Difference between revisions of "Luck"

From MHWiki
(reworded writeup, added example, +link, +link descriptions)
(Rewrite and simplify.)
 
(87 intermediate revisions by 31 users not shown)
Line 1: Line 1:
''Some components are designed to offer small chances of catching a [[mouse]] regardless of the mouse’s strength. It is not uncommon for lucky [[traps]] to grant [[hunter]]s the ability to catch mice that seem far too powerful for their trap.''
+
{{rtoc}}
 +
:''"Luck" redirects here. For other uses, see [[Luck (disambiguation)]].''
  
'''Luck''' is a trap attribute that gives the player a chance of catching a mouse even if it would have normally gotten away. It is separate from the [[power]] of a trap. The higher the total luck value of a trap, the better the odds.
+
'''Luck''' is a [[Traps|trap]] stat that gives hunters a chance of catching a mouse even if it would have normally gotten away. Aside from [[power]], a trap's luck rating also provides a chance to catch a mouse purely from luck. Luck does not affect the [[attraction]] of mice.  
  
The [[weapons]] with the highest luck are the limited edition [[DeathBot (Chrome Edition)]] and [[Snow Barrage]], with 30 and 28 Luck respectively. The weapon with the highest luck that is currently available to players is the [[Arcane Capturing Rod Of Never Yielding Mystery]], with 18 Luck.
+
Luck scales nonlinearly, meaning that it is more effective as the amount of luck increases. For example, 8 luck is more than twice as effective as 4 luck.  
  
The [[base]]s with the highest luck are the [[Dehydration Base]] and limited edition [[Polar Base]], with 4 Luck each. Thus the highest possible luck value in-game is 34 Luck, pairing the DeathBot Chrome with one of the two bases.
+
Changes in catch rate due to luck are not reflected in the [[Effectiveness|trap effectiveness meter]].
  
==See Also==
+
==Increasing Luck==
* [[Hunting Sequence]] – Mechanics of how a mouse is encountered.
+
[[Donation|Donating]] will provide a hunter with a [[Lucky Golden Shield]], granting +7 luck, regardless of location or trap equipped.
* [[Power]] – Strength of a trap.
+
 
 +
Various [[Events]] have offered increased luck.
 +
 
 +
*[[Bonus Luck Weekend]]s: +5 luck
 +
*[[Great Winter Hunt 2013]]:+6 luck from building the [[Snow Cannon]] and [[Ice Armoury]], while at the [[Festive Snow Fort]] during a [[Tournament]]
 +
*[[MouseHunt's Sixth Birthday]]: +5 luck from building the [[Sound System]] at the [[Dance Hall]]
 +
*[[Events#Valentine.27s_2015|Valentine's 2015]]: +13 luck
 +
*[[Royal Challenge]]: +16 luck
 +
*[[Lunar New Year]] up to +50 luck, depending on candle height
 +
 
 +
==External Links==
 +
* [https://www.mousehuntgame.com/forum/showthread.php?118030-Guide-Visualising-Luck-and-Power-using-Jelly-Beans Visualising Luck and Power using Jelly Beans]
 +
* [http://adefinitivemhguide.wordpress.com/i-b-luck-power-and-the-effectiveness-meter/ Luck and Loot section of MozKa's MouseHunt Guide]
 +
* [http://www.mousehuntguide.com/mh-traps.php Total Luck section of Spheniscine's MouseHunt Guide]
 +
* [https://tinyurl.com/MH-Minlucks Mouse Luck Thresholds]
  
 
[[Category:Terminology]]
 
[[Category:Terminology]]

Latest revision as of 20:10, 1 September 2022

"Luck" redirects here. For other uses, see Luck (disambiguation).

Luck is a trap stat that gives hunters a chance of catching a mouse even if it would have normally gotten away. Aside from power, a trap's luck rating also provides a chance to catch a mouse purely from luck. Luck does not affect the attraction of mice.

Luck scales nonlinearly, meaning that it is more effective as the amount of luck increases. For example, 8 luck is more than twice as effective as 4 luck.

Changes in catch rate due to luck are not reflected in the trap effectiveness meter.

Increasing Luck

Donating will provide a hunter with a Lucky Golden Shield, granting +7 luck, regardless of location or trap equipped.

Various Events have offered increased luck.

External Links