Difference between revisions of "Ultimate Charm"

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:''"Ultimate" redirects here.  For other uses, see [[Ultimate (disambiguation)]].''
 
:''"Ultimate" redirects here.  For other uses, see [[Ultimate (disambiguation)]].''
  
The '''Ultimate Charm''' guarantees that the next mouse encountered will be caught, even if the encountered mouse is normally immune to capture, such as a [[Warmonger]] Mouse before all [[Theurgy Warden]] Mice in [[Wave Four]] of [[Fiery Warpath]] are caught. There is a chance that the charm will not be consumed after use.
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The '''Ultimate Charm''' guarantees that the next mouse encountered will be caught, even if the encountered mouse is normally immune to capture. There is a chance that the charm will not be consumed after use.
 
 
When a hunter arms an '''Ultimate Charm''', a message will appear in the [[Hunter's Journal]] describing the fate of that charm.  If the hunter is lucky, the message reads:
 
 
 
:''Your Ultimate Charm rumbles and shudders, but stays intact. Phew! It's still good for another use!''
 
 
 
Eventually the charm is consumed, with this message:
 
 
 
:''With a tiny pop and a sigh, your Ultimate Charm shatters, releasing the rift energy stored within.''
 
  
 
{{ Charm
 
{{ Charm
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| colspan=2 | Catch ANY of the following:<br/> [[King Scarab]] <br/> [[Shattered Carmine]] <br/> [[Dark Magi]]
 
| colspan=2 | Catch ANY of the following:<br/> [[King Scarab]] <br/> [[Shattered Carmine]] <br/> [[Dark Magi]]
 
|-
 
|-
! align="left" | Item !! Qty !! Cost (Each) !! Source
+
! align="left" | Item  
 +
! Qty  
 +
! Cost (Each)  
 +
! Source
 
|-
 
|-
| align="left" | [[Epic Orb]] || 1 || title="0 — 125,000 total" | 125,000 / ''Loot'' || {{Source/Epic Orb}}
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| align="left" |<!--Item-->[[Epic Orb]]
 +
| <!--Qty-->1
 +
| <!--Cost--> 125,000
 +
| align="left" |<!--Source-->{{Source/Epic Orb}}
 
|-
 
|-
| align="left" | [[Rift Crystal]] || 1 || ''Loot'' || {{Source/Rift Crystal}}
+
| align="left" |<!--Item-->[[Rift Crystal]]
 +
| <!--Qty-->1
 +
| <!--Cost-->N/A
 +
| align="left" |<!--Source--> {{Source/Rift Crystal}}
 
|-
 
|-
| align="left" | [[Rift Mist]] || 1 || ''Loot'' || {{Source/Rift Mist}}
+
| align="left" |<!--Item-->[[Rift Mist]]
 +
| <!--Qty-->1
 +
| <!--Cost-->N/A
 +
| align="left" |<!--Source--> {{Source/Rift Mist}}
 
|-
 
|-
| align="left" | [[Rift Stars]] || 1 || ''Loot'' || {{Source/Rift Stars}}
+
| align="left" |<!--Item--> [[Rift Stars]]
 +
| <!--Qty-->1
 +
| <!--Cost-->N/A
 +
| align="left" |<!--Source-->{{Source/Rift Stars}}
 
|-
 
|-
| align="left" | [[Charmbit]] || 2,500 || title="62,500 total" | 25 || {{Source/Charmbit}}
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| align="left" |<!--Item-->[[Charmbit]]
 +
| <!--Qty-->2,500
 +
| <!--Cost--> 25<br/>(62,500 total)
 +
| align="left" |<!--Source-->{{Source/Charmbit}}
 
|-
 
|-
! colspan="2" | Total || 62,500 — 187,500 || bgcolor="#dddddd"|
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! colspan="2" | Total || 187,500 || bgcolor="#dddddd"|
 
|}
 
|}
  
The total cost of crafting only includes direct vendor costs. Variable costs in acquiring the ingredients are not included, such as the cost of acquiring the three [[Shattering Charm]]s needed to obtain the three Rift ingredients.
+
==Special Effects==
 +
*The '''Ultimate Charm''' guarantees that the next mouse encountered will be caught, even if the encountered mouse is normally immune to capture, such as a [[Warmonger]] Mouse before all [[Theurgy Warden]] Mice in [[Wave Four]] of [[Fiery Warpath]] are caught.  
 +
*There is a chance that the '''Ultimate Charm''' will not be consumed after use.
 +
*After each hunt, the '''Ultimate Charm''' creates an entry in the [[Hunter's Journal]]:
 +
:*If the charm '''is not''' consumed, the message reads:
 +
::''Your Ultimate Charm rumbles and shudders, but stays intact. Phew! It's still good for another use!''
 +
:*If the charm '''is''' consumed, the message reads:
 +
::''With a tiny pop and a sigh, your Ultimate Charm shatters, releasing the rift energy stored within.''
  
 
== History and Trivia ==
 
== History and Trivia ==
* The '''Ultimate Charm''' was introduced on 14 January 2013, as part of the [[Living Garden]] expansion.
+
*'''14 January 2013:''' The '''Ultimate Charm''' was introduced as part of the [[Living Garden]] expansion.
* The '''Ultimate Charm'' became available as loot on 2 July 2014, as part of the [[Sunken City]] release.
+
*'''2 July 2014:''' The '''Ultimate Charm''' became available as loot as part of the [[Sunken City]] release.
__NOTOC__
 

Revision as of 15:36, 8 May 2015

"Ultimate" redirects here. For other uses, see Ultimate (disambiguation).

The Ultimate Charm guarantees that the next mouse encountered will be caught, even if the encountered mouse is normally immune to capture. There is a chance that the charm will not be consumed after use.


Ultimate Charm
Category: Misc.
Charm Statistics Charm Info
Power: Cost: 0
Power Bonus: % Limited Edition: No
Attraction Bonus: % Crafted: Yes
Luck: Smashable: No
Cheese Effect: Tradeable: No
Consumed Upon: Encounter Giveable: No
Larry's Loot Lexicon: MouseHunt Info Page Image: External Link
Careful... Careful... This charm is humming and vibrating with energy, and the slightest disturbance may - or may not - cause it to pop!

With this charm equipped, you will catch the very next mouse you encounter - guaranteed! What's not guaranteed is if it's consumed or not. Sometimes the vibrations of your trap will set it off and it will dissipate into the ether, and sometimes... not!

Being very hard and expensive to acquire, you'll want to save these charms for a special occasion. But hey, if a mouse ever looks at you funny, you can break out this charm and wipe that grin right off its face!



Obtained Via

The Ultimate Charm cannot currently be bought at any Charm Shoppe; it is crafted as part of the Book of Living Recipes. It can also be dropped as loot by the Ancient of the Deep mouse. There is also a rare chance of obtaining an Ultimate Charm when hunting with an Unstable Charm.

Formula

Formula: Ultimate Charm
Recipe can be unlocked by: Catch ANY of the following:
King Scarab
Shattered Carmine
Dark Magi
Item Qty Cost (Each) Source
Epic Orb 1 125,000
Rift Crystal 1 N/A
Rift Mist 1 N/A
Rift Stars 1 N/A
Charmbit 2,500 25
(62,500 total)
Total 187,500

Special Effects

  • The Ultimate Charm guarantees that the next mouse encountered will be caught, even if the encountered mouse is normally immune to capture, such as a Warmonger Mouse before all Theurgy Warden Mice in Wave Four of Fiery Warpath are caught.
  • There is a chance that the Ultimate Charm will not be consumed after use.
  • After each hunt, the Ultimate Charm creates an entry in the Hunter's Journal:
  • If the charm is not consumed, the message reads:
Your Ultimate Charm rumbles and shudders, but stays intact. Phew! It's still good for another use!
  • If the charm is consumed, the message reads:
With a tiny pop and a sigh, your Ultimate Charm shatters, releasing the rift energy stored within.

History and Trivia

  • 14 January 2013: The Ultimate Charm was introduced as part of the Living Garden expansion.
  • 2 July 2014: The Ultimate Charm became available as loot as part of the Sunken City release.