed with Growth Charm]
 +
*[{{MHdomain}}/images/items/bases/trap_large/e83ddf208b41fdab540be422ea6e61b1.png When armed with Wild Growth Charm]
 +
*[{{MHdomain}}/images/items/bases/trap_small/f21ddf96ad9b851899e880824e6aa9cd.png Low-resolution image]
 +
*[{{MHdomain}}/images/items/bases/trap_small/0c02b88d7ada74f5f4f0bf7ee7ab32a7.png Low-resolution image when armed with Growth Charm]
 +
*[{{MHdomain}}/images/items/bases/trap_small/ae929dda890dc3d055c08990ab9162bf.png Low-resolution image when armed with Wild Growth Charm]

Latest revision as of 02:19, 8 February 2023


Living Grove Base
Base Statistics Base Info
Power: 450 Rank requirement: Baron/Baroness
Power Bonus: 10% Cost: 3,500,000 Gold
Attraction Bonus: 5% Limited Edition: No
Luck: 8 Crafted: Yes
Cheese Effect: Very Fresh Smashable: No
Larry's Loot Lexicon: MouseHunt Info Page Image: External Link
A Soiled Base with a special topical fungal agent seeded with Nightshade. This base absorbs moisture from its environment and once it has absorbed enough, it will produce a Cavern Fungus or a Nightshade.

When armed, it has a chance to produce Cavern Fungus or Nightshade when catching mice anywhere in the Kingdom.

When armed in the Fungal Cavern, its localized ecosystem stimulates the growth of the flora causing it to produce Cavern Fungus or Nightshade on every successful catch!

The Living Grove Base also benefits from arming Growth and Wild Growth Charms. Equipping a Growth or Wild Growth charm increases the base's Luck, Power, Power Bonus and Attraction rate!



Obtained Via

The Living Grove Base is not sold by any Trapsmith. It can only be crafted given the proper ingredients.

Formula

Formula: Living Grove Base
Recipe can be unlocked by: Obtain Living Grove Mould
Item Qty Cost (Each) Source
Soiled Base Parts 1 N/A
Living Grove Mould 1 3,500,000
Total 3,500,000

Special Effects

When the effect activates, it generates a journal entry:
My Living Grove Base grew a <item x>!
Charm Power Power
Bonus
Luck Attraction
Bonus
None 450 10% 8 5%
Growth 550 13% 12 10%
Wild Growth 750 18% 17 25%

Related Items

Bases

Charms

  • Growth Charm - has 100 Power, 3% Power Bonus, 4 Luck, and 5% Attraction Bonus when armed with Living Grove Base
  • Wild Growth Charm - has 300 Power, 8% Power Bonus, 9 Luck, and 20% Attraction Bonus when armed with Living Grove Base

History and Trivia

Images