Difference between revisions of "Traps"

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*[[Cheese Effect]]
 
*[[Cheese Effect]]
 
:Any time a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a fresh effect help reduce the likelihood of cheese turning stale.
 
:Any time a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a fresh effect help reduce the likelihood of cheese turning stale.
::Possible cheese effect combinations:
 
::Extremely Stale, Very Stale, Stale, No Effect, Fresh, Very Fresh, Extremely Fresh, Insanely Fresh, Ultimately Fresh, Über Fresh
 
  
 
===Power type===
 
===Power type===

Revision as of 19:40, 29 January 2009

Traps consist of one weapon plus one base.

Along with cheese, traps are absolutely essential for catching mice. (In fact, unlike cheese that can run out, it is impossible to not have a trap.) The term trap is sometimes used interchangeably with weapon, although in the strictest sense that is not correct.

The weapon is the part of the trap that does the actual catching of the mice and is arguably the much more important part of the trap as it contributes the majority of the power to the setup. The base is the part upon which the trap rests and which holds the cheese. Each part of the trap, weapon and base, has its own characteristics (described below) that will affect a hunter's success when used in certain areas, against certain mice, and so on, and it is not always the most powerful combination that is most appropriate in every situation. All factors must be taken into consideration to design a trap that meets the individual hunter's goals.

Traps are available at all Trapsmiths and occasionally at Ronza's Traveling Shoppe. Every beginning hunter is given a choice between one of two weapons (Tacky Glue Trap or High Tension Spring) plus a Wooden Base. As hunters capture more mice and get more gold and experience, they can (and should) upgrade their traps with better components to increase their success in catching more powerful mice.

Trap descriptions

Component stats

The overall strength of the component. Traps with higher power are more likely to catch mice.
Mice have specific weaknesses to certain Power Types. Using the appropriate weapon in the appropriate area is a critical part of any hunter’s strategy.
The power bonus of both weapon and base are added together and then applied to the total power of the trap, increasing its power.
The attraction bonus boosts the attraction power of the bait being used increasing the odds of a mouse approaching a hunter’s trap.
Some components are designed to offer small chances of catching a mouse regardless of the mouse’s strength. It is not uncommon for lucky traps to grant hunters the ability to catch mice that seem far too powerful for their trap.
Any time a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a fresh effect help reduce the likelihood of cheese turning stale.

Power type

The most straightforward type of damage a trap weapon can inflict. It is effective against a variety of mice.
Shadow is a magical type of damage that is effective against ghostly breeds of mice.
Built upon research of battle strategy, these traps are especially strong against mice trained in the art of war.

Template:Spoiler

Bases

Base Power
Power
Bonus
Attraction
Bonus
Luck
Cheese Effect
Gnawnia
Cost
Gnawnia
Refund
Digby
Cost
Digby
Refund
Points
Needed
Wooden Base 35 0% 0% 0 Very Fresh 300 54 - - 0
Wooden Base with Target 75 0% 20% 0 No Effect 1,225 221 - - 650
Stone Base 150 10% 0% 0 Fresh 6,175 1,112 6,793 1,223 5,000
Explosive Base 300 5% 5% 0 Stale 29,775 5,360 - - 22,500
Dehydration Base * 225 0% 5% 4 Insanely Fresh ≥23,356 - - - Journeyman+
Polar Base ** 200 10% 0% 4 Insanely Fresh 59,550 - - - 90,000
* The cost of this base is based on the prices of the necessary crafting ingredients.
** This base was available for sale at Ronza's Traveling Shoppe for a limited time during the New Year's Giveaway 2009.

Weapons

Standard weapons

Weapon Power
Power Type
Power
Bonus
Attraction
Bonus
Luck
Cheese
Effect
Gnawnia
Cost
Gnawnia
Refund
Digby
Cost
Digby
Refund
Furoma
Cost
Furoma
Refund
Points
Needed
Tacky Glue Trap 70 Physical 0% 40% 2 Stale 550 99 - - - - 0
High Tension Spring 75 Physical 5% 20% 2 No Effect 600 108 - - - - 0
500 Pound Spiked Crusher 250 Physical 10% 0% 1 No Effect 3,450 621 - - - - 2,100
Mouse Mary O'Nette 255 Physical 0% 6% 5 Fresh 6,250 1,125 - - - - 2,100
Mouse Trebuchet 600 Physical 2% 4% 1 Very Fresh 15,850 2,853 - - - - 11,000
Mouse Rocketine 650 Physical 6% 0% 0 Very Stale 18,700 3,366 - - - - 11,000
Swiss Army Mouse Trap 1,200 Physical 2% 2% 10 No Effect 70,300 12,654 - - - - 45,500
NVMRC Forcefield Trap 2,350 Physical 12% 10% 12 No Effect 256,400 46,152 243,580 43,844 - - 91,000
Mouse DeathBot 2,400 Physical 15% 10% 2 Stale 256,400 46,152 243,580 43,844 - - 91,000
Digby DrillBot 3,200 Physical 18% 0% 5 No Effect - - 404,340 72,781 - - 409,500
Sinister Portal 1,025 Shadow 5% 0% 0 Stale - - 140,600 25,308 - - 182,000
Ambrosial Portal 1,025 Shadow 0% 5% 0 Fresh - - 140,600 25,308 - - 182,000
Bottomless Grave 1,500 Shadow 0% 0% 5 No Effect - - 673,630 121,253 - - 728,000
Zugzwang's Last Move 2,200 Tactical 15% 0% 7 Fresh - - - - 415,000 74,700 705,000
Ambush * 3,000 Tactical 5% 0% 12 Fresh - - - - ≥64,085 - 950,000
* The cost of this weapon is based on the prices of the necessary crafting ingredients.

Limited-edition weapons

Weapon Power Power Type Power Bonus Attraction Bonus Luck Cheese Effect Cost Points Needed
DeathBot (Chrome Edition) 2,800 Physical 20% 15% 30 Very Stale 512,800 136,500
Snow Barrage 1,450 Tactical 20% 20% 28 Very Fresh 140,600 68,000

External links