Difference between revisions of "Golem Guardian Trap"

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{{rtoc}}
 
{{rtoc}}
  
The '''{{PAGENAME}}''' is a '''Limited Edition''' [[Weapon]] For which there are five '''Limited Edition''' [[Trap Skin|Module]]s that change the base trap's stats and power type.
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{{Source/Power Type Charms & Power Type Skins}}
  
Depending on which skin the trap has equipped, the guardian trap will take on a different Power Type.
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The '''{{PAGENAME}}''' is a '''Limited Edition''' [[Weapon]] for which there are five '''Limited Edition''' [[Trap Skin|Module]]s that change the base trap's stats and power type.
  
Each hunt you take with the trap will increase its charge and as a result increase its Power, Luck, Power Bonus, and Attraction Bonus. Once fully charged, a unique golem will emerge from the trap signalling it has reached full strength!
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Depending on which skin the trap has equipped, the '''{{PAGENAME}}''' will take on a different Power Type. Each skin provides different maximum stats. All stats below are for a fully charged module.
  
Only one skin for the '''{{PAGENAME}}''' can be fully charged at a time. Upon changing the skin, each hunt taken with the '''{{PAGENAME}}''' will reduce the charge of all other skins which hold any charge while increasing the charge of the currently active skin. Charge levels will only increase or decrease while hunting and swapping skins will not reset charge.
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Each hunt you take with the trap will increase its charge and as a result increase its Power, Luck, Power Bonus, and Attraction Bonus. It takes 500 hunts to fully charge a skin. Using a [[Golem Guardian Charm]] will charge the '''{{PAGENAME}}''' 10 times faster. Once fully charged, a unique golem will emerge from the trap signalling it has reached full strength.
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Only one skin for the '''{{PAGENAME}}''' can be fully charged at a time. Upon changing the skin, each hunt taken with the '''{{PAGENAME}}''' will reduce the charge of all other skins which hold any charge while increasing the charge of the currently active skin. Charge levels will only increase or decrease while hunting with the '''{{PAGENAME}}''' and swapping skins will not reset charge.
  
Each skin provides different maximum stats and it takes 500 hunts to fully charge a skin.All stats below are for a fully charged module.
 
  
 
=={{PAGENAME}} with [[Golem Guardian Arcane Skin Module]]==
 
=={{PAGENAME}} with [[Golem Guardian Arcane Skin Module]]==
  
 
{{ Weapon
 
{{ Weapon
  | cost      = 25,000 gold<br>40 [[Snowflake Sugar Cookie]]<br>10 [[Nutcracker Sugar Cookie]]
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  | cost      = 25,000 gold<br>40 [[Snowflake Sugar Cookie]]s<br>10 [[Nutcracker Sugar Cookie]]s
 
  | titlereq  = [[Journeyman]]
 
  | titlereq  = [[Journeyman]]
 
  | power      = 6,000
 
  | power      = 6,000
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{{ Weapon
 
{{ Weapon
  | cost      = 25,000 gold<br>20 [[Snowflake Sugar Cookie]]<br>40 [[Ornament Sugar Cookie]]<br>10 [[Toboggan Sugar Cookie]]
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  | cost      = 25,000 gold<br>20 [[Snowflake Sugar Cookie]]s<br>40 [[Ornament Sugar Cookie]]s<br>10 [[Toboggan Sugar Cookie]]s
 
  | titlereq  = [[Journeyman]]
 
  | titlereq  = [[Journeyman]]
 
  | power      = 7,000
 
  | power      = 7,000
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{{ Weapon
 
{{ Weapon
  | cost      = 25,000 gold<br>30 [[Snowflake Sugar Cookie]]<br>10 [[Ornament Sugar Cookie]]<br>10 [[Nutcracker Sugar Cookie]]<br>40 [[Toboggan Sugar Cookie]]
+
  | cost      = 25,000 gold<br>30 [[Snowflake Sugar Cookie]]s<br>10 [[Ornament Sugar Cookie]]s<br>10 [[Nutcracker Sugar Cookie]]s<br>40 [[Toboggan Sugar Cookie]]s
 
  | titlereq  = [[Journeyman]]
 
  | titlereq  = [[Journeyman]]
 
  | power      = 7,000
 
  | power      = 7,000
Line 119: Line 120:
  
 
{{ Weapon
 
{{ Weapon
  | cost      = 25,000 gold<br>15 [[Snowflake Sugar Cookie]]<br>5 [[Ornament Sugar Cookie]]<br>40 [[Nutcracker Sugar Cookie]]
+
  | cost      = 25,000 gold<br>15 [[Snowflake Sugar Cookie]]s<br>5 [[Ornament Sugar Cookie]]s<br>40 [[Nutcracker Sugar Cookie]]s
 
  | titlereq  = [[Journeyman]]
 
  | titlereq  = [[Journeyman]]
 
  | power      = 5,000
 
  | power      = 5,000
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  | powerbonus = 15
 
  | powerbonus = 15
 
  | attbonus  = 20
 
  | attbonus  = 20
  | luck      = 32
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  | luck      = 30
 
  | chzeffect  = No Effect
 
  | chzeffect  = No Effect
 
  | LimEd = Yes
 
  | LimEd = Yes
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'''WARNING: If you change your Golem Guardian Trap Module, it will take time to re-assimilate the previously generated golems, slowly disassembling them to build a new one from the newly selected module.'''
 
'''WARNING: If you change your Golem Guardian Trap Module, it will take time to re-assimilate the previously generated golems, slowly disassembling them to build a new one from the newly selected module.'''
 
}}
 
}}
 
  
 
== Obtained Via ==
 
== Obtained Via ==
 
The '''{{PAGENAME}}''' and the [[Golem Guardian Hydro Skin Module]] were available from the [[Defeat the Iceberg Sculptor Mouse]] adventure, the [[Golem Guardian Arcane Skin Module]], [[Golem Guardian Forgotten Skin Module]], [[Golem Guardian Physical Skin Module]] and [[Golem Guardian Tactical Skin Module]] were available from the [[Great_Winter_Hunt_2018#Trapsmith|Event trapsmith]]
 
The '''{{PAGENAME}}''' and the [[Golem Guardian Hydro Skin Module]] were available from the [[Defeat the Iceberg Sculptor Mouse]] adventure, the [[Golem Guardian Arcane Skin Module]], [[Golem Guardian Forgotten Skin Module]], [[Golem Guardian Physical Skin Module]] and [[Golem Guardian Tactical Skin Module]] were available from the [[Great_Winter_Hunt_2018#Trapsmith|Event trapsmith]]
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==Special Effects==
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 +
The [[Glowing Golem Guardian Base]] provides a bonus of 6 [[Luck]] when armed with the '''{{PAGENAME}}'''.
  
 
==Related Weapons==
 
==Related Weapons==
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== History and Trivia ==
 
== History and Trivia ==
*'''11 December 23018:''' The '''{{PAGENAME}}''' was introduced as part of [[Great Winter Hunt 2018]] event.
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*'''11 December 2018:''' The '''{{PAGENAME}}''' was introduced as part of [[Great Winter Hunt 2018]] event.
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== Images ==
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* [{{MHdomain}}/images/items/skins/trap_small/a36c023d64585711316afb9330e23c9c.png Arcane version not charged]
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* [{{MHdomain}}/images/items/skins/trap_small/06ac7d2f7952fef05d210e1316a782de.png Arcane version fully charged]
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* [{{MHdomain}}/images/items/skins/trap_small/64cdf1f42d8469e98d770da7c933af9e.png Forgotten version not charged]
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* [{{MHdomain}}/images/items/skins/trap_small/cf092eda9133c36f415277b15c997c3e.png Forgotten version fully charged]
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* [{{MHdomain}}/images/items/skins/trap_small/c9fbb6a9d98d46a28d6011e0adbc54ed.png Hydro version not charged]
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* [{{MHdomain}}/images/items/skins/trap_small/1f111e3e4263f44179d4acfc84fb6344.png Hydro version fully charged]
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* [{{MHdomain}}/images/items/skins/trap_small/34518f48545dc47243a8da60d8749c03.png Physical version not charged]
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* [{{MHdomain}}/images/items/skins/trap_small/9ea5d697ebfbba2a8cbcd562f406b41d.png Physical version fully charged]
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* [{{MHdomain}}/images/items/skins/trap_small/900b81838f8288bb8956f9dc406c4f53.png Tactical version not charged]
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* [{{MHdomain}}/images/items/skins/trap_small/d18127baab5b6aac0ffe1ee3e458452c.png Tactical version fully charged]

Latest revision as of 14:50, 18 May 2019

Please note that any Power Type Charms (Forgotten Charm, Hydro Charm, Nanny Charm or Shadow Charm) do not work with any Weapon that uses Skins to change Power Type (Isle Idol Trap or Golem Guardian Trap).

The Golem Guardian Trap is a Limited Edition Weapon for which there are five Limited Edition Modules that change the base trap's stats and power type.

Depending on which skin the trap has equipped, the Golem Guardian Trap will take on a different Power Type. Each skin provides different maximum stats. All stats below are for a fully charged module.

Each hunt you take with the trap will increase its charge and as a result increase its Power, Luck, Power Bonus, and Attraction Bonus. It takes 500 hunts to fully charge a skin. Using a Golem Guardian Charm will charge the Golem Guardian Trap 10 times faster. Once fully charged, a unique golem will emerge from the trap signalling it has reached full strength.

Only one skin for the Golem Guardian Trap can be fully charged at a time. Upon changing the skin, each hunt taken with the Golem Guardian Trap will reduce the charge of all other skins which hold any charge while increasing the charge of the currently active skin. Charge levels will only increase or decrease while hunting with the Golem Guardian Trap and swapping skins will not reset charge.


Golem Guardian Trap with Golem Guardian Arcane Skin Module

Golem Guardian Trap
Power Type: Arcane
Weapon Statistics Weapon Info
Power: 6,000 Title Required: Journeyman
Power Bonus: 15% Cost: 25,000 gold
40 Snowflake Sugar Cookies
10 Nutcracker Sugar Cookies
Attraction Bonus: 20% Limited Edition: Yes
Luck: 28 Crafted: No
Cheese Effect: No Effect Smashable: No
Larry's Loot Lexicon: MouseHunt Info Page Image: External Link
A specially modified Golem Generator designed to create a Golem Guardian for your cheese. This golem does not leave the generator, this is their generator and they have to defend it!

Since the golem is generated, it takes some time before the trap can fully power up. Every hunt you take will slowly generate specialized, weapons grade, animated snow to create your Golem Guardian. Once fully powered, your Golem will pop out and appear!

The Golem Guardian Trap supports special modules that change the configuration of the golem generated, changing its power type to match that of the module.

WARNING: If you change your Golem Guardian Trap Module, it will take time to re-assimilate the previously generated golems, slowly disassembling them to build a new one from the newly selected module.



Golem Guardian Trap with Golem Guardian Forgotten Skin Module

Golem Guardian Trap
Power Type: Forgotten
Weapon Statistics Weapon Info
Power: 7,000 Title Required: Journeyman
Power Bonus: 15% Cost: 25,000 gold
20 Snowflake Sugar Cookies
40 Ornament Sugar Cookies
10 Toboggan Sugar Cookies
Attraction Bonus: 20% Limited Edition: Yes
Luck: 15 Crafted: No
Cheese Effect: No Effect Smashable: No
Larry's Loot Lexicon: MouseHunt Info Page Image: External Link
A specially modified Golem Generator designed to create a Golem Guardian for your cheese. This golem does not leave the generator, this is their generator and they have to defend it!

Since the golem is generated, it takes some time before the trap can fully power up. Every hunt you take will slowly generate specialized, weapons grade, animated snow to create your Golem Guardian. Once fully powered, your Golem will pop out and appear!

The Golem Guardian Trap supports special modules that change the configuration of the golem generated, changing its power type to match that of the module.

WARNING: If you change your Golem Guardian Trap Module, it will take time to re-assimilate the previously generated golems, slowly disassembling them to build a new one from the newly selected module.




Golem Guardian Trap with Golem Guardian Hydro Skin Module

Golem Guardian Trap
Power Type: Hydro
Weapon Statistics Weapon Info
Power: 10,000 Title Required: Journeyman
Power Bonus: 15% Cost: 0
Attraction Bonus: 20% Limited Edition: Yes
Luck: 28 Crafted: No
Cheese Effect: No Effect Smashable: No
Larry's Loot Lexicon: MouseHunt Info Page Image: External Link
A specially modified Golem Generator designed to create a Golem Guardian for your cheese. This golem does not leave the generator, this is their generator and they have to defend it!

Since the golem is generated, it takes some time before the trap can fully power up. Every hunt you take will slowly generate specialized, weapons grade, animated snow to create your Golem Guardian. Once fully powered, your Golem will pop out and appear!

The Golem Guardian Trap supports special modules that change the configuration of the golem generated, changing its power type to match that of the module.

WARNING: If you change your Golem Guardian Trap Module, it will take time to re-assimilate the previously generated golems, slowly disassembling them to build a new one from the newly selected module.



Golem Guardian Trap with Golem Guardian Physical Skin Module

Golem Guardian Trap
Power Type: Physical
Weapon Statistics Weapon Info
Power: 7,000 Title Required: Journeyman
Power Bonus: 15% Cost: 25,000 gold
30 Snowflake Sugar Cookies
10 Ornament Sugar Cookies
10 Nutcracker Sugar Cookies
40 Toboggan Sugar Cookies
Attraction Bonus: 20% Limited Edition: Yes
Luck: 32 Crafted: No
Cheese Effect: No Effect Smashable: No
Larry's Loot Lexicon: MouseHunt Info Page Image: External Link
A specially modified Golem Generator designed to create a Golem Guardian for your cheese. This golem does not leave the generator, this is their generator and they have to defend it!

Since the golem is generated, it takes some time before the trap can fully power up. Every hunt you take will slowly generate specialized, weapons grade, animated snow to create your Golem Guardian. Once fully powered, your Golem will pop out and appear!

The Golem Guardian Trap supports special modules that change the configuration of the golem generated, changing its power type to match that of the module.

WARNING: If you change your Golem Guardian Trap Module, it will take time to re-assimilate the previously generated golems, slowly disassembling them to build a new one from the newly selected module.



Golem Guardian Trap with Golem Guardian Tactical Skin Module

Golem Guardian Trap
Power Type: Tactical
Weapon Statistics Weapon Info
Power: 5,000 Title Required: Journeyman
Power Bonus: 15% Cost: 25,000 gold
15 Snowflake Sugar Cookies
5 Ornament Sugar Cookies
40 Nutcracker Sugar Cookies
Attraction Bonus: 20% Limited Edition: Yes
Luck: 30 Crafted: No
Cheese Effect: No Effect Smashable: No
Larry's Loot Lexicon: MouseHunt Info Page Image: External Link
A specially modified Golem Generator designed to create a Golem Guardian for your cheese. This golem does not leave the generator, this is their generator and they have to defend it!

Since the golem is generated, it takes some time before the trap can fully power up. Every hunt you take will slowly generate specialized, weapons grade, animated snow to create your Golem Guardian. Once fully powered, your Golem will pop out and appear!

The Golem Guardian Trap supports special modules that change the configuration of the golem generated, changing its power type to match that of the module.

WARNING: If you change your Golem Guardian Trap Module, it will take time to re-assimilate the previously generated golems, slowly disassembling them to build a new one from the newly selected module.



Obtained Via

The Golem Guardian Trap and the Golem Guardian Hydro Skin Module were available from the Defeat the Iceberg Sculptor Mouse adventure, the Golem Guardian Arcane Skin Module, Golem Guardian Forgotten Skin Module, Golem Guardian Physical Skin Module and Golem Guardian Tactical Skin Module were available from the Event trapsmith

Special Effects

The Glowing Golem Guardian Base provides a bonus of 6 Luck when armed with the Golem Guardian Trap.

Related Weapons

Skins

History and Trivia

Images