Difference between revisions of "Traps"
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===Power type=== | ===Power type=== | ||
* [[Arcane]] | * [[Arcane]] | ||
− | : Traps utilizing arcane damage come from sources shrouded in mystery. The strength of arcane damage increases proportionally against forgotten mice, making the traps especially effective in the Catacombs. | + | : Traps utilizing arcane damage come from sources shrouded in mystery. The strength of arcane damage increases proportionally against forgotten mice, making the traps especially [[Effectiveness|effective]] in the Catacombs. |
* [[Physical]] | * [[Physical]] | ||
: The most straightforward type of damage a trap weapon can inflict. It is effective against a variety of mice. | : The most straightforward type of damage a trap weapon can inflict. It is effective against a variety of mice. | ||
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* [[Tactical]] | * [[Tactical]] | ||
: Built upon research of battle strategy, these traps are especially strong against mice trained in the art of war. | : Built upon research of battle strategy, these traps are especially strong against mice trained in the art of war. | ||
− | |||
==Bases== | ==Bases== |
Revision as of 01:39, 24 February 2009
Traps consist of one weapon plus one base.
Along with cheese, traps are absolutely essential for catching mice. (In fact, unlike cheese that can run out, it is impossible to not have a trap.) The term trap is sometimes used interchangeably with weapon, although in the strictest sense that is not correct.
The weapon is the part of the trap that does the actual catching of the mice and is arguably the much more important part of the trap as it contributes the majority of the power to the setup. The base is the part upon which the trap rests and which holds the cheese. Each part of the trap, weapon and base, has its own characteristics (described below) that will affect a hunter's success when used in certain areas, against certain mice, and so on, and it is not always the most powerful combination that is most appropriate in every situation. All factors must be taken into consideration to design a trap that meets the individual hunter's goals.
Traps are available at all Trapsmiths and occasionally at Ronza's Traveling Shoppe. Every beginning hunter is given a choice between one of two weapons (Tacky Glue Trap or High Tension Spring) plus a Wooden Base. As hunters capture more mice and get more gold and experience, they can (and should) upgrade their traps with better components to increase their success in catching more powerful mice.
Trap descriptions
Component stats
- The overall strength of the component. Traps with higher power are more likely to catch mice.
- Power Type (see below)
- Mice have specific weaknesses to certain Power Types. Using the appropriate weapon in the appropriate area is a critical part of any hunter’s strategy.
- The power bonus of both weapon and base are added together and then applied to the total power of the trap, increasing its power.
- The attraction bonus boosts the attraction power of the bait being used increasing the odds of a mouse approaching a hunter’s trap.
- Some components are designed to offer small chances of catching a mouse regardless of the mouse’s strength. It is not uncommon for lucky traps to grant hunters the ability to catch mice that seem far too powerful for their trap.
- Any time a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a fresh effect help reduce the likelihood of cheese turning stale.
Power type
- Traps utilizing arcane damage come from sources shrouded in mystery. The strength of arcane damage increases proportionally against forgotten mice, making the traps especially effective in the Catacombs.
- The most straightforward type of damage a trap weapon can inflict. It is effective against a variety of mice.
- Shadow is a magical type of damage that is effective against ghostly breeds of mice.
- Built upon research of battle strategy, these traps are especially strong against mice trained in the art of war.
Bases
Base | Power |
Power Bonus |
Attraction Bonus |
Luck |
Cheese Effect |
Points Needed |
Price |
---|---|---|---|---|---|---|---|
Wooden Base | 35 | 0% | 0% | 0 | Very Fresh | 0 | 300 |
Wooden Base with Target | 75 | 0% | 20% | 0 | No Effect | 650 | 1,225 |
Stone Base | 150 | 10% | 0% | 0 | Fresh | 5,000 | 6,175– 6,793 |
Explosive Base | 300 | 5% | 5% | 0 | Stale | 22,500 | 29,775 |
Dehydration Base * | 225 | 0% | 5% | 4 | Insanely Fresh | Journeyman+ | 23,356+ |
Polar Base ** | 200 | 10% | 0% | 4 | Insanely Fresh | 90,000 | 59,550 |
- * The listed cost of the Dehydration Base is based on the minimum prices of the necessary crafting ingredients; it may cost more depending on where the ingredients are purchased.
- ** The Polar Base was available for sale at Ronza's Traveling Shoppe for a limited time only.
Weapons
Please refer to the individual trap pages for additional purchasing information, including trapsmith locations and refund amounts.
Weapon | Power |
Power Type |
Power Bonus |
Attraction Bonus |
Luck |
Cheese Effect |
Points Needed |
Price |
---|---|---|---|---|---|---|---|---|
500 Pound Spiked Crusher | 250 | Physical | 10% | 0% | 1 | No Effect | 2,100 | 3,450 |
Ambrosial Portal | 1,025 | Shadow | 0% | 5% | 0 | Fresh | 182,000 | 140,600 |
Ambush * | 3,000 | Tactical | 5% | 0% | 12 | Fresh | 950,000 | 62,660+ |
Arcane Capturing Rod Of Never Yielding Mystery * | 3,800 | Arcane | 12% | 0% | 18 | Insanely Stale | 3,393,600 | 949,050+ |
Bottomless Grave | 1,500 | Shadow | 0% | 0% | 5 | No Effect | 728,000 | 673,630 |
DeathBot (Chrome Edition) ** | 2,800 | Physical | 20% | 15% | 30 | Very Stale | 136,500 | 512,800 |
Digby DrillBot | 3,200 | Physical | 18% | 0% | 5 | No Effect | 409,500 | 404,340 |
High Tension Spring | 75 | Physical | 5% | 20% | 2 | No Effect | 0 | 600 |
Mouse DeathBot *** | 2,400 | Physical | 15% | 10% | 2 | Stale | 91,000 | 243,580– 256,400 |
Mouse Mary O'Nette | 255 | Physical | 0% | 6% | 5 | Fresh | 2,100 | 6,250 |
Mouse Rocketine | 650 | Physical | 6% | 0% | 0 | Very Stale | 11,000 | 18,700 |
Mouse Trebuchet | 600 | Physical | 2% | 4% | 1 | Very Fresh | 11,000 | 15,850 |
NVMRC Forcefield Trap *** | 2,350 | Physical | 12% | 10% | 12 | No Effect | 91,000 | 243,580– 256,400 |
Obelisk of Incineration * | 2,150 | Arcane | 10% | 0% | 1 | Insanely Stale | 1,696,240 | 361,429+ |
Obelisk of Slumber | 2,100 | Arcane | 0% | 10% | 0 | Extremely Fresh | 1,696,240 | 316,350 |
Sinister Portal | 1,025 | Shadow | 5% | 0% | 0 | Stale | 182,000 | 140,600 |
Snow Barrage ** | 1,450 | Tactical | 20% | 20% | 28 | Very Fresh | 68,000 | 140,600 |
Swiss Army Mouse Trap | 1,200 | Physical | 2% | 2% | 10 | No Effect | 45,500 | 70,300 |
Tacky Glue Trap | 70 | Physical | 0% | 40% | 2 | Stale | 0 | 550 |
Zugzwang's Last Move | 2,200 | Tactical | 15% | 0% | 7 | Fresh | 705,000 | 415,000 |
- * The listed costs of these crafted weapons are based on the minimum prices of the necessary crafting ingredients; they may cost more depending on where the ingredients are purchased and how much the hunter spends on cheese to catch the mice that drop some of the items.
- ** These weapons were available for sale at Ronza's Traveling Shoppe for a limited time only and are not currently available for purchase.
- *** The prices of these weapons differ between the Gnawnia and Burroughs trapsmiths; they cost 5% less at the latter.
Refunds
All weapons and bases that were bought from a Trapsmith can be refunded for 18% of the vendor price. You can refund a trap component only if the Trapsmith also sells it at the moment you are at the location. Therefore, crafted traps can never be refunded.
External links
- Trap/Base Power Graph
- MouseHunt Log Summarizer
- MouseHunt Mouse Difficulty Generator
- Guide for ALL traps and bases + Costs & Combinations: Trap/Base/Power/Cost Guide (Updated 20/02/2009 - 1045 GMT+8)