Difference between revisions of "Luck"

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''Some components are designed to offer small chances of catching a [[mouse]] regardless of the mouse’s strength. It is not uncommon for lucky [[traps]] to grant [[hunter]]s the ability to catch mice that seem far too powerful for their trap.''
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{{rtoc}}
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:''"Luck" redirects here. For other uses, see [[Luck (disambiguation)]].''
  
'''Luck''' is a trap attribute that gives the player a chance of catching a mouse even if it would have normally gotten away. It is separate from the [[power]] of a trap. The higher the total luck value of a trap, the better the odds. It is generally believed that, because power works much more often than luck does, hunters should not neglect significant differences in power in favor of boosting luck.  The possible exception is when specifically trying to catch very strong mice such as the [[Master of the Dojo]] and [[Monster]]
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'''Luck''' is a [[Traps|trap]] stat that gives hunters a chance of catching a mouse even if it would have normally gotten away. Aside from [[power]], a trap's luck rating also provides a chance to catch a mouse purely from luck. Luck does not affect the [[attraction]] of mice.
  
The [[weapons]] with the highest luck are the limited edition [[DeathBot (Chrome Edition)]] and [[Snow Barrage]], with 30 and 28 Luck respectively. The weapon with the highest luck that is currently available to players is the [[Arcane Capturing Rod Of Never Yielding Mystery]], with 18 Luck.
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Luck scales nonlinearly, meaning that it is more effective as the amount of luck increases. For example, 8 luck is more than twice as effective as 4 luck.  
  
The [[base]]s with the highest luck are the [[Dehydration Base]] and limited edition [[Polar Base]], with 4 Luck each. Thus the highest possible luck value in-game is 34 Luck, pairing the DeathBot Chrome with one of the two bases.
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Changes in catch rate due to luck are not reflected in the [[Effectiveness|trap effectiveness meter]].
  
==See Also==
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==Increasing Luck==
* [[Hunting Sequence]] – Mechanics of how a mouse is encountered.
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[[Donation|Donating]] will provide a hunter with a [[Lucky Golden Shield]], granting +7 luck, regardless of location or trap equipped.
* [[Power]] – Strength of a trap.
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Various [[Events]] have offered increased luck.
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*[[Bonus Luck Weekend]]s: +5 luck
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*[[Great Winter Hunt 2013]]:+6 luck from building the [[Snow Cannon]] and [[Ice Armoury]], while at the [[Festive Snow Fort]] during a [[Tournament]]
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*[[MouseHunt's Sixth Birthday]]: +5 luck from building the [[Sound System]] at the [[Dance Hall]]
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*[[Events#Valentine.27s_2015|Valentine's 2015]]: +13 luck
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*[[Royal Challenge]]: +16 luck
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*[[Lunar New Year]] up to +50 luck, depending on candle height
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==External Links==
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* [https://www.mousehuntgame.com/forum/showthread.php?118030-Guide-Visualising-Luck-and-Power-using-Jelly-Beans Visualising Luck and Power using Jelly Beans]
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* [http://adefinitivemhguide.wordpress.com/i-b-luck-power-and-the-effectiveness-meter/ Luck and Loot section of MozKa's MouseHunt Guide]
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* [http://www.mousehuntguide.com/mh-traps.php Total Luck section of Spheniscine's MouseHunt Guide]
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* [https://tinyurl.com/MH-Minlucks Mouse Luck Thresholds]
  
 
[[Category:Terminology]]
 
[[Category:Terminology]]

Latest revision as of 20:10, 1 September 2022

"Luck" redirects here. For other uses, see Luck (disambiguation).

Luck is a trap stat that gives hunters a chance of catching a mouse even if it would have normally gotten away. Aside from power, a trap's luck rating also provides a chance to catch a mouse purely from luck. Luck does not affect the attraction of mice.

Luck scales nonlinearly, meaning that it is more effective as the amount of luck increases. For example, 8 luck is more than twice as effective as 4 luck.

Changes in catch rate due to luck are not reflected in the trap effectiveness meter.

Increasing Luck

Donating will provide a hunter with a Lucky Golden Shield, granting +7 luck, regardless of location or trap equipped.

Various Events have offered increased luck.

External Links