Difference between revisions of "Luck"

From MHWiki
(Trap setups: update with new charms)
(Rewrite and simplify.)
 
(9 intermediate revisions by 6 users not shown)
Line 2: Line 2:
 
:''"Luck" redirects here. For other uses, see [[Luck (disambiguation)]].''
 
:''"Luck" redirects here. For other uses, see [[Luck (disambiguation)]].''
  
:''Some components are designed to offer small chances of catching a [[mouse]] regardless of the mouse’s strength. It is not uncommon for lucky [[traps]] to grant [[hunter]]s the ability to catch mice that seem far too powerful for their trap.''
+
'''Luck''' is a [[Traps|trap]] stat that gives hunters a chance of catching a mouse even if it would have normally gotten away. Aside from [[power]], a trap's luck rating also provides a chance to catch a mouse purely from luck. Luck does not affect the [[attraction]] of mice.  
  
'''Luck''' is a trap attribute that gives the player a chance of catching a mouse even if it would have normally gotten away. Aside from [[power]], a trap's luck rating also provides a chance to catch a mouse purely from luck. It is not uncommon for lucky traps to catch mice that are far more powerful than the trap or even sometimes outside of its primary [[power type]]; although luck makes no difference when using a power type that is ineffective against a mouse. Luck does not affect the [[attraction]] of mice. Additionally, hunters who complete special offers or donate for {{SB}} receive an additional 7 luck added to their trap's luck and a [[Golden Shield]] on their [[Hunter's Profile]] page for 30 days or [[SUPER_brie%2B#Donations_for_SUPER.7Cbrie.2B|more]].
+
Luck scales nonlinearly, meaning that it is more effective as the amount of luck increases. For example, 8 luck is more than twice as effective as 4 luck.  
  
The actual mechanics of how the various trap attributes work to catch mice are a mystery and part of the fun of the game is figuring out what strategy works best against the mice you are interested in catching.
+
Changes in catch rate due to luck are not reflected in the [[Effectiveness|trap effectiveness meter]].
  
There have been various [[Events]] that offer increased Luck.  There have been some [[Bonus Luck Weekend]] events where all hunters gain an extra 5 luck regardless of location. During the [[Great Winter Hunt 2013]], it was possible to get an additional 6 luck during [[Tournament]]s by building the [[Snow Cannon]] and [[Ice Armoury]], while at the [[Festive Snow Fort]].  During [[MouseHunt's Sixth Birthday]] in 2014, hunters that built the [[Sound System]] got +5 luck at the [[Dance Hall]].  The Valentine's weekend in 2015 offered +13 luck
+
==Increasing Luck==
 +
[[Donation|Donating]] will provide a hunter with a [[Lucky Golden Shield]], granting +7 luck, regardless of location or trap equipped.
  
==Details of luck==
+
Various [[Events]] have offered increased luck.
  
Luck is nonlinear, so the more luck you have, the more effective it becomes. Hence 8 luck is more than twice as good as 4 luck.
+
*[[Bonus Luck Weekend]]s: +5 luck
 
+
*[[Great Winter Hunt 2013]]:+6 luck from building the [[Snow Cannon]] and [[Ice Armoury]], while at the [[Festive Snow Fort]] during a [[Tournament]]
The trap effectiveness meter ignores any contribution of luck to your catch rate. This means the trap effectiveness meter is a very poor indicator of your ability to actually catch a mouse.
+
*[[MouseHunt's Sixth Birthday]]: +5 luck from building the [[Sound System]] at the [[Dance Hall]]
 
+
*[[Events#Valentine.27s_2015|Valentine's 2015]]: +13 luck
==Trap setups==
+
*[[Royal Challenge]]: +16 luck
 
+
*[[Lunar New Year]] up to +50 luck, depending on candle height
The weapons with the highest luck are the [[Chrome MonstroBot]], [[School of Sharks]], and limited edition [[Chrome DeathBot]], each with 30 luck. The base with the highest luck is the [[Fissure Base]] with 12 luck. The [[Golden Tournament Base]] has only 8 luck on its own, but it gains an additional 4 luck when coupled with a [[Champion Charm]] to give a total of 12 luck from the base, or combined 15 luck for the paired base and charm.
 
 
 
The charm with the highest luck is the [[Ultimate Luck Charm]] (20 luck), and variants such as [[Haunted Ultimate Luck]] and [[Festive Ultimate Luck]]; the [[Rift Ultimate Luck Charm]] is part of the [[Riftwalker Set]] for an additional 5 luck, but only when paired with lower luck [[Rift]] weapons. The event-only [[Rainbow Luck Charm]], [[Cupcake Charm]], [[Regal Charm]] and [[Lucky Rabbit Charm]] provides 12, 7, 6 and 6 luck respectively, while the more common [[Ancient Charm]] and [[Chrome Charm]] both provide 5 luck.  The [[Ultimate Polluted Charm]] gains 15 luck only when paired with [[Polluted Base]].
 
 
 
The highest observed luck value in-game is 87 luck, achieved by pairing the [[School of Sharks]] (30 luck) with the [[Fissure Base]] (12 luck), an [[Ultimate Luck Charm]] (20 luck) and the [[Lucky Golden Shield]] (7 luck) at [[Twisted Garden]] with the [[Minigame|Yellow Dewdrops]] poured out (5 luck) during the [[Valentine's 2015]] Friday the 13th event (13 luck).  Using the [[Rift Ultimate Luck Charm]] in this setup also benefits from the [[Riftwalker Set]] bonus power, but not bonus luck.
 
 
 
==Strategy==
 
 
 
Since luck is nonlinear, it is a good idea to pair high luck bases with high luck traps and high power bases with high power traps.
 
  
 
==External Links==
 
==External Links==
* [http://furoma.com/analytics/mechanics-of-mousehunt/catching-a-mouse/ Catching a Mouse]
+
* [https://www.mousehuntgame.com/forum/showthread.php?118030-Guide-Visualising-Luck-and-Power-using-Jelly-Beans Visualising Luck and Power using Jelly Beans]
 
* [http://adefinitivemhguide.wordpress.com/i-b-luck-power-and-the-effectiveness-meter/ Luck and Loot section of MozKa's MouseHunt Guide]
 
* [http://adefinitivemhguide.wordpress.com/i-b-luck-power-and-the-effectiveness-meter/ Luck and Loot section of MozKa's MouseHunt Guide]
 
* [http://www.mousehuntguide.com/mh-traps.php Total Luck section of Spheniscine's MouseHunt Guide]
 
* [http://www.mousehuntguide.com/mh-traps.php Total Luck section of Spheniscine's MouseHunt Guide]
* [https://sites.google.com/site/tehhowch/blog/trap-effectiveness-meter Trap Effectiveness Meter]
+
* [https://tinyurl.com/MH-Minlucks Mouse Luck Thresholds]
* [https://docs.google.com/spreadsheet/ccc?key=0AsBoEo38LMX2dHBpc2VGT3l1c2VhbnZPc0V2YjBPT2c#gid=0 Mouse Luck Thresholds]
 
  
 
[[Category:Terminology]]
 
[[Category:Terminology]]

Latest revision as of 20:10, 1 September 2022

"Luck" redirects here. For other uses, see Luck (disambiguation).

Luck is a trap stat that gives hunters a chance of catching a mouse even if it would have normally gotten away. Aside from power, a trap's luck rating also provides a chance to catch a mouse purely from luck. Luck does not affect the attraction of mice.

Luck scales nonlinearly, meaning that it is more effective as the amount of luck increases. For example, 8 luck is more than twice as effective as 4 luck.

Changes in catch rate due to luck are not reflected in the trap effectiveness meter.

Increasing Luck

Donating will provide a hunter with a Lucky Golden Shield, granting +7 luck, regardless of location or trap equipped.

Various Events have offered increased luck.

External Links