Difference between revisions of "Tribal Isles"
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There are six islands in this region: | There are six islands in this region: | ||
− | *[[Cape Clawed]] | + | *[[Cape Clawed]] - [[Legendary]] |
− | *[[Elub Shore]] | + | :This small island was once attached to the mainland before a mighty storm washed away a massive piece of land. Members of the three tribes were then trapped where they were forced to work together to build a means of travel back to the mainland. Cape Clawed now acts as a meeting place where the elders of the tribes discuss diplomatic matters. |
− | *[[Nerg Plains]] | + | *[[Elub Shore]] - [[Legendary]] |
− | *[[Derr Dunes]] | + | :The shores of the great Tribal Island is where the Elub Tribe call home. The Elub utilize the resources of the ocean to build tools and shelter. Use of a Hydro trap is highly recommended while hunting for the Elub. |
− | *[[Jungle of Dread]] | + | *[[Nerg Plains]] - [[Legendary]] |
− | *[[Dracano]] | + | :The Nerg Tribe use the tall grass for camouflage and the sturdy trees as defensive positions making their village hard to infiltrate. Use of a Tactical trap is highly recommended when hunting for the Nerg. |
+ | *[[Derr Dunes]] - [[Legendary]] | ||
+ | :The dunes are a harsh, barren wasteland where only the toughest of mice can survive. The Derr Tribe take advantage of their ability to survive and navigate in such a dangerous terrain as a defensive strength which allows them to maximize their offensive abilities. Use of a Physical trap is highly recommended when hunting for the Derr. | ||
+ | *[[Jungle of Dread]] - [[Hero]] | ||
+ | : | ||
+ | *[[Dracano]] - [[Knight]] | ||
+ | :Named by the tribes, this dangerous jungle is home to some of the most terrifying mice ever discovered. Long ago the leaders of the tribes discovered a spicy cheese made with peppers capable of distracting the mighty beasts of the jungle. This peppered bait may be the key to luring these mice to a trap... |
Revision as of 19:09, 21 July 2009
Tribal Isles is a region in Mousehunt, released on 21 June 2009.
Players need to craft the Navigation Kit in order to get to this region.
There are six islands in this region:
- This small island was once attached to the mainland before a mighty storm washed away a massive piece of land. Members of the three tribes were then trapped where they were forced to work together to build a means of travel back to the mainland. Cape Clawed now acts as a meeting place where the elders of the tribes discuss diplomatic matters.
- The shores of the great Tribal Island is where the Elub Tribe call home. The Elub utilize the resources of the ocean to build tools and shelter. Use of a Hydro trap is highly recommended while hunting for the Elub.
- The Nerg Tribe use the tall grass for camouflage and the sturdy trees as defensive positions making their village hard to infiltrate. Use of a Tactical trap is highly recommended when hunting for the Nerg.
- The dunes are a harsh, barren wasteland where only the toughest of mice can survive. The Derr Tribe take advantage of their ability to survive and navigate in such a dangerous terrain as a defensive strength which allows them to maximize their offensive abilities. Use of a Physical trap is highly recommended when hunting for the Derr.
- Named by the tribes, this dangerous jungle is home to some of the most terrifying mice ever discovered. Long ago the leaders of the tribes discovered a spicy cheese made with peppers capable of distracting the mighty beasts of the jungle. This peppered bait may be the key to luring these mice to a trap...