Difference between revisions of "Traps"

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==Overview==
 
==Overview==
A '''trap''' consists of two compulsory elements – one [[weapon]] plus one [[base]]. In addition, [[charms]], which enhance certain features of a trap, can optionally be armed by hunters ranked Journeyman and above.
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The Hunter's '''Trap''' consists of several components:
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*[[Weapon]]: The part of the trap that (with very few exceptions) determines the [[Power Type]] of the '''Trap'''.
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:*It is not possible to hunt without a '''weapon'''.
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:*Many '''weapons''' can have their appearance changed through the application of trap [[Skins]].
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*[[Base]]: The part of the trap that holds the weapon and bait.
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:*It is not possible to hunt without a '''base'''.
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*[[Bait]]: Also called [[cheese]], this is the part of the trap that brings the mice to the Hunter.
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:*The type of '''bait''' used often determines the mice the Hunter will encounter.
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:*It is not possible to hunt without '''bait'''.
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*[[Charm]]: An optional trinket that can be added to the trap setup to change various trap attributes.
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:*'''Charms''' can affect trap statistics, the type of loot found, and the type of mice encountered.
  
Along with [[cheese]], traps are absolutely essential for catching [[mice]]. (In fact, unlike cheese that can run out, it is impossible '''not''' to have a trap.) The term ''trap'' is sometimes used interchangeably with ''weapon'', although in the strictest sense that is not correct.
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A hunter's '''weapons''', '''bases''' and '''charms''' appear in the [{{MHdomain}}/inventory.php?tab=1 Traps] [[Inventory]] tab. A hunter can select which trap component is armed from the inventory page, from the primary [[Camp]] page, and also from a [[Trapsmith]] / [[Charm Shoppe]] just after purchasing a trap component. Additionally, each [[Hunter's Profile]] includes a status of how many trap components a hunter owns, split into lists of weapons and bases (charms are not displayed here) on the [{{MHdomain}}/profile.php?tab=3 Items] tab.
  
The weapon is the part of the trap that does the actual catching of the mice. It is arguably the much more important part of the trap as it contributes the majority of the power to the setup most of the time and determines the [[power type]] of the trap. The base is the part upon which the trap rests and which holds the cheese (with the exception of [[Double Diamond Adventure]], [[Explosive Toboggan Ride]] and to some extent, [[Sphynx Wrath]]). Each part of the trap, weapon and base, has its own characteristics (described below) that will affect a hunter's success when used in certain areas, against certain mice, and so on, and it is not always the most powerful combination that is most appropriate in every situation. All factors must be taken into consideration to design a trap that meets the individual hunter's goals.
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A hunter's '''baits''' appear in the [{{MHdomain}}/inventory.php?tab=0 Cheese] [[Inventory]] tab. A hunter can select which cheese is armed from the inventory page, from the primary [[Camp]] page, and also from a [[Cheese Shoppe]] just after purchasing a trap component.  
  
Traps are available at all [[Trapsmiths]]. Every new hunter is given a choice between one of two weapons ([[Tacky Glue Trap]] or [[High Tension Spring]]) plus a [[Wooden Base]]. As hunters capture more mice and get more gold and experience, they can (and should) upgrade their traps with better components to increase their success in catching more powerful mice.
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===Trap stats===
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There are a number of factors that contribute to a trap setup's effectiveness when hunting.
  
Charms were invented by [[Moustachio the Charmer]] and introduced during [[Ronza]]'s January 2011 visit. Charms are optional but helpful additions to trap setups, adding unique boosts that can tweak a trap's effectiveness in a given region or even against a specific mouse. Unlike weapons and bases, charms are consumable; each charm has its own unique properties, but most are consumed upon encountering a mouse. Charms can be obtained in the following ways (not all charms are available via all methods):
 
# Purchased in [[Charm Shoppe]]s in the [[Mountain]] or [[Muridae Market]]
 
# Crafted using [[orbs]] and [[charmbit]]s
 
# Purchased from the [[Marketplace]]
 
# Obtained as [[loot]]
 
# Transferred from a friend using the [[Give To Friends]] option
 
# Rewarded for completing an [[Library Assignment]]
 
Additionally, hunters need at least one [[Traps#Charm Conduits|Charm Conduit]] to use charms.
 
 
A hunter's weapons, bases and charms appear in the [{{MHdomain}}/inventory.php?tab=1 Traps] [[Inventory]] tab. A hunter can select which trap component is armed from the inventory page, from the primary [[Camp]] page, and also from a Trapsmith / Charm Shoppe just after purchasing a trap component. Additionally, each [[Hunter's Profile]] includes a status of how many trap components a hunter owns, split into lists of weapons and bases (charms are not displayed here) on the [{{MHdomain}}/profile.php?tab=3 Items] tab.
 
 
A Charm can be disarmed by clicking on the icon of the charm to bring up the charm selector page. Click on another charm to switch charms or to the currently equipped charm to disable the use of charms.
 
 
==Trap Attributes==
 
 
===Component stats===
 
 
*[[Power]]  
 
*[[Power]]  
 
:The overall strength of the component. Traps with higher power are more likely to catch mice.
 
:The overall strength of the component. Traps with higher power are more likely to catch mice.
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*[[Cheese Effect]]
 
*[[Cheese Effect]]
 
:Any time a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a fresh cheese effect help reduce the likelihood of cheese turning stale.
 
:Any time a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a fresh cheese effect help reduce the likelihood of cheese turning stale.
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*'''Special Effects
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:Many traps have special effects when used in certain locations, when specific [[weapons]], [[bases]], [[bait]], and/or [[Charm|charms]] are combined, or against specific mice or [[Mouse Group|mouse groups]].
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==Obtaining Trap Components==
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The various trap components have a variety of sources. Hunters will encounter many new components as they progress through the game.
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===Obtaining [[Weapons]]===
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'''Weapons''' can be obtained in the following ways (not all weapons are available via all methods):
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*Purchased at a variety of [[Trapsmiths]]
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*Crafted using a combination of [[Blueprint]]s, looted '''trap parts''', and other items.
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*Obtained as [[loot]]
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A full list of '''weapons''' can be found [[Weapons#Table of Weapons|here]].<br/>
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A full list of '''weapons''' sorted by '''power type''' can be found [[Power Type|here]].<br/>
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A full list of '''skins''' for '''weapons''' can be found [[Skins|here]].
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'''Weapons''' cannot be traded with other players or sold on the [[Marketplace]].
  
== Refunds ==
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'''Limited Edition Weapons''', as with all limited edition items, cannot be obtained once the original opportunity for acquiring them has ended.
All weapons and bases that were bought from a [[Trapsmith]] can be refunded for 18% of the vendor price. A hunter can refund a trap component only if the Trapsmith at the current location also sells it. Therefore, crafted traps can never be refunded.
 
  
Charms that were bought from a [[Charm Shoppe]] can be refunded for 30% of the vendor price.
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Many '''weapons''' purchased from a [[Trapsmith]] can be refunded for 18% of the vendor price. A hunter can return a purchased weapon only if the [[Trapsmith]] also sells it.
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===Obtaining [[Bases]]===
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'''Bases''' can be obtained in the following ways (not all bases are available via all methods):
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*Purchased at a variety of [[Trapsmiths]]
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*Crafted using a combination of [[Blueprint]]s, looted '''trap parts''', and other items.
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*Obtained as [[loot]]
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A full list of '''bases''' can be found [[Bases#Table of Bases|here]].
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'''Bases''' cannot be traded with other players or sold on the [[Marketplace]].
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 +
'''Limited Edition Bases''', as with all limited edition items, cannot be obtained once the original opportunity for acquiring them has ended.
 +
 
 +
Many '''bases''' purchased from a [[Trapsmith]] can be refunded for 18% of the vendor price. A hunter can return a purchased base only if the [[Trapsmith]] also sells it.
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===Obtaining [[Bait]]===
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'''Bait''' can be obtained in the following ways (not all baits are available via all methods):
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*Purchased at a variety of [[Cheese Shoppe]]s
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*Crafted using a combination of items.
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*Purchased from the [[Marketplace]]
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*Obtained as [[loot]]
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*Transferred from a friend using the [[Give To Friends]] option
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*Rewarded for completing a [[Library Assignment]]
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*Rewarded in [[Treasure Chest]]s
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A full list of '''baits''' can be found [[Cheese|here]].
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Some '''bait'''  purchased from a [[Cheese Shoppe]] can be refunded for 100% of the vendor price. A hunter can return purchased cheese only if the [[Cheese Shoppe]] also sells it.
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===Obtaining [[Charms]]===
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'''Charms''' can be obtained in the following ways (not all charms are available via all methods):
 +
 
 +
*Purchased in [[Charm Shoppe]]s
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*Crafted using [[orbs]] and [[charmbit]]s
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*Purchased from the [[Marketplace]]
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*Obtained as [[loot]]
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*Transferred from a friend using the [[Give To Friends]] option
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*Rewarded for completing a [[Library Assignment]]
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*Rewarded in [[Treasure Chest]]s
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 +
A full list of '''charms''' can be found [[Charms#Charms Table|here]].
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'''Charms''' that are purchased from a [[Charm Shoppe]] can be refunded for 30% of the original price.
  
 
==External links==
 
==External links==
 
*[http://furoma.com/catch_rates_estimates.html Mousehunt Catch Rate Estimator]
 
*[http://furoma.com/catch_rates_estimates.html Mousehunt Catch Rate Estimator]
  
*[http://tinyurl.com/TAG-MH-Armory-v6-5a MH Armory Setup v6.5 - updated March 2nd 2012 @ 1010hours (GMT+8)]
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*[http://goo.gl/3K3Ty MH Reference Spreadsheet]
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*[http://goo.gl/3K3Ty MH Reference Spreadsheet]
 
<!--
 
*[http://www.facebook.com/l.php?u=https%3A%2F%2Fdocs.google.com%2Fleaf%3Fid%3D0BxB2KnEgUobYYzc5MGFmZDUtOThlYS00OGJlLTkwOWQtMjczNWIyMjBiMTk5%26hl%3Den&h=82365 The Ultimate MH Trap/Base/Charm (v6.8a) which includes Best Setup & more at each location for the fanatic & insomniac Hunters - updated January 28th 2011 @ 1234hours (GMT+8)]
 
-->
 
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 
[[Category:Inventory]]
 
[[Category:Inventory]]
 
[[Category:Traps]]
 
[[Category:Traps]]

Revision as of 15:38, 25 February 2015

Overview

The Hunter's Trap consists of several components:

  • Weapon: The part of the trap that (with very few exceptions) determines the Power Type of the Trap.
  • It is not possible to hunt without a weapon.
  • Many weapons can have their appearance changed through the application of trap Skins.
  • Base: The part of the trap that holds the weapon and bait.
  • It is not possible to hunt without a base.
  • Bait: Also called cheese, this is the part of the trap that brings the mice to the Hunter.
  • The type of bait used often determines the mice the Hunter will encounter.
  • It is not possible to hunt without bait.
  • Charm: An optional trinket that can be added to the trap setup to change various trap attributes.
  • Charms can affect trap statistics, the type of loot found, and the type of mice encountered.

A hunter's weapons, bases and charms appear in the Traps Inventory tab. A hunter can select which trap component is armed from the inventory page, from the primary Camp page, and also from a Trapsmith / Charm Shoppe just after purchasing a trap component. Additionally, each Hunter's Profile includes a status of how many trap components a hunter owns, split into lists of weapons and bases (charms are not displayed here) on the Items tab.

A hunter's baits appear in the Cheese Inventory tab. A hunter can select which cheese is armed from the inventory page, from the primary Camp page, and also from a Cheese Shoppe just after purchasing a trap component.

Trap stats

There are a number of factors that contribute to a trap setup's effectiveness when hunting.

The overall strength of the component. Traps with higher power are more likely to catch mice.
Mice have specific weaknesses to certain Power Types. Using the appropriate weapon in the appropriate area is a critical part of any hunter’s strategy.
The power bonus of both weapon and base are added together and then applied to the total power of the trap, increasing its power.
The attraction bonus boosts the attraction power of the bait being used increasing the odds of a mouse approaching a hunter’s trap.
Some components are designed to offer small chances of catching a mouse regardless of the mouse’s strength. It is not uncommon for lucky traps to grant hunters the ability to catch mice that seem far too powerful for their trap. Luck also increases the chance of a mouse dropping loot when caught.
Any time a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a fresh cheese effect help reduce the likelihood of cheese turning stale.
  • Special Effects
Many traps have special effects when used in certain locations, when specific weapons, bases, bait, and/or charms are combined, or against specific mice or mouse groups.


Obtaining Trap Components

The various trap components have a variety of sources. Hunters will encounter many new components as they progress through the game.

Obtaining Weapons

Weapons can be obtained in the following ways (not all weapons are available via all methods):

  • Purchased at a variety of Trapsmiths
  • Crafted using a combination of Blueprints, looted trap parts, and other items.
  • Obtained as loot

A full list of weapons can be found here.
A full list of weapons sorted by power type can be found here.
A full list of skins for weapons can be found here.

Weapons cannot be traded with other players or sold on the Marketplace.

Limited Edition Weapons, as with all limited edition items, cannot be obtained once the original opportunity for acquiring them has ended.

Many weapons purchased from a Trapsmith can be refunded for 18% of the vendor price. A hunter can return a purchased weapon only if the Trapsmith also sells it.

Obtaining Bases

Bases can be obtained in the following ways (not all bases are available via all methods):

  • Purchased at a variety of Trapsmiths
  • Crafted using a combination of Blueprints, looted trap parts, and other items.
  • Obtained as loot

A full list of bases can be found here.

Bases cannot be traded with other players or sold on the Marketplace.

Limited Edition Bases, as with all limited edition items, cannot be obtained once the original opportunity for acquiring them has ended.

Many bases purchased from a Trapsmith can be refunded for 18% of the vendor price. A hunter can return a purchased base only if the Trapsmith also sells it.

Obtaining Bait

Bait can be obtained in the following ways (not all baits are available via all methods):

A full list of baits can be found here.

Some bait purchased from a Cheese Shoppe can be refunded for 100% of the vendor price. A hunter can return purchased cheese only if the Cheese Shoppe also sells it.

Obtaining Charms

Charms can be obtained in the following ways (not all charms are available via all methods):

A full list of charms can be found here.

Charms that are purchased from a Charm Shoppe can be refunded for 30% of the original price.

External links