Difference between revisions of "Traps"
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! align=left | [[Wooden Base]] | ! align=left | [[Wooden Base]] | ||
| 35 || 0% || 0% || 0 || <span style="display:none;">2</span>Very Fresh || 0 || 300 | | 35 || 0% || 0% || 0 || <span style="display:none;">2</span>Very Fresh || 0 || 300 | ||
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! align=left nowrap | [[Wooden Base with Target]] | ! align=left nowrap | [[Wooden Base with Target]] | ||
| 75 || 0% || 20% || 0 || <span style="display:none;">0</span>No Effect || 650 || 1,225 | | 75 || 0% || 20% || 0 || <span style="display:none;">0</span>No Effect || 650 || 1,225 |
Revision as of 16:24, 27 August 2009
Traps consist of one weapon plus one base.
Along with cheese, traps are absolutely essential for catching mice. (In fact, unlike cheese that can run out, it is impossible not to have a trap.) The term trap is sometimes used interchangeably with weapon, although in the strictest sense that is not correct.
The weapon is the part of the trap that does the actual catching of the mice and is arguably the much more important part of the trap as it contributes the majority of the power to the setup. The base is the part upon which the trap rests and which holds the cheese. Each part of the trap, weapon and base, has its own characteristics (described below) that will affect a hunter's success when used in certain areas, against certain mice, and so on, and it is not always the most powerful combination that is most appropriate in every situation. All factors must be taken into consideration to design a trap that meets the individual hunter's goals.
Traps are available at all Trapsmiths and occasionally at Ronza's Traveling Shoppe. Every beginning hunter is given a choice between one of two weapons (Tacky Glue Trap or High Tension Spring) plus a Wooden Base. As hunters capture more mice and get more gold and experience, they can (and should) upgrade their traps with better components to increase their success in catching more powerful mice.
Trap Attributes
A list of the various attributes that a trap has.
Component stats
- The overall strength of the component. Traps with higher power are more likely to catch mice.
- Power Type (see below)
- Mice have specific weaknesses to certain Power Types. Using the appropriate weapon in the appropriate area is a critical part of any hunter’s strategy.
- The power bonus of both weapon and base are added together and then applied to the total power of the trap, increasing its power.
- The attraction bonus boosts the attraction power of the bait being used increasing the odds of a mouse approaching a hunter’s trap.
- Some components are designed to offer small chances of catching a mouse regardless of the mouse’s strength. It is not uncommon for lucky traps to grant hunters the ability to catch mice that seem far too powerful for their trap.
- Any time a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a fresh cheese effect help reduce the likelihood of cheese turning stale.
Power Types
Traps with different power types vary in effectiveness against different power types of mice.
- Traps utilizing arcane damage come from sources shrouded in mystery. The strength of arcane damage increases proportionally against forgotten mice, making the traps especially effective in the Bristle Woods.
- Long before the castle was built, the lands of Gnawnia were quite a different place littered with hunting strategies that have not been spoken of since. Mice that utilize these long-forgotten tactics are amongst the most difficult to catch.
- Effective against mice who dwell in and around water. Hydro traps are designed to capture a mouse even if they are lurking deep below the water's surface.
- The most straightforward type of damage a trap weapon can inflict. It is effective against a variety of mice.
- Shadow is a magical type of damage that is very effective against ghostly breeds of mice.
- Built upon research of battle strategy, these traps are especially strong against mice trained in the art of war.
Bases
Shown below is a table with the statistics of all bases currently in-game. Click on the sorting box below a particular attribute to do a quick comparison.
Base | Power |
Power Bonus |
Attraction Bonus |
Luck |
Cheese Effect |
Points Needed |
Price |
---|---|---|---|---|---|---|---|
Aqua Base | 230 | 0% | 0% | 8 | No Effect | 1,140,000 | 124,900 |
Birthday Cake Base 3 | 175 | 11% | 5% | 0 | No Effect | 0 | 12,350 |
Dehydration Base 1 | 225 | 0% | 5% | 4 | Insanely Fresh | Journeyman+ | 22,756– 25,060 |
Explosive Base | 300 | 5% | 5% | 0 | Stale | 22,500 | 29,775 |
Polar Base 2 | 200 | 10% | 0% | 4 | Insanely Fresh | 90,000 | 59,550 |
Stone Base | 150 | 10% | 0% | 0 | Fresh | 5,000 | 6,175– 6,793 |
Tribal Base | 175 | 18% | 2% | 0 | Fresh | 14,000,000 | 499,600 |
Wooden Base | 35 | 0% | 0% | 0 | Very Fresh | 0 | 300 |
Wooden Base with Target | 75 | 0% | 20% | 0 | No Effect | 650 | 1,225 |
- 1 The listed cost of the Dehydration Base is based on the minimum prices of the necessary crafting ingredients; it may cost more depending on where the ingredients are purchased.
- 2 The Polar Base has twice been available for sale at Ronza's Traveling Shoppe. It was also available as a Gift during the Christmas (late December 2008) giveaway and as a Fancy Birthday Gift during the Birthday (7 March 2009) giveaway.
- 3 The Birthday Cake Base was available as a Fancy Birthday Gift on 7 March 2009 and from Ronza's Traveling Shoppe starting on 9 March 2009.
Weapons
Please refer to the individual trap pages for additional purchasing information, including trapsmith locations and refund amounts. Click on the sorting box below a particular attribute to do a quick comparison.
Weapon | Power |
Power Type |
Power Bonus |
Attraction Bonus |
Luck |
Cheese Effect |
Points Needed |
Price |
---|---|---|---|---|---|---|---|---|
500 Pound Spiked Crusher | 250 | Physical | 10% | 0% | 1 | No Effect | 2,100 | 3,450 |
Ambrosial Portal | 1,025 | Shadow | 0% | 5% | 0 | Fresh | 182,000 | 140,600 |
Ambush 1 | 3,000 | Tactical | 5% | 0% | 12 | Fresh | 950,000 | 62,660+ |
Ancient Box Trap 1 | 4,300 | Forgotten | 10% | 0% | 4 | No Effect | 19,000,000 | 158,175+ |
Ancient Spear Gun 1 | 3,600 | Hydro | 5% | 10% | 12 | Fresh | 12,000,000 | 824,000 |
Arcane Capturing Rod Of Never Yielding Mystery 1 | 3,800 | Arcane | 12% | 0% | 18 | Insanely Stale | 3,393,600 | 949,050+ |
Bottomless Grave | 1,500 | Shadow | 0% | 0% | 5 | No Effect | 728,000 | 673,630 |
Clockapult of Time | 2,275 | Shadow | 10% | 5% | 10 | Extremely Fresh | 20,000,000 | 2,700,000 |
DeathBot (Chrome Edition) 2 | 2,800 | Physical | 20% | 15% | 30 | Very Stale | 136,500 | 512,800 |
Digby DrillBot | 3,200 | Physical | 18% | 0% | 5 | No Effect | 409,500 | 404,340 |
Harpoon Gun | 3,000 | Hydro | 7% | 0% | 0 | Stale | 3,384,000 | 664,000 |
High Tension Spring | 75 | Physical | 5% | 20% | 2 | No Effect | 0 | 600 |
HitGrab Horsey 4 | 550 | Physical | 2% | 0% | 20 | Very Fresh | 0 | 15,850 |
Horrific Venus Mouse Trap 1 | 3,400 | Tactical | 12% | 1% | 16 | No Effect | 8,000,000 | 849,650+ |
Mouse DeathBot 3 | 2,400 | Physical | 15% | 10% | 2 | Stale | 91,000 | 243,580+ |
Mouse Mary O'Nette | 250 | Physical | 0% | 6% | 5 | Fresh | 2,100 | 6,250 |
Mouse Rocketine | 650 | Physical | 6% | 0% | 0 | Very Stale | 11,000 | 18,700 |
Mouse Trebuchet | 600 | Physical | 2% | 4% | 1 | Very Fresh | 11,000 | 15,850 |
Mutated Venus Mouse Trap 1 | 2,300 | Tactical | 15% | 0% | 8 | Insanely Stale | 827,500 | 299,650+ |
Net Cannon | 3,000 | Hydro | 0% | 3% | 5 | Stale | 3,384,000 | 664,000 |
NVMRC Forcefield Trap 3 | 2,350 | Physical | 12% | 10% | 12 | No Effect | 91,000 | 243,580+ |
Obelisk of Incineration 1 | 2,150 | Arcane | 10% | 0% | 1 | Insanely Stale | 1,696,240 | 361,429+ |
Obelisk of Slumber | 2,100 | Arcane | 0% | 10% | 0 | Extremely Fresh | 1,696,240 | 316,350 |
PartyBot 5 | 2,850 | Physical | 15% | 15% | 25 | Stale | 91,000 | 243,580+ |
RhinoBot 1 | 4,950 | Physical | 0% | 0% | 8 | Very Stale | 16,000,000 | 1,344,340 |
Sinister Portal | 1,025 | Shadow | 5% | 0% | 0 | Stale | 182,000 | 140,600 |
Snow Barrage 2 | 1,450 | Tactical | 20% | 20% | 28 | Very Fresh | 68,000 | 140,600 |
Swiss Army Mouse Trap | 1,200 | Physical | 2% | 2% | 10 | No Effect | 45,500 | 68,895+ |
Tacky Glue Trap | 70 | Physical | 0% | 40% | 2 | Stale | 0 | 550 |
Thorned Venus Mouse Trap 1 | 3,400 | Tactical | 5% | 2% | 14 | Very Fresh | 8,000,000 | 849,650 |
Venus Mouse Trap | 1,900 | Tactical | 0% | 5% | 5 | Extremely Fresh | 490,500 | 299,650 |
Zugzwang's Last Move | 2,200 | Tactical | 15% | 0% | 7 | Fresh | 705,000 | 415,000 |
- 1 The listed costs of these crafted weapons are based on the minimum prices of the necessary crafting ingredients; they may cost more depending on where the ingredients are purchased and how much the hunter spends on cheese to catch the mice that drop some of the items.
- 2 These weapons were available for sale at Ronza's Traveling Shoppe for a limited time only and are not currently available for purchase.
- 3 The prices of these weapons differ between the Gnawnia and Burroughs trapsmiths; they cost 5% less at the latter.
- 4 This weapon was available as loot from a Fancy Birthday Gift given on 7 March 2009 and from Ronza's Traveling Shoppe starting on 9 March 2009.
- 5 The PartyBot is only available through crafting using a Party Hat which was available as loot from a Birthday Gift given on 7 March 2009 and from Ronza's Traveling Shoppe starting on 9 March 2009. The cost listed is dependent on where the Mouse DeathBot needed to craft the weapon was purchased.
Refunds
All weapons and bases that were bought from a Trapsmith can be refunded for 18% of the vendor price. A hunter can refund a trap component only if the Trapsmith also sells it at the moment you are at the location. Therefore, crafted traps can never be refunded.
External links
- MouseHunt Log Summarizer
- Mousehunt Catch Rate Estimator
- Guide for ALL traps and bases + Combinations: Trap/Base/Power Guide - version 3.0.8 (Updated 13/08/2009 - 2230 GMT+8)