Difference between revisions of "Luck"
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The Devs have said that luck is the least important trap attribute broadly speaking, and because power works much more often than luck does, hunters should generally not neglect significant differences in power or power type in favor of boosting luck. | The Devs have said that luck is the least important trap attribute broadly speaking, and because power works much more often than luck does, hunters should generally not neglect significant differences in power or power type in favor of boosting luck. | ||
− | However, there are exceptions. The [[PartyBot]], for instance, is a generally effective trap for the [[Mousoleum]], partly because of its luck, even though many of the mice there don't match | + | However, there are exceptions. The [[PartyBot]], for instance, is a generally effective trap for the [[Mousoleum]], partly because of its luck, even though many of the mice there don't match its power type,<sup>[http://mousehunt.thetoxiczone.com/analytics/partybot_comparison.html]</sup> and when hunting the [[Acolyte Mouse]], since there is no trap that matches its power type and since it is so difficult, luck is virtually the only weapon a hunter has available. Hence, if the hunter is specifically trying to catch an Acolyte, the hunter can maximize his/her odds by using the luckiest trap setup available, but the hunter should also be prepared for a lot of misses on the [[Forgotten|Forgotten Mice]] which also dwell in the [[Acolyte Realm]] if that trap is not of the Arcane power type. |
Dev Dave said around the 14 minute mark in a video (13 March 2009)<sup>[http://tinyurl.com/am5re4][http://mousehuntnews.blogspot.com/2009/03/nibbler-sunday-15-march-2009-weekend.html]</sup> that luck is nonlinear, so the more luck you have, the more effective it becomes. Hence 8 luck is more than twice as good as 4 luck. Moreover, he said it is more effective against a stronger mouse than against a weaker mouse, so 4 luck against a stronger mouse has more benefit than 4 luck against a weaker mouse. Luck works almost like a separate roll (see [[Hunting Sequence]]), so that regardless of a trap's power type, it can catch a mouse on pure luck. | Dev Dave said around the 14 minute mark in a video (13 March 2009)<sup>[http://tinyurl.com/am5re4][http://mousehuntnews.blogspot.com/2009/03/nibbler-sunday-15-march-2009-weekend.html]</sup> that luck is nonlinear, so the more luck you have, the more effective it becomes. Hence 8 luck is more than twice as good as 4 luck. Moreover, he said it is more effective against a stronger mouse than against a weaker mouse, so 4 luck against a stronger mouse has more benefit than 4 luck against a weaker mouse. Luck works almost like a separate roll (see [[Hunting Sequence]]), so that regardless of a trap's power type, it can catch a mouse on pure luck. |
Revision as of 16:18, 24 April 2009
Luck is a trap attribute that gives the player a chance of catching a mouse even if it would have normally gotten away. It works independently from the power and power type of a trap. Luck does not affect the attraction of mice, but as of April 2009, it also has a small effect on loot dropped by mice. Additionally, hunters who complete special offers for or purchase Super Brie receive an additional 7 luck added to their trap's luck and a gold shield on their hunter profile page for 30 days.
Details
The Devs have said that luck is the least important trap attribute broadly speaking, and because power works much more often than luck does, hunters should generally not neglect significant differences in power or power type in favor of boosting luck.
However, there are exceptions. The PartyBot, for instance, is a generally effective trap for the Mousoleum, partly because of its luck, even though many of the mice there don't match its power type,[1] and when hunting the Acolyte Mouse, since there is no trap that matches its power type and since it is so difficult, luck is virtually the only weapon a hunter has available. Hence, if the hunter is specifically trying to catch an Acolyte, the hunter can maximize his/her odds by using the luckiest trap setup available, but the hunter should also be prepared for a lot of misses on the Forgotten Mice which also dwell in the Acolyte Realm if that trap is not of the Arcane power type.
Dev Dave said around the 14 minute mark in a video (13 March 2009)[2][3] that luck is nonlinear, so the more luck you have, the more effective it becomes. Hence 8 luck is more than twice as good as 4 luck. Moreover, he said it is more effective against a stronger mouse than against a weaker mouse, so 4 luck against a stronger mouse has more benefit than 4 luck against a weaker mouse. Luck works almost like a separate roll (see Hunting Sequence), so that regardless of a trap's power type, it can catch a mouse on pure luck.
Dev Jacob said that 7 luck bonus "equates vaguely to approximately having one less failure to catch a day."
Trap setups
The three weapons with the highest luck are the limited edition DeathBot (Chrome Edition), Snow Barrage, and PartyBot, with 30, 28, and 25 Luck respectively. The weapon with the highest luck that is not limited edition and currently available to players is the Arcane Capturing Rod Of Never Yielding Mystery, with 18 Luck.
The bases with the highest luck are the Dehydration Base and limited edition Polar Base, both with 4 luck. Thus the highest possible luck value in-game is 34 Luck, pairing the DeathBot Chrome with one of the two bases.
Thus the highest possible luck value in-game is 41 Luck, pairing the DeathBot Chrome with either Polar or Dehydration base and the lucky donor's shield.