Difference between revisions of "Luck"

From MHWiki
(Trap setups)
(Rewrite and simplify.)
 
(70 intermediate revisions by 27 users not shown)
Line 1: Line 1:
:''Some components are designed to offer small chances of catching a [[mouse]] regardless of the mouse’s strength. It is not uncommon for lucky [[traps]] to grant [[hunter]]s the ability to catch mice that seem far too powerful for their trap.''
+
{{rtoc}}
 +
:''"Luck" redirects here. For other uses, see [[Luck (disambiguation)]].''
  
'''Luck''' is a trap attribute that gives the player a chance of catching a mouse even if it would have normally gotten away. It works independently from the [[power]] and [[power type]] of a [[trap]]. Luck does not affect the [[attraction]] of mice, but as of April 2009, it also has a small effect on [[loot]] dropped by mice. Additionally, hunters who complete special offers for or purchase [[Super Brie]] receive an additional 7 luck added to their trap's luck and a gold shield on their hunter profile page for 30 days.
+
'''Luck''' is a [[Traps|trap]] stat that gives hunters a chance of catching a mouse even if it would have normally gotten away. Aside from [[power]], a trap's luck rating also provides a chance to catch a mouse purely from luck. Luck does not affect the [[attraction]] of mice.  
  
==Details of luck==
+
Luck scales nonlinearly, meaning that it is more effective as the amount of luck increases. For example, 8 luck is more than twice as effective as 4 luck.
  
The Devs said (around the 14 minute mark in a video from 13 March 2009)<sup>[http://tinyurl.com/am5re4][http://mousehuntnews.blogspot.com/2009/03/nibbler-sunday-15-march-2009-weekend.html]</sup> that luck is nonlinear, so the more luck you have, the more effective it becomes. Hence 8 luck is more than twice as good as 4 luck. Moreover, they said it is more effective against a stronger mouse than against a weaker mouse, so 4 luck against a stronger mouse has more benefit than 4 luck against a weaker mouse. Luck works almost like a separate roll (see [[Hunting Sequence]]), so that regardless of a trap's power type, it can catch a mouse on pure luck.
+
Changes in catch rate due to luck are not reflected in the [[Effectiveness|trap effectiveness meter]].
  
The Devs also said that 7 luck bonus "equates vaguely to approximately having one less failure to catch a day."
+
==Increasing Luck==
 +
[[Donation|Donating]] will provide a hunter with a [[Lucky Golden Shield]], granting +7 luck, regardless of location or trap equipped.
  
==Trap setups==
+
Various [[Events]] have offered increased luck.
  
The three [[weapons]] with the highest luck are the limited edition [[DeathBot (Chrome Edition)]], [[Snow Barrage]], and [[PartyBot]], with 30, 28, and 25 Luck respectively. The weapon with the highest luck that is not limited edition and currently available to players is the [[Arcane Capturing Rod Of Never Yielding Mystery]], with 18 Luck.
+
*[[Bonus Luck Weekend]]s: +5 luck
 +
*[[Great Winter Hunt 2013]]:+6 luck from building the [[Snow Cannon]] and [[Ice Armoury]], while at the [[Festive Snow Fort]] during a [[Tournament]]
 +
*[[MouseHunt's Sixth Birthday]]: +5 luck from building the [[Sound System]] at the [[Dance Hall]]
 +
*[[Events#Valentine.27s_2015|Valentine's 2015]]: +13 luck
 +
*[[Royal Challenge]]: +16 luck
 +
*[[Lunar New Year]] up to +50 luck, depending on candle height
  
The [[base]] with the highest luck is the [[Aqua Base]], having 8 luck, followed by the [[Dehydration Base]] and limited edition [[Polar Base]], both with 4 luck. Thus the highest possible luck value in-game is 45 Luck, pairing the DeathBot Chrome with the [[Aqua Base]] and the lucky donor's shield.
+
==External Links==
 
+
* [https://www.mousehuntgame.com/forum/showthread.php?118030-Guide-Visualising-Luck-and-Power-using-Jelly-Beans Visualising Luck and Power using Jelly Beans]
==Strategy==
+
* [http://adefinitivemhguide.wordpress.com/i-b-luck-power-and-the-effectiveness-meter/ Luck and Loot section of MozKa's MouseHunt Guide]
 
+
* [http://www.mousehuntguide.com/mh-traps.php Total Luck section of Spheniscine's MouseHunt Guide]
The Devs said that luck is the least important trap attribute broadly speaking, and because power works much more often than luck does, hunters should generally not neglect significant differences in power or power type in favor of boosting luck. However, there are exceptions.
+
* [https://tinyurl.com/MH-Minlucks Mouse Luck Thresholds]
 
 
The [[PartyBot]], for instance, is a generally effective trap for the [[Mousoleum]], partly because of its luck, even though many of the mice there don't match its power type,<sup>[http://mousehunt.thetoxiczone.com/analytics/partybot_comparison.html]</sup> and when hunting the [[Acolyte Mouse]], since there is no trap that matches its power type and since it is so difficult, luck is virtually the only tool a hunter has available. Hence, if the hunter is specifically trying to catch an Acolyte, the hunter can maximize his or her odds by using the luckiest trap setup available, though it may come with a lot of misses on the [[Forgotten|Forgotten Mice]] that also dwell in the [[Acolyte Realm]] if that trap is not of the Arcane power type.
 
  
 
[[Category:Terminology]]
 
[[Category:Terminology]]

Latest revision as of 20:10, 1 September 2022

"Luck" redirects here. For other uses, see Luck (disambiguation).

Luck is a trap stat that gives hunters a chance of catching a mouse even if it would have normally gotten away. Aside from power, a trap's luck rating also provides a chance to catch a mouse purely from luck. Luck does not affect the attraction of mice.

Luck scales nonlinearly, meaning that it is more effective as the amount of luck increases. For example, 8 luck is more than twice as effective as 4 luck.

Changes in catch rate due to luck are not reflected in the trap effectiveness meter.

Increasing Luck

Donating will provide a hunter with a Lucky Golden Shield, granting +7 luck, regardless of location or trap equipped.

Various Events have offered increased luck.

External Links