Effectiveness

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Revision as of 21:48, 7 April 2009 by Darkage7 (talk | contribs) (Effectiveness Chart: re-do coloring of effectiveness table. See Talk:Effectiveness)

Effectiveness refers to the bonus (or penalty) when using a Trap against Mice of different Power Types. It is believed to be a modifier applied on the Power or Luck values of a Trap, or possibly both.

Players should avoid hunting at a location where their current traps will be less effective against most of the mice there, such as the Mousoleum without a Shadow/Arcane trap, or the Furoma region without a Tactical trap.


Effectiveness Levels

A Trap can have 1 of 3 possible effectiveness levels against a mouse:

Very Effective
A very effective message implies that there was a bonus to the trap power/luck in catching the mouse. No message is shown if the catch result was a miss.
Normal Effectiveness
No additional message is shown for a normal catch. This implies that no modifier has been applied to the current trap power/luck in catching the mouse, and is the most commonly encountered effectiveness level. No message is shown if the catch result was a miss.
Less Effective
A less effective message will appear when there is a penalty to the trap power/luck in attracting a mouse and the catch result was a miss. This usually indicates that the wrong trap type is being used for the current location. No message is shown if it was a successful catch.
  • Note that trap effectiveness has no bearing on the Attraction Rate of a trap and the type of mice attracted, which is dependent on the baited cheese.

Effectiveness Chart

This following chart lists the effectiveness of the 4 existing Trap Power Types against the different breeds of mice. There are some exceptions to the chart, and these have been noted under the exceptions section.

Mouse Mouse
Power Type
Physical
Trap
Shadow
Trap
Tactical
Trap
Arcane
Trap
Abm. Snow Physical Normal Normal Normal Normal
Acolyte Arcane Less Effective Less Effective Less Effective Less Effective
Archer Tactical Less Effective Less Effective Very Effective Less Effective
Assassin Tactical Less Effective Less Effective Very Effective Less Effective
Bat Physical Normal Normal Normal Normal
Bionic Physical Normal Normal Normal Normal
Black Widow Physical Normal Normal Normal Normal
Brown Physical Normal Normal Normal Normal
Burglar Physical Normal Normal Normal Normal
Diamond Physical Normal Normal Normal Normal
Dwarf Tactical Normal Less Effective Very Effective Less Effective
Elf Physical Normal Normal Normal Normal
Gargoyle Forgotten Less Effective Normal Less Effective Very Effective
Gate Guardian Forgotten Less Effective Normal Less Effective Very Effective
Ghost Shadow Less Effective Very Effective Less Effective Normal
Gold Physical Normal Normal Normal Normal
Golem Forgotten Less Effective Normal Less Effective Very Effective
Gorgon Forgotten Less Effective Normal Less Effective Very Effective
Granite Physical Normal Normal Normal Normal
Grey Physical Normal Normal Normal Normal
Hapless Tactical Less Effective Less Effective Very Effective Less Effective
Hollowhead Physical Normal Normal Normal Normal
Keeper Forgotten Less Effective Normal Less Effective Very Effective
Kung Fu Tactical Less Effective Less Effective Very Effective Less Effective
Leprechaun Physical Normal Normal Normal Normal
Lycan Shadow Less Effective Very Effective Less Effective Normal
Master - Belt Tactical Less Effective Less Effective Very Effective Less Effective
Master - Claw Tactical Less Effective Less Effective Very Effective Less Effective
Master - Dojo Tactical Less Effective Less Effective Very Effective Less Effective
Master - Fang Tactical Less Effective Less Effective Very Effective Less Effective
Mobster Physical Normal Normal Normal Normal
Mole Physical Normal Normal Normal Normal
Monk Tactical Less Effective Less Effective Very Effective Less Effective
Monster Physical Normal Normal Normal Normal
Mummy Shadow Less Effective Very Effective Less Effective Normal
Mutated Grey Physical Normal Normal Normal Normal
Mutated White Physical Normal Normal Normal Normal
Nibbler Physical Normal Normal Normal Normal
Ninja Tactical Normal Less Effective Very Effective Less Effective
Ooze Forgotten Less Effective Normal Less Effective Very Effective
Pirate Tactical Normal Less Effective Very Effective Less Effective
Rvns. Zombie Shadow Less Effective Very Effective Less Effective Normal
Reaper Forgotten Less Effective Normal Less Effective Very Effective
Samurai Tactical Less Effective Less Effective Very Effective Less Effective
Scavenger Forgotten Less Effective Normal Less Effective Very Effective
Spectre Forgotten Less Effective Normal Less Effective Very Effective
Spider Forgotten Less Effective Normal Less Effective Very Effective
Steel Physical Normal Normal Normal Normal
Student - Belt Tactical Less Effective Less Effective Very Effective Less Effective
Student - Claw Tactical Less Effective Less Effective Very Effective Less Effective
Student - Fang Tactical Less Effective Less Effective Very Effective Less Effective
Vampire Shadow Less Effective Very Effective Less Effective Normal
White Physical Normal Normal Normal Normal
Worker Tactical Less Effective Less Effective Very Effective Less Effective
Zombie Physical Normal Normal Normal Normal
Mouse Power Type Physical Shadow Tactical Arcane

Exceptions

  • Ninja mice have been noted to be resistant to Physical Traps in the Dojo.
  • Physical traps have been noted to be of normal effectiveness against most Tactical mice in the Training Grounds, except against the Assassin Mouse.
  • Physical traps are of normal effectiveness against Tactical mice in the Calm Clearing.

History of Changes

  • When Arcane traps were first released, it was tested and found to be of Normal Effectiveness against the Master of the Dojo, a Tactical type mouse. However, shortly before the release of the ACRONYM, it was found to have changed to be Less Effective.

See Also