Physical
"The most straight-forward type of damage a trap weapon can inflict. It is effective against a variety of mice."
The Physical power type of weapons can catch the majority of mice. It is currently the most common Power Type. Physical weapons may be successfully used in the Gnawnia region, as well as Calm Clearing, Laboratory, Bazaar, Derr Dunes and possibly other locations.
Types of Physical weapons
- Tacky Glue Trap
- High Tension Spring
- 500 Pound Spiked Crusher
- Mouse Mary O'Nette
- HitGrab Horsey
- Mouse Trebuchet
- Mouse Rocketine
- Swiss Army Mouse Trap
- NVMRC Forcefield Trap
- Mouse DeathBot
- PartyBot
- Digby DrillBot
- DeathBot (Chrome Edition)
- RhinoBot
Effectiveness
Physical weapons can effectively catch all Physical mice, as listed below.
- Abominable Snow Mouse
- Aged Mouse
- Bat Mouse
- Bear Mouse
- Bionic Mouse
- Black Widow Mouse
- Brown Mouse
- Burglar Mouse
- Chameleon Mouse
- Cyclops Mouse
- Derr Chieftain Mouse
- Diamond Mouse
- Elven Princess Mouse
- Frog Mouse
- Gladiator Mouse
- Gold Mouse
- Granite Mouse
- Grunt Mouse
- Grey Mouse
- Guardian Mouse
- Healer Mouse
- Mintaka Mouse
- Mole Mouse
- Monster Mouse
- Moosker Mouse
- Mutated Grey Mouse
- Mutated White Mouse
- Renegade Mouse
- Seer Mouse
- Shaman Mouse
- Spellbinder Mouse
- Steel Mouse
- Sylvan Mouse
- Trailblazer Mouse
- Treant Mouse
- White Mouse
- Wicked Witch of Whisker Woods Mouse
- Wiggler Mouse
- Wordsmith Mouse
- Zombie Mouse
- All Prize/Event Mice
Physical traps can catch hydro mice without any bonus or penalty but are ineffective against all other mice types, and therefore hunters will take a penalty to trap power if doing so. The only exceptions are Dwarf, Pirate, and Ninja Mouse found in the Training Grounds and earlier locations, and Foxy and Eagle Owl Mouse in the Calm Clearing, which are Tactical mice that can be caught with Physical weapons without penalty.