Traps

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Revision as of 03:47, 14 November 2009 by Tuo103 (talk | contribs) (Weapons)

Traps consist of one weapon plus one base.

Along with cheese, traps are absolutely essential for catching mice. (In fact, unlike cheese that can run out, it is impossible not to have a trap.) The term trap is sometimes used interchangeably with weapon, although in the strictest sense that is not correct.

The weapon is the part of the trap that does the actual catching of the mice and is arguably the much more important part of the trap as it contributes the majority of the power to the setup. The base is the part upon which the trap rests and which holds the cheese. Each part of the trap, weapon and base, has its own characteristics (described below) that will affect a hunter's success when used in certain areas, against certain mice, and so on, and it is not always the most powerful combination that is most appropriate in every situation. All factors must be taken into consideration to design a trap that meets the individual hunter's goals.

Traps are available at all Trapsmiths. Every new hunter is given a choice between one of two weapons (Tacky Glue Trap or High Tension Spring) plus a Wooden Base. As hunters capture more mice and get more gold and experience, they can (and should) upgrade their traps with better components to increase their success in catching more powerful mice.

Trap Attributes

A list of the various attributes that a trap has.

Component stats

The overall strength of the component. Traps with higher power are more likely to catch mice.
Mice have specific weaknesses to certain Power Types. Using the appropriate weapon in the appropriate area is a critical part of any hunter’s strategy.
The power bonus of both weapon and base are added together and then applied to the total power of the trap, increasing its power.
The attraction bonus boosts the attraction power of the bait being used increasing the odds of a mouse approaching a hunter’s trap.
Some components are designed to offer small chances of catching a mouse regardless of the mouse’s strength. It is not uncommon for lucky traps to grant hunters the ability to catch mice that seem far too powerful for their trap.
Any time a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a fresh cheese effect help reduce the likelihood of cheese turning stale.

Bases

Shown below is a table with the statistics of all bases currently in-game. Click on the sorting box below a particular attribute to do a quick comparison.

Base Power
Power
Bonus
Attraction
Bonus
Luck
Cheese Effect
Points
Needed
Price
Aqua Base 230 0% 0% 8 48No Effect 1,140,000 124,900
Birthday Cake Base 3 175 11% 5% 0 48No Effect 0 12,350
Dehydration Base 1 225 0% 5% 4 60Insanely Fresh 50000Journeyman+ 22,756–
25,060
Explosive Base 300 5% 5% 0 45Stale 22,500 29,775
Magma Base 4 300 8% 5% 10 36Insanely Stale 238,200 374,700
Polar Base 2 200 10% 0% 4 60Insanely Fresh 90,000 59,550
Stone Base 150 10% 0% 0 51Fresh 5,000 6,175–
6,793
Tribal Base 175 18% 2% 0 51Fresh 14,000,000 499,600
Wooden Base 35 0% 0% 0 54Very Fresh 0 300
Wooden Base with Target 75 0% 20% 0 48No Effect 650 1,225
1 The listed cost of the Dehydration Base is based on the minimum prices of the necessary crafting ingredients; it may cost more depending on where the ingredients are purchased.
2 The Polar Base has twice been available for sale at Ronza's Traveling Shoppe. It was also available as a Gift during the Christmas (late December 2008) giveaway and as a Fancy Birthday Gift during the Birthday (7 March 2009) giveaway.
3 The Birthday Cake Base was available as a Fancy Birthday Gift on 7 March 2009 and from Ronza's Traveling Shoppe starting on 9 March 2009.
4 The Magma Base was available for sale at Ronza's Traveling Shoppe between 20 October and 3 November 2009.

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Refunds

All weapons and bases that were bought from a Trapsmith can be refunded for 18% of the vendor price. A hunter can refund a trap component only if the Trapsmith at the location you are at also sells it. Therefore, crafted traps can never be refunded.

External links