Difference between revisions of "Floating Islands"

From MHWiki
m (Workshop)
m (Mouse Locator)
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==Mouse Locator==
 
==Mouse Locator==
*All '''8''' [[Power Type]]s are effective on [[Launch Pad Group]], [[Sky Warden Group]] and [[Sky Pirate Group]].
+
*All '''8''' [[Power Type]]s are effective on [[Launch Pad]], [[Cloud Commoners]] [[Sky Wardens]], [[Sky Pirates]] and [[The Richest]].
 
*[[Sky Warden Group]] and [[Sky Pirate Group]] can be found on any Island as long as the respective buff is available.  
 
*[[Sky Warden Group]] and [[Sky Pirate Group]] can be found on any Island as long as the respective buff is available.  
  
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|}
 
|}
  
===[[Launch Pad Group]]===
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===[[Launch Pad]]===
*[[Launch Pad Group]] can be found while hunting at the '''Launch Pad'''.
+
*[[Launch Pad]] can be found while hunting at the '''Launch Pad'''.
*All '''8''' [[Power Type]]s are effective against [[]].
+
*All '''8''' [[Power Type]]s are effective against [[Launch Pad]].
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
  |- bgcolor="#dddddd"
 
  |- bgcolor="#dddddd"
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|}
 
|}
  
===[[Sky Warden Group]]===
+
 
 +
===[[Cloud Commoners]]===
 +
*[[Cloud Commoners]] can be found while hunting [[??]].
 +
*All '''8''' [[Power Type]]s are effective against [[Cloud Commoners]].
 +
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 +
|- bgcolor="#dddddd"
 +
!  width="150px" align="left" | '''Mouse'''<br/>
 +
! | '''Points'''<br/>
 +
! | '''Gold'''<br/>
 +
! rowspan="2"  width="250px" class="unsortable" | Loot
 +
|- valign="center"
 +
| align=left | [[]]
 +
 +
|
 +
| align=left | [[]]
 +
|}
 +
===[[Sky Wardens]]===
 
*'''Sky Wardens''' can be found on any Island as long as the respective buff is available.  
 
*'''Sky Wardens''' can be found on any Island as long as the respective buff is available.  
*All '''8''' [[Power Type]]s are effective against [[]].
+
*All '''8''' [[Power Type]]s are effective against [[Sky Wardens]].
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
  |- bgcolor="#dddddd"
 
  |- bgcolor="#dddddd"
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|}
 
|}
  
===[[Sky Pirate Group]]===
+
===[[Sky Pirates]]===
*'''Sky Pirate Group''' can be found on any Island as long as the respective buff is available.  
+
*'''Sky Pirates''' can be found on any Island as long as the respective buff is available.  
*All '''8''' [[Power Type]]s are effective against [[Sky Pirate Group]].
+
*All '''8''' [[Power Type]]s are effective against [[Sky Pirates]].
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
  |- bgcolor="#dddddd"
 
  |- bgcolor="#dddddd"
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|}
 
|}
  
===[[Arcane Group]]===
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===[[Atmospheric Arcane]]===
*Only [[Arcane]] traps are effective against [[]].
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*Only [[Arcane]] traps are effective against [[Atmospheric Arcane]].
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
  |- bgcolor="#dddddd"
 
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|}
 
|}
  
===[[Forgotten Group]]===
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===[[Floating Forgotten]]===
*Only [[Forgotten]] traps are effective against [[]].
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*Only [[Forgotten]] traps are effective against [[Floating Forgotten]].
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
  |- bgcolor="#dddddd"
 
  |- bgcolor="#dddddd"
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|}
 
|}
  
===[[Hydro Group]]===
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===[[Hovering Hydro]]===
*Only [[Hydro]] traps are effective against [[]].
+
*Only [[Hydro]] traps are effective against [[Hovering Hydro]].
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
  |- bgcolor="#dddddd"
 
  |- bgcolor="#dddddd"
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|}
 
|}
  
===[[Shadow Group]]===
+
===[[Shadow Overcasters]]===
*Only [[Shadow]] traps are effective against [[]].
+
*Only [[Shadow]] traps are effective against [[Shadow Overcasters]].
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
  |- bgcolor="#dddddd"
 
  |- bgcolor="#dddddd"
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|}
 
|}
  
===[[Draconic Group]]===
+
===[[Dashing Dragons]]===
*Only [[Draconic]] traps are effective against [[]].
+
*Only [[Draconic]] traps are effective against [[Dashing Dragons]].
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
  |- bgcolor="#dddddd"
 
  |- bgcolor="#dddddd"
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|}
 
|}
  
===[[Law Group]]===
+
===[[Lofty Lawbreakers]]===
*Only [[Law]] traps are effective against [[]].
+
*Only [[Law]] traps are effective against [[Lofty Lawbreakers]].
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
  |- bgcolor="#dddddd"
 
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|}
 
|}
  
===[[Physical Group]]===
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===[[Physical Pummelers]]===
*Only [[Physical]] traps are effective against [[]].
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*Only [[Physical]] traps are effective against [[Physical Pummelers]].
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
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|}
 
|}
  
===[[Tactical Group]]===
+
===[[Tactical Dog Fighters]]===
*Only [[Tactical]] traps are effective against [[]].
+
*Only [[Tactical]] traps are effective against [[Tactical Dog Fighters]].
 +
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 +
|- bgcolor="#dddddd"
 +
! rowspan="2"  width="150px" align="left" | '''Mouse'''<br/>
 +
! rowspan="2" | '''Points'''<br/>
 +
! rowspan="2" | '''Gold'''<br/>
 +
! colspan="2" bgcolor="#cccccc"| '''Tactical Island'''
 +
! rowspan="2"  width="250px" class="unsortable" | Loot
 +
|-
 +
! colspan="1" bgcolor="#dddddd" |'''Low'''<br/>'''Altitude'''<br/>
 +
! colspan="1" bgcolor="#dddddd" |'''High'''<br/>'''Altitude'''<br/>
 +
|- valign="center"
 +
| align=left | [[]]
 +
|
 +
|
 +
|
 +
|
 +
| align=left | [[]]
 +
|}
 +
 
 +
===[[Sky Paragons]]===
 +
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 +
|- bgcolor="#dddddd"
 +
! rowspan="2"  width="150px" align="left" | '''Mouse'''<br/>
 +
! rowspan="2" | '''Points'''<br/>
 +
! rowspan="2" | '''Gold'''<br/>
 +
! colspan="2" bgcolor="#cccccc"| '''Tactical Island'''
 +
! rowspan="2"  width="250px" class="unsortable" | Loot
 +
|-
 +
! colspan="1" bgcolor="#dddddd" |'''Low'''<br/>'''Altitude'''<br/>
 +
! colspan="1" bgcolor="#dddddd" |'''High'''<br/>'''Altitude'''<br/>
 +
|- valign="center"
 +
| align=left | [[]]
 +
|
 +
|
 +
|
 +
|
 +
| align=left | [[]]
 +
|}
 +
 
 +
===[[The Richest]]===
 +
*All 8[[Power Type]]s are effective against [[The Richest]].
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
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  |- bgcolor="#dddddd"

Revision as of 15:47, 8 September 2020

Floating Islands
Region: Hollow Heights
Minimum Rank: Archduke/Archduchess
Travel Requirement: Dirigible and Flight License
Recommended Power Types: Arcane
Forgotten
Hydro
Shadow
Draconic
Law
Physical
Tactical
Recommended Cheese: Cloud Cheesecake
Number of Mice: 57
Shops: Trapsmith
General Store
Charm Shoppe
Cheese Shoppe
Lose Gold: Yes
Lose Points: Yes
Lose Cheese: Yes
Release Date: 8 September 2020

Overview

Floating Islands is a Location located within the [[]] Region, requiring a minimum Rank of Archduke/Archduchess and the Dirigible and Flight License Map Piece to access. The Dirigible and Flight License can be purchased at the Moussu Picchu Cartographer for

Floating Islands makes use of 8 different Power Types, nearly every available one in the game, namely:

Mice here are able to pillage Standard Cheese, Points and Gold if one fails to capture them.

Hunters first collect Cloud Curd to purchase Cloud Cheesecake while at the Launch Pad. All 8 Power Types are effective here. Subsequently, Hunters fly towards specific Power Type Islands to hunt mice using their Sky Map. There are 2 versions of each Island, Low Altitude and High Altitude. Hunters must first clear a minimum of 4 Low Altitude Islands and defeat 4 different Wardens to unlock a single High Altitude Island. While hunting on the islands, mice will drop loot used to upgrade your Skyfarer's Oculus, customise your Dirigible and obtain new Traps.

HUD

The HUD tracks the Following Items:


  • Number of Sky Wardens remaining

While on the Launch Pad:

  • Hunters can access the Workshop on the HUD to upgrade their Oculus to or change the cosmetic skins on their dirigible. Their Oculus level is displayed above the Workshop icon
  • The Sky Map is located here. It allows Hunters to select which Power Type Island they want to visit.
  • There is also a Log that tracks the progress of a previous run.

While on Islands

  • The HUD tracks the progress while on both Low Altitude and High Altitude Islands. It is represented by a progress bar made up smaller boxes.

Trap Library

Hunters will be able to save specific setups for every Island and the Launchpad. This feature will automatically change a Hunter's trap setup to the saved one for the corresponding Island or Launch Pad upon hitting the respective sub-location. Components that can be saved include:

If a Hunter does not have any more of the saved Cheese or Charm remaining in their inventory, it will be highlighted with a red box. All other components will still be changed. If a hunter refunds a saved Weapon or Base, that component will also be highlighted in red while the other available ones will be changed.

Gmaeplay Mechanics

Launch Pad

On the Launch Pad Hunters will be able to hunt mice to collect Cloud Curd to purchase Cloud Cheesecake with.

Here, the Workshop, Skymap and Log can be accessed.

All Launch Patch Group Mice are weak agianst all 8 Power Types.

Workshop

While exploring islands you'll find Sky Ore and Sky Glass which you can use to upgrade your Skyfarer's Oculus. Upgrades will add a greater quantity and variety of Island features to the Sky Map. As you upgrade your Skyfarer's Oculus the Islands you're able to visit become more diverse and lucrative.

Upgrade Cost Effect
Icon
?? *Image

You can also customise your Dirigible here with various cosmetic skins found while hunting. There are 3 customisable parts:

  • Balloon
  • Sails
  • Hull
Theme Balloon Sails Hull
Deafault Deafault Airship Balloon
Image
Deafault Airship Sail
Image
Deafault Airship Hull
Image
Porcelain Porcelain Airship Balloon
Image
Porcelain Airship Sail
Image
Porcelain Airship Hull
Image
Astral Astral Airship Balloon
Image
Astral Airship Sail
Image
Astral Airship Hull
Image
Skyflower Skyflower Airship Balloon
Image
Skyflower Airship Sail
Image
Skyflower Airship Hull
Image
Glistening Galleon Glistening Galleon Airship Balloon
Image
Glistening Galleon Airship Sail
Image
Glistening Galleon Airship Hull
Image

Sky Map

Opening the Sky Map on the Launch Pad allows a hunter to choose between 8 unique, randomised islands to visit. There is one island for each of the 8 Power Types and the unique checkerboard interface shows what kind of loot you'll find on each of the islands. On the same board are all the buffs available to the Hunter via upgrades at the Workshop

Your main objective when selecting and visiting an island is to defeat the four Sky Wardens: Fog, Wind, Rain, and Frost. Once one is defeated it's removed from the Sky Map and once all four are defeated your Dirigible will be able to ascend to the more lucrative High Altitude Islands.

The Sky Map is split into 2 orientations:

Hunters are encouraged to select which Islands they would like to visit based on the loot and buffs available on said Island. When selecting an Island, all loot and buffs highlighted by the interface on the specific horisontal row or vertical column associated with the Power Type can be found on the Island]]. Be sure to select an Island with a Warden Shrine available. They are depicted by the Hexagonal runes. Every Warden Shrine will always be available on 2 different Islands, one horisontal, one vertical. Hunters are advised to pick the one where they have got a better trap set up for. However, if simply after loot, Hunters may opt to pick an island with the most loot buffs rather than a [Warden Shrine

Pay attention to the order of the loot and buff as it appears in the same order while hunting on an Island. Horisontal from left to right and Vertical from bottom to top. IE the buff nearer to the Power Type icon on the Sky Map will always appear first on the Island.

Hunters can use [[]] to reroll their 'Sky Map to obtain a more favourable loot and buff layout that suits their needs.

Loot and Buffs
  • See workshop upgrades

While on Islands

Low Altitude Island

By default, all Hunters start on a Low Altitude Island with a maximum of 75 hunts. While visiting a Low Altitude Island, your objective is to explore the island, collect loot and defeat a Sky Warden if one is present. As you explore the island you'll activate different effects and loot caches that determine what items mice drop, which mice you encounter, and even how quickly you explore the island.

Effects and Loot Caches are activated in order as selected on the Sky Map. The same 4 Squares from the Sky Map is now enlarged on the HUD. Each square is equivalent to 10 hunts while on an Island. Clearing a square with a buff will activate its effect. Clearing a square with no buff doesn't affect progress.

Each successful hunt will progress your exploration while each unsuccessful hunt will allow the hoards of mice to unravel some of your progress. This is reflected in the progress bar across the 4 squares with your position on the left and the enemy's on the right. Once the bars meet you'll potentially encounter a Sky Warden in a tug-of-war standoff! It takes a maximum of 40 hunts to unlock a Sky Warden.

High Altitude Island

After clearing all 4 Sky Wardens on Low Altitude Islands, Hunters will be able to access a High Altitude Island...............

Mouse Locator


Mouse
Points
Gold
Sub Location
Upgrade or Buff
Altitude Loot
Low High
[[]] [[]]
[[]] [[]]
[[]] [[]]
[[]] [[]]
[[]] [[]]
[[]] [[]]
[[]] [[]]
[[]] [[]]
[[]] [[]]
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[[]] [[]]
[[]] [[]]
[[]] [[]]
[[]] [[]]
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[[]] [[]]
[[]] [[]]
[[]] [[]]
[[]] [[]]
[[]] [[]]
[[]] [[]]
[[]] [[]]
[[]] [[]]
[[]] [[]]
[[]] [[]]
[[]] [[]]
[[]] [[]]
[[]] [[]]
[[]] [[]]
[[]] [[]]
[[]] [[]]
[[]] [[]]
[[]] [[]]
[[]] [[]]
[[]] [[]]
[[]] [[]]
[[]] [[]]
[[]] [[]]
[[]] [[]]
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[[]] [[]]
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[[]] [[]]
[[]] [[]]
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[[]] [[]]

Launch Pad

Mouse
Points
Gold
Loot
[[]] [[]]


Cloud Commoners

Mouse
Points
Gold
Loot
[[]] [[]]

Sky Wardens

  • Sky Wardens can be found on any Island as long as the respective buff is available.
  • All 8 Power Types are effective against Sky Wardens.
Mouse
Points
Gold
Loot
[[]] [[]]

Sky Pirates

  • Sky Pirates can be found on any Island as long as the respective buff is available.
  • All 8 Power Types are effective against Sky Pirates.
Mouse
Points
Gold
Upgrade Loot
Upgrade 1
Upgrade 2
[[]] [[]]

Atmospheric Arcane

Mouse
Points
Gold
Arcane Island Loot
Low
Altitude
High
Altitude
[[]] [[]]

Floating Forgotten

Mouse
Points
Gold
Forgotten Island Loot
Low
Altitude
High
Altitude
[[]] [[]]

Hovering Hydro

Mouse
Points
Gold
Hydro Island Loot
Low
Altitude
High
Altitude
[[]] [[]]

Shadow Overcasters

Mouse
Points
Gold
Shadow Island Loot
Low
Altitude
High
Altitude
[[]] [[]]

Dashing Dragons

Mouse
Points
Gold
Draconic Island Loot
Low
Altitude
High
Altitude
[[]] [[]]

Lofty Lawbreakers

Mouse
Points
Gold
Law Island Loot
Low
Altitude
High
Altitude
[[]] [[]]

Physical Pummelers

Mouse
Points
Gold
Physical Island Loot
Low
Altitude
High
Altitude
[[]] [[]]

Tactical Dog Fighters

Mouse
Points
Gold
Tactical Island Loot
Low
Altitude
High
Altitude
[[]] [[]]

Sky Paragons

Mouse
Points
Gold
Tactical Island Loot
Low
Altitude
High
Altitude
[[]] [[]]

The Richest

Mouse
Points
Gold
Tactical Island Loot
Low
Altitude
High
Altitude
[[]] [[]]