Difference between revisions of "Traps"

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==Trap Descriptions==
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{{rtoc}}
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==Overview==
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The Hunter's '''Trap''' consists of several components:
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*[[Weapon]]: The part of the trap that (with very few exceptions) determines the [[Power Type]] of the '''Trap'''.
 +
:*It is not possible to hunt without a '''weapon'''.
 +
:*Many '''weapons''' can have their appearance changed through the application of trap [[Skins]].
 +
*[[Base]]: The part of the trap that holds the weapon and bait.
 +
:*It is not possible to hunt without a '''base'''.
 +
*[[Bait]]: Also called [[cheese]], this is the part of the trap that brings the mice to the Hunter.
 +
:*The type of '''bait''' used often determines the mice the Hunter will encounter.
 +
:*It is not possible to hunt without '''bait'''.
 +
*[[Charm]]: An optional trinket that can be added to the trap setup to change various trap attributes.
 +
:*'''Charms''' can affect trap statistics, the type of loot found, and the type of mice encountered.
  
===Component Stats===
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A hunter's '''weapons''', '''bases''' and '''charms''' appear in the [{{MHdomain}}/inventory.php?tab=traps Traps] [[Inventory]] tab. A hunter can select which trap component is armed from the inventory page, from the primary [[Camp]] page, and also from a [[Trapsmith]] / [[Charm Shoppe]] just after purchasing a trap component. Additionally, each [[Hunter's Profile]] includes a status of how many trap components a hunter owns, split into lists of weapons and bases (charms are not displayed here) on the [{{MHdomain}}/profile.php?tab=items Items] tab.
  
*[[Power]]
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A hunter's '''baits''' appear in the [{{MHdomain}}/inventory.php?tab=cheese Cheese] [[Inventory]] tab. A hunter can select which cheese is armed from the inventory page, from the primary [[Camp]] page, and also from a [[Cheese Shoppe]] just after purchasing a trap component.
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 +
===Trap stats===
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There are a number of factors that contribute to a trap setup's effectiveness when hunting.
 +
 
 +
*[[Power]]  
 
:The overall strength of the component. Traps with higher power are more likely to catch mice.
 
:The overall strength of the component. Traps with higher power are more likely to catch mice.
*[[Power Type]] (see below)
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*[[Power Type]]
:Mice have specific weaknesses to certain Power Types. Using the appropriate weapon in the appropriate area is a critical part of any hunter’s strategy.
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:Mice have specific [[Effectiveness|weaknesses]] to certain Power Types. Using the appropriate weapon in the appropriate area is a critical part of any hunter’s strategy.
 
*[[Power Bonus]]
 
*[[Power Bonus]]
 
:The power bonus of both weapon and base are added together and then applied to the total power of the trap, increasing its power.
 
:The power bonus of both weapon and base are added together and then applied to the total power of the trap, increasing its power.
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:The attraction bonus boosts the attraction power of the bait being used increasing the odds of a mouse approaching a hunter’s trap.
 
:The attraction bonus boosts the attraction power of the bait being used increasing the odds of a mouse approaching a hunter’s trap.
 
*[[Luck]]
 
*[[Luck]]
:Some components are designed to offer small chances of catching a mouse regardless of the mouse’s strength. It is not uncommon for lucky traps to grant hunters the ability to catch mice that seem far too powerful for their trap.
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:Some components are designed to offer small chances of catching a mouse regardless of the mouse’s strength. It is not uncommon for lucky traps to grant hunters the ability to catch mice that seem far too powerful for their trap.  
 
*[[Cheese Effect]]
 
*[[Cheese Effect]]
:Anytime a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a fresh effect help reduce the likelihood of cheese turning stale.
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:Any time a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a fresh cheese effect help reduce the likelihood of cheese turning stale.
::Possible cheese effect combinations:
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*'''Special Effects
::Extremely Stale, Very Stale, Stale, No Effect, Fresh, Very Fresh, Extremely Fresh, Insanely Fresh, Ultimately Fresh, Uber Fresh
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:Many traps have special effects when used in certain locations, when specific [[weapons]], [[bases]], [[bait]], and/or [[Charm|charms]] are combined, or against specific mice or [[Mouse Group|mouse groups]].
 +
 
 +
==Obtaining Trap Components==
 +
The various trap components have a variety of sources. Hunters will encounter many new components as they progress through the game.
 +
 
 +
===Obtaining [[Weapons]]===
 +
'''Weapons''' can be obtained in the following ways (not all weapons are available via all methods):
 +
 
 +
*Purchased at a variety of [[Trapsmiths]]
 +
*Crafted using a combination of [[Blueprint]]s, looted '''trap parts''', and other items.
 +
*Obtained as [[loot]]
 +
 
 +
A full list of '''weapons''' can be found [[Weapons#Table of Weapons|here]].<br/>
 +
A full list of '''weapons''' sorted by '''power type''' can be found [[Power Type|here]].<br/>
 +
A full list of '''skins''' for '''weapons''' can be found [[Skins|here]].
 +
 
 +
The [[Creepy Coffin Trap]] and [[Shrink Ray Trap]] can be traded with other players or sold on the [[Marketplace]].
 +
 
 +
'''Limited Edition Weapons''', as with all limited edition items, cannot be obtained once the original opportunity for acquiring them has ended.
 +
 
 +
Many '''weapons''' purchased from a [[Trapsmith]] can be refunded for 18% of the vendor price. A hunter can return a purchased weapon only if the [[Trapsmith]] also sells it.
 +
 
 +
===Obtaining [[Bases]]===
 +
'''Bases''' can be obtained in the following ways (not all bases are available via all methods):
 +
 
 +
*Purchased at a variety of [[Trapsmiths]]
 +
*Crafted using a combination of [[Blueprint]]s, looted '''trap parts''', and other items.
 +
*Obtained as [[loot]]
  
===Power Type Info===
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A full list of '''bases''' can be found [[Bases#Table of Bases|here]].
* [[Physical]]
 
: The most straightforward type of damage a trap weapon can inflict. It is effective against a variety of mice.
 
* [[Shadow]]
 
: Shadow is a magical type of damage that is effective against ghostly breeds of mice.
 
* [[Tactical]]
 
: Built upon research of battle strategy, these traps are especially strong against mice trained in the art of war.
 
  
 +
'''Bases''' cannot be traded with other players or sold on the [[Marketplace]].
  
==Bases==
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'''Limited Edition Bases''', as with all limited edition items, cannot be obtained once the original opportunity for acquiring them has ended.
  
{|border=1 style="border-collapse: collapse; text-align: center"
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Many '''bases''' purchased from a [[Trapsmith]] can be refunded for 18% of the vendor price. A hunter can return a purchased base only if the [[Trapsmith]] also sells it.
! rowspan="2" | Base
 
! rowspan="2" width="50" | Power
 
! rowspan="2" width="65" | Power Bonus
 
! rowspan="2" width="65" | Attraction Bonus
 
! rowspan="2" width="50" | Luck
 
! rowspan="2" width="90" | Cheese Effect
 
! colspan="2" | Gnawnia
 
! colspan="2" | Digby
 
! rowspan="2" width="90" | Points Needed
 
|-
 
! width="60" | Cost
 
! width="60" | Sells For
 
! width="60" | Cost
 
! width="60" | Sells For
 
|-
 
! align=left | [[Wooden Base]]
 
| 35 || 0% || 0% || 0 || Very Fresh || 300 || 54 || - || - || 0
 
|-
 
! align=left | [[Wooden Base with Target]]
 
| 75 || 0% || 20% || 0 || No Effect || 1,225 || 221 || - || - || 650
 
|-
 
! align=left | [[Stone Base]]
 
| 150 || 10% || 0% || 0 || Fresh || 6,175 || 1,112 || 6,793 || 1,223 || 5,000
 
|-
 
! align=left | [[Explosive Base]]
 
| 300 || 5% || 5% || 0 || Stale || 29,775 || 5,360 || - || - || 22,500
 
|-
 
! align=left | [[Dehydration Base]]
 
| 225 || 0% || 5% || 4 || Insanely Fresh || 23,356+* || - || - || - || Journeyman+
 
|}
 
<nowiki>*</nowiki> The prices of these traps are based on [[crafting]] ingredients prices.<br />
 
  
==Weapons==
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===Obtaining [[Bait]]===
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'''Bait''' can be obtained in the following ways (not all baits are available via all methods):
  
===Normal Weapons===
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*Purchased at a variety of [[Cheese Shoppe]]s
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*Crafted using a combination of items.
 +
*Purchased from the [[Marketplace]]
 +
*Obtained as [[loot]]
 +
*Transferred from a friend using the [[Give To Friends]] option
 +
*Rewarded for completing a [[Library Assignment]]
 +
*Rewarded in [[Treasure Chest]]s
  
{|border=1 style="border-collapse: collapse; text-align: center"
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A full list of '''all baits''' can be found [[Cheese|here]].<br/>
! style="padding:0 2em 0 2em" | Weapon
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A full list of '''crafted baits''' can be found [[Crafted cheese|here]].<br/>
! style="padding:0 1em 0 1em" | Power
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A full list of '''baits''' created from '''potions''' can be found [[Potion|here]].<br/>
! style="padding:0 1em 0 1em" | Power type
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A list of '''all baits''' in an '''alphabetized''' list can be found [[Cheese (Alphabetized)|here]].
! style="padding:0 1em 0 1em" | Power bonus
 
! style="padding:0 1em 0 1em" | Attraction bonus
 
! style="padding:0 1em 0 1em" | Luck
 
! style="padding:0 1em 0 1em" | Cheese Effect
 
! style="padding:0 1em 0 1em" | Cost
 
! style="padding:0 1em 0 1em" | Sells For
 
! style="padding:0 1em 0 1em" | Points Needed
 
|-
 
! align=left | [[Tacky Glue Trap]]
 
| 70 || Physical || 0% ||  40% || 2 || Stale || 550 || 99 || 0
 
|-
 
! align=left | [[High Tension Spring]]
 
| 70 || Physical || 5% || 20% || 2 || No Effect || 600 || 108 || 0
 
|-
 
! align=left | [[500 Pound Spiked Crusher]]
 
| 250 || Physical || 10% || 0% || 1 || No Effect || 3,450 || 621 || 2,100
 
|-
 
! align=left | [[Mouse Mary O'Nette]]
 
| 255 || Physical || 0% || 6% || 5 || Fresh || 6,250 || - || 2,100
 
|-
 
! align=left | [[Mouse Trebuchet]]
 
| 600 || Physical || 2% || 4% || 1 || Very Fresh || 15,850 || - || 11,000
 
|-
 
! align=left | [[Mouse Rocketine]]
 
| 650 || Physical || 6% || 0% || 0 || Very Stale || 18,700 || - || 11,000
 
|-
 
! align=left | [[Swiss Army Mouse Trap]]
 
| 1,200 || Physical || 2% || 2% || 10 || No Effect || 70,300 || - || 45,500
 
|-
 
! align=left | [[NVMRC Forcefield Trap]]*
 
| 2,350 || Physical || 12% || 10% || 12 || No Effect || 256,400 || - || 91,000
 
|-
 
! align=left | [[Mouse DeathBot]]*
 
| 2,400 || Physical || 15% || 10% || 2 || Stale || 256,400 || - || 91,000
 
|-
 
! align=left | [[Digby DrillBot]]
 
| 3,200 || Physical || 18% || 0% || 5 || No Effect || 404,340 || - || 409,500
 
|-
 
! align=left | [[Sinister Portal]]
 
| 1,025 || Shadow || 5%|| 0% || 0 || Stale || 140,600 || - || 182,000
 
|-
 
! align=left | [[Ambrosial Portal]]
 
| 1,025 || Shadow || 0% || 5% || 0 || Fresh || 140,600 || - || 182,000
 
|-
 
! align=left | [[Bottomless Grave]]
 
| 1,400 || Shadow || 0% || 0% || 5 || No Effect || 673,630 || - || 728,000
 
|-
 
! align=left | [[Zugzwang's Last Move]]
 
| 2,200 || Tactical || 15% || 0% || 7 || Fresh || 415,000 || 74,700 || 705,000
 
|-
 
! align=left | [[Ambush]]
 
| 3,000 || Tactical || 5% || 0% || 12 || Fresh || 64,085+** || - || Grandmaster+
 
|}
 
<nowiki>*</nowiki> The prices of these traps are discounted in the [[Town of Digby Trapsmith]].<br />
 
<nowiki>**</nowiki> The prices of these traps are based on [[crafting]] ingredients prices.<br />
 
  
===Limited Edition Weapons===
+
Some '''bait'''  purchased from a [[Cheese Shoppe]] can be refunded for 100% of the vendor price. A hunter can return purchased cheese only if the [[Cheese Shoppe]] also sells it.
  
{|border=1 style="border-collapse: collapse; text-align: center"
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===Obtaining [[Charms]]===
! style="padding:0 2em 0 2em" | Weapon
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'''Charms''' can be obtained in the following ways (not all charms are available via all methods):  
! style="padding:0 1em 0 1em" | Power
 
! style="padding:0 1em 0 1em" | Power type
 
! style="padding:0 1em 0 1em" | Power bonus
 
! style="padding:0 1em 0 1em" | Attraction bonus
 
! style="padding:0 1em 0 1em" | Luck
 
! style="padding:0 1em 0 1em" | Cheese Effect
 
! style="padding:0 1em 0 1em" | Cost
 
! style="padding:0 1em 0 1em" | Points Needed
 
|-
 
  
! align=left | [[DeathBot (Chrome Edition)]]
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*Purchased in [[Charm Shoppe]]s
| 2,800 || Physical || 20% || 15% || 30 || Very Stale || 512,800 || 136,500
+
*Crafted using [[orbs]] and [[charmbit]]s
|-
+
*Purchased from the [[Marketplace]]
! align=left | [[Snow Barrage]]
+
*Obtained as [[loot]]
| 1,450 || Tactical || 20% || 20% || 28 || Very Fresh || 140,600 || 68,000
+
*Transferred from a friend using the [[Give To Friends]] option
|}
+
*Rewarded for completing a [[Library Assignment]]
 +
*Rewarded in [[Treasure Chest]]s
  
==Links==
+
A full list of '''charms''' can be found [[Charms#Charms Table|here]].
  
*[http://www.peterstrategy.com/mousehunt_log_summarizer.html Mousehunt Log Summarizer] by Pooflinger
+
'''Charms''' that are purchased from a [[Charm Shoppe]] can be refunded for 30% of the original price.
  
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
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[[Category:Inventory]]
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[[Category:Traps]]

Latest revision as of 21:21, 1 September 2022

Overview

The Hunter's Trap consists of several components:

  • Weapon: The part of the trap that (with very few exceptions) determines the Power Type of the Trap.
  • It is not possible to hunt without a weapon.
  • Many weapons can have their appearance changed through the application of trap Skins.
  • Base: The part of the trap that holds the weapon and bait.
  • It is not possible to hunt without a base.
  • Bait: Also called cheese, this is the part of the trap that brings the mice to the Hunter.
  • The type of bait used often determines the mice the Hunter will encounter.
  • It is not possible to hunt without bait.
  • Charm: An optional trinket that can be added to the trap setup to change various trap attributes.
  • Charms can affect trap statistics, the type of loot found, and the type of mice encountered.

A hunter's weapons, bases and charms appear in the Traps Inventory tab. A hunter can select which trap component is armed from the inventory page, from the primary Camp page, and also from a Trapsmith / Charm Shoppe just after purchasing a trap component. Additionally, each Hunter's Profile includes a status of how many trap components a hunter owns, split into lists of weapons and bases (charms are not displayed here) on the Items tab.

A hunter's baits appear in the Cheese Inventory tab. A hunter can select which cheese is armed from the inventory page, from the primary Camp page, and also from a Cheese Shoppe just after purchasing a trap component.

Trap stats

There are a number of factors that contribute to a trap setup's effectiveness when hunting.

The overall strength of the component. Traps with higher power are more likely to catch mice.
Mice have specific weaknesses to certain Power Types. Using the appropriate weapon in the appropriate area is a critical part of any hunter’s strategy.
The power bonus of both weapon and base are added together and then applied to the total power of the trap, increasing its power.
The attraction bonus boosts the attraction power of the bait being used increasing the odds of a mouse approaching a hunter’s trap.
Some components are designed to offer small chances of catching a mouse regardless of the mouse’s strength. It is not uncommon for lucky traps to grant hunters the ability to catch mice that seem far too powerful for their trap.
Any time a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a fresh cheese effect help reduce the likelihood of cheese turning stale.
  • Special Effects
Many traps have special effects when used in certain locations, when specific weapons, bases, bait, and/or charms are combined, or against specific mice or mouse groups.

Obtaining Trap Components

The various trap components have a variety of sources. Hunters will encounter many new components as they progress through the game.

Obtaining Weapons

Weapons can be obtained in the following ways (not all weapons are available via all methods):

  • Purchased at a variety of Trapsmiths
  • Crafted using a combination of Blueprints, looted trap parts, and other items.
  • Obtained as loot

A full list of weapons can be found here.
A full list of weapons sorted by power type can be found here.
A full list of skins for weapons can be found here.

The Creepy Coffin Trap and Shrink Ray Trap can be traded with other players or sold on the Marketplace.

Limited Edition Weapons, as with all limited edition items, cannot be obtained once the original opportunity for acquiring them has ended.

Many weapons purchased from a Trapsmith can be refunded for 18% of the vendor price. A hunter can return a purchased weapon only if the Trapsmith also sells it.

Obtaining Bases

Bases can be obtained in the following ways (not all bases are available via all methods):

  • Purchased at a variety of Trapsmiths
  • Crafted using a combination of Blueprints, looted trap parts, and other items.
  • Obtained as loot

A full list of bases can be found here.

Bases cannot be traded with other players or sold on the Marketplace.

Limited Edition Bases, as with all limited edition items, cannot be obtained once the original opportunity for acquiring them has ended.

Many bases purchased from a Trapsmith can be refunded for 18% of the vendor price. A hunter can return a purchased base only if the Trapsmith also sells it.

Obtaining Bait

Bait can be obtained in the following ways (not all baits are available via all methods):

A full list of all baits can be found here.
A full list of crafted baits can be found here.
A full list of baits created from potions can be found here.
A list of all baits in an alphabetized list can be found here.

Some bait purchased from a Cheese Shoppe can be refunded for 100% of the vendor price. A hunter can return purchased cheese only if the Cheese Shoppe also sells it.

Obtaining Charms

Charms can be obtained in the following ways (not all charms are available via all methods):

A full list of charms can be found here.

Charms that are purchased from a Charm Shoppe can be refunded for 30% of the original price.