User:Grexx/Sandbox

From MHWiki
< User:Grexx
Revision as of 14:53, 13 October 2009 by Grexx (talk | contribs) (clearing leftover border)

Notes: I'm usually just fiddling around on this page with some ideas to see how they look like or work. Usually don't end up using them, but if you actually find them useful, feel free grab it and modify. Just drop me a note to let me know you're doing so :)


Recognition Tags

To be placed on user talk page, along with noting some of the major contribution(s) they have made. Please feel free to use the templates and recognize someone for the contributions they have made to the wiki :)

Wiki Contributions

Invaluable
Contributor
In recognition of the excellent contributions that Wiki Jack has made to the MH Wiki.
  -- Signature


Invaluable
Contributor
In recognition of the excellent contributions that Wiki Jack has made to the MH Wiki.
  -- Signature

Location Flow Chart

Gnawnia Region
Town of Gnawnia
OR
Meadow
(Novice)
Harbour
(Apprentice)
Mountain
(Journeyman)
Burroughs Region
Laboratory
(Master)
Mousoleum
OR
Town of Digby
Furoma Region
Training Grounds
(Grandmaster)
Burroughs Region
Bazaar
Furoma Region
Dojo
Meditation Room
Pinnacle Chamber
Burroughs Region
Catacombs
(Legendary)

Testing Transclusions

--- Start of Transclusion ---

"Gold" redirects here. For other uses, see Gold Mouse or Gold (disambiguation).

Buy exciting traps and delicious cheese with this!

Gold is the currency of MouseHunt. It is earned by catching mice and, to a lesser extent, accepting rewards from the King. It can also be obtained through loot drops such as a Satchel of Gold, bonus drops from arming Wealth Charms and other related charms, or by returning surplus cheese, traps, and crafting materials for a refund at the respective shops. All hunters also receive an hourly wage of 50 gold from the King.

Gold can be exchanged for traps, cheese, crafting materials, marketplace items, traveling, repairing maps at the Cartographer, and raffle tickets. When transferring gold via the Give To Friends option, the King charges a 10% tariff.

In some Locations, failure to catch a mouse can sometimes result in the mouse stealing extra gold from the hunter. However, if a hunter has less gold on hand than what a particular breed of mouse typically steals, then failure to catch that mouse will not result in a loss of gold.

If the hunter has an extremely low amount of gold, the following message is displayed:

You are stricken with poverty!
The King pays all his active hunters a wage of 50 gold an hour, so fear not if you do not have enough to purchase bait.

Satchel of Gold

The gold contained in this satchel is instantly awarded to the hunter upon being collected. This item does not appear in a hunter's inventory.

Satchels of Gold are dropped by mice as follows:

Satchels of Gold can also be found as follows:

Wealth Charms

Wealth Charms, Rift Wealth Charms, Super Wealth Charms, Extreme Wealth Charms, and Ultimate Wealth Charms cause mice to drop a percentage of their gold value as a bonus, with a fixed cap to how much additional gold can be produced. Both the percentage and the cap are based on the charm used. Rift Wealth Charms are also part of the Riftwalker Set.

Charm Gold Value Percentage Gold Bonus Cap
Wealth Charm 5% 1,800
Rift Wealth Charm
Super Wealth Charm 10% 4,500
Extreme Wealth Charm 20% 15,000
Ultimate Wealth Charm 40% 50,000

Images

External links

--- End of Transclusion ---

Recommended Trap Power Types for Location

Location Physical
Trap
Shadow
Trap
Tactical
Trap
Arcane
Trap
Town of Gnawnia Y
Meadow Y
Harbour Y
Mountain Y
Laboratory Y
Town of Digby Y
Mousoleum X Y X Y
Bazaar Y
Catacombs X Y X Y
Training Grounds X X Y X
Dojo X X Y X
Meditation Room X X Y X
Pinnacle Chamber X X Y X
Ronza's Traveling Shoppe Y
Legend
Y - recommended
▬ - works fine
X - do not use
  • Does not take into account trap power, just power type.
  • Due to prevalence of Dwarf, Ninja, Pirate, Tactical traps can be used in many locations. Again, as these mice are usually only 1 out of many other mice, in most locations it is fine to use a Shadow or Arcane trap.

Color Testing

Yellow Yellow recode
Red Red recode
Orange Orange recode
Light Green Light Green recode
Blue Blue recode
Light Grey Light Grey recode
Dark Grey Dark Grey recode
Different coded Light Green
Different coded Red