Difference between revisions of "Physical"
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==See also== | ==See also== | ||
*[[Arcane]] | *[[Arcane]] | ||
+ | *[[Hydro]] | ||
*[[Shadow]] | *[[Shadow]] | ||
*[[Tactical]] | *[[Tactical]] | ||
[[Category:Terminology]] | [[Category:Terminology]] |
Revision as of 15:38, 4 June 2009
"The most straight-forward type of damage a trap weapon can inflict. It is effective against a variety of mice."
The Physical power type of weapons can catch the majority of mice. It is currently the most common Power Type.
Types of Physical weapons
- Tacky Glue Trap
- High Tension Spring
- 500 Pound Spiked Crusher
- Mouse Mary O'Nette
- HitGrab Horsey
- Mouse Trebuchet
- Mouse Rocketine
- Swiss Army Mouse Trap
- NVMRC Forcefield Trap
- Mouse DeathBot
- PartyBot
- Digby DrillBot
- DeathBot (Chrome Edition)
Effectiveness
Physical weapons can effectively catch all Physical mice, as listed below. However, they are ineffective against all other mice types, and therefore hunters will take a penalty to trap power if doing so. The only exception to this are the Dwarf, Pirate, and Ninja Mouse found in the Training Grounds and earlier locations, and Foxy and Eagle Owl Mouse in the Calm Clearing.
- Abominable Snow Mouse
- Bat Mouse
- Bear Mouse
- Bionic Mouse
- Black Widow Mouse
- Brown Mouse
- Burglar Mouse
- Chameleon Mouse
- Cyclops Mouse
- Diamond Mouse
- Elven Princess Mouse
- Frog Mouse
- Gold Mouse
- Granite Mouse
- Grey Mouse
- Mole Mouse
- Monster Mouse
- Moosker Mouse
- Mutated Grey Mouse
- Mutated White Mouse
- Shaman Mouse
- Steel Mouse
- Sylvan Mouse
- Treant Mouse
- White Mouse
- Wicked Witch of Whisker Woods Mouse
- Wiggler Mouse
- Zombie Mouse
- All Prize/Event Mice