Difference between revisions of "Power Bonus"
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''"The power bonus of both weapon and base are added together and then applied to the total power of the trap, increasing its power."'' | ''"The power bonus of both weapon and base are added together and then applied to the total power of the trap, increasing its power."'' | ||
− | The '''power bonus''' attribute on certain [[bases]], [[weapons]], and [[ | + | The '''power bonus''' attribute on certain [[bases]], [[weapons]], [[charms]], and [[cheese]] increases the [[power]] of a [[Traps|trap]]. The power bonus from the components are first added together, and is then applied to the combined power of a trap. Fractional power is rounded up to the nearest whole number. |
Using the Swiss Army Mouse Trap, Stone Base, and Power Charm as an example: | Using the Swiss Army Mouse Trap, Stone Base, and Power Charm as an example: | ||
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| colspan="3" style="text-align:center;" | '''Total Power: 1,470 * 113% = 1,662''' | | colspan="3" style="text-align:center;" | '''Total Power: 1,470 * 113% = 1,662''' | ||
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==See also== | ==See also== |
Latest revision as of 12:11, 20 December 2020
"The power bonus of both weapon and base are added together and then applied to the total power of the trap, increasing its power."
The power bonus attribute on certain bases, weapons, charms, and cheese increases the power of a trap. The power bonus from the components are first added together, and is then applied to the combined power of a trap. Fractional power is rounded up to the nearest whole number.
Using the Swiss Army Mouse Trap, Stone Base, and Power Charm as an example:
Component | Power | Power Bonus |
---|---|---|
Swiss Army Mouse Trap | 1,200 | 2% |
Stone Base | 150 | 10% |
Power Charm | 120 | 1% |
Total | 1,470 | 13% |
Total Power: 1,470 * 113% = 1,662 |
See also
- Attraction Bonus – Another important trap attribute.
- Power – Where the bonus is applied.