Difference between revisions of "Luck"

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(some re-write; + donor's shield and luck effect on loot.)
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''Some components are designed to offer small chances of catching a [[mouse]] regardless of the mouse’s strength. It is not uncommon for lucky [[traps]] to grant [[hunter]]s the ability to catch mice that seem far too powerful for their trap.''
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{{rtoc}}
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:''"Luck" redirects here. For other uses, see [[Luck (disambiguation)]].''
  
'''Luck''' is a trap attribute that gives the player a chance of catching a mouse even if it would have normally gotten away. It works independently from the [[power]] and [[power type]] of a trap. Luck also provides a small boost to a hunter's chance to receive [[loot]] when catching a mouse.
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'''Luck''' is a [[Traps|trap]] stat that gives hunters a chance of catching a mouse even if it would have normally gotten away. Aside from [[power]], a trap's luck rating also provides a chance to catch a mouse purely from luck. Luck does not affect the [[attraction]] of mice.  
  
The higher the total luck value of a trap, the better the odds. It should be noted that luck is non-linear; the more luck your trap has, the more effective it becomes, and it is more effective against stronger mice than against weaker ones. For example, 8 luck is more than twice better than 4 luck, and 4 luck against a stronger mouse is more useful than 4 luck against a weaker mouse.
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Luck scales nonlinearly, meaning that it is more effective as the amount of luck increases. For example, 8 luck is more than twice as effective as 4 luck.  
  
It is generally believed that, because power works much more often than luck does, hunters should not neglect significant differences in power in favor of boosting luck. However, in the special case of the [[Acolyte Mouse]], against which all currently-known weapons are less effective, luck is the only factor at the hunter's disposal.  
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Changes in catch rate due to luck are not reflected in the [[Effectiveness|trap effectiveness meter]].
  
The three [[weapons]] with the highest luck are the limited edition [[DeathBot (Chrome Edition)]], [[Snow Barrage]], and [[PartyBot]], with 30, 28, and 25 Luck respectively. The weapon with the highest luck that is not limited edition and currently available to players is the [[Arcane Capturing Rod Of Never Yielding Mystery]], with 18 Luck.
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==Increasing Luck==
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[[Donation|Donating]] will provide a hunter with a [[Lucky Golden Shield]], granting +7 luck, regardless of location or trap equipped.
  
The [[base]]s with the highest luck are the [[Dehydration Base]] and limited-edition [[Polar Base]], both with 4 luck.  
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Various [[Events]] have offered increased luck.
  
Additionally, the donors to the game receive a special lucky shield for the following 30 days, which will add 7 luck to their traps.
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*[[Bonus Luck Weekend]]s: +5 luck
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*[[Great Winter Hunt 2013]]:+6 luck from building the [[Snow Cannon]] and [[Ice Armoury]], while at the [[Festive Snow Fort]] during a [[Tournament]]
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*[[MouseHunt's Sixth Birthday]]: +5 luck from building the [[Sound System]] at the [[Dance Hall]]
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*[[Events#Valentine.27s_2015|Valentine's 2015]]: +13 luck
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*[[Royal Challenge]]: +16 luck
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*[[Lunar New Year]] up to +50 luck, depending on candle height
  
Thus the highest possible luck value in-game is 41 Luck, pairing the DeathBot Chrome with either Polar or Dehydration base and the lucky donor's shield.
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==External Links==
 
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* [https://www.mousehuntgame.com/forum/showthread.php?118030-Guide-Visualising-Luck-and-Power-using-Jelly-Beans Visualising Luck and Power using Jelly Beans]
==See Also==
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* [http://adefinitivemhguide.wordpress.com/i-b-luck-power-and-the-effectiveness-meter/ Luck and Loot section of MozKa's MouseHunt Guide]
* [[Hunting Sequence]] – Mechanics of how a mouse is encountered.
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* [http://www.mousehuntguide.com/mh-traps.php Total Luck section of Spheniscine's MouseHunt Guide]
* [[Power]] – Strength of a trap.
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* [https://tinyurl.com/MH-Minlucks Mouse Luck Thresholds]
  
 
[[Category:Terminology]]
 
[[Category:Terminology]]

Latest revision as of 20:10, 1 September 2022

"Luck" redirects here. For other uses, see Luck (disambiguation).

Luck is a trap stat that gives hunters a chance of catching a mouse even if it would have normally gotten away. Aside from power, a trap's luck rating also provides a chance to catch a mouse purely from luck. Luck does not affect the attraction of mice.

Luck scales nonlinearly, meaning that it is more effective as the amount of luck increases. For example, 8 luck is more than twice as effective as 4 luck.

Changes in catch rate due to luck are not reflected in the trap effectiveness meter.

Increasing Luck

Donating will provide a hunter with a Lucky Golden Shield, granting +7 luck, regardless of location or trap equipped.

Various Events have offered increased luck.

External Links