Difference between revisions of "Hydro"
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Hunters can change their power type to '''Hydro''' by arming either: | Hunters can change their power type to '''Hydro''' by arming either: | ||
*A [[#Hydro Weapons|Weapon]] with '''Hydro''' power type | *A [[#Hydro Weapons|Weapon]] with '''Hydro''' power type | ||
− | * | + | *The [[Golem Guardian Hydro Skin Module]] or the [[Isle Idol Hydroplane Trap Skin]] |
*[[Hydro Charm]] ''(this will not work if a '''power type-changing''' [[skin]] is armed)'' | *[[Hydro Charm]] ''(this will not work if a '''power type-changing''' [[skin]] is armed)'' | ||
== Mice == | == Mice == | ||
Mice found in the following groups will have some weakness to '''Hydro''' traps, but these traps may not be the most effective. See individual [[Location]] and [[Mice]] pages for specific information. | Mice found in the following groups will have some weakness to '''Hydro''' traps, but these traps may not be the most effective. See individual [[Location]] and [[Mice]] pages for specific information. | ||
− | *[[Indigenous Mice]] | + | |
− | *[[Dock Dwellers]] | + | {| cellpadding=0 cellspacing=0 style="margin:0px; text-align:left;" |
− | *[[Mountain Mice]] | + | |-valign={{{valign|top}}} |
− | *[[Forest Guild]] | + | | nowrap | |
− | *[[Lab Experiments]] | + | :*[[Indigenous Mice]] |
− | *[[Aquatic Order]] | + | :*[[Dock Dwellers]] |
− | *[[The Elub Tribe]] | + | :*[[Mountain Mice]] |
− | *[[The Nerg Tribe]] | + | :*[[Forest Guild]] |
− | *[[The Derr Tribe]] | + | :*[[Lab Experiments]] |
− | *[[Draconic Brood]] | + | :*[[Aquatic Order]] |
− | *[[Gauntlet Gladiators]] | + | | nowrap | |
− | *[[Seasonal Soldiers]] | + | :*[[The Elub Tribe]] |
− | *[[Icewing's Invasion]] | + | :*[[The Nerg Tribe]] |
− | *[[The Marching Flame]] | + | :*[[The Derr Tribe]] |
− | *[[Living Garden Mice]] | + | :*[[Draconic Brood]] |
− | *[[Deep Sea Dwellers]] | + | :*[[Gauntlet Gladiators]] |
− | *[[Fungal Fiends]] | + | :*[[Seasonal Soldiers]] |
− | *[[Floating Islanders]] | + | | nowrap | |
− | *[[Rift Walkers]] | + | :*[[Icewing's Invasion]] |
− | *[[The Polluted]] | + | :*[[The Marching Flame]] |
− | *[[Event Mice]] | + | :*[[Living Garden Mice]] |
+ | :*[[Deep Sea Dwellers]] | ||
+ | :*[[Fungal Fiends]] | ||
+ | :*[[Floating Islanders]] | ||
+ | | nowrap | | ||
+ | :*[[Rift Walkers]] | ||
+ | :*[[The Polluted]] | ||
+ | :*[[Event Mice]] | ||
+ | |} | ||
== Hydro [[Weapons]] == | == Hydro [[Weapons]] == |
Revision as of 15:46, 23 May 2022
Overview
Hydro is a Power Type used in MouseHunt.
Hydro power type is symbolized by an image of a water droplet. Image
Hunters can change their power type to Hydro by arming either:
- A Weapon with Hydro power type
- The Golem Guardian Hydro Skin Module or the Isle Idol Hydroplane Trap Skin
- Hydro Charm (this will not work if a power type-changing skin is armed)
Mice
Mice found in the following groups will have some weakness to Hydro traps, but these traps may not be the most effective. See individual Location and Mice pages for specific information.
Hydro Weapons
Detailed information about each weapon can be found in individual item pages.
Weapon | Power | Power Bonus | Attraction Bonus | Luck | Cheese Effect | Title Required | Cost | Crafted | Trap Skin | Special Effects |
---|---|---|---|---|---|---|---|---|---|---|
Ancient Spear Gun | 3,600 | 5% | 10% | 12 | Fresh | Legendary |
|
No | No | None |
Bubbles: The Party Crasher Trap Limited Edition |
5,800 | 18% | 8% | 8 | Very Stale | Hero |
|
No | No | Adds Soggy Sunken Journal to mouse loot pool in Shipwreck zone of Sunken City Has a 20% Power Bonus when armed with a Party Charm variant |
Chrome Oasis Water Node Trap | 5,500 | 15% | 5% | 24 | Fresh | Baron/Baroness |
|
Yes | No | None |
Chrome Phantasmic Oasis Trap | 6,200 | 20% | 15% | 28 | Very Fresh | Baron/Baroness |
|
Yes | Yes | None |
Chrome School of Sharks Trap | 12,500 | 25% | 20% | 32 | Extremely Fresh | Count/Countess |
|
Yes | Yes | None |
Double Diamond Adventure Limited Edition |
3,500 | 0% | 5% | 18 | Insanely Fresh | Knight |
|
Yes | No | Has a 20% Power Bonus when armed with a Snowball Charm variant |
Explosive Toboggan Ride Limited Edition |
2,700 | 14% | 3% | 16 | Extremely Fresh | Master |
|
Yes | No | Has a 20% Power Bonus when armed with a Snowball Charm variant |
Golem Guardian Trap with Golem Guardian Hydro Skin Module Limited Edition |
10,000 | 15% | 20% | 28 | No Effect | / Journeywoman |
Journeyman
|
No | Yes | Has a 20% Power Bonus when armed with a Snowball Charm variant |
Glacier Gatler Limited Edition |
4,800 | 10% | 10% | 20 | Very Fresh | Lord/Lady |
|
Yes | No | Adds Snowball Charm to mouse loot pool Has a 20% Power Bonus when armed with a Snowball Charm variant. |
Harpoon Gun | 3,200 | 12% | 0% | 0 | Stale | Legendary |
|
Yes | No | None |
Haunted Shipwreck Trap Limited Edition |
5,000 | 20% | 10% | 10 | Very Stale | Hero |
|
No | Yes | Adds bonus loot when armed in Haunted Shipwreck zone in Sunken City Has a 20% Power Bonus when armed with a Spooky Charm variant |
Heat Bath | 4,500 | 15% | 0% | 15 | Stale | Knight | No | Yes | None | |
Holiday Hydro Hailstone Trap Limited Edition |
3,500 | 20% | 5% | 20 | Extremely Fresh | Knight |
|
No | No | Has a 20% Power Bonus when armed with a Snowball Charm variant |
Ice Blaster Limited Edition |
3,800 | 5% | 5% | 12 | Fresh | Grandmaster |
|
Yes | No | Adds Snowball Charm to mouse loot pool Has a 20% Power Bonus when armed with a Snowball Charm variant. |
Isle Idol Trap With Isle Idol Hydroplane Trap Skin Limited Edition |
3,500 | 5% | 15% | 10 | Stale | Legendary |
|
No | Yes | Doubles the range of Seashell drop in Elub Shore |
Kraken Chaos Limited Edition |
3,400 | 0% | 0% | 18 | Very Stale | Grandmaster |
|
No | No | None |
Net Cannon | 3,000 | 0% | 3% | 5 | Stale | Legendary |
|
Yes | No | None |
Oasis Water Node Trap | 5,200 | 12% | 10% | 20 | No Effect | Baron/Baroness |
|
Yes | Yes | None |
Paradise Falls Trap Limited Edition |
4,000 | 25% | 25% | 22 | Fresh | Legendary |
|
No | No | None |
Phantasmic Oasis Trap | 5,850 | 15% | 20% | 26 | No Effect | Baron/Baroness |
|
Yes | Yes | None |
Queso Fount Trap | 11,000 | 30% | 10% | 25 | Stale | Count/Countess |
|
No | No | None |
Rune Shark Trap | 6,700 | 15% | 20% | 27 | Very Fresh | Count/Countess |
|
No | Yes | None |
S.S. Scoundrel Sleigher Trap Limited Edition |
4,500 | 12% | 10% | 18 | Fresh | Initiate |
|
No | No |
|
S.U.P.E.R. Scum Scrubber | 4,000 | 15% | 15% | 15 | Stale | Hero |
|
No | No | Adds 1 Crude Pollutinum upon successful catch in the Toxic Spill |
School of Sharks | 9,850 | 15% | 20% | 30 | Extremely Fresh | Count/Countess |
|
Yes | Yes | None |
Scum Scrubber | 3,000 | 15% | 0% | 13 | Stale | Hero |
|
No | No | None |
Steam Laser Mk. I | 4,200 | 8% | 0% | 14 | No Effect | Lord/Lady |
|
No | No | Has a bonus of 1,750 Power and 3 Luck in Slushy Shoreline and Iceberg |
Steam Laser Mk. II | 4,800 | 12% | 10% | 18 | Fresh | Lord/Lady | No | No | Has a bonus of 1,250 Power and 2 Luck in Slushy Shoreline and Iceberg | |
Steam Laser Mk. II (Broken!) | 0 | 0% | 0% | 0 | Uber Fresh | Lord/Lady |
|
No | No | None |
Steam Laser Mk. III | 4,800 | 12% | 10% | 18 | Fresh | Lord/Lady | No | Yes | Has a bonus of 1,500 Power and 2 Luck in Slushy Shoreline and Iceberg |
History and Trivia
- 4 June 2009: Hydro power type was introduced with the release of S.S. Huntington II. Harpoon Gun and Net Cannon were the first two Hydro weapons.