Difference between revisions of "Physical"

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*All [[Prize mouse|Prize]]/[[Special Event Mouse|Event]] Mice
 
*All [[Prize mouse|Prize]]/[[Special Event Mouse|Event]] Mice
  
Physical traps can catch hydro mice without any bonus or penalty but are ineffective against all other mice types, and therefore hunters will take a penalty to trap power if doing so. The only exception to this are the [[Dwarf Mouse|Dwarf]], [[Pirate Mouse|Pirate]], and [[Ninja Mouse]] found in the [[Training Grounds]] and earlier locations, and [[Foxy Mouse|Foxy]] and [[Eagle Owl Mouse]] in the [[Calm Clearing]].
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Physical traps can catch hydro mice without any bonus or penalty but are ineffective against all other mice types, and therefore hunters will take a penalty to trap power if doing so. You can also catch mice on the tribal island with Physical traps. You can also catch [[Dwarf Mouse|Dwarf]], [[Pirate Mouse|Pirate]], and [[Ninja Mouse]] found in the [[Training Grounds]] and earlier locations, and [[Foxy Mouse|Foxy]] and [[Eagle Owl Mouse]] in the [[Calm Clearing]].
  
 
==See also==
 
==See also==

Revision as of 10:24, 26 July 2009

"The most straight-forward type of damage a trap weapon can inflict. It is effective against a variety of mice."

The Physical power type of weapons can catch the majority of mice. It is currently the most common Power Type.

Types of Physical weapons

Effectiveness

Physical weapons can effectively catch all Physical mice, as listed below.

Physical traps can catch hydro mice without any bonus or penalty but are ineffective against all other mice types, and therefore hunters will take a penalty to trap power if doing so. You can also catch mice on the tribal island with Physical traps. You can also catch Dwarf, Pirate, and Ninja Mouse found in the Training Grounds and earlier locations, and Foxy and Eagle Owl Mouse in the Calm Clearing.

See also