Traps

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Traps consist of one weapon plus one base.

Along with cheese, traps are absolutely essential for catching mice. (In fact, unlike cheese that can run out, it is impossible to not have a trap.) The term trap is sometimes used interchangeably with weapon, although in the strictest sense that is not correct.

The weapon is the part of the trap that does the actual catching of the mice and is arguably the much more important part of the trap as it contributes the majority of the power to the setup. The base is the part upon which the trap rests and which holds the cheese. Each part of the trap, weapon and base, has its own characteristics (described below) that will affect a hunter's success when used in certain areas, against certain mice, and so on, and it is not always the most powerful combination that is most appropriate in every situation. All factors must be taken into consideration to design a trap that meets the individual hunter's goals.

Traps are available at all Trapsmiths and occasionally at Ronza's Traveling Shoppe. Every beginning hunter is given a choice between one of two weapons (Tacky Glue Trap or High Tension Spring) plus a Wooden Base. As hunters capture more mice and get more gold and experience, they can (and should) upgrade their traps with better components to increase their success in catching more powerful mice.

Trap descriptions

Component stats

The overall strength of the component. Traps with higher power are more likely to catch mice.
Mice have specific weaknesses to certain Power Types. Using the appropriate weapon in the appropriate area is a critical part of any hunter’s strategy.
The power bonus of both weapon and base are added together and then applied to the total power of the trap, increasing its power.
The attraction bonus boosts the attraction power of the bait being used increasing the odds of a mouse approaching a hunter’s trap.
Some components are designed to offer small chances of catching a mouse regardless of the mouse’s strength. It is not uncommon for lucky traps to grant hunters the ability to catch mice that seem far too powerful for their trap.
Any time a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a fresh effect help reduce the likelihood of cheese turning stale.

Power type

Traps utilizing arcane damage come from sources shrouded in mystery. The strength of arcane damage increases proportionally against forgotten mice, making the traps especially effective in the Catacombs.
The most straightforward type of damage a trap weapon can inflict. It is effective against a variety of mice.
Shadow is a magical type of damage that is effective against ghostly breeds of mice.
Built upon research of battle strategy, these traps are especially strong against mice trained in the art of war.


Bases

Base Power
Power
Bonus
Attraction
Bonus
Luck
Cheese Effect
Points
Needed
Price
Wooden Base 35 0% 0% 0 2Very Fresh 0 300
Wooden Base with Target 75 0% 20% 0 0No Effect 650 1,225
Stone Base 150 10% 0% 0 1Fresh 5,000 6,175–
6,793
Explosive Base 300 5% 5% 0 -5Stale 22,500 29,775
Dehydration Base * 225 0% 5% 4 4Insanely Fresh 50000Journeyman+ 23,356+
Polar Base ** 200 10% 0% 4 4Insanely Fresh 90,000 59,550
* The listed cost of the Dehydration Base is based on the minimum prices of the necessary crafting ingredients; it may cost more depending on where the ingredients are purchased.
** The Polar Base was available for sale at Ronza's Traveling Shoppe for a limited time only.

Weapons

Please refer to the individual trap pages for additional purchasing information, including trapsmith locations and refund amounts.

Weapon Power
Power
Type
Power
Bonus
Attraction
Bonus
Luck
Cheese
Effect
Points
Needed
Price
Tacky Glue Trap 70 Physical 0% 40% 2 -5Stale 0 550
High Tension Spring 75 Physical 5% 20% 2 0No Effect 0 600
500 Pound Spiked Crusher 250 Physical 10% 0% 1 0No Effect 2,100 3,450
Mouse Mary O'Nette 255 Physical 0% 6% 5 1Fresh 2,100 6,250
Mouse Trebuchet 600 Physical 2% 4% 1 2Very Fresh 11,000 15,850
Mouse Rocketine 650 Physical 6% 0% 0 -4Very Stale 11,000 18,700
Swiss Army Mouse Trap 1,200 Physical 2% 2% 10 0No Effect 45,500 70,300
NVMRC Forcefield Trap * 2,350 Physical 12% 10% 12 0No Effect 91,000 243,580–
256,400
Mouse DeathBot * 2,400 Physical 15% 10% 2 -5Stale 91,000 243,580–
256,400
Digby DrillBot 3,200 Physical 18% 0% 5 0No Effect 409,500 404,340
Sinister Portal 1,025 Shadow 5% 0% 0 -5Stale 182,000 140,600
Ambrosial Portal 1,025 Shadow 0% 5% 0 1Fresh 182,000 140,600
Bottomless Grave 1,500 Shadow 0% 0% 5 0No Effect 728,000 673,630
Zugzwang's Last Move 2,200 Tactical 15% 0% 7 1Fresh 705,000 415,000
Ambush ** 3,000 Tactical 5% 0% 12 1Fresh 950,000 64,085+
Obelisk of Slumber 2,100 Arcane 0% 10% 0 3Extremely Fresh 1,696,240 316,350
Obelisk of Incineration ** 2,150 Arcane 10% 0% 1 -2Insanely Stale 1,696,240 361,429+
DeathBot (Chrome Edition) *** 2,800 Physical 20% 15% 30 -4Very Stale 136,500 512,800
Snow Barrage *** 1,450 Tactical 20% 20% 28 2Very Fresh 68,000 140,600
* The prices of these weapons differ between the Gnawnia and Burroughs trapsmiths; they cost 5% less at the latter.
** The listed costs of these crafted weapons are based on the minimum prices of the necessary crafting ingredients; they may cost more depending on where the ingredients are purchased and how much the hunter spends on cheese to catch the mice that drop some of the items.
*** These weapons were available for sale at Ronza's Traveling Shoppe for a limited time only and are not currently available for purchase.

Refunds

All weapons and bases that were bought from a Trapsmith can be refunded for 18% of the vendor price. You can refund a trap component only if the Trapsmith also sells it at the moment you are at the location. Therefore, crafted traps can never be refunded.

External links