Difference between revisions of "Traps"

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Revision as of 19:50, 9 December 2009

Traps consist of one weapon plus one base.

Along with cheese, traps are absolutely essential for catching mice. (In fact, unlike cheese that can run out, it is impossible not to have a trap.) The term trap is sometimes used interchangeably with weapon, although in the strictest sense that is not correct.

The weapon is the part of the trap that does the actual catching of the mice and is arguably the much more important part of the trap as it contributes the majority of the power to the setup. The base is the part upon which the trap rests and which holds the cheese. Each part of the trap, weapon and base, has its own characteristics (described below) that will affect a hunter's success when used in certain areas, against certain mice, and so on, and it is not always the most powerful combination that is most appropriate in every situation. All factors must be taken into consideration to design a trap that meets the individual hunter's goals.

Traps are available at all Trapsmiths. Every new hunter is given a choice between one of two weapons (Tacky Glue Trap or High Tension Spring) plus a Wooden Base. As hunters capture more mice and get more gold and experience, they can (and should) upgrade their traps with better components to increase their success in catching more powerful mice.

Trap Attributes

Component stats

The overall strength of the component. Traps with higher power are more likely to catch mice.
Mice have specific weaknesses to certain Power Types. Using the appropriate weapon in the appropriate area is a critical part of any hunter’s strategy.
The power bonus of both weapon and base are added together and then applied to the total power of the trap, increasing its power.
The attraction bonus boosts the attraction power of the bait being used increasing the odds of a mouse approaching a hunter’s trap.
Some components are designed to offer small chances of catching a mouse regardless of the mouse’s strength. It is not uncommon for lucky traps to grant hunters the ability to catch mice that seem far too powerful for their trap.
Any time a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a fresh cheese effect help reduce the likelihood of cheese turning stale.

Bases

Shown below is a table with the statistics of all bases currently in-game. Click on the sorting box below a particular attribute to do a quick comparison.

Base Power
Power
Bonus
Attraction
Bonus
Luck
Cheese Effect
Points
Needed
Price
Aqua Base 230 0% 0% 8 48No Effect 1,140,000 124,900
Birthday Cake Base 3 175 11% 5% 0 48No Effect 0 12,350
Dehydration Base 1 225 0% 5% 4 60Insanely Fresh 50000Journeyman+ 22,756–
25,060
Explosive Base 300 5% 5% 0 45Stale 22,500 29,775
Magma Base 4 300 8% 5% 10 36Insanely Stale 238,200 374,700
Polar Base 2 200 10% 0% 4 60Insanely Fresh 90,000 59,550
Stone Base 150 10% 0% 0 51Fresh 5,000 6,175–
6,793
Tribal Base 175 18% 2% 0 51Fresh 14,000,000 499,600
Wooden Base 35 0% 0% 0 54Very Fresh 0 300
Wooden Base with Target 75 0% 20% 0 48No Effect 650 1,225
1 The listed cost of the Dehydration Base is based on the minimum prices of the necessary crafting ingredients; it may cost more depending on where the ingredients are purchased.
2 The Polar Base has twice been available for sale at Ronza's Traveling Shoppe. It was also available as a Gift during the Christmas (late December 2008) giveaway and as a Fancy Birthday Gift during the Birthday (7 March 2009) giveaway.
3 The Birthday Cake Base was available as a Fancy Birthday Gift on 7 March 2009 and from Ronza's Traveling Shoppe starting on 9 March 2009.
4 The Magma Base was available for sale at Ronza's Traveling Shoppe between 20 October and 3 November 2009.

Weapons

Please refer to the individual trap pages for additional purchasing information, including trapsmith locations and refund amounts. Click on the sorting box below a particular attribute to do a quick comparison.

Weapon Power
Power
Type
Power
Bonus
Attraction
Bonus
Luck
Cheese
Effect
Points
Needed
Price
500 Pound Spiked Crusher 250 Physical 10% 0% 1 48No Effect 2,100 3,450
Ambrosial Portal 1,025 Shadow 0% 5% 0 51Fresh 182,000 140,600
Ambush1 3,000 Tactical 5% 0% 12 51Fresh 950,000 62,660+
Ancient Box Trap1 4,300 Forgotten 10% 0% 4 48No Effect 17,000,000 158,175+
Ancient Spear Gun1 3,600 Hydro 5% 10% 12 51Fresh 12,000,000 824,000
Arcane Capturing Rod Of Never Yielding Mystery1 3,800 Arcane 12% 0% 18 36Insanely Stale 3,393,600 949,050+
Bottomless Grave 1,500 Shadow 0% 0% 5 48No Effect 728,000 673,630
Clockapult of Time 2,275 Shadow 10% 5% 10 57Extremely Fresh 20,000,000 2,700,000
DeathBot (Chrome Edition)2 2,800 Physical 20% 15% 30 42Very Stale 136,500 512,800
Digby DrillBot 3,200 Physical 18% 0% 5 48No Effect 409,500 404,340
Giant Speaker6 2,850 Tactical 5% 5% 22 48No Effect 91,000 612,800
Gingerbread House Surprise8 2,200 Tactical 10% 10% 8 66Über Fresh 0 94,500
Harpoon Gun 3,000 Hydro 7% 0% 0 45Stale 3,384,000 664,000
High Tension Spring 75 Physical 5% 20% 2 48No Effect 0 600
HitGrab Horsey4 550 Physical 2% 0% 20 54Very Fresh 0 15,850
HitGrab Rockin' Horse6 1,250 Physical 2% 10% 25 48No Effect 9,100 158,500
HitGrab Rainbow Rockin' Horse7 1,250 Physical 2% 10% 25 54Very Fresh 0 60,050+
Horrific Venus Mouse Trap1 3,400 Tactical 12% 1% 16 48No Effect 8,000,000 849,650+
Ice Maiden1 5,200 Draconic 12% 0% 8 48No Effect 17,000,000 600
Kraken Chaos6 3,400 Hydro 0% 0% 18 42Very Stale 843,500 860,000
Mouse DeathBot3 2,400 Physical 15% 10% 2 45Stale 91,000 243,580+
Mouse Mary O'Nette 250 Physical 0% 6% 5 51Fresh 2,100 6,250
Mouse Rocketine 650 Physical 6% 0% 0 42Very Stale 11,000 18,700
Mouse Trebuchet 600 Physical 2% 4% 1 54Very Fresh 11,000 15,850
Mutated Venus Mouse Trap1 2,300 Tactical 15% 0% 8 36Insanely Stale 827,500 299,650+
Net Cannon 3,000 Hydro 0% 3% 5 45Stale 3,384,000 664,000
NVMRC Forcefield Trap3 2,350 Physical 12% 10% 12 48No Effect 91,000 243,580+
Obelisk of Incineration1 2,150 Arcane 10% 0% 1 36Insanely Stale 1,696,240 361,429+
Obelisk of Slumber 2,100 Arcane 0% 10% 0 57Extremely Fresh 1,696,240 316,350
PartyBot5 2,850 Physical 15% 15% 25 45Stale 91,000 243,580+
RhinoBot1 4,950 Physical 0% 0% 8 42Very Stale 16,000,000 1,344,340
Sinister Portal 1,025 Shadow 5% 0% 0 45Stale 182,000 140,600
Snow Barrage2 1,450 Tactical 20% 20% 28 54Very Fresh 68,000 140,600
Swiss Army Mouse Trap 1,200 Physical 2% 2% 10 48No Effect 45,500 68,895+
Tacky Glue Trap 70 Physical 0% 40% 2 45Stale 0 550
Thorned Venus Mouse Trap1 3,400 Tactical 5% 2% 14 54Very Fresh 8,000,000 849,650+
Venus Mouse Trap 1,900 Tactical 0% 5% 5 57Extremely Fresh 490,500 299,650
Zugzwang's Last Move 2,200 Tactical 15% 0% 7 51Fresh 705,000 415,000
1 The listed costs of these crafted weapons are based on the minimum prices of the necessary crafting ingredients; they may cost more depending on where the ingredients are purchased and how much the hunter spends on cheese to catch the mice that drop some of the items.
2 These weapons were available for sale at Ronza's Traveling Shoppe for a limited time only and are not currently available for purchase.
3 The prices of these weapons differ between the Gnawnia and Burroughs trapsmiths; they cost 5% less at the latter.
4 This weapon was available as loot from a Fancy Birthday Gift given on 7 March 2009 and from Ronza's Traveling Shoppe starting on 9 March 2009.
5 The PartyBot is only available through crafting using a Party Hat which was available as loot from a Birthday Gift given on 7 March 2009 and from Ronza's Traveling Shoppe starting on 9 March 2009. The cost listed is dependent on where the Mouse DeathBot needed to craft the weapon was purchased.
6 These weapons were only available at Ronza's Traveling Shoppe between 20 October and 3 November 2009.
7 This weapon requires a crafting item only available at Ronza's Traveling Shoppe between 20 October and 3 November 2009.
8 This weapon requires a crafting item only available at the Festive Comet during The Great Winter Hunt '09.

Refunds

All weapons and bases that were bought from a Trapsmith can be refunded for 18% of the vendor price. A hunter can refund a trap component only if the Trapsmith at the location you are at also sells it. Therefore, crafted traps can never be refunded.

External links