Difference between revisions of "Tower Amplifier"
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− | + | :''"Amplifier" redirects here. For other uses, see [[Amplifier Charm]].'' | |
− | |||
− | + | The '''Tower Amplifier''' is a game mechanic that affects the gameplay in the [[Seasonal Garden]] and the [[Zugzwang's Tower]]. | |
− | + | The '''Amplifier''' acts as a special [[power]] and [[luck]] multiplier in the [[Zugzwang's Tower]], thus affects the Hunter's ability to catch mice within the tower. | |
− | + | However, the [[luck]] multiplying effect is only active when the '''Amplifier''' drops below 100%, which means the Hunter won't have more [[luck]] than normal even if the '''Amplifier''' is greater than 100%. | |
− | + | == Charging and Depleting == | |
+ | Catching a mouse in the [[Seasonal Garden]] will charge the '''Amplifier'''. The amount charged depends on the mouse as stated in [[Seasonal Garden#Mice|Seasonal Garden Mice]]. | ||
+ | *When [[Amplifier Charm]] is armed, the amount gained will be doubled. | ||
+ | *The '''''Limited Edition''''' [[Chesla's Revenge]] has a chance to produce a larger '''amplifier''' increase. | ||
+ | *The '''''Limited Edition''''' [[Sandcastle Shard Trap]] has a chance to fully charge the '''Amplifier''' upon catching a [[Harvester Mouse]]. | ||
− | + | Catching a mouse in the [[Zugzwang's Tower]] will deplete the '''Amplifier'''. The amount depleted depends on the mouse as stated in [[Zugzwang's Tower#Mice|Zugzwang's Tower Mice]]. | |
+ | |||
+ | Failing to attract a mouse in either [[Seasonal Garden]] or [[Zugzwang's Tower]] will deplete the '''Amplifier''' by 3%. | ||
+ | |||
+ | Retreating from [[Zugzwang's Tower]] or being moved automatically from [[Zugzwang's Tower]], either when a [[Mystic King]] or [[Technic King]] is caught without either [[Checkmate Cheese]] or [[Stalemate Charm]]s, or when catching a [[Chess Master]] without using [[Stalemate Charm]]s, will reset the percentage to 0%. Traveling manually from the [[Seasonal Garden]] or [[Zugzwang's Tower]] will not affect the Tower Amplifier's percentage or reset progress in the Tower. | ||
+ | |||
+ | In [[Zugzwang's Tower]], if the '''amplifier''' dips below 20%, a popup message appears: | ||
+ | :'''''Your Amplifier is low!''''' | ||
+ | :''As your amplifier lowers, so does your trap's power and luck. You can recharge your amplifier by catching mice in the Seasonal Garden.'' | ||
+ | |||
+ | The [[Travel]] tab informs players that the Amplifier cannot be charged unless the Hunter forfeits their progress in the Tower: | ||
+ | :'''''You Are Currently Engaged in a Chess Match in Zugzwang's Tower''''' | ||
+ | :''Finish your game of chess or retreat from the tower in order to visit the Seasonal Garden and re-charge your Tower Amplifier. Retreating will reset all progress in Zugzwang's Tower.'' | ||
== Maximum Charge Percentages == | == Maximum Charge Percentages == | ||
− | The maximum percentage of the Tower Amplifier increases with the | + | The maximum percentage of the '''Tower Amplifier''' increases with the Hunter's rank. |
+ | *[[Lord|Lord/Lady]]: 150% | ||
+ | *[[Baron|Baron/Baroness]]: 160% | ||
+ | *[[Count|Count/Countess]] and above: 175% | ||
+ | |||
+ | == Strategy == | ||
+ | Since failure to attract decreases the amplifier, it is common to hunt with cheese with high attraction rate such as [[Gouda]] or {{SB}}. | ||
− | + | It is recommended that the Hunter fully charge the '''Amplifier''' before entering [[Zugzwang's Tower]]. | |
− | |||
− | |||
− | |||
− | + | Within the tower, the Hunters would want to avoid unnecessary depletion of the '''Amplifier'''. This can be done by: | |
− | + | *Attracting more '''Pawns''' of the intended side by using [[Mystic Pawn Pincher]] or [[Technic Pawn Pincher]] | |
+ | *Catching more mice of the intended side and missing more mice of the unwanted side by using [[Weapon]]s with special side effect: | ||
+ | :*[[Mystic Pawn Pincher]] | ||
+ | :*[[Technic Pawn Pincher]] | ||
+ | :*[[Blackstone Pass Trap]] | ||
+ | :*[[Obvious Ambush Trap]] | ||
+ | *Missing more mice of the unwanted levels, such as using a weak setup when a '''King''' is unlocked, as '''Kings''' are relatively weaker than most other mice in the tower | ||
− | + | == History and Trivia == | |
+ | Catching mice from the [[Seasonal Garden]] during an event also charges the amplifier, even for hunters with no access to the location. Examples include: | ||
+ | *[[Vinetail]] mice in the [[Festive Comet]] during the [[Great Winter Hunt 2010]] and [[Great Winter Hunt 2011]] | ||
+ | *[[Hot Head]] and [[Monarch]] mice in the Zugzwang Island portion of [[Calamity Carl's Cozy Cruise]] during the [[Year of the Snake Festival]] in 2013 | ||
+ | *[[Derpicorn]] mice in [[Ronza's Traveling Shoppe]] during [[MouseHunt's Fifth Birthday]] in 2013 | ||
== See Also == | == See Also == | ||
Line 31: | Line 59: | ||
== Links == | == Links == | ||
* [http://pics.livejournal.com/camomiletea/pic/001crahy.png Tower Amplifier image] - blank image of the Tower Amplifier. | * [http://pics.livejournal.com/camomiletea/pic/001crahy.png Tower Amplifier image] - blank image of the Tower Amplifier. | ||
+ | |||
+ | [[Category:Gameplay]] |
Latest revision as of 15:11, 28 September 2023
- "Amplifier" redirects here. For other uses, see Amplifier Charm.
The Tower Amplifier is a game mechanic that affects the gameplay in the Seasonal Garden and the Zugzwang's Tower.
The Amplifier acts as a special power and luck multiplier in the Zugzwang's Tower, thus affects the Hunter's ability to catch mice within the tower.
However, the luck multiplying effect is only active when the Amplifier drops below 100%, which means the Hunter won't have more luck than normal even if the Amplifier is greater than 100%.
Charging and Depleting
Catching a mouse in the Seasonal Garden will charge the Amplifier. The amount charged depends on the mouse as stated in Seasonal Garden Mice.
- When Amplifier Charm is armed, the amount gained will be doubled.
- The Limited Edition Chesla's Revenge has a chance to produce a larger amplifier increase.
- The Limited Edition Sandcastle Shard Trap has a chance to fully charge the Amplifier upon catching a Harvester Mouse.
Catching a mouse in the Zugzwang's Tower will deplete the Amplifier. The amount depleted depends on the mouse as stated in Zugzwang's Tower Mice.
Failing to attract a mouse in either Seasonal Garden or Zugzwang's Tower will deplete the Amplifier by 3%.
Retreating from Zugzwang's Tower or being moved automatically from Zugzwang's Tower, either when a Mystic King or Technic King is caught without either Checkmate Cheese or Stalemate Charms, or when catching a Chess Master without using Stalemate Charms, will reset the percentage to 0%. Traveling manually from the Seasonal Garden or Zugzwang's Tower will not affect the Tower Amplifier's percentage or reset progress in the Tower.
In Zugzwang's Tower, if the amplifier dips below 20%, a popup message appears:
- Your Amplifier is low!
- As your amplifier lowers, so does your trap's power and luck. You can recharge your amplifier by catching mice in the Seasonal Garden.
The Travel tab informs players that the Amplifier cannot be charged unless the Hunter forfeits their progress in the Tower:
- You Are Currently Engaged in a Chess Match in Zugzwang's Tower
- Finish your game of chess or retreat from the tower in order to visit the Seasonal Garden and re-charge your Tower Amplifier. Retreating will reset all progress in Zugzwang's Tower.
Maximum Charge Percentages
The maximum percentage of the Tower Amplifier increases with the Hunter's rank.
- Lord/Lady: 150%
- Baron/Baroness: 160%
- Count/Countess and above: 175%
Strategy
Since failure to attract decreases the amplifier, it is common to hunt with cheese with high attraction rate such as Gouda or SUPER|brie+.
It is recommended that the Hunter fully charge the Amplifier before entering Zugzwang's Tower.
Within the tower, the Hunters would want to avoid unnecessary depletion of the Amplifier. This can be done by:
- Attracting more Pawns of the intended side by using Mystic Pawn Pincher or Technic Pawn Pincher
- Catching more mice of the intended side and missing more mice of the unwanted side by using Weapons with special side effect:
- Missing more mice of the unwanted levels, such as using a weak setup when a King is unlocked, as Kings are relatively weaker than most other mice in the tower
History and Trivia
Catching mice from the Seasonal Garden during an event also charges the amplifier, even for hunters with no access to the location. Examples include:
- Vinetail mice in the Festive Comet during the Great Winter Hunt 2010 and Great Winter Hunt 2011
- Hot Head and Monarch mice in the Zugzwang Island portion of Calamity Carl's Cozy Cruise during the Year of the Snake Festival in 2013
- Derpicorn mice in Ronza's Traveling Shoppe during MouseHunt's Fifth Birthday in 2013
See Also
Links
- Tower Amplifier image - blank image of the Tower Amplifier.