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| :''"Luck" redirects here. For other uses, see [[Luck (disambiguation)]].'' | | :''"Luck" redirects here. For other uses, see [[Luck (disambiguation)]].'' |
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− | :''Some components are designed to offer small chances of catching a [[mouse]] regardless of the mouse’s strength. It is not uncommon for lucky [[traps]] to grant [[hunter]]s the ability to catch mice that seem far too powerful for their trap.''
| + | '''Luck''' is a [[Traps|trap]] stat that gives hunters a chance of catching a mouse even if it would have normally gotten away. Aside from [[power]], a trap's luck rating also provides a chance to catch a mouse purely from luck. Luck does not affect the [[attraction]] of mice. |
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− | '''Luck''' is a trap attribute that gives the player a chance of catching a mouse even if it would have normally gotten away. It works independently from the [[power]] and [[power type]] of a [[trap]]. Luck does not affect the [[attraction]] of mice, but as of April 2009, it gives a small bonus to the chance of finding [[loot]] while hunting. Additionally, hunters who complete special offers or donate for [[SUPER brie+|SUPER|brie+]] receive an additional 7 luck added to their trap's luck and a [[Golden Shield]] on their [[Hunter's Profile]] page for 30 days or [[SUPER_brie%2B#Donations_for_SUPER.7Cbrie.2B|more]].
| + | Luck scales nonlinearly, meaning that it is more effective as the amount of luck increases. For example, 8 luck is more than twice as effective as 4 luck. |
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− | ==Details of luck==
| + | Changes in catch rate due to luck are not reflected in the [[Effectiveness|trap effectiveness meter]]. |
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− | The Developers mentioned (around the 14 minute mark in a video from 13 March 2009)<sup>[http://tinyurl.com/am5re4][http://mousehuntnews.blogspot.com/2009/03/nibbler-sunday-15-march-2009-weekend.html]</sup> that luck is nonlinear, so the more luck you have, the more effective it becomes. Hence 8 luck is more than twice as good as 4 luck. Moreover, they also mentioned that it is more effective against a stronger mouse than against a weaker mouse, so 4 luck against a stronger mouse has more benefit than 4 luck against a weaker mouse. Luck works almost like a separate roll (see [[Hunting Sequence]]), so that regardless of a trap's power, a mouse can be caught based on pure luck. Prior to MouseHunt 3.0, it was possible to catch a mouse based solely on luck, regardless of power type; but as of 2010, luck cannot compensate for using the wrong [[Power Type]].
| + | ==Increasing Luck== |
| + | [[Donation|Donating]] will provide a hunter with a [[Lucky Golden Shield]], granting +7 luck, regardless of location or trap equipped. |
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− | The Developers also mentioned that 7 luck bonus "equates vaguely to approximately having one less failure to catch a day" and, regarding loot drops, that "20 luck will increase your odds by less than 2% for most items in the game."<sup>[http://mousehuntnews.blogspot.com/2009/04/nibbler-wednesday-22-april-2009-edition.html]</sup> However, data gathered by the players suggests that luck doesn't affect loot or the effect is imperceptible <sup>[http://www.mousehuntgame.com/forum/showthread.php?16591-Luck-does-not-boost-loot/]</sup>.
| + | Various [[Events]] have offered increased luck. |
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− | Most recently, developer Dave has said that "The equation that governs luck is designed to be extremely random and streaky. Hunting with crunchy cheese in Derr attracts some of the most hard mice to catch in the entire game. Expect mixed results when relying on luck rather than power."
| + | *[[Bonus Luck Weekend]]s: +5 luck |
− | | + | *[[Great Winter Hunt 2013]]:+6 luck from building the [[Snow Cannon]] and [[Ice Armoury]], while at the [[Festive Snow Fort]] during a [[Tournament]] |
− | ==Trap setups==
| + | *[[MouseHunt's Sixth Birthday]]: +5 luck from building the [[Sound System]] at the [[Dance Hall]] |
− | | + | *[[Events#Valentine.27s_2015|Valentine's 2015]]: +13 luck |
− | The weapons with the highest luck are the [[Chrome MonstroBot]] and limited edition [[Chrome DeathBot]], both with 30 luck. Other limited edition weapons with high luck include [[Snow Barrage]], [[Chrome RhinoBot]] and [[Chrome DrillBot]], with 28, 27 and 26 luck respectively. Without using limited edition weapons, the next highest luck is the [[Sandstorm Monstrobot]], with 27 luck.
| + | *[[Royal Challenge]]: +16 luck |
− | | + | *[[Lunar New Year]] up to +50 luck, depending on candle height |
− | The base with the highest luck is the [[Rift Base]] with 11 luck; followed by [[Papyrus Base]] and the limited edition [[Snake Jade Base]], [[Dragon Jade Base]] and [[Magma Base]], all four having 10 luck. The [[Golden Tournament Base]] has only 8 luck on its own, but it gains an additional 4 luck when coupled with a [[Champion Charm]] to give a combined total of 15.
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− | The charm with the highest luck is the [[Ultimate Luck Charm]] (20 luck), followed by the [[Lucky Rabbit Charm]] (6 luck), [[Chrome Charm]] (5 luck) and [[Ancient Charm]] (5 luck). The [[Champion Charm]] (3 luck) causes a luck bonus of up to 4 luck when paired with a tournament base, and the [[Athlete Charm]] (3 luck) causes a luck bonus of 10 when used in the [[Great Gnawnian Games]].
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− | Thus the highest possible luck value in-game is 78 luck, achieved by pairing the [[Chrome MonstroBot]] or [[Chrome DeathBot]] (30 luck) with [[Rift Base]] (11 luck), an [[Ultimate Luck Charm]] (20 luck) and the [[Lucky Golden Shield]] (7 luck) at [[Twisted Garden]] with the [[Minigame|Yellow Dewdrops]] poured out (5 luck) during bonus luck event (5 luck); although that particular combination has the wrong [[Power Type]] to catch any mice in that location. Without implementing limited edition trap components, the highest luck value possible is 68 luck, using the Chrome MonstroBot (30 luck), the Rift Base (11 luck), an Ultimate Luck Charm (20 luck), and the golden donor's shield (7 luck). Without the bonus luck from the Golden Shield the same setup yields 61 luck, making it the trap with the highest luck available to hunters without requiring donations, the completion of offers, or the use of limited edition traps.
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− | ==Strategy==
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− | The Developers mentioned that luck is the least important trap attribute broadly speaking, and because power works much more often than luck does, hunters should generally not neglect significant differences in power or power type in favor of boosting luck. However, there are exceptions.
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− | Before the [[Ancient Box Trap]] was introduced, it was necessary to set up a trap with the highest luck when hunting the [[Acolyte Mouse]], since there was no trap that matches its power type and it was so difficult, thus luck was the only tool available. Without a [[Forgotten]] type weapon, if the hunter is specifically trying to catch an Acolyte, the hunter can maximize his or her odds by using the luckiest trap setup available, though it may come with a lot of misses on the [[Forgotten|Forgotten Mice]] that also dwell in the [[Acolyte Realm]] if that trap is not of the Arcane power type.
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| ==External Links== | | ==External Links== |
− | * [https://docs.google.com/spreadsheet/ccc?key=0AsBoEo38LMX2dHBpc2VGT3l1c2VhbnZPc0V2YjBPT2c#gid=0 Mouse Luck Thresholds] | + | * [https://www.mousehuntgame.com/forum/showthread.php?118030-Guide-Visualising-Luck-and-Power-using-Jelly-Beans Visualising Luck and Power using Jelly Beans] |
| + | * [http://adefinitivemhguide.wordpress.com/i-b-luck-power-and-the-effectiveness-meter/ Luck and Loot section of MozKa's MouseHunt Guide] |
| + | * [http://www.mousehuntguide.com/mh-traps.php Total Luck section of Spheniscine's MouseHunt Guide] |
| + | * [https://tinyurl.com/MH-Minlucks Mouse Luck Thresholds] |
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| [[Category:Terminology]] | | [[Category:Terminology]] |