Difference between revisions of "Power Type"

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''The most straight-forward type of damage a trap weapon can inflict. It is effective against a variety of mice.''
 
''The most straight-forward type of damage a trap weapon can inflict. It is effective against a variety of mice.''
  
[[:Category:Physical Weapons|Physical weapons]] are the first type of weapons that all hunters will own. Other than having normal effectiveness against all [[:Category:Physical Mice|Physical mice]], they have been found to also have normal effectiveness against some breeds of Tactical and Hydro Mice. One unique aspect of most Physical mice is that they are susceptible to all other weapon types, and not just Physical weapons. The exception to this are mice found in the [[Derr Dunes]].
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[[:Category:Physical Weapons|Physical weapons]] are the first type of weapons that all hunters will own. The mouse groups known to have weakness to physical weapons to some degree include Indigenous Mice, Forest Guild, Digby Dirt Dwellers, Followers of Furoma, Aquatic Order, The Derr Tribe, and Event Mice.
  
 
===Shadow===
 
===Shadow===
 
''Shadow is a magical type of damage that is effective against ghostly breeds of mice.''
 
''Shadow is a magical type of damage that is effective against ghostly breeds of mice.''
  
[[:Category:Shadow Weapons|Shadow weapons]] are generally low powered, especially when compared against other weapons of similar requirements. Thus even though they have normal effectiveness against most Physical and Forgotten mice, they are best used against [[:Category:Shadow Mice|Shadow mice]], against which they are very effective.
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[[:Category:Shadow Weapons|Shadow weapons]] are generally low powered, especially when compared against other weapons of similar requirements. Thus even though many mouse groups (Indigenous Mice, Forest Guild, Digby Dirt Dwellers, The Forgotten Mice) have a certain degree of weakness to them, they are best used against The Shadow Clan, The Dreaded Horde and Balack's Banished.
  
 
===Tactical===
 
===Tactical===
 
''Built upon research of battle strategy, these traps are especially strong against mice trained in the art of war.''
 
''Built upon research of battle strategy, these traps are especially strong against mice trained in the art of war.''
  
[[:Category:Tactical Weapons|Tactical weapons]] are of average power as compared to other weapons of similar requirements. They have normal effectiveness against most Physical mice, but work best against [[:Category:Tactical Mice|Tactical mice]], against which they are very effective.
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[[:Category:Tactical Weapons|Tactical weapons]] are of average power as compared to other weapons of similar requirements. Indigenous Mice, Digby Dirt Dwellers and Aquatic Order have a degree of weakness to physical weapons, but they work best against Forest Guild, The Followers of Furoma and The Nerg Tribe.
  
 
===Arcane===
 
===Arcane===
 
''Traps utilizing arcane damage come from sources shrouded in mystery. The strength of arcane damage increases proportionally against forgotten mice, making the traps especially effective in the Catacombs.''
 
''Traps utilizing arcane damage come from sources shrouded in mystery. The strength of arcane damage increases proportionally against forgotten mice, making the traps especially effective in the Catacombs.''
  
[[:Category:Arcane Weapons|Arcane weapons]] are of average to high power as compared to other weapons of similar requirements. They have normal effectiveness against all Physical mice, apart from those which reside in the Tribal Isles, as well as some Shadow mice. Arcane weapons are unique among power types in that they are very effective against all [[:Category:Forgotten Mice|Forgotten mice]], and are less effective against [[:Category:Arcane Mice|Arcane mice]].
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[[:Category:Arcane Weapons|Arcane weapons]] are of average to high power as compared to other weapons of similar requirements. Indigenous Mice and The Shadow Clan have a degree of weakness to arcane weapons, but they work best against The Forgotten Mice and Balack's Banished.
  
 
===Forgotten===
 
===Forgotten===
 
''Long before the castle was built, the lands of Gnawnia were quite a different place littered with hunting strategies that have not been spoken of since. Mice that utilize these long-forgotten tactics are amongst the most difficult to catch.''
 
''Long before the castle was built, the lands of Gnawnia were quite a different place littered with hunting strategies that have not been spoken of since. Mice that utilize these long-forgotten tactics are amongst the most difficult to catch.''
  
This power type is unique in that [[:Category:Forgotten Weapons|Forgotten weapons]] are not "very effective" against the corresponding [[:Category:Forgotten Mice|Forgotten mice]]. As the only Forgotten weapon, the [[Ancient Box Trap]] has normal effectiveness against all Forgotten mice outside [[Balack's Cove]] and is very effective there; while it is time consuming to acquire, it is the only trap with normal effectiveness against the [[Acolyte Mouse|Acolyte]] and high effectiveness against [[Balack the Banished Mouse|Balack]], two of the three [[:Category:Arcane Mice|Arcane mice]]. It is less effective against all other mice, including the third Arcane mouse, the [[Dragon]].
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The [[Acolyte Mouse]] and The Forgotten Mice have a degree of weakness to [[:Category:Forgotten Weapons|Forgotten weapons]]. [[Balack's Banished]] have a particular weakness to Forgotten weapons.
 
 
The most effective traps to use against Forgotten mice, on the other hand, are weapons with the [[:Category:Arcane Weapons|Arcane]] power type, which are very effective against all Forgotten mice, while the Ancient Box Trap is only very effective in [[Balack's Cove]] (and appears inferior to the [[ACRONYM]] there).
 
  
 
===Hydro===
 
===Hydro===
 
''Effective against mice who dwell in and around water. Hydro traps are designed to be able to capture a mouse even if they are lurking deep below the water's surface.''
 
''Effective against mice who dwell in and around water. Hydro traps are designed to be able to capture a mouse even if they are lurking deep below the water's surface.''
  
[[:Category:Hydro Weapons|Hydro weapons]] are of average power as compared to other weapons of similar requirements. Other than having normal effectiveness against most Physical mice, they are also similarly effective against some Tactical mice. However, they work best against [[:Category:Hydro Mice|Hydro mice]], against which they are very effective.
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[[:Category:Hydro Weapons|Hydro weapons]] are of average power as compared to other weapons of similar requirements. Indigenous Mice and Forest Guild have a degree of weakness to Hydro weapons. Aquatic Order and The Elub Tribe have a particular weakness to Hydro weapons.
  
 
===Draconic===
 
===Draconic===
 
''Draconic traps were designed long ago by the [[Acolyte Mouse|Acolyte]] to control the powerful [[Dragon]] mice of [[Dracano]] in an attempt to add them to the ranks of their armies.''
 
''Draconic traps were designed long ago by the [[Acolyte Mouse|Acolyte]] to control the powerful [[Dragon]] mice of [[Dracano]] in an attempt to add them to the ranks of their armies.''
  
[[:Category:Draconic Weapons|Draconic weapons]] are very effective against the Dragon Mouse, which is one of the [[:Category:Arcane Mice|Arcane mice]], and are of normal effectiveness against [[:Category:Physical Mice|Physical mice]] specific to Dracano. They are less effective against mice found outside Dracano. The only currently available Draconic type weapon is the [[Ice Maiden]]. As of early 2010 there are no Draconic mice in the game.
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Draconic Brood has a weakness to [[:Category:Draconic Weapons|Draconic weapons]].
  
 
===Parental===
 
===Parental===
 
''Traps utilizing parental power specialize in administering discipline on ill-behaving mice. These traps are firm, but fair, never harming the mouse but making sure it thinks long and hard about the trouble it caused.''
 
''Traps utilizing parental power specialize in administering discipline on ill-behaving mice. These traps are firm, but fair, never harming the mouse but making sure it thinks long and hard about the trouble it caused.''
  
[[:Category:Parental Weapons|Parental weapons]] are very effective against [[Terrible Twos]] mice, and are of normal effectiveness against [[:Category:Physical Mice|Physical mice]], [[:Category:Tactical Mice|Tactical mice]], and [[:Category:Hydro Mice|Hydro mice]]. They are less effective against all other mice.
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[[:Category:Parental Weapons|Parental weapons]] were designed to catch [[Terrible Twos]] mice, who were particularly weak to this power type. Indigenous Mice, Forest Guild and Aquatic Order also had a degree of weakness to this power type.
  
 
==Images==
 
==Images==

Revision as of 16:23, 26 June 2010

"Mice have specific weaknesses to certain Power Types. Using the appropriate weapon in the appropriate area is a critical part of any hunter’s strategy."

Power Type is an important attribute of weapons which determines overall trap effectiveness against different breeds of mice. In MouseHunt 2.0 it also used to refer to an attribute of the different types of mice that roam the land, which in MouseHunt 3.0 was replaced roughly with Mouse Group. As bases do not have Power Types attributes, the Power Type of a trap is determined by the weapon component. The effectiveness of a weapon of a particular power type varies depending on the mice and its location. That a trap works effectively or very effectively against a mouse in one location does not necessarily imply the same in other locations.

Many hunting locations have a preponderance of mice weak to a given Power Type. For example, in the Mousoleum, mice weak to Shadow power dominate. As such, certain weapon Power Types are more suited, and often required for successful hunting, in certain locations.

Power Types

There are currently eight different power types, as listed below. Players can follow the respective weapons or mice links for a list of that particular type of weapons or mice.

Physical

The most straight-forward type of damage a trap weapon can inflict. It is effective against a variety of mice.

Physical weapons are the first type of weapons that all hunters will own. The mouse groups known to have weakness to physical weapons to some degree include Indigenous Mice, Forest Guild, Digby Dirt Dwellers, Followers of Furoma, Aquatic Order, The Derr Tribe, and Event Mice.

Shadow

Shadow is a magical type of damage that is effective against ghostly breeds of mice.

Shadow weapons are generally low powered, especially when compared against other weapons of similar requirements. Thus even though many mouse groups (Indigenous Mice, Forest Guild, Digby Dirt Dwellers, The Forgotten Mice) have a certain degree of weakness to them, they are best used against The Shadow Clan, The Dreaded Horde and Balack's Banished.

Tactical

Built upon research of battle strategy, these traps are especially strong against mice trained in the art of war.

Tactical weapons are of average power as compared to other weapons of similar requirements. Indigenous Mice, Digby Dirt Dwellers and Aquatic Order have a degree of weakness to physical weapons, but they work best against Forest Guild, The Followers of Furoma and The Nerg Tribe.

Arcane

Traps utilizing arcane damage come from sources shrouded in mystery. The strength of arcane damage increases proportionally against forgotten mice, making the traps especially effective in the Catacombs.

Arcane weapons are of average to high power as compared to other weapons of similar requirements. Indigenous Mice and The Shadow Clan have a degree of weakness to arcane weapons, but they work best against The Forgotten Mice and Balack's Banished.

Forgotten

Long before the castle was built, the lands of Gnawnia were quite a different place littered with hunting strategies that have not been spoken of since. Mice that utilize these long-forgotten tactics are amongst the most difficult to catch.

The Acolyte Mouse and The Forgotten Mice have a degree of weakness to Forgotten weapons. Balack's Banished have a particular weakness to Forgotten weapons.

Hydro

Effective against mice who dwell in and around water. Hydro traps are designed to be able to capture a mouse even if they are lurking deep below the water's surface.

Hydro weapons are of average power as compared to other weapons of similar requirements. Indigenous Mice and Forest Guild have a degree of weakness to Hydro weapons. Aquatic Order and The Elub Tribe have a particular weakness to Hydro weapons.

Draconic

Draconic traps were designed long ago by the Acolyte to control the powerful Dragon mice of Dracano in an attempt to add them to the ranks of their armies.

Draconic Brood has a weakness to Draconic weapons.

Parental

Traps utilizing parental power specialize in administering discipline on ill-behaving mice. These traps are firm, but fair, never harming the mouse but making sure it thinks long and hard about the trouble it caused.

Parental weapons were designed to catch Terrible Twos mice, who were particularly weak to this power type. Indigenous Mice, Forest Guild and Aquatic Order also had a degree of weakness to this power type.

Images

Depiction of each power type exist to assist hunters in identifying the attributes of a weapon at a glance.

Physical Shadow Tactical Arcane Forgotten
Hydro Draconic Parental

See also

  • Power – Strength of a trap.
  • Effectiveness – How the various trap types fare against the mice types.