Difference between revisions of "Tower Amplifier"

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:''"Amplifier" redirects here. For other uses, see [[Amplifier Charm]].''
 
:''"Amplifier" redirects here. For other uses, see [[Amplifier Charm]].''
  
The '''Tower Amplifier''' is a game element that is first found upon traveling to the [[Seasonal Garden]], and is also used in [[Zugzwang's Tower]]. In the Seasonal Garden the amplifier is charged, and then in Zugzwang's Tower it affects the [[power]] and [[luck]] of the hunter's [[trap]], giving a bonus when fully charged, or decreasing them as it's being depleted.  The current charge of the Tower Amplifier appears in the Heads-up Display of both locations. The effect of the Tower Amplifier on your trap's power and luck can be seen in the values of power and luck displayed on the Camp page, and the [[Hunter's Profile|Profile page]]. The effects are shown in more detail upon mouseover of the power and luck stats on the trap selector of the camp page.  The Tower Amplifier effect on power is computed after [[Power Bonus]] has already been accounted for (that is, a 10% Power Bonus with tower amplifier at 110% gives a different power than 5% Power Bonus with tower amplifier at 115%).  The [[Physical Brace Base]] affects power in the same manner as the tower amplifier when a [[Physical]] base is armed for hunting the [[M400]].
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The '''Tower Amplifier''' is a game mechanic that affects the gameplay in the [[Seasonal Garden]] and the [[Zugzwang's Tower]].
  
{{-}}
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The '''Amplifier''' acts as a special [[power]] and [[luck]] multiplier in the [[Zugzwang's Tower]], thus affects the Hunter's ability to catch mice within the tower.
  
== Charging or Depleting ==
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However, the [[luck]] multiplying effect is only active when the '''Amplifier''' drops below 100%, which means the Hunter won't have more [[luck]] than normal even if the '''Amplifier''' is greater than 100%.
  
In the [[Seasonal Garden]], the percentage of the Tower Amplifier increases by a different percentage depending on the mouse caught. The more the mouse is worth in points, the more the percentage gained will be, as seen in the [[Seasonal Garden#Seasonal Garden Mice|Seasonal Garden Mice]] table. When [[Amplifier Charm]]s are used, the amplifier gained will be doubled.  
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== Charging and Depleting ==
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Catching a mouse in the [[Seasonal Garden]] will charge the '''Amplifier'''. The amount charged depends on the mouse as stated in [[Seasonal Garden#Mice|Seasonal Garden Mice]].
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*When [[Amplifier Charm]] is armed, the amount gained will be doubled.
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*The '''''Limited Edition''''' [[Chesla's Revenge]] has a chance to produce a larger '''amplifier''' increase.
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*The '''''Limited Edition''''' [[Sandcastle Shard Trap]] has a chance to fully charge the '''Amplifier''' upon catching a [[Harvester Mouse]].
  
Hunting with the Limited Edition [[Chesla's Revenge]] can occasionally produce a larger amplifier increase. Capturing the [[Harvester Mouse]] during [[Fall]] in the [[Seasonal Garden]] with the Limited Edition [[Sandcastle Shard Trap]] may fully charge the Hunter's [[Amplifier]]. These are not guaranteed effects.
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Catching a mouse in the [[Zugzwang's Tower]] will deplete the '''Amplifier'''. The amount depleted depends on the mouse as stated in [[Zugzwang's Tower#Mice|Zugzwang's Tower Mice]].
  
Upon moving to [[Zugzwang's Tower]], the Tower Amplifier decreases for every successful catch, with percentages following the points used in chess, as seen in the [[Zugzwang's Tower#Zugzwang's Tower Mice|Zugzwang's Tower Mice]] table. [[Event Mice]] and other mice who are not native to the Tower, such as the [[M400]], do not affect the amplifier.
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Failing to attract a mouse in either [[Seasonal Garden]] or [[Zugzwang's Tower]] will deplete the '''Amplifier''' by 3%.
 
 
In both locations, failing to attract a mouse will decrease the Tower Amplifier's percentage by 3%. Failing to catch a mouse or attracting a [[prize mouse]] will not affect the Tower Amplifier.
 
  
 
Retreating from [[Zugzwang's Tower]] or being moved automatically from [[Zugzwang's Tower]], either when a [[Mystic King]] or [[Technic King]] is caught without either [[Checkmate Cheese]] or [[Stalemate Charm]]s, or when catching a [[Chess Master]] without using [[Stalemate Charm]]s, will reset the percentage to 0%. Traveling manually from the [[Seasonal Garden]] or [[Zugzwang's Tower]] will not affect the Tower Amplifier's percentage or reset progress in the Tower.
 
Retreating from [[Zugzwang's Tower]] or being moved automatically from [[Zugzwang's Tower]], either when a [[Mystic King]] or [[Technic King]] is caught without either [[Checkmate Cheese]] or [[Stalemate Charm]]s, or when catching a [[Chess Master]] without using [[Stalemate Charm]]s, will reset the percentage to 0%. Traveling manually from the [[Seasonal Garden]] or [[Zugzwang's Tower]] will not affect the Tower Amplifier's percentage or reset progress in the Tower.
  
In Zugzwang's Tower, if the amplifier dips below 20%, a popup message appears:
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In [[Zugzwang's Tower]], if the '''amplifier''' dips below 20%, a popup message appears:
 
:'''''Your Amplifier is low!'''''
 
:'''''Your Amplifier is low!'''''
 
:''As your amplifier lowers, so does your trap's power and luck. You can recharge your amplifier by catching mice in the Seasonal Garden.''
 
:''As your amplifier lowers, so does your trap's power and luck. You can recharge your amplifier by catching mice in the Seasonal Garden.''
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== Maximum Charge Percentages ==
 
== Maximum Charge Percentages ==
The maximum percentage of the Tower Amplifier increases with the hunter's rank.
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The maximum percentage of the '''Tower Amplifier''' increases with the Hunter's rank.
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*[[Lord|Lord/Lady]]: 150%
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*[[Baron|Baron/Baroness]]: 160%
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*[[Count|Count/Countess]] and above: 175%
  
*[[Hunter's Title#Lord/Lady|Lord/Lady]]: 150%
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== Strategy ==
*[[Hunter's Title#Baron/Baroness|Baron/Baroness]]: 160%
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Since failure to attract decreases the amplifier, it is common to hunt with cheese with high attraction rate such as [[Gouda]] or {{SB}}.
*[[Hunter's Title#Count/Countess|Count/Countess]] and above: 175%
 
  
== Strategy ==
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It is recommended that the Hunter fully charge the '''Amplifier''' before entering [[Zugzwang's Tower]].
Since failure to attract decreases the amplifier, it is common to hunt with [[Gouda]] or [[SUPER brie+|SUPER|brie+]], since these cheeses have the highest attraction rate. Also, a hunter has a better chance of completing a run in Zugzwang's Tower if the amplifier is fully charged before entering, since it is harder to catch mice as the amplifier loses strength.
 
  
Within Zugzwang's Tower, there are some additional strategies for making the most use of the amplifier. Since failure to catch does not have a negative impact, a common strategy is to start with either the [[Mystic Pawn Pincher]] or [[Technic Pawn Pincher]] while hunting for the eight pawns of a particular flavor.  That way, even when pawns from the opposing side are attracted, they will not be caught and will not reduce the amplifier.
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Within the tower, the Hunters would want to avoid unnecessary depletion of the '''Amplifier'''. This can be done by:
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*Attracting more '''Pawns''' of the intended side by using [[Mystic Pawn Pincher]] or [[Technic Pawn Pincher]]
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*Catching more mice of the intended side and missing more mice of the unwanted side by using [[Weapon]]s with special side effect:
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:*[[Mystic Pawn Pincher]]
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:*[[Technic Pawn Pincher]]
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:*[[Blackstone Pass Trap]]
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:*[[Obvious Ambush Trap]]
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*Missing more mice of the unwanted levels, such as using a weak setup when a '''King''' is unlocked, as '''Kings''' are relatively weaker than most other mice in the tower
  
 
== History and Trivia ==
 
== History and Trivia ==
Catching [[Seasonal Soldiers]] mice during an event also charges the amplifier, even for hunters that have not yet obtained [[Zugzwang's Scarf]], and could therefore not visit [[Seasonal Garden]]. Events with Seasonal Garden mice include:
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Catching mice from the [[Seasonal Garden]] during an event also charges the amplifier, even for hunters with no access to the location. Examples include:
 
*[[Vinetail]] mice in the [[Festive Comet]] during the [[Great Winter Hunt 2010]] and [[Great Winter Hunt 2011]]
 
*[[Vinetail]] mice in the [[Festive Comet]] during the [[Great Winter Hunt 2010]] and [[Great Winter Hunt 2011]]
 
*[[Hot Head]] and [[Monarch]] mice in the Zugzwang Island portion of [[Calamity Carl's Cozy Cruise]] during the [[Year of the Snake Festival]] in 2013
 
*[[Hot Head]] and [[Monarch]] mice in the Zugzwang Island portion of [[Calamity Carl's Cozy Cruise]] during the [[Year of the Snake Festival]] in 2013

Latest revision as of 15:11, 28 September 2023

"Amplifier" redirects here. For other uses, see Amplifier Charm.

The Tower Amplifier is a game mechanic that affects the gameplay in the Seasonal Garden and the Zugzwang's Tower.

The Amplifier acts as a special power and luck multiplier in the Zugzwang's Tower, thus affects the Hunter's ability to catch mice within the tower.

However, the luck multiplying effect is only active when the Amplifier drops below 100%, which means the Hunter won't have more luck than normal even if the Amplifier is greater than 100%.

Charging and Depleting

Catching a mouse in the Seasonal Garden will charge the Amplifier. The amount charged depends on the mouse as stated in Seasonal Garden Mice.

Catching a mouse in the Zugzwang's Tower will deplete the Amplifier. The amount depleted depends on the mouse as stated in Zugzwang's Tower Mice.

Failing to attract a mouse in either Seasonal Garden or Zugzwang's Tower will deplete the Amplifier by 3%.

Retreating from Zugzwang's Tower or being moved automatically from Zugzwang's Tower, either when a Mystic King or Technic King is caught without either Checkmate Cheese or Stalemate Charms, or when catching a Chess Master without using Stalemate Charms, will reset the percentage to 0%. Traveling manually from the Seasonal Garden or Zugzwang's Tower will not affect the Tower Amplifier's percentage or reset progress in the Tower.

In Zugzwang's Tower, if the amplifier dips below 20%, a popup message appears:

Your Amplifier is low!
As your amplifier lowers, so does your trap's power and luck. You can recharge your amplifier by catching mice in the Seasonal Garden.

The Travel tab informs players that the Amplifier cannot be charged unless the Hunter forfeits their progress in the Tower:

You Are Currently Engaged in a Chess Match in Zugzwang's Tower
Finish your game of chess or retreat from the tower in order to visit the Seasonal Garden and re-charge your Tower Amplifier. Retreating will reset all progress in Zugzwang's Tower.

Maximum Charge Percentages

The maximum percentage of the Tower Amplifier increases with the Hunter's rank.

Strategy

Since failure to attract decreases the amplifier, it is common to hunt with cheese with high attraction rate such as Gouda or SUPER|brie+.

It is recommended that the Hunter fully charge the Amplifier before entering Zugzwang's Tower.

Within the tower, the Hunters would want to avoid unnecessary depletion of the Amplifier. This can be done by:

  • Missing more mice of the unwanted levels, such as using a weak setup when a King is unlocked, as Kings are relatively weaker than most other mice in the tower

History and Trivia

Catching mice from the Seasonal Garden during an event also charges the amplifier, even for hunters with no access to the location. Examples include:

See Also

Links