Difference between revisions of "Power"
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Some location-specific setups offer additional power and/or power bonuses; for example, hunting in the [[Toxic Spill]] with a [[Soap Charm]] armed offers an additional 5,000 power which is then multiplied by the power bonus. | Some location-specific setups offer additional power and/or power bonuses; for example, hunting in the [[Toxic Spill]] with a [[Soap Charm]] armed offers an additional 5,000 power which is then multiplied by the power bonus. | ||
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==See also== | ==See also== |
Latest revision as of 12:10, 20 December 2020
- "Power" redirects here. For other uses, see Power (disambiguation).
The overall strength of the component. Traps with higher power are more likely to catch mice.
Whenever a mouse is attracted to a trap, the power of the trap determines the odds that it will be caught. Generally, the higher the power, the more frequently mice are caught. However, the Power Type of a trap and the mouse also affect the chances of catching a mouse.
Additionally, the Power Bonus also boosts the total power of a trap.
Note that power does not determine how frequently, or which mice are attracted to the trap, which are dependent on the Attraction Bonus and baited cheese of the trap, respectively.
During the Great Winter Hunt 2013, hunters could obtain an additional +1,000 power by building up the Snow Cannon at the Festive Snow Fort.
Some location-specific setups offer additional power and/or power bonuses; for example, hunting in the Toxic Spill with a Soap Charm armed offers an additional 5,000 power which is then multiplied by the power bonus.
See also
- Luck – Increased chance of catching mice.
- Power Bonus – Increases power.
- Power Charm – Increases power.
- Power Type – Affects odds of catching mice.