Traps

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Revision as of 05:07, 29 August 2010 by S18067 (talk | contribs) (+Obvious Ambush & Blackstone Pass)

Traps consist of one weapon plus one base.

Along with cheese, traps are absolutely essential for catching mice. (In fact, unlike cheese that can run out, it is impossible not to have a trap.) The term trap is sometimes used interchangeably with weapon, although in the strictest sense that is not correct.

The weapon is the part of the trap that does the actual catching of the mice and is arguably the much more important part of the trap as it contributes the majority of the power to the setup. The base is the part upon which the trap rests and which holds the cheese. Each part of the trap, weapon and base, has its own characteristics (described below) that will affect a hunter's success when used in certain areas, against certain mice, and so on, and it is not always the most powerful combination that is most appropriate in every situation. All factors must be taken into consideration to design a trap that meets the individual hunter's goals.

Traps are available at all Trapsmiths. Every new hunter is given a choice between one of two weapons (Tacky Glue Trap or High Tension Spring) plus a Wooden Base. As hunters capture more mice and get more gold and experience, they can (and should) upgrade their traps with better components to increase their success in catching more powerful mice.

Trap Attributes

Component stats

The overall strength of the component. Traps with higher power are more likely to catch mice.
Mice have specific weaknesses to certain Power Types. Using the appropriate weapon in the appropriate area is a critical part of any hunter’s strategy.
The power bonus of both weapon and base are added together and then applied to the total power of the trap, increasing its power.
The attraction bonus boosts the attraction power of the bait being used increasing the odds of a mouse approaching a hunter’s trap.
Some components are designed to offer small chances of catching a mouse regardless of the mouse’s strength. It is not uncommon for lucky traps to grant hunters the ability to catch mice that seem far too powerful for their trap. Luck also increases the chance of a mouse dropping loot when caught.
Any time a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a fresh cheese effect help reduce the likelihood of cheese turning stale.

Bases

Shown below is a table with the statistics of all bases currently in-game. Click on the sorting box below a particular attribute to do a quick comparison.

Base Power
Power
Bonus
Attraction
Bonus
Luck
Cheese Effect
Points
Needed
Price
Aqua Base 230 0% 0% 8 48No Effect 1,140,000 124,900
Bamboozler Base 200 10% 5% 0 54Very Fresh 900,000 90,000
Birthday Cake Base E 175 11% 5% 0 48No Effect 0 12,350
Candy Cane Base E 300 0% 0% 8 51Fresh 110,000 90,000
Chocolate Birthday Cake Base E 175 8% 5% 1 48No Effect 0 0
Dehydration Base 225 0% 5% 4 60Insanely Fresh 50,000Journeyman+ 23,608 – 24,208
Explosive Base 300 5% 5% 0 45Stale 22,500 29,775
Firecracker Base LE 300 5% 5% 4 45Stale 92,000 90,000
Gingerbread Base E 225 8% 0% 4 60Insanely Fresh 280,000Master+ 27,000≤27,000
Magma Base LE 300 8% 5% 10 36Insanely Stale 238,200 374,700
Molten Shrapnel Base 300 12% 5% 8 39Extremely Stale 18,000,000 720,000
Monolith Base 300 12% 0% 0 48No Effect 280,000Master+ 0
Polar Base LE 200 10% 0% 4 60Insanely Fresh 90,000 59,550
Stone Base 150 10% 0% 0 51Fresh 5,000 6,175 – 6,790
Tribal Base 175 18% 2% 0 51Fresh 14,000,000 499,600
Wooden Base 35 0% 0% 0 54Very Fresh 0 300
Wooden Base with Target 75 0% 20% 0 48No Effect 650 1,225
LE  Base has the Limited Edition shield, and is available only during specific events.
E    Available only during specific events.

Weapons

Please refer to the individual trap pages for additional purchasing information, including trapsmith locations and refund amounts.

Click on the sorting box below a particular attribute to do a quick comparison. To compare weapons having the same attribute value among each other, start sorting with the least significant attribute. For example, sorting by luck, then by power type will show the weapons sorted by luck within power types.

Weapon Power
Power
Type
Power
Bonus
Attraction
Bonus
Luck
Cheese
Effect
Points
Needed
Price
2010 Blastoff Trap LE 2,600 Tactical 15% 0% 25 42Very Stale 99,000 512,800
500 Pound Spiked Crusher 250 Physical 10% 0% 1 48No Effect 2,100 3,450
Ambrosial Portal 1,025 Shadow 0% 5% 0 51Fresh 182,000 140,000
Ambush 3,000 Tactical 5% 0% 12 51Fresh 950,000 62,660+
Ancient Box Trap 4,300 Forgotten 10% 0% 4 48No Effect 17,000,000 158,175+
Ancient Spear Gun 3,600 Hydro 5% 10% 12 51Fresh 12,000,000 824,000+
Arcane Capturing Rod Of Never Yielding Mystery 3,800 Arcane 12% 0% 18 36Insanely Stale 3,393,600 949,050+
Blackstone Pass Trap 2,100 Arcane 0% 10% 0 57Extremely Fresh 58,000,000 1,100,000
Bottomless Grave 1,500 Shadow 0% 0% 5 48No Effect 728,000 673,630
Christmas Cracker Trap LE 3,000 Physical 15% 5% 24 54Very Fresh 0 0
Chrome DeathBot LE 2,800 Physical 20% 15% 30 42Very Stale 136,500 512,800
Chrome DrillBot LE 3,900 Physical 20% 0% 26 36Insanely Stale 544,000 897,400
Chrome Nannybot LE 1,200 Shadow 5% 5% 6 51Fresh 0 508,000≤508,000
Clockapult of Time 2,275 Shadow 10% 5% 10 57Extremely Fresh 20,000,000 2,700,000
Digby DrillBot 3,200 Physical 18% 0% 5 48No Effect 409,500 404,340
Giant Speaker LE 2,850 Tactical 5% 5% 22 48No Effect 91,000 612,800
Gingerbread House Surprise E 2,200 Tactical 10% 10% 8 66Über Fresh 280,000Master+ 94,500≤94,500
Gorgon Trap 2,000 Shadow 5% 5% 7 42Very Stale 7,500,000 989,000
Harpoon Gun 3,000 Hydro 7% 0% 0 45Stale 3,384,000 664,500
Heat Bath 4,000 Hydro 5% 0% 14 45Stale 24,800,000 1,328,000
High Tension Spring 75 Physical 5% 20% 2 48No Effect 0 600
HitGrab Horsey LE 550 Physical 2% 0% 20 54Very Fresh 0 15,850
HitGrab Rainbow Rockin' Horse LE 1,250 Physical 2% 10% 25 66Über Fresh 50,000Journeyman+ 60,050+
HitGrab Rockin' Horse LE 1,250 Physical 2% 10% 25 48No Effect 9,100 158,500
Horrific Venus Mouse Trap 3,400 Tactical 12% 1% 16 48No Effect 8,000,000 849,650+
Ice Maiden 5,200 Draconic 12% 0% 8 48No Effect 17,000,000 600
Kraken Chaos LE 3,400 Hydro 0% 0% 18 42Very Stale 843,500 860,000
Mouse DeathBot 2,400 Physical 15% 10% 2 45Stale 91,000 246,400
Mouse Mary O'Nette 250 Physical 0% 6% 5 51Fresh 2,100 6,250
Mouse Rocketine 650 Physical 6% 0% 0 39Extremely Stale 11,000 18,700
Mouse Trebuchet 600 Physical 2% 4% 1 54Very Fresh 11,000 15,850
Mutated Venus Mouse Trap 2,300 Tactical 15% 0% 8 36Insanely Stale 827,500 299,650+
Mystic Pawn Pincher 60 Tactical 5% 20% 0 45Stale 28,800,000 643,750
Nannybot LE 525 Parental 5% 0% 5 48No Effect 0 0
Net Cannon 3,000 Hydro 0% 3% 5 45Stale 3,384,000 664,000
NVMRC Forcefield Trap 2,350 Physical 12% 10% 12 48No Effect 91,000 243,580+
Obelisk of Incineration 2,150 Arcane 10% 0% 1 36Insanely Stale 1,696,240 361,429+
Obelisk of Slumber 2,100 Arcane 0% 10% 0 57Extremely Fresh 1,696,240 316,350
Obvious Ambush Trap 2,100 Arcane 0% 10% 0 57Extremely Fresh 58,000,000 1,107,750
Onyx Mallet 3,800 Physical 12% 0% 6 45Stale 1,000,000Grandmaster+ 600,000
PartyBot LE 2,850 Physical 15% 15% 25 45Stale 91,000 243,580+
RhinoBot 4,950 Physical 0% 0% 8 42Very Stale 16,000,000 1,344,340+
Sinister Portal 1,025 Shadow 5% 0% 0 45Stale 182,000 140,600
Snow Barrage LE 1,450 Tactical 20% 20% 28 54Very Fresh 68,000 140,600
Snowglobe Trap LE 2,350 Physical 12% 10% 16 48No Effect 91,000 341,000
Swiss Army Mouse Trap 1,200 Physical 2% 2% 10 48No Effect 45,500 68,895+
Tacky Glue Trap 70 Physical 0% 40% 2 45Stale 0 550
Technic Pawn Pincher 60 Tactical 5% 20% 0 51Fresh 28,800,000 643,750
Thorned Venus Mouse Trap 3,400 Tactical 5% 2% 14 54Very Fresh 8,000,000 849,650+
Venus Mouse Trap 1,900 Tactical 0% 5% 5 57Extremely Fresh 490,500 299,650
Zugzwang's First Move 3,660 Tactical 15% 0% 17 51Very Fresh 38,000,000<br\>Lord/Lady+ 1,030,000+
Zugzwang's Last Move 2,200 Tactical 15% 0% 7 51Fresh 705,000 415,000
LE  Weapon has the Limited Edition shield, and the weapon or its components are available only during specific events.
E    Weapon or its components are available only during specific events.

Refunds

All weapons and bases that were bought from a Trapsmith can be refunded for 18% of the vendor price. A hunter can refund a trap component only if the Trapsmith at the current location also sells it. Therefore, crafted traps can never be refunded.

External links