Difference between revisions of "Template:Weapon"
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m (Color tweak - that brown wasn't nearly so awful on my other monitor....) |
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<includeonly>[[Category:Gameplay]] | <includeonly>[[Category:Gameplay]] | ||
| − | [[Category:Weapons]]</includeonly> | + | [[Category:Weapons]] |
| + | [[Category:{{{powertype}}} Weapons</includeonly> | ||
Revision as of 23:34, 5 September 2009
Sample
| Weapon | |
|---|---|
| Cost: | ?? gold |
| Points Required: | ?? |
| Power: | ?? |
| Power Type: | ?? |
| Power Bonus: | ?? |
| Attraction Bonus: | ?? |
| Luck: | ?? |
| Cheese Effect: | ?? |
| Image: | [{{{imglink}}} External Link] |
{{{desc}}} | |
Usage
Simple table template to maintain consistency between Traps pages. All fields are required.
{{ Weapon
| cost =
| titlereq =
| power =
| powertype =
| powerbonus =
| attbonus =
| luck =
| chzeffect =
| LimEd =
| Craft =
| Smash =
| Skin =
| mhinfo =
| imglink =
| desc =
}}
Notes
Use numbers only for Bonus fields; the % is added automatically by the template. If there is no stat for a given field, use 0 (zero) in its place.
For the mhinfo field, list only the portion of the Larry's Loot Lexicon link after the item_type= in the link. For example, 2010 Blastoff Trap would list mhinfo = 2010_blastoff_trap_weapon.
The description is to be copied from the official MouseHunt page.
Set Skin = Yes if there is at least one skin; this does not show up in the infobox, but does affect automatic categorization.
See more notes in the Manual of Style.