Difference between revisions of "Physical"

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''"The most straight-forward type of damage a trap weapon can inflict. It is effective against a variety of mice."''
 
''"The most straight-forward type of damage a trap weapon can inflict. It is effective against a variety of mice."''
  
The '''Physical''' [[power type]] of [[Traps#Weapons|weapons]] can catch the majority of [[mice]]. It is currently the most common Power Type.
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The '''Physical''' [[power type]] of [[Traps#Weapons|weapons]] can catch the majority of [[mice]]. It is currently the most common Power Type. Physical weapons may be successfully used in the [[Gnawnia]] region, as well as [[Calm Clearing]], [[Laboratory]], [[Bazaar]], [[Derr Dunes]] and possibly other [[location]]s.
  
 
== Types of Physical weapons ==
 
== Types of Physical weapons ==

Revision as of 20:03, 28 July 2009

"The most straight-forward type of damage a trap weapon can inflict. It is effective against a variety of mice."

The Physical power type of weapons can catch the majority of mice. It is currently the most common Power Type. Physical weapons may be successfully used in the Gnawnia region, as well as Calm Clearing, Laboratory, Bazaar, Derr Dunes and possibly other locations.

Types of Physical weapons

Effectiveness

Physical weapons can effectively catch all Physical mice, as listed below.

Physical traps can catch hydro mice without any bonus or penalty but are ineffective against all other mice types, and therefore hunters will take a penalty to trap power if doing so. The only exceptions are Dwarf, Pirate, and Ninja Mouse found in the Training Grounds and earlier locations, and Foxy and Eagle Owl Mouse in the Calm Clearing, which are Tactical mice that can be caught with Physical weapons without penalty.

See also