Difference between revisions of "Prize Mice"
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m (→Selecting a Prize Mouse: 90 day cooldown, Mobby and Leppy) |
m (As per 28 May 2024 patch notes, leprechaun's cooldown reduced to 180 days) |
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− | ===Prize Mice, Encounter,Selection and Catching=== | + | {{rtoc}} |
+ | |||
+ | '''This page was last updated to represent the information known to hunters as of [[Feedback Friday]] on September 16, 2022.''' | ||
+ | |||
+ | ===Prize Mice Chance and Cooldown Table=== | ||
+ | {| border="1" cellpadding="5" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" | ||
+ | |- | ||
+ | ! Mouse | ||
+ | ! Chance to encounter any<br>[[Prize Mice|Prize Mouse]] during [[King's Giveaway|giveaway]] | ||
+ | ! Chance to encounter any<br>[[Prize Mice|Prize Mouse]] outside [[King's Giveaway|giveaway]] | ||
+ | ! Personal<br>Cooldown | ||
+ | ! Global Cooldown<br>during [[King's Giveaway|giveaway]] | ||
+ | ! Global Cooldown<br>outside [[King's Giveaway|giveaway]] | ||
+ | |- | ||
+ | | [[Treasurer]] | ||
+ | | rowspan="5" | ~15%<br><br>~225/1500 | ||
+ | | rowspan="5" | ~0.067%<br><br>~1/1500 | ||
+ | | rowspan="3" colspan="3" | No Cooldown | ||
+ | |- | ||
+ | | [[Snooty]] | ||
+ | |- | ||
+ | | [[High Roller]] | ||
+ | |- | ||
+ | | [[Mobster]] | ||
+ | | 120 Days | ||
+ | | rowspan="2" | 1 to 3 Minutes | ||
+ | | 1.125 Hours | ||
+ | |- | ||
+ | | [[Leprechaun]] | ||
+ | | 180 Days | ||
+ | | 16.3 Hours | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===Prize Mice, Encounter, Selection and Catching=== | ||
====Prize Mice==== | ====Prize Mice==== | ||
− | The | + | The prize mice are [[Treasurer]], [[Snooty]], [[High Roller]], [[Mobster]] and [[Leprechaun]]. <br> |
− | + | The prize mice use the bonus hunt system, so like the [[Relic Hunter]], the prize mice do not consume cheese or charms when attracted or caught. | |
====Encounting a Prize Mouse==== | ====Encounting a Prize Mouse==== | ||
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*The [[Hunter]] must be [[Recruit]] or higher '''and''' have finished the tutorial. | *The [[Hunter]] must be [[Recruit]] or higher '''and''' have finished the tutorial. | ||
*The [[Hunter]] needs to encounter a regular mouse (Catch or Failure to Catch) to have a chance of a prize mouse encounter. | *The [[Hunter]] needs to encounter a regular mouse (Catch or Failure to Catch) to have a chance of a prize mouse encounter. | ||
− | * | + | *The chance of encountering any '''Prize Mouse''' is stated in the table above. |
− | |||
====Selecting a Prize Mouse==== | ====Selecting a Prize Mouse==== | ||
− | *The [[Treasurer]], [[Snooty]] | + | *The [[Treasurer]] is most common, followed by [[Snooty]], [[High Roller]], [[Mobster]] and finally the [[Leprechaun]] which is least common. |
− | *The [[ | + | *The [[Treasurer]], [[Snooty]] and [[High Roller]] are '''always''' added to the prize mouse population: they do not have any cooldown. |
− | *The | + | *The [[Mobster]] and [[Leprechaun]] are added to the population if they are '''not''' on any cooldown. Both mice have '''separate''' cooldowns. |
− | * | + | *If a hunter attracts and misses a [[Mobster]] or [[Leprechaun]], that mouse is still available and the cooldown does '''not''' apply. |
− | * | + | *There are two types of cooldown, '''Global''' and '''Personal''': |
− | * | + | :*'''Global''' cooldown: once a [[Mobster]] or [[Leprechaun]] is caught by any hunter, no other hunter in the game can encounter one until the cooldown period has passed. |
− | + | :*'''Personal''' cooldown: once a hunter has caught a [[Mobster]] or [[Leprechaun]], they can not encounter another one until the cooldown period has passed, regardless of whether a [[King's Giveaway]] is active. | |
+ | :*Details on both the '''Global''' and '''Personal''' cooldowns are stated in the table above. | ||
====Catching a Prize Mouse==== | ====Catching a Prize Mouse==== | ||
− | Catching a '''Prize Mouse''' creates a bonus hunt entry in the [[Hunter's Journal]]: | + | *The normal hunt routine is followed. |
+ | *The [[Treasurer]] is the easiest to catch, the [[Leprechaun]] is the hardest to catch. | ||
+ | *Catching a '''Prize Mouse''' creates a bonus hunt entry in the [[Hunter's Journal]]: | ||
:'''[Time] - [Location]''' | :'''[Time] - [Location]''' | ||
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:'''[Loot Item]''' | :'''[Loot Item]''' | ||
− | Missing one creates the following entry: | + | *Missing one creates the following entry: |
:'''[Time] - [Location]''' | :'''[Time] - [Location]''' | ||
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:The '''[mouse name]''' scampered off without coming near my cheese. | :The '''[mouse name]''' scampered off without coming near my cheese. | ||
+ | ====Notes==== | ||
− | * | + | *'''{{PAGENAME}}''' and other "bonus" encounters work slightly differently than a normal encounter to avoid these mice interfering with normal area progression. Bonus hunts do not consume [[cheese]] or [[charms]], or trigger special hunting effects and abilities. This means bonus hunts will not do things such as move your submarine forward in the [[Sunken City]], advance your position in the [[Valour Rift]], affect rage levels in [[Whisker Woods Rift]], etc. Bonus hunts are also exempt from area-specific trap bonuses and effects like the [[Furoma Rift]] Droid. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | *Prior to the [[King's Giveaway (2021)]] event, [[trap]] bonuses seen under "special" in the [[Camp]] page trap selector (such as the [[Riftwalker Set|Riftwalker/Riftstalker Set Bonus]], upgraded [[Prestige Base]] stats, etc.) did not apply during a bonus encounter with a prize mouse. The "special" bonuses specifically provided by your [[weapon]], [[base]], [[charm]], and [[aura]]s are now taken into account as expected when encountering a mouse on a bonus hunt. | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Latest revision as of 15:31, 28 May 2024
This page was last updated to represent the information known to hunters as of Feedback Friday on September 16, 2022.
Prize Mice Chance and Cooldown Table
Mouse | Chance to encounter any Prize Mouse during giveaway |
Chance to encounter any Prize Mouse outside giveaway |
Personal Cooldown |
Global Cooldown during giveaway |
Global Cooldown outside giveaway |
---|---|---|---|---|---|
Treasurer | ~15% ~225/1500 |
~0.067% ~1/1500 |
No Cooldown | ||
Snooty | |||||
High Roller | |||||
Mobster | 120 Days | 1 to 3 Minutes | 1.125 Hours | ||
Leprechaun | 180 Days | 16.3 Hours |
Prize Mice, Encounter, Selection and Catching
Prize Mice
The prize mice are Treasurer, Snooty, High Roller, Mobster and Leprechaun.
The prize mice use the bonus hunt system, so like the Relic Hunter, the prize mice do not consume cheese or charms when attracted or caught.
Encounting a Prize Mouse
- The Hunter must be Recruit or higher and have finished the tutorial.
- The Hunter needs to encounter a regular mouse (Catch or Failure to Catch) to have a chance of a prize mouse encounter.
- The chance of encountering any Prize Mouse is stated in the table above.
Selecting a Prize Mouse
- The Treasurer is most common, followed by Snooty, High Roller, Mobster and finally the Leprechaun which is least common.
- The Treasurer, Snooty and High Roller are always added to the prize mouse population: they do not have any cooldown.
- The Mobster and Leprechaun are added to the population if they are not on any cooldown. Both mice have separate cooldowns.
- If a hunter attracts and misses a Mobster or Leprechaun, that mouse is still available and the cooldown does not apply.
- There are two types of cooldown, Global and Personal:
- Global cooldown: once a Mobster or Leprechaun is caught by any hunter, no other hunter in the game can encounter one until the cooldown period has passed.
- Personal cooldown: once a hunter has caught a Mobster or Leprechaun, they can not encounter another one until the cooldown period has passed, regardless of whether a King's Giveaway is active.
- Details on both the Global and Personal cooldowns are stated in the table above.
Catching a Prize Mouse
- The normal hunt routine is followed.
- The Treasurer is the easiest to catch, the Leprechaun is the hardest to catch.
- Catching a Prize Mouse creates a bonus hunt entry in the Hunter's Journal:
- [Time] - [Location]
- Lucky me, a prize mouse wandered by and fell for my trap!
- I caught a [weight] [mouse name] before it could even touch my cheese!
- The mouse dropped the following prize:
- [Loot Item]
- Missing one creates the following entry:
- [Time] - [Location]
- Shoot! A prize mouse was nearby but didn't set off my trap!
- The [mouse name] scampered off without coming near my cheese.
Notes
- Prize Mice and other "bonus" encounters work slightly differently than a normal encounter to avoid these mice interfering with normal area progression. Bonus hunts do not consume cheese or charms, or trigger special hunting effects and abilities. This means bonus hunts will not do things such as move your submarine forward in the Sunken City, advance your position in the Valour Rift, affect rage levels in Whisker Woods Rift, etc. Bonus hunts are also exempt from area-specific trap bonuses and effects like the Furoma Rift Droid.
- Prior to the King's Giveaway (2021) event, trap bonuses seen under "special" in the Camp page trap selector (such as the Riftwalker/Riftstalker Set Bonus, upgraded Prestige Base stats, etc.) did not apply during a bonus encounter with a prize mouse. The "special" bonuses specifically provided by your weapon, base, charm, and auras are now taken into account as expected when encountering a mouse on a bonus hunt.