Difference between revisions of "Luck"

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:''Some components are designed to offer small chances of catching a [[mouse]] regardless of the mouse’s strength. It is not uncommon for lucky [[traps]] to grant [[hunter]]s the ability to catch mice that seem far too powerful for their trap.''
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:''"Luck" redirects here. For other uses, see [[Luck (disambiguation)]].''
  
'''Luck''' is a trap attribute that gives the player a chance of catching a mouse even if it would have normally gotten away. It works independently from the [[power]] and [[power type]] of a [[trap]]. Luck does not affect the [[attraction]] of mice, but as of April 2009, it also has a small effect on [[loot]] dropped by mice. Additionally, hunters who complete special offers or donate for [[SUPER brie+|SUPER|brie+]] receive an additional 7 luck added to their trap's luck and a [[Golden Shield]] on their [[Hunter's Profile]] page for 30 days or [[SUPER_brie%2B#Donations_for_SUPER.7Cbrie.2B|more]].
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'''Luck''' is a [[Traps|trap]] stat that gives hunters a chance of catching a mouse even if it would have normally gotten away. Aside from [[power]], a trap's luck rating also provides a chance to catch a mouse purely from luck. Luck does not affect the [[attraction]] of mice.  
  
==Details of luck==
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Luck scales nonlinearly, meaning that it is more effective as the amount of luck increases. For example, 8 luck is more than twice as effective as 4 luck.
  
The Developers mentioned (around the 14 minute mark in a video from 13 March 2009)<sup>[http://tinyurl.com/am5re4][http://mousehuntnews.blogspot.com/2009/03/nibbler-sunday-15-march-2009-weekend.html]</sup> that luck is nonlinear, so the more luck you have, the more effective it becomes. Hence 8 luck is more than twice as good as 4 luck. Moreover, they also mentioned that it is more effective against a stronger mouse than against a weaker mouse, so 4 luck against a stronger mouse has more benefit than 4 luck against a weaker mouse. Luck works almost like a separate roll (see [[Hunting Sequence]]), so that regardless of a trap's power and power type attributes, a mouse can be caught based on pure luck.
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Changes in catch rate due to luck are not reflected in the [[Effectiveness|trap effectiveness meter]].
  
The Developers also mentioned that 7 luck bonus "equates vaguely to approximately having one less failure to catch a day" and, regarding loot drops, that "20 luck will increase your odds by less than 2% for most items in the game."<sup>[http://mousehuntnews.blogspot.com/2009/04/nibbler-wednesday-22-april-2009-edition.html]</sup>
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==Increasing Luck==
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[[Donation|Donating]] will provide a hunter with a [[Lucky Golden Shield]], granting +7 luck, regardless of location or trap equipped.
  
Most recently, developer Dave has said that "The equation that governs luck is designed to be extremely random and streaky. Hunting with crunchy cheese in Derr attracts some of the most hard mice to catch in the entire game. Expect mixed results when relying on luck rather than power."
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Various [[Events]] have offered increased luck.
  
==Trap setups==
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*[[Bonus Luck Weekend]]s: +5 luck
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*[[Great Winter Hunt 2013]]:+6 luck from building the [[Snow Cannon]] and [[Ice Armoury]], while at the [[Festive Snow Fort]] during a [[Tournament]]
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*[[MouseHunt's Sixth Birthday]]: +5 luck from building the [[Sound System]] at the [[Dance Hall]]
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*[[Events#Valentine.27s_2015|Valentine's 2015]]: +13 luck
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*[[Royal Challenge]]: +16 luck
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*[[Lunar New Year]] up to +50 luck, depending on candle height
  
See [[weapons]] and [[bases]].
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==External Links==
 
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* [https://www.mousehuntgame.com/forum/showthread.php?118030-Guide-Visualising-Luck-and-Power-using-Jelly-Beans Visualising Luck and Power using Jelly Beans]
==Strategy==
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* [http://adefinitivemhguide.wordpress.com/i-b-luck-power-and-the-effectiveness-meter/ Luck and Loot section of MozKa's MouseHunt Guide]
 
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* [http://www.mousehuntguide.com/mh-traps.php Total Luck section of Spheniscine's MouseHunt Guide]
The Developers mentioned that luck is the least important trap attribute broadly speaking, and because power works much more often than luck does, hunters should generally not neglect significant differences in power or power type in favor of boosting luck. However, there are exceptions.  
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* [https://tinyurl.com/MH-Minlucks Mouse Luck Thresholds]
 
 
Before the [[Ancient Box Trap]] was introduced, it was necessary to set up a trap with the highest luck when hunting the [[Acolyte Mouse]], since there was no trap that matches its power type and it was so difficult, thus luck was the only tool available. Without a [[Forgotten]] type weapon, if the hunter is specifically trying to catch an Acolyte, the hunter can maximize his or her odds by using the luckiest trap setup available, though it may come with a lot of misses on the [[Forgotten|Forgotten Mice]] that also dwell in the [[Acolyte Realm]] if that trap is not of the Arcane power type.
 
  
 
[[Category:Terminology]]
 
[[Category:Terminology]]
 
==See Also==
 
[http://furoma.com/analytics/luck/ Mousehunt Analytics - Luck]
 

Latest revision as of 20:10, 1 September 2022

"Luck" redirects here. For other uses, see Luck (disambiguation).

Luck is a trap stat that gives hunters a chance of catching a mouse even if it would have normally gotten away. Aside from power, a trap's luck rating also provides a chance to catch a mouse purely from luck. Luck does not affect the attraction of mice.

Luck scales nonlinearly, meaning that it is more effective as the amount of luck increases. For example, 8 luck is more than twice as effective as 4 luck.

Changes in catch rate due to luck are not reflected in the trap effectiveness meter.

Increasing Luck

Donating will provide a hunter with a Lucky Golden Shield, granting +7 luck, regardless of location or trap equipped.

Various Events have offered increased luck.

External Links