Difference between revisions of "Luck"

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m (Trap setups: explain the 15 luck better; mention other high-luck charms)
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:''"Luck" redirects here. For other uses, see [[Luck (disambiguation)]].''
 
:''"Luck" redirects here. For other uses, see [[Luck (disambiguation)]].''
  
:''Some components are designed to offer small chances of catching a [[mouse]] regardless of the mouse’s strength. It is not uncommon for lucky [[traps]] to grant [[hunter]]s the ability to catch mice that seem far too powerful for their trap.''
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'''Luck''' is a [[Traps|trap]] stat that gives hunters a chance of catching a mouse even if it would have normally gotten away. Aside from [[power]], a trap's luck rating also provides a chance to catch a mouse purely from luck. Luck does not affect the [[attraction]] of mice.  
  
Aside from [[power]], a trap's luck rating also provides a chance to catch a mouse purely from luck. It is not uncommon for lucky traps to catch mice that are far more powerful than the trap or even sometimes outside of its [[power type]]. '''Luck''' is a trap attribute that gives the player a chance of catching a mouse even if it would have normally gotten away. Luck does not affect the [[attraction]] of mice. Additionally, hunters who complete special offers or donate for [[SUPER brie+|SUPER|brie+]] receive an additional 7 luck added to their trap's luck and a [[Golden Shield]] on their [[Hunter's Profile]] page for 30 days or [[SUPER_brie%2B#Donations_for_SUPER.7Cbrie.2B|more]].
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Luck scales nonlinearly, meaning that it is more effective as the amount of luck increases. For example, 8 luck is more than twice as effective as 4 luck.  
  
The actual mechanics of how the various trap attributes work to catch mice are a mystery and part of the fun of the game is figuring out what strategy works best against the mice you are interested in catching.  
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Changes in catch rate due to luck are not reflected in the [[Effectiveness|trap effectiveness meter]].
  
==Details of luck==
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==Increasing Luck==
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[[Donation|Donating]] will provide a hunter with a [[Lucky Golden Shield]], granting +7 luck, regardless of location or trap equipped.
  
Luck is nonlinear, so the more luck you have, the more effective it becomes. Hence 8 luck is more than twice as good as 4 luck.  
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Various [[Events]] have offered increased luck.
  
The trap effectiveness meter ignores any contribution of luck to your catch rate. This means the trap effectiveness meter is a very poor indicator of your ability to actually catch a mouse.
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*[[Bonus Luck Weekend]]s: +5 luck
 
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*[[Great Winter Hunt 2013]]:+6 luck from building the [[Snow Cannon]] and [[Ice Armoury]], while at the [[Festive Snow Fort]] during a [[Tournament]]
==Trap setups==
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*[[MouseHunt's Sixth Birthday]]: +5 luck from building the [[Sound System]] at the [[Dance Hall]]
 
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*[[Events#Valentine.27s_2015|Valentine's 2015]]: +13 luck
The weapons with the highest luck are the [[Chrome MonstroBot]] and limited edition [[Chrome DeathBot]], both with 30 luck. The base with the highest luck is the [[Rift Base]] with 11 luck. The [[Golden Tournament Base]] has only 8 luck on its own, but it gains an additional 4 luck when coupled with a [[Champion Charm]] to give a total of 12 luck from the base, or combined 15 luck for the paired base and charm.
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*[[Royal Challenge]]: +16 luck
 
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*[[Lunar New Year]] up to +50 luck, depending on candle height
The charm with the highest luck is the [[Ultimate Luck Charm]] (20 luck). The event-only [[Lucky Rabbit Charm]] provides 6 luck, while the more common [[Ancient Charm]] provides 5 luck.  The [[Champion Charm]] (3 luck) causes a luck bonus of up to 4 luck when paired with a tournament base.
 
 
 
==Strategy==
 
 
 
Since luck is nonlinear, it is a good idea to pair high luck bases with high luck traps and high power bases with high power traps.
 
  
 
==External Links==
 
==External Links==
* [http://furoma.com/analytics/mechanics-of-mousehunt/catching-a-mouse/ Catching a Mouse]
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* [https://www.mousehuntgame.com/forum/showthread.php?118030-Guide-Visualising-Luck-and-Power-using-Jelly-Beans Visualising Luck and Power using Jelly Beans]
* [https://docs.google.com/document/d/1wS9-DTHNAtEecmZ5CYkA0Udg0PbW4pmnmV03wZ4AWCI/edit?pli=1 Luck and Loot section of MozKa's MouseHunt Guide]
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* [http://adefinitivemhguide.wordpress.com/i-b-luck-power-and-the-effectiveness-meter/ Luck and Loot section of MozKa's MouseHunt Guide]
 
* [http://www.mousehuntguide.com/mh-traps.php Total Luck section of Spheniscine's MouseHunt Guide]
 
* [http://www.mousehuntguide.com/mh-traps.php Total Luck section of Spheniscine's MouseHunt Guide]
* [https://sites.google.com/site/tehhowch/blog/trap-effectiveness-meter Trap Effectiveness Meter]
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* [https://tinyurl.com/MH-Minlucks Mouse Luck Thresholds]
* [https://docs.google.com/spreadsheet/ccc?key=0AsBoEo38LMX2dHBpc2VGT3l1c2VhbnZPc0V2YjBPT2c#gid=0 Mouse Luck Thresholds]
 
  
 
[[Category:Terminology]]
 
[[Category:Terminology]]

Latest revision as of 20:10, 1 September 2022

"Luck" redirects here. For other uses, see Luck (disambiguation).

Luck is a trap stat that gives hunters a chance of catching a mouse even if it would have normally gotten away. Aside from power, a trap's luck rating also provides a chance to catch a mouse purely from luck. Luck does not affect the attraction of mice.

Luck scales nonlinearly, meaning that it is more effective as the amount of luck increases. For example, 8 luck is more than twice as effective as 4 luck.

Changes in catch rate due to luck are not reflected in the trap effectiveness meter.

Increasing Luck

Donating will provide a hunter with a Lucky Golden Shield, granting +7 luck, regardless of location or trap equipped.

Various Events have offered increased luck.

External Links